LightReader

Character status

MC looks [https://www.pinterest.co.uk/pin/592716000957848652/]

Will be zhong li image

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Name: Lucky

HP: 100%

Stamina: 100%

SP (Soul Power): 62,500 / 62,500

MP: 250,000 / 250,000 ☆☆☆☆☆

Astral MP: 1,625,000/1,625,000

OL (Origin Luck): 332,000

Luck: ??? + 10.25

Attack Potency: Small City — ???? (Low 7-B — ????)

Strength: Class 7

Agility: Supersonic+

Perception: Supersonic+

Endurance: High Superhuman

Intelligence: Genius+

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Origin talent: lucky draw

Use: by thinking of doing a lucky draw, it will happen by using the energy within the body or energy without an owner. The higher the energy put in, the higher the chance of getting something more advanced (you can still get nothing )

Effect: By using it, you can get anything, but also nothing.

Advantage: you will at least get something. By using it normally, you get a 90% chance of your world and the other 10% of a different world.

Disadvantage: to use it on different world from the world you are on requires 10 times the energy. If you going to choose a category (equipment, skill, technique or something)it take 2 times the original energy.

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Talent: card

Card: power of luck chapter 1 : lucky hit

Tier: 10

Type: origin power

Description: it is a skill or magic that can make a lucky mortal slaughter the gods. It is a skill that multiply all aspects (Amount, Power, speed, area, etc.)of a skill depending on how mush you use energy or lucky.

Example if you use 1~500 MP you are more likely to get between 1~5 multiple of course after passing the 10 multiplayer it increases dramatically.

BUT EVEN IF YOU USED 1 MP YOU CAN STILL GET INFINITE power multiplayer.

Use: use it before any type of attacks or while attacking.

Note: this card is for the user no one else can use it once it is used it can not reverse it to card but it can be viewed in the mind. It can only be used once per attack then needed to be cast again

Tier 10 will not affect the user in anyway so no more benefit

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Talent: Card

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Card: Power of Luck Chapter 2 – Lucky Evolution

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Tier: 10

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Type: Origin Power

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Description:

By some sort of miracle everything started to evolve A divine talent that defies common sense, granting the user the power to evolve anything - be it their body, abilities, talent, skills, or even fate itself.

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Mechanics:

Evolution Points (EP): Earned by spending Origin Luck (OL).

1 ) 1,000 OL → 1 EP (first use per day).

2) Subsequent uses in the same day cost 10x more OL (e.g., next EP costs 10,000 OL, then 100,000 OL, etc.).

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Evolution Choices:

1) Each EP spent grants three randomized evolution options.

2) Most are steady improvements (Tier 1-3), but rare options can appear

3)Higher EP spending = better odds of powerful upgrades.

Scope: Works on anything (self, items, skills, talents, etc.).

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Limitations:

1)Price per day usage limit.

2)Cannot revert to card form after activation.

3)Tier 10 provides no extra benefits (already maxed).

4) Doesn't work on Originl Talent

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Example:

Spend 1 EP → Might get a minor stat boost (Tier 1) or, with extreme luck, a reality-warping ability .

Spend 10 EP at once → higher chance for high-tier evolutions, it all comes up to luck.

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Evolution

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All:

10x All Potential (Tier 7): Increases all current and future potential by 10x.

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Body:

Photosynthetic Body (Tier 4): Passive ability. During the day, constantly replenishes the user's energy and grants metabolizing regeneration.

5x Physical Talent (Tier 5): Any physical training or Experience or understanding that requires Physical will progress five times faster.

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Tier: 5

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Talent: Mana Thief

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Type: Ability/Passive

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Amount of Use: 1

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Description: Allows the user the ability to steal mana from others.

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Effect:

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Siphon Strikes (Passive):

Steals 50% of damage dealt as MP from targets

Example: Deal 200 damage → Gain 100 MP

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Hunger Domain (Toggle On/Off):

Creates an invisible stealing zone with:

Size: [Your Max MP] ÷ 1000 meters (50m)

Drain: [Your Max MP] ÷ 1000 MP per second from each enemy in range (50MP/sec)

Example: 50,000 Max MP = 50m radius, steals 50 MP/sec per target

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** (????)**

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Note 1: This is an innate Talent and Cannot be leveled, but scales with user growth.

Note 2: Acquire the full experience of the card looted.

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Tier: 5

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Talent: Mental Recovery

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Type: Passive

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Effect: Restores 5% of max mental energy every 10 seconds.

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Tier: 4

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Talent: Mental Fortitude

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Type: Passive

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Effect: Reduces all mental stress, confusion, and dizziness effects by 40%.

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Tier: 5

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talent: Portal Creartion

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Type: Active

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Amount of Use: 1

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Description: Allows the user the ability to create portals to another location either through memory or coordinates

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Effect:

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Portal Creation (active):

Creating a portal to another location the portal size derminates the consumption of the Portal

Each meter travel distance will require: 

Mana: Distance (M) 

1:1 pers Minute

Example: 3 meter portal will require 300*2 mana entry and exit

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Mobile Portal Creation (Active):By infusing mana and intent into the portal, it becomes movable. Movement speed and distance require additional mana consumption.

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** (????)**

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Note 1: This is an innate Talent and Cannot be leveled, but scales with user growth.

Note 2: Portal are temperory.

Note 3: Train your Talent to unlock more Effects

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Ability:

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Tier: 4

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Ability: Self Explosion (Magic)

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Type: Ability (Active/Passive)

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Amount of Use: 1

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Description: Allows the user to Self-destruct manually or upon death, causing Fire-Type damage which scales on (Current MP) × 5.

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Tier: 6

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Type: Item (consumable)

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Use: 1

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World: -

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Description: An Essence of a Great mage that allow a person you gain several permanent effects related to the essence consumed

Effect:

1 Perfect memory with infinite storage

2 Obtain genius level intellect

3 Capacity to be able learn any 'magic' faster upon learning it or understanding enough about it.

4 Can teach others stuff within a system but it have to be close to their system (Power system)

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Note:

1 Normally you can only consume 1 but Lucky draw allows you to consume as much as you want, as long as you draw it from lucky draw

2 the Third effect will not work but will make it easier to understand your Magic (easier experience gain)

3 upon consumption it will be Added as an Abilty.

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Skill:

Condensed Fire ball

Lvl 1/99

The higher the level the stronger and more there is

Spinning Water Lance

Lvl 1/99

The higher the level the stronger and more there is

Spinning exploding Earth bullet

Lvl 1/99

The higher the level the stronger and more there is

Spinning Metal arrows

Lvl 1/99

The higher the level the stronger and more there is

Branch of life

Lvl 1/99

The higher the level the stronger and and faster it is to take life

Tier: 5

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Skill: Universal Astral Core Cultivation Method

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Type: Technique (Passive/Active)

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Level: 50 / 99

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Description: Allows the user to recover 1,000 (☆☆☆☆☆) MP per hour from atmospheric magic and accelerates the growth of maximum mana over time by a unique method. The core can now store different mana, which is Astral mana.

Current Recovery Rate: 50,000 (☆☆☆☆☆) MP/hour

Conversion Efficiency: 5:1

☆:5

Astral Mana capacity = 650%

Astral Mana decays time = 110 minutes

(Each level increases mana recovery by 10,000MP)

(Each level increases Astral Mana capacity by 3%)

(Each level decreases the rate of Astral Mana loss by 1 minute)

Evolutions:

1 Auto: it increases your mana capacity if you are out of combat, to your mana regeneration will be ten times slower in converting mana manually

2 Universal Core: Transmute all the Energy you have into MP into stamina, lifeforce, SP, or elemental energy. The ratio varies. You can only transmute all the energy you have to other Energy you have or Had 

3 Astral Reservoir: Passive Mana Compression: Stores 5x max MP as "Astral Mana" (used only for spells, Astral Mana decays if unused (10%/hour)).

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Skill: Instant Scripting

Tier: 5

Type: Magic Skill (Active) 

Level: 45 / 99

+2,450% Thought/Talk speed

+2,450% effect potency 

Word count: 75

Description: Grants the user the ability to cast his thoughts as script magic, either using words or Thoughts. The magic power varies depending on the amount of mana spent. Allows the new creation of words such as heal, jump, and more.

+10% writing speed per level

+10% effect potency per level

+1 word per 1 level

Evolutions:

1 Multi-Word Casting: You can write multiple words at once to give different effects (e.g., writing "fireball" becomes the word FIRE in the shape of a Ball)

2 Instant Scripting: Thought-Activated Writing: Cast spells mentally (no hand motions required, but half mana if you speak )

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Skill: Multi Shadow Training Clone Jutsu

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Tier: 5

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Type: Technique (Active)

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Level: 80 / 99

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Description: A mutated high-level ninjutsu that creates multiple solid clones made from the user's chakra that can do physical Training that affects the main body. These clones can fight, move, and interact with the environment independently, mimicking the user's techniques and movements. After the duration ends, if the clone doesn't consume energy, it will be returned to the user.

Current Clone Count: 18,000 Clones

Combat Power: 50% of User

Mental Consumption Reduction: 45%

Clone Durability: Standard

Mana Consumption: 5250 minimum per clone creation (can be more)

Physical feedback: 0.8%

(Each level increases clone count by 100)

(Each level increases Physical feedback by 0.01%)

Evolutions:

1: Double the trouble: Double the amount of clones you get now and in the future 

2: Physical feedback: gain 0.1% of clones' physical feedback (if a 1000 clone does one push up, it is like you have done 1 push up)

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Tier: 3

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Skil: Arcane Reparo Charm

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Type: Spell (Active)

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Level: 81 / 99

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Description: Repairs broken low magical objects by reassembling their structure. Effectiveness improves with skill level.

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Current Repair Capacity:

Maximum range Size: 90m³

Material Complexity: 7/10 (can low less complex magic items)

Consumption depends on the object's complexity and area

49.5% less MP

(Each level increases max size by 0.5m³ )

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Evolutions:

1: Arcane Welding: Bridge the Magical Gap. The charm can now affect low-tier magical items, though it cannot restore their depleted magical energy.

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Tier: 5

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Skill: Summoner

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Type: (Passive/Active)

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Level: 1 / 99

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Description: Allows the user to improve all postive stats of his sumoned creature and linking the summoner to his summon 

Current increrase: Increase by 200% over all states

Current Link Amount : 1

Currunt link Effect: Sharing senses

(Each level increase will increase All stats by +3%)

(Each level increase will increase the link amount by 1)

(Each level threshold unlocks a new effect

Lvl: 1 = Senses

lvl 25 = Vitality sharing (10%)

Lvl 50 =Mana Sharing (10%)

lvl 75 = Swap (Swap place with the linked summon to saftey 1 min cooldown)

Lvl 99 = Death Trade (once a year)

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Evolutions:

1 link: Link the summoner to his summoned each level threshold will add more effect like health sight and more

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Tier: 5

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Skill: Spatial Pocket

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Type: Skill (Passive/Active)

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Level: 1 / 99

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Description: By consuming mana, it allows the user to permanently create a personal Space to store non-living Objects. While maintaining continuous mana drain, the pocket can now store simple, non-sentient life organisms. 

Current space size: 1,000 m³

Conversion Efficiency: 10,000:1 m³

Current Limit: 2,100 m³

Decrease the MP for the living gate by 0.5%

(Each level increases the current limit by 100 m³)

(Each level increase the Conversion Efficiency by 1%)

(Each level decreases the Mana consumption for the living gate by 0.5%)

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Evolutions:

1 Living Gate: Bend the Rules. The pocket can now store simple, non-sentient life forms (e.g., plants, seeds, insects, eggs) by placing them in a state of suspended animation. (The pocket now passively drains 1% of his total MP per hour to maintain the biological equilibrium)

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Tier: 3

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Skill: Mana Perception

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World: That Time I Got Reincarnated as a Slime

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Type: Skill (Passive/Active)

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Level: 1 / 99

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Description: It allows the user to use Mana as an extra sense to perceive the surrounding mana and see a full 360 degrees around them, without leaving a single blind spot. Allowing the user to see and hear their surroundings. The skill gains a passive component. It runs at a low level in the background to detect threats to the user.

Detection size is: max Mana/100 meters (500)

Mana: (Detection size) * per min

SP: (Detection size) * (per second/10)

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Current detection size: 2.5 Km

Mental Consumption Reduction: 50%

Reduction for MP: 50%

(Each level reduces mental consumption by 0.5% )

(Each level reduces the mana consumption by 0.5%)

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Note: continuous use of the ability, even for a short activation, can cause a normal Human brain to fry due to the never-ending flow of data overloading it

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Evolution:

1 Automated Threat Sense: Subconscious Processing. The skill gains a passive component. It runs at a low level in the background, just enough to flag immediate, lethal threats without conscious effort. (Automatically pings the user's consciousness for sudden fluctuations around them)

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Tier: 4

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Skill: Intermediate Physical Body Training Technique

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Type: Technique (Passive/Active)

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Level: 1 / 99 

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Description: Allows the user to use any type of energy within themselves to slowly temper the entire body, which causes the body to grow stronger permanently. Each type of Energy gives different effects.

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Training Speed efficiency: 110%

Mental Consumption Reduction: 50%

Mana Consumption Reduction: 50%

HP Consumption Reduction: 50%

Type of Energy used = 4

Type of energy to use = 1

(Each level increase Training Speed efficiency by 1% )

(Each level reduces mental consumption by 0.5% )

(Each level reduces the mana consumption by 0.5%)

(Each level reduces the HP Consumption by 0.5%)

(Level 25 = +1 Type of Energy)

(Level 50= +1 Type of Energy)

(Level 75= +1 Type of Energy)

(Level 99= +1 Type of Energy)

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Note: 1) Each Energy can only go to the limit of your current body. Current potential limit: 10x Peak Human condition (Normal human)

2) It cannot break Physical Limit

3) It is very Painful

 4) The closer you are to the limit, the slower it will be

5) Every time New Energy is used, it will double the difficulty of the previous difficulty (so 1 energy is 1 times the speed, 2nd energy 0.5 the speed, 3rd energy 0.25 the speed, extra)

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Tempered body

1: Life Force: Body reforged by life force.

 Effect:

 1 increase Body base Regeneration by 1,500%

 2 Increase life Span by 30X

 3 Elixir Body: your Body contains an abundant amount of life force

 4 Self-Life-Force Manipulation

2: Mana: Body reforged by mana

 Effect:

1 increase Mana Regeneration by 1,000%

2 Increase Max Mana by 10x

3 Decrease Mana consumption by 30%

4 increase Physical stats by consuming mana per minute.

Physical Stat Increase=1+0.1×log10​(MP)

example below

(MP: Effect)

(10: 10% increase )

(100: 10% increase )

(1,000: 10% increase )

(10,000: 10% increase )

and so on 

3: SP: Body reforged by Spirit power?

 Effect:

1 1 increase SP Regeneration by 1,000%

2 Increase SP by 10x

3 Decrease SP consumption by 30%

4 develop telekinesis consumption = SP

4 : Ethernano: Body reforged by Ethernano

 Effect:

1 increase Ethernano Regeneration by 1,000%

2 Increase Ethernano Mana by 10x

3 Decrease Ethernano consumption by 30%

4 Ethernano mage: your body limiter changes slightly depending on which magic you specialize in

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Evolution:

1: Double effect: double the effect for each of the tempered bodies

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Tier: 5

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Skill: Advanced mana control

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Type: (Passive/Active)

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Level: 1 / 99

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Description: Allows the user to improve Mana control to a higher level. The higher the control, the more effect that will be unlocked

Current effect:

Mana consumption reduction: 10%

(Each level increase will increase Mana consumption reduction: 0.5%)

(Each level threshold unlocks a new effect

Lvl: 5 = Mana control (You can now control your mana)

Lvl: 10 = Standing on Solid

lvl 25 = Standing on Liquid

Lvl 50 = Mana Creations

lvl 75 = Mana skin (ref: Black Clover)

lvl 90 = Standing on air

Lvl 99 = Mana zone (ref: Black Clover)

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Summons

Wild boar

Tier: F

feather fall golden eagle x1

Tier: A

steed of wind and lightning x3

Tier: B

Wind wolf X25

Tier: C

(Fire lizard) Salamander x10

Tier: B

Metal golem

Tier: A

Water snake x5

Tier: c

Spirit fox

Tier: A

wind elements x3

Tier c

treant x3

Tier B

Colossal Featherfall Golden Eagle — now a towering S-Class Monster, boasting the following unique skills:

Featherfall Aura: Slows falling speed of allies within 20 meters.

Wind Barrier: Passive wind shield reduces projectile damage.

Sky Sovereign: Can summon gusts and wind blades while flying.

Soul Link Upgrade: Rider benefits from enhanced reaction speed and vision.

Colossal: increases its size and strength to titanic proportions, capable of carrying up to 50 riders, creating shockwaves and tremors with each dive. (Size can be controlled but to limited amount)

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