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We Agreed on Games, Not Warhammer

TabooExistence
In a world where humanity has surrendered to endless, meaningless entertainment, game designer Medici has a different prescription: games that hurt. While everyone else creates mindless distractions, he builds Battlefield: Warhammer 40K, where players die over and over until they remember what it means to fight for something. Assassin's Creed forces them to choose sides in a philosophical war with no right answers. Total War: Three Kingdoms teaches them that ambition demands sacrifice. Cyberpunk 2077 traps them in a cyberpunk hellscape they can't escape. His games don't let players forget. They don't let them stay numb. And in a civilization that's given up on everything, that might be the only thing that can save it. They wanted entertainment. He's giving them a reason to care again. what to expect: A game designer uses painful, meaningful games to wake a numb society and give players a reason to care again Games so far: Warhammer 40k demo
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Prince of The Abyss

Living a story, many wish to enter their favourite book... But what if you actually could? That is the reality that Aether Moirai lives in, where readers bound to the Codex system can enter stories and grow stronger by changing their endings. But while awakening for most is a blessing, for the little Prince Aether, it had been a curse more than anything; he had been given this title at the worst moment of his life, trapped inside an enemy Kingdom that wanted his head, and to make it worse, his powers were those of a God, which, while it might seem like a good thing, had been the opposite. Between having to care about his own mental health and get stronger so his body doesn't get taken over, and trying to find himself, he also has to worry about the past he has no idea about, since it seems he's more connected to the world than he had thought. He has to decide if he wants to step into the role the world has given him, as the Vessel of one of the five gods of the world, or become a person of his own without losing himself. Quite a harsh world for one that seems like a fairy tale on paper... But what if those stories also have something to say about people entering them... that would make it way worse, wouldn’t it... P/S POTA is a novel with a lot of deaths; a lot of characters die. It’s a very dark novel for a reason, with no fear of gruesome and ugly scenes, but also one with a very complicated system and a lot of niche mechanics, and above all, the protagonist himself changes a lot through the story, and every part of his change is going to be shown, even the bad times. When it comes to uploads, there are two new chapters daily.
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