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📘 Averious: Sixty-Paths Online

System Reference File – Codex Entry #001 | Version 2.0

"Averious isn't just a game — it's a system of infinite potential."

— Sixty-Paths Administration Core

💰 Currencies

Type

Description

Exchange Rate

Credits

Base in-game currency for common transactions.

1 Federal Coin = 10 Credits

UC (Universal Credits)

Standard mid-tier currency used for crafting and upgrades.

1 UC = 100 Credits

Crystals

High-value, used for special events and rare NPC's.

1 Crystal = 10,000 Credits

UGC (Ultra Game Credits)

Elite-tier event currency used in tournaments, Game-wide events and special stores.

1 UGC = 100,000 Credits

Federal Coins (Real-World)

Real World currency.

10 Credits = 1 Federal Coin

⚠️ Exchange rates may vary during event cycles or tournaments.

🧭 In-Game Menu🚗 Vehicles(Image Placeholder)

🚀 Spaceships(Image Placeholder)

⚔️ Weapons(Image Placeholder)

🐾 Pets(Image Placeholder)

🎨 Skins(Image Placeholder)

🔐 Weapons Vault(Image Placeholder)

📦 Collection(Image Placeholder)

🧰 Crafting & Professions

🧾 Reputation & Standing

💼 Contracts & Bounties

🧠 Skill Matrix

🧩 Item Ranking System

All weapons, armor, and gear are categorized by color rank and star rating. Vehicles, Familiars and Mounts are categorized in tiers and color rank.

Color Ranks (Lowest → Highest):

White → Gray → Timberwolf → Pink → Yellow → Green → Blue → Purple → Orange → Red → Silver → Gold

Tiers: 1–10

Stars: 1–5

Items above Tier 8 or Silver rank are marked as Transcendent, restricted to event, custom IU matches or ranked matches.

🏙️ Notable Locations

Location

Description

Black Market

Hidden hub for unregulated trades, hacked mods, and rare weapons.

Vermont Plaza

The central trade capital and financial district of Averious.

Spacious Terminal

Main matchmaking and social plaza for players.

Weapons Dealer

Crafting, modification, and dismantling of weapons.

Pet Shop

AI companion acquisition and evolution center.

Closet Shop

Cosmetic customization for armor, outfits, and skins.

Phone Shop

Interface modules, communication gear, and HUD chipsets.

⚔️ In-Game Commands / Abilities

Command

Function

T

Trade

D

Duel

A

Accept

B

Begin

R

Ready

C

Contract

M

Menu

⚛️ Model Types

Model type defines the engineering origin and core design of weapons, vehicles, and armor.

Alkym · Atomic · Atom · Blitz · Blizzard · Cobra · Cobalt · Demon · Dragon · Divine · Eternal · Flake · Gonner · Helium · Ice · Jackal · Kelvin · Lemon · Marco · Nano · Optics · Pyro · Quantic(xv) · River · Shockwave(xv) · Topic · Ultimate · Vile(xv0 · World · Xena(xv) · Yolo · Zero

Hybrid models / xv: can fuse two types for unique performance bonuses.

🛠️ Professions System

Professions and Classes are the same but Professions are mainly linked to one feature.

Professions enhance battle, strategy and support efficiency. Each can reach Rank-10 Mastery.

Category

Professions

Combat Engineering

Armor Smith · Suit Engineer · Drone Mechanic · Weapon Technician

Energy & Tech

Reactor Specialist · Power Core Builder · Nanite Programmer · Circuit Weaver

Crafting & Material

Metallurgist · Alchemist · Crystal Refiner · Resource Extractor

Support & Utility

Field Medic · Chemist · Bio-Synth Healer · Architect

Trade & Logistics

Smuggler · Data Broker · Courier · Merchant

AI Interaction

Pet Trainer · AI Whisperer · Bot Wrangler · Companion Engineer

Exploration

Scout · Sensor Analyst · Terraformer · Pathfinder

Creative

Skin Designer · Composer · Stream Technician · Visual Artist

Systems & Security

Script Crafter · Encryptor · Interface Specialist · Packet Sniffer

Specialized

Gambler · Negotiator · Contract Executor · Bounty Analyst

Certain professions grant exclusive crafting privileges and reduced repair costs.

⚔️ Class Framework

Main Class

Subclasses

Swordsman

Blade Master · Spellblade · Berserker · Ghostblade

Mage

Battle Mage · Elementalist · Witch · Summoner

Nightwalker

Assassin · Thief · Ninja · Warlock

Fighter

Striker · Brawler · Qi Master · Grappler

Gunner

Sharpshooter · Launcher · Spitfire · Mechanic

Priest

Cleric · Knight · Paladin · Exorcist

Each class interacts differently with weapon types, armor, and profession.

🪙 Reputation System

Reputation measures influence with NPC factions, traders, and AI entities.

Reputation Level

Title

Access Privileges

0–99

Unknown

Standard interactions only

100–499

Recognized

Minor shop and contract discounts

500–999

Esteemed

Access to ranked missions

1000–4999

Renowned

Elite contracts and bounty boards

5000–9999

Legendary

Priority matchmaking & AI influence

10,000+

Mythic

Alters NPC behavior and economy responses

Negative reputation leads to market restrictions or AI hostility. Reputation is reset after every 5 seasons.

⚔️ War Systems

Engage in large-scale player conflict via the W-Gate Interface.

War Modes

Faction Skirmish – 50v50 objective capture.

City Siege – Urban conquest with destructible environments.

Contract Warfare – Guild-based bounty missions.

Free Dominion – Unlimited player warzones with persistent objectives.

Features

Deployable turrets and drones

Environmental destruction physics

Dynamic loadouts and respawn tickets

Seasonal ranking and exclusive war rewards

🤖 NPC Intelligence System

Adaptive AI designed to mirror complex human interaction.

Core Attributes

Emotion and trust simulation

Learning from player behavior and tactics

Variable faction alignment

Negotiation and betrayal logic

Independent NPC development paths

High-tier NPCs may evolve into good-friend allies with permanent discounts and dialogue trees if enough interaction is kept, but note that too much interaction a day can lead to decrease in reputation.

🧠 Developer Note

"Averious isn't just a game — it's a new frontier.

Every decision creates data. Every kill rewrites balance.

And every death... leaves a trace."

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