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Row Online: I have an Administrative Class

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Adam wasn't special. He was just a gamer who spent countless frustrating hours mastering a dead game called "ROW Online." It was buggy, ugly, and almost empty, but Adam stuck with it, pushing through every single frustrating level, taking down impossible bosses. When he finally beat it all, victory felt hollow. In a fit of pure frustration, he deleted his account, convinced it was all a pointless waste of time. Biggest. Mistake. Ever. Just two months later, "ROW Online" vanished, reborn as "ROW Online-2v" This wasn't just an update – it was a revolution. Using cutting-edge AR/VR tech, the game didn't just show a virtual world; it fused with reality itself. The game's money, "Game Dollars," suddenly became the actual global currency, turning the few top players into powerful, trillionaire figures with terrifying real-world influence. And worse? The game’s "Ascension System" granted players real, supernatural powers outside the game – blinking across rooms, conjuring fire and lightning, even achieving terrifying forms of immortality. The world changed overnight, shaped by the powerful players of Eclipse Realms. But Adam? Stripped of his original account, he was left behind. Broke, irrelevant, and watching in horror as the friends he leveled with betrayed him for power, as corporations stole the strategies he invented in the old game, as the new "reality" swallowed the old world. His life ended tragically and meaninglessly, a nobody crushed by this new reality, accidentally incinerated by a drunkard player testing out their devastating new powers. But fate, it seemed, wasn't finished laughing at him. Instead of oblivion, Adam opens his eyes and finds himself waking up ten years in the past. It's the exact morning he logged in to delete his original account. The ugly, old "ROW Online" icon sits right there on his dusty PC. Armed with every terrible memory of the future he just escaped – the global chaos, the power struggles, his own miserable end – Adam logs back into the game he abandoned, desperate to reclaim his lost future. What he expects is a clean slate, a chance to start over, to climb the ranks using his future knowledge. What he gets is a shock that shakes him to his core. The game system, recognizing his impossible clear of the original game, rewards him with something no other player in history had ever received: the Administrative Class. This isn't just a powerful character class. It's a hidden tier, granting Adam near-godlike control over the game's fundamental code itself. He can suddenly rewrite game rules on the fly, conjure any item from nothing, even alter the destinies of the game's characters with a mere thought. He holds ultimate power over the virtual world that will soon become the real one. But this godlike power comes with a terrifying price, a razor-sharp edge. Every time Adam uses his Administrative abilities, fragments of his real-world memories – the very future knowledge that gave him this second chance – begin to fade, slowly but surely erasing who he is. And as he twists the game's code, the game's powerful AI, usually hidden and dormant, starts to wake up, becoming aware of his meddling. It doesn't just resist; it fights back. It starts warping the game's bosses and challenges, turning them into personalized, psychological horrors ripped straight from Adam's past fears and deepest regrets. Now, with the future of the world and the fragments of his own mind at stake, Adam must navigate a deadly game of reality-bending power, battling not just powerful future players he knows are coming, but a vengeful artificial intelligence twisting his own trauma against him. Can he master this dangerous administrative power, secure his future, and fix the mistakes of his past, before he loses his memories completely or the game itself becomes a literal psychological trap?
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