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Chapter 8 - Give me some suggestions.

There are two main types of dungeons: Natural and Artificial.

Natural dungeons form due to mana influx over time, categorized as growth-type or static-type.

- Growth-type dungeons continually expand, spawning stronger monsters or treasures.

- Static-type dungeons cease expanding after formation but can broaden under certain conditions.

- There are also Field-type natural dungeons, which include areas like forests, deserts, mountains, seas, etc, inhabited by monsters.

- Depending on the dungeon, there may or may not be entry restrictions on level or the number of people allowed to enter.

Artificial dungeons are man-made, typically by mages in their laboratories.

Both types can be Instant (disappear after conditions met) or Permanent (persist after one raid).

Persona Dungeons are dungeons that imitate past, future, or specific events.

Dungeon threats are ranked based on mana influx: F (lv 1-10), E (lv 11-25), D (lv 26-45), C (lv 46-65), B (lv 66-80), A (lv 81-90), S (lv 91-100).

Are there any other dungeon ideas you guys know of? In ADK, I want to include every type of dungeon possible—ones where you fight monsters, kill other adventurers to escape, solve puzzles, or meet specific conditions to earn rewards like treasure chests, skill orbs, monster loot, or essences. I also plan to add level-restricted dungeons where only certain levels can enter, or those that limit the number of participants.

There will be dungeons that recreate past, future, or alternate events, where adventurers take on new identities and roles and must fulfill specific conditions to get out.

If you know about other types of dungeons, gates, or similar concepts from other fics, games, or worlds, please share! I want to add every single type of them into ADK.

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