The towering gates of Silverstream stood as a boundary between two worlds. Before them, Tony's journey had felt like a tutorial—a simplified reality with clear rules, predictable mobs, and straightforward quests. Now, standing before the town's massive, rune-engraved quest board in the bustling central plaza, he felt the true, living, breathing depth of Ancient Myth for the first time. The air was thick with purpose, the chatter of NPCs a symphony of interconnected lives and problems, rather than simple exposition.
The quests themselves had evolved. No longer just simple letters, they were now categorized by a new, gleaming system that denoted their complexity and reward: Common (White), Rare (blue), Epic (purple), and Legendary (gold). The Common quests were plentiful, the Rare ones required specific conditions or reputations, and the Epic and Legendary slots were tantalizingly empty, waiting for a hero of sufficient renown to unlock them.