LightReader

Chapter 3 - some knowledge of beasts or races for now

Lo starts reading on some of the races just to pass the time while everyone is getting the meal together, she also wants to look up the elk the elks horns to see what she can use them in.

The Elven Race are one of the most ancient and widespread of all the races of the world. They are tall, slender humanoids with long pointed ears who are inherently magical and live for centuries. They are the highest champions and protectors of the Light Magic Creatures and sworn enemies of the forces of evil.

Various sorts of humanoid animals and zoomorphic humanoids. They're usually closer to nature than other races. Beyond that, they tend to either be some variety of Noble Savage or barbaric raiders, but rarely have a structured civilization comparable to other races'. Cat Folk, minotaurs, and gnolls (hyaena people) are among the most common versions; cat people are usually on the side of the heroes even if not strictly civilized, while minotaurs are usually aggressive barbarians, and gnolls will usually be the absolute worst.

Centaurs: Horse-bodied humanoids, sometimes resembling other ungulates. They tend to live away from two-legged peoples' civilization, usually as Barbarian Tribes in the wilderness. They're usually a neutral faction, rarely involving themselves with bigger wars and alliances, but may be part of barbaric or nature-aligned factions.

Fairies, Nymphs, and Nature Spirits: These may or may not all be the same thing. Dwellers and protectors of the wild places of the world, their personalities can range from benevolent to being The Fair Folk. They're usually on poor terms with groups who advance civilization or despoil the wilderness, especially humans, dwarves and orcs, but may have a better relationship with more nature-friendly groups such as elves or hobbits.

Giants: The biggest lot around, with their specific size varying wildly. They may sometimes be based on more mystical fairytale giants. Very often, however, they're relegated to being big brutish Smash Mooks long on strength and short on brains. Ogres sometimes appear as a distinct race from giants, typically even less intelligent and more brutish. One-eyed and two-headed variants also appear, typically referred to as "cyclops" and "ettin".

Gnomes: Small humanoid creatures, sharing traits with both dwarves and fairies; typically more magical than the former but uglier and less graceful than the latter. They also typically dwell in wild places, though in some settings they are very technologically advanced. They're often the Good Counterpart of goblins in settings where both races coexist.

Hobbits: Also known as "halflings". A small people who live in pastoral country and like simple pleasures. They're rarely a particularly powerful or influential faction, but depending on the context may be portrayed as having a down-to-earth, folksy wisdom other races lack.

Lizard Folk: Reptilian humanoids, usually leaning more towards reptilian than humanoid. They're typically found in swamps and jungles, but may sometimes inhabit deserts. They're usually either barbaric savages in the wilderness or an ancient, glorious empire that predated all other civilizations. It's not uncommon for these two portrayals to overlap, with the modern savages being the degenerate descendants of the ancient empire.

Treants: A specific kind of Plant Person, resembling humanoid trees. They are typically forest guardians who keep to themselves and defend the wilderness from intruders, but they might be on good terms or even associate with races that are closer to nature, such as elves, fairies or forest gnomes.

Trolls: Most fantasy settings have creatures named "trolls" — but the creatures bearing that name vary very much between settings. Often they are hulking brutes similar to giants and ogres, but other times they are small creatures resembling goblins or gnomes. They might be good or evil, hairy or bald, wise or stupid. Often they are associated with stones (sometimes having the ability to turn into stone themselves).

Monster Races

Angels: Beings who inhabit the celestial planes of the universe, they are the good-aligned allies for any mortal who prays to them for help. While most often depicted as winged humanoids, they can also take on the appearance of an animal or even an Eldritch Abomination. Although not as commonly as demons, angels can interbreed with mortals to create half-angels. These angels can also be conniving, jealous and want the world for oneself just because they have evil in their heart dosen't mean they'll turn into demons in this world they are a different race wit good and evil that a majority of humans follow blindly.

Demons: Ancient, Always Chaotic Evil beings, often possessing dark magic. In appearance, they might be humanoid, animalistic or strange and incomprehensible. If they join The Horde, they are either the leaders (the Dark Lord himself is often a demon of some kind), or at least Elite Mooks. They often have offspring with humanoids, leading to half-demons who still wield some of their parents' infernal magic. Demons are a different race, they are good and evil true they are chaotic but the wa they've suffered for centuries, suffering, hate and anger is infused in their DNA now. When a high ranking royal is in enough pain they'll build up a chaotic and unstable energy that could release immediately or later on creating beast that look like half beast half humanoid dark skinned demons who have no conscience or feelings except devouring flesh and killing. They have no feelings but can perceive fearing a way but fea the really strong which you would have to be 100 times stronger or its creator which they'll obey or fear the longer they are out the stronger they are and more defiant the retort their creator, also when released the more they roam and especially do bad things the more dark and chaotic the creator will absorb until her mind finds peace sh will intentionally or unintentionally release thse beasts.

Dire Beasts: Larger, more powerful variants of mundane animals, typically befitting the Animal Stereotypes about their species. Sometimes they are non-sapient animals, but often they are have some kind of sapience, and may even be spirits in animal form. Dire wolves (often called "wargs" or "worgs") and Giant Spiders are especially common. They often serve as exotic mounts for the various humanoid races (humans will typically ride regular horses) — wolves for the orcs and goblins, giant goats for the dwarves, deer or big cats for the elves, giant lizards or dinosaurs for the lizardfolk, and so forth. This may lead into Medieval Prehistory, as Ice Age megafauna such as mammoths, saber-toothed cats and dire wolves are often used in this capacity.

Dragons: Giant, winged, firebreathing reptiles. Fantasy dragons are usually based on Western portrayals, but may borrow any number of elements from Eastern ones as well. They're almost always absurdly powerful and dangerous creatures, with a great love for gold and a great deal of arrogance. Traditional portrayals have them as ravening monsters or just plain evil; modern works often depict them as more talkative or at least morally neutral, but often still very detached from human morality and concerns. Occasionally, more benevolent dragons will form a bond with individual mortals, even allowing them to ride them.

Elementals: Creatures based on the Elements of Nature — usually, but not exclusively, the four classical ones. Earth elementals tend to be strong and sturdy, air elementals are swift and agile, fire elementals are aggressive and destructive, and water elementals are often gentle with healing powers, but all four can be forces to be reckoned with. They are typically neutral and independent, but both good and evil magic-users can tame them and make them do as they please

More Chapters