The arrangements took less than a week.
Emma secured a small private freighter out of Liverpool—an old coastal ship under a new name and a neutral flag. Through shell companies, I filed an "exploratory property visit" with a forged lease from a trust registered in Scotland. Paperwork solid enough that even if anyone noticed us near the island, it would look like a legitimate transaction.
And there was no SHIELD right now so there was no threat of discovery as for the military that was also no problem due to me being sharholder of Stark Industries which had partnership with the military.
The crossing wasn't luxurious. The ship was slow but reliable. Emma and I stayed below deck most of the trip. I spent the time reviewing old maps and documents. The last confirmed records of Muir Island showed a large stone house—more of a private villa—and several outbuildings near the southern cliffs.
We reached the island at dawn, four days later.
It rose from the cold sea like a jagged tooth—rocky shorelines, dense patches of pine and scrub. No welcoming docks. Just an old stone jetty, half-collapsed.
We brought a launch in close and made the last stretch by rowboat.
I scanned the shore as we approached—no movement. No lights. No signs of occupation.
Emma sat beside me, her coat tight against the wind. "No one's been here in a long time," she said.
"Good."
We landed without trouble. The old path to the house was overgrown but still visible. I moved ahead, senses sharp. The island felt empty. Just wind and sea.
The villa still stood.
A large stone structure, weathered but intact. The front doors chained and rusted. I broke the lock easily and pushed inside.
It was full of dust and old furniture under sheets.
We moved room by room.
The villa had clearly been abandoned for years. The main floor had a great hall, library, and dining rooms. Upper floors held several bedrooms—solidly built but in need of restoration.
In the library, we found something useful—a reinforced hatch hidden behind a false bookshelf. Below it, a narrow stairway of stone.
I opened the hatch slowly. No traps, just old mechanical locks. We descended with flashlights.
The underground section was small but promising—three large concrete vaults, likely meant to store there money or any treasures.
"This will work," I said.
Emma looked around. "For a lab?"
"For everything."
We stayed on the island two more days.
I mapped the entire layout. The villa could serve as a central administrative building. The underground vaults would become the core of my lab. I planned to move my primary equipment here—including GENESIS-3.
Yep. I had upgraded Genesis-0 3 times. And it was now much better, smaller and compact but was working more efficiently than before. Though it was still not up to my expectations.
The land above the southern cliffs was flat and stable—perfect for building.
I already knew what I wanted:
Prefab concrete housing units, assembled in sections—quick to build, resistant to weather.
Designed as stacked apartments—nothing fancy, but secure and insulated. Each block would hold 10–15 Morlocks per floor, with shared kitchens and common rooms.
Modular layout—easy to expand as needed.
I'd also commission:
A power system—combination of diesel generators and wind turbines.
Water purification—using the old storage tanks as reservoirs.
Perimeter security—fences and passive defenses.
Meta-Human Acadmey—for teaching and training all the Morlocks or any future addition to the Island
Emma reviewed the plan with me the last night on the island.
"You're basically building a city here."
"Yes. A city," I said. "A city where people like us. The Meta-Human live safely and without fear. And it all starts with moving the Morlocks here."
"And your lab?"
"First priority. GENESIS-3 gets moved as soon as the vaults are ready."
When we left, the freighter carried new orders—construction supplies, materials for power systems, and the first shipments of lab equipment.
Over the next six weeks, crews hired through shell companies would deliver and install the first phase of the build. Quiet, remote, untraceable.
And it was made possible as I and Emma changed the memories of those workers. So even though they knew they were building but the location and structure they knew was different.
Even if they tried to follow there memories to the location there would be a building at that actual location. So in the end the island will be build but it will be invisible to everyone.
I'd already set the timeline in motion.
Once the first housing blocks and the lab were ready, I'd begin moving the Morlocks in groups.
GENESIS-3 would be installed beneath the villa, where no outsider would ever find it.
And then I will start my experiments related to Morlocks and how to remove the side effects of their powers and study their X-Gene.
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