[Mage] 1/10 Magic Circle Tier
Fire
1 - Fire Cover -250
2 - Fire Ball
3 - Flaming Sparrow -
4 - Flame Domain -- 500
5 - Nirvana Flame
6 - Fire Tornado --
7 - Bio-Lightning Flame --- 3,000
8 - Solar Flare
9 - Sun Incarnation ---- 10,000
10 - Fire God ----- Immortal
Water
Water Cover
Water Snake
Water Lotus
Water Domain
Fairy Drop
Ice Dragon
Ice Giant
Crescent Drop
Moon Incarnation
Water God
Earth
Earth Cover
Earth Spear
Earth Golem
Earth Domain
Life Flow
Earth Tsunami
Sacred Pillar
Gravity Core
Earth Incarnation
Earth God
Wind
Wind Cover
Wind Shield
Wind Blade
Wind Domain
Wind Breath
Air Vacuum
Disastrous Wind Hydra
Chaotic Vortex
Wind Incarnation
Wind God
Lightning
Lightning Cover
Lightning God
Metal
Metal Cover
Metal God
Void
Void Cover
Spatial Slash
Teleport
Void Domain
Dislocation
Space Freeze
Chaotic Void Crack
Parallel Territory
Void Incarnation
Void God
Time
Temporal Cover
Temporal God
Darkness(Yin)
Dark Cover
Demon God
Light(Yang)
Light Cover
Sacred God
[Mana Knight]
Spiritual Knight realms
Crystal Knight - 250
.5 Energy Sense
1. Crystal Stage
Skin
Vein
Bone -
Marrow
Blood
Heart - 2
Essence Knight - 500
2. Mana Heart - 3/4
Innate Limit
Sacred Knight
3. Dragon Heart - 1000/3000
Innate Limit
- Golden Blood Circle - 5
- 5 Elemental Circles - 6
- Saint Core - 7
- Heavenly - Peak 7
- Half Step 9 Spirit Circle Gathering - 8
Divine Knight - 10,000
4. Divine Heart
Early - 1 True Soul Core - 9
- Yin-Yang Stone
- Space-Time Stone
- Origin Circle - Pek 9
God Knight
5. Eternal Heart -10
Akashic Record/Sage Akashic/Chaos Spiri
Worlds Approval
World Origin Baptism
World Origin
Elemental Law Origins
Demigods/Celestials
Myriad Origin Great World
1-3 - Apprentice Mage
4-6 - True Mage
7 - High Mage
8 - Heaven Mage
9 - Divine Mage
10 - God
1/25% Low God
26/50% Mid God
51/75% High God
100% Peak God
1,000 Total Gods Possible
100 Maximum From Each Origin
Source Sea
Void Sea -
Realms
.
