In addition, there was another skill.
[Skill Scroll Name: Heart Shattering Strike]
[Attribute: Consumable, disappears after one use]
[Type: Fighting]
[Grade: Perfect]
[Special Effect: Heart shattering. After a long period of charging, a heavy punch is delivered to the enemy's chest cavity, shattering their heart into two halves. Any attempts to heal the heart injury will only be 50% effective. Lasts for 30 seconds.]
[Consumption: 500 stamina points. Upon successful use of the skill, the user will receive a "Weakened" debuff effect, -3 Strength Attribute for 10 minutes.]
[Cooldown: 10 minutes]
[Note: If the target unit does not have a heart organ, the skill is ineffective.]
[Note: String your heart and mine together.]
This skill had many limitations. It required a long charging time and demanded that the user punch directly into the enemy's chest cavity. Its consumption was also considerable. Once used successfully, it would result in a -3 Strength Attribute for ten minutes.