The latter sounded quite reliable. After all, if the whole team survived for more than two Xiaoshi, each person would automatically earn one point, meaning five points for the five of them.
Eliminating an entire enemy team would also only yield a mere seven points.
If they were unlucky and one escaped, that was just one point per kill.
However, precisely to address this kind of thinking, the shrinking of the poison circle was designed to make later battles increasingly intense.
If there were more enemy teams in the final circle, the chaotic battle would introduce too many uncertainties.
Therefore, deciding whether to strike first and hunt down other enemy teams, or to simply hold back and wait for the final showdown in the closing circle, was a test of a team's decision-making.