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Chapter 1615 - Limitations and Gains

{When multiple members of the Guild are in one group, only one activation of the Guild Skill may be active at a time}

Karl stared at the notice. 

Regrowth was the right call. One Golem didn't make a huge difference, but that spell healed everyone in the group for fifteen seconds per cast. If you had the mana, you could heal the whole group constantly.

It wasn't a highly potent instant heal like most single target spells, but it was still a lot of healing added up over the duration.

Having just one Darklight Host member on your team, no matter their role, would allow your group to have a constant healing buff. It might be hard on the mana, but most classes didn't actually suffer from mana limitations.

Healers did, and mages did. But most of the melee classes couldn't spend it as fast as it regenerated. So, until he could use a higher grade skill for the Guild Skill, this would do very well.

Actually, that gave Karl an idea. 

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