Annan revealing this feature, which players temporarily don't need, can actually be seen as a kind of open strategy.
After all, players can enter this world at any time, and they will be granted a "permanent residency permit" upon death.
But once they enter this world, they can no longer return to the world they lived in before... Therefore, this does not make them hurry into this world; instead, they will try to calmly manage their "one and only" real life.
At the same time, considering that this world is their true final destination, they will inevitably pay more attention to this world. They will strive to manage their relationships and their image in this world... This is also a way to constrain the players' behavior.
But it's not by means of threats, but through incentives—