LightReader

Chapter 1066 - Characters & Illustration

[Characters]

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Klein Moretti

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Amon

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Aaron Ceres

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Adam

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Ademisaul

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Aguesid Negan

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Alger Wilson

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Alista Tudor

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Aderson Hood

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Animal Trainer

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Antigonus

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Audrey Hall

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Aurmir

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Azik Eggers

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Benson Moretti

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Bernadette Gustav

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Bethel Abraham

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Bladel

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Cattleya

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Chained God

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Cohinem

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Colin lliad

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Cynthia

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Daily Simone

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Danitz Dubois

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Darkwill

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Derrick Berg

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Dorian Gray Abraham

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Dunn Smith

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Earl Hall

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Edessak Augustus

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Edwina Edwards

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Elizabeth

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Elland Kag

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Emlyn White

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Eternal Blazing Sun

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Evernight Goddess

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Fors wall

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Frank Lee

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Frye

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George Augustus III

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Glaint

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God of Combat

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God of Knowledge and Wisdom

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God of Stream and Machinery

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Groselle

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Hanass Vincent

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Hazel Macht

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Helene

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Hidden Sage

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High-Dimensional Oversee

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Ian Wright

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Ikanser Bernard

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Ince Zangwill

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Inextinguishable Ravings

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Isengard Stanton

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Joyce Meyer

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Jurgen Cooper

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Kalvetua

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Katarina Pelle

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Leonard Mitchell

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Leticia Dolera

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Lilith

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Lord of Storms

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Lovia Tiffany

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[Illustration]

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[Pathways]

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Pathways are the potions that grant ordinary human beings incredible powers. Pathways are named after sequence-0 when known, otherwise sequence-9 if unknown. There are 22 pathways, all pathways start from sequence-9 and end at sequences-0.

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A PATHWAY (途径, Tújìng), or Path of the Divine (神之途径, Shén zhī tújìng), corresponds to a series of ten named Sequences representing a step-by-step progression to achieve supernatural and mystical powers. Each pathway belongs to a group containing one or more neighboring pathways, which a Beyonder can safely switch within at High-Sequence. At the end of each pathway, only one Beyonder can attain divinity and become the True God of that pathway.

On Earth, there are TWENTY-TWO STANDARD PATHWAYS, that each possess ten Sequence levels from the lowest Sequence 9 to the highest Sequence 0. Each Sequence contains its own abilities, and each pathway has its own authorities. The abilities within a Pathway expand in scope and variety as one advance in Sequence. Different pathways can do very different things, ranging from utility abilities such as divination or equipment crafting to a powerful offense such as weather or spirit control.

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[[HISTORY]]

The twenty-two Standard Pathways and nine Sefirot were established by the awakening of the Original Creator in the Pre-Epoch. When the Original Creator awakened, "He" shattered again into Beyonder Characteristics and Sefirot. This convergence and divergence tore apart the Sefirot and the Characteristics related to the Outer Deities that were directly nurtured and created from the Original Creator to Earth: the Mother Goddess of Depravity, the Mother Tree of Desire, and the Son of Chaos. Among the twenty-two Standard Pathways and nine Sefirot, sixteen Pathways and six Sefirot came directly from the Original Creator, and the remaining six Pathways and three Sefirot originated from the three Outer Deities.

When the Primordial God Almighty perished in the First Epoch, "His" corpse formed the First Blasphemy Slate, on which recorded the knowledge and potion formulas of the twenty-two Standard Pathways. This Slate was only released from the Chaos Sea when the Ancient Sun God emerged.[2]

In the Second Epoch, before the Potion System was discovered, Beyonders could only proceed by trial and error, frequently consuming Beyonder Characteristics of non-adjacent groups. Only a few could survive this process, and they were half-mad. Such an attempt had a one in a thousand chance of success, or even a one in ten thousand chance.[2] Those lucky enough to survive could use their instinct to mate with all kinds of living beings, giving birth to all kinds of descendants. Through this process, by a chance, the conflicting Beyonder Characteristics would be purged.[3]

With the emergence of the First Blasphemy Slate in the Second Epoch,[4] the concepts of Pathway and Sequence were established, forming the Potion System that was widely used until the present day.[4] This system allows Beyonders to advance step-by-step along the Pathways in a safer and easier manner. Because of their power, the potion formulas are very valuable and tightly guarded secrets. Higher Sequence potion formulas require relationships with families or organizations that hold knowledge of the corresponding pathways. After the potion system was established, no one was willing to take the great risk of consuming the Beyonder Characteristics directly.[2]

Above Sequence 0 which represents the pinnacle of a Pathway, there also exists another level: Above the Sequence. Each Above the Sequence groups corresponds to one or more Neighbouring Pathways. Only after one completely accommodated the corresponding Sefirah and gained the authorities of all component Pathways do "They" become a Great Old One. The formulas of Above the Sequence came from the Ancient Sun God's research, and were recorded alongside the twenty-two Standard Pathways' potion names (some renamed) on the Second Blasphemy Slate, which emerged at the end of the Third Epoch.[5]

In the Fifth Epoch, Emperor Roselle saw the Second Blasphemy Slate and created the twenty-two Cards of Blasphemy. Each Card of Blasphemy recorded all Sequence names, potion formulas and advancement rituals of the corresponding Standard Pathway.

As The Apocalypse draws near in the Fifth Epoch, Non-Standard Pathways belonging to Outer Deities began emerging on Earth. These Pathways exist outside the standard twenty-two Pathways written on the Blasphemy Slate, but is still classified into Sequence 9 to Sequence 0 for convenience. In a way, the division into Sequences follows the bottom-layered rules of the world.

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[[ADVANCEMENT]]

STANDARD PATHWAYS— 

The twenty-two Standard Pathways refers to the twenty-two Pathways present on Earth from the First Epoch, after the Original Creator awakened and split. Details of the twenty-two Standard Pathways are recorded on the Blasphemy Slates. Among the twenty-two Pathways, sixteen originated directly from the Original Creator, while six were split off from the three Outer Deities who are direct descendants of the Original Creator and attracted to Earth.

Beyonders of Standard Pathways belonging to Outer Deities don't need to worry too much about the Original Creator awakening in their bodies since the corresponding Beyonder Characteristics didn't directly come from "Him". In the early stages of history, this is an advantage to them because they didn't need to divert a large part of energy to resist the will of the Original Creator. Moreover, back then, the barrier around Earth was still strong enough to prevent the Outer Deities from exerting too much influence. But as time passes, this advantage gradually became a problem. As the barrier became weaker, the Outer Deities' intrusion on reality and their corresponding Pathways on Earth deepened, making it easier for Beyonders of these Pathways to be corrupted.[7] Among the six Pathways originated from the Outer Deities, the Justiciar Pathway and Black Emperor Pathway are relatively better since the corresponding Outer Deity - the Son of Chaos - had gone silent,[8] because "His" consciousness was sealed inside the Magic Wishing Lamp by the Celestial Worthy of Heaven and Earth for Blessings.[9]

Towards the end of the Fifth Epoch, as The Apocalypse approaches, advancing has become easier due to the weakening of the Original Creator's will.[1] This is the reasons why Gods and Kings of Angels start taking concrete actions towards aiming for Above the Sequence. In the year 1358 of the Fifth Epoch, at Sequence 9 and Sequence 8, consuming the Beyonder Characteristics directly is only about 20 to 30% more dangerous than concocting a potion.[10]

Gods of the Standard Pathways can also give Boons[11]. However, even though the Orthodox Gods had the ability to give Boon, these blessings of the Orthodox Gods in this aspect are basically temporary and limited to a certain extent. This is because giving the Boon can be a burden to "Them", and also that the Boon can negatively affect "Their" believers.[12] Similarly, the seven semi-active Sefirot in the Western Continent can also grant supernatural powers to the prayers, and serve as the basis of the Talisman Bestowal System.

 

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[[LIST OF STANDARD PATHWAYS AND CORRESPONDING GREAT OLD ONES]]

>< Note: Due to the existence of the Fourth Pillar, both the Eternal Darkness and Calamity of Destruction groups are exchangeable. However, doing so leaves one unable to ascend to a Great Old One safely, unless one separates the previous pathways' characteristics. ><

1). ::LORD OF THE MYSTERIES::

«Fool Pathway»

Fool pathway seems to be about fooling perceptions and reality. They specialize in divination, illusions, changing appearances, strong muscle and facial expression control, and controlling other people as marionettes with spirit body threads. At High-Sequences, they can turn their marionettes into another duplicate of themselves, bring things (including themselves) from the past to the present, create countless miracles, create a mysterious environment that's full of tampering and concealment, and are able to fool all sorts of things.

«Error Pathway»

The Error pathway can deceive and steal all sort of things. They can trick others with their eloquence, slight-of-hand and through illusions, steal their targets Beyonder or mundane abilities, steal thoughts and intentions. At High-Sequences, they can turn into a parasite to attach in a host, create avatars, manipulate time, and also become experts in exploiting the loopholes in rules.

The Ancient Sun God called this pathway a "Bug", and explained it as "a trojan horse of fate, the slug of time, the loopholes in rules, the manifestation of all errors."

«Door Pathway»

The Door pathway has many abilities that allow to pass obstacles. They can travel and teleport, perform divination, phase through objects, evade with tricky spells, record and use other Beyonders' powers. At High-Sequences, they will have higher capabilities of manipulating space, and their travel ability is no longer restricted to Spirit World. They can also apply use concealment, allowing them to avoid detection through Beyonder methods, and they can replicate Beyonder abilities without the need to record it provided they have sufficient knowledge of said ability.

2). ::GOD ALMIGHTY::

«Visionary Pathway»

The Visionary pathway is adept at psychological manipulation. They can read minds, discern emotions, hypnotize, and travel between dreams. They are also good at acting, knowing what kind of emotional reaction to show in the appropriate situation and knowing, in detail, what kind of expression and body language to react. At High-Sequences, they can enter and influence the Mind World, weave out realistic dreams, control others without realization and even affect reality through their thoughts and dreams.

«Sun Pathway»

The Sun pathway has traditional priest abilities, such as powerful light and holy magic, as well as buffing abilities. They can cast light and fire spells, buff others and themselves with chant, buffing or weakening people and Beyonders power, purify and exorcise, and established contracts that are hard to break. At High-Sequences, they could directly reduce their opponent's Sequence and create an Area-of-Effect ocean of light to instantly purify their foes.

«Tyrant Pathway»

The Tyrant pathway can be understood as omnipotence in the sea, land and air domains. It specializes in water and weather-related abilities. They can cast powerful water, wind, and electricity spells, gain strength in water, sing to disable their opponents, glide in the air, act freely underwater for long periods of time, and become enraged to increase their power. They are known to have a bad temper and are sensitive to the level of a high-ranking person. At High-Sequences, they can control sea creatures, walk freely in the ocean, create earthquakes, travel at the speed of lightning, and can even produce enough electrical power to rival a star.

«White Tower Pathway»

The White Tower pathway represents the search for knowledge to reach the omniscience in "omniscience and omnipotence". In contrast to Hermit Pathway and Paragon Pathway, this pathway includes both scientific and mysticism knowledge. Beyonder of this pathway have a good memory and the ability to mimic others' powers by analysis. At High-Sequences, they can see the future and deduce the past, directly observe, analyze and use the fundamental laws of reality, and reveal all information about a person, hidden or otherwise.

«Hanged Man Pathway»

The Hanged Man pathway represents becoming part of myriad things to reach the omnipotence in "omniscience and omnipotence". It has depraved abilities. It specializes in directly sensing and listening to the whispers of secret entities, shadow-related spells, flesh and blood magic, and grazing Souls to use their Beyonder abilities. At High-Sequences, they control shadows, peel evil thoughts and fuse them with a shadow to form a monster, utter evil words, and turn into a depraved "ocean" to overwhelm their enemies and cause interference.

3). ::Eternal Darkness::

«Darkness Pathway»

The Darkness pathway has powers related to the night, soul and sleep. They gain strength during nighttime, can pacify souls, enter others' dreams, cast Area-of-Effect sleep spells, see in the dark, and suppress their enemies' moods and desires. At High-Sequences, they can host evil spirits within them, control darkness, shift a certain area under the state of secrecy, erase or hide things, and give misfortune to others.

«Death Pathway»

The Death pathway is notable for its powers related to the dead and spirits. They can create zombies, summon spirits to fight for them, resist cold and decay, travel through the spirit world, communicate with the dead, and have enhanced abilities to fight the undead, wraiths, and other evil spirits. At High-Sequences, they can resurrect and instantly kill their enemies.

«Twilight Giant Pathway»

The Twilight Giant Pathway has traditional warrior abilities, both offensive and defensive. They can easily master all weapons and physical combat styles, physically resist supernatural powers, conjure powerful light weapons and armor, purify evil spirits, take damage for others, enter an almost unbreakable defensive stance. At High-Sequences, they can mix powerful concoctions for enhancements, healing, or apply various effect, conceal their intentions, transform into mercurial liquid, identify weaknesses in others, and bend light to hide their presence. At Sequence 2, they can use the "Twilight", the light of decay.

The power of the Twilight Giant pathway is also related to waning: matter and spirit will decay, collapse and perish.

3). ::Calamity of Destruction::

«Demoness Pathway»

Demoness pathway seems to be centered around causing natural disasters and catastrophe. They have excellent agility, have powerful ritual and curse magic, good at assassinations, can manipulate invisible threads, incite people to cause crimes and inflict disease. At High-Sequences, petrify things, spread plagues, and control natural disasters. One of the core abilities of the Demoness pathway revolves around mirrors and manipulating the world within them. They represent the feminine (side) of the Original Creator.

«Red Priest Pathway»

The Red Priest pathway seems to be centered around causing man-made disasters and catastrophe. It contains war-related abilities. They are experts with fire, traps, have enhanced strength and agility, can find and attack weaknesses, they are good at plotting conspiracies, and can provoke others into losing control. At High-Sequences, they can transform into a blazing meteor to travel quickly, and control the weather. One of the core abilities of the Red Priest pathway revolves around fire. They represent the masculine (side) of the Original Creator.

4). ::Demon of Knowledge::

«Hermit Pathway»

The Hermit pathway specializes in knowledge of the mystical and occult world. They have good divination and ritual magic abilities, possess a deep knowledge of mysticism and mysteries, cast traditional spells, scribe scroll spells, as well as conjure and manipulate the stars. At High-Sequences, they are able to see and hear hidden existences easily, self-create spells, travel the spirit world, drain power from mystical knowledge, and foresee the woven fate of a person.

«Paragon Pathway»

The Paragon pathway specializes in knowledge of the natural world and crafting items. They have excellent scientific knowledge, historical knowledge, mechanical knowledge, can create powerful Beyonder weapons, and have an intuitive knowledge of using and avoiding the drawbacks of sealed items. At High-Sequences, they can pour their spirit into objects they create to give them life, comprehend mysticism with science, alter the laws of physics and promote the light of civilization known as technology.

5). ::Key of Light::

«Wheel of Fortune Pathway»

The Wheel of Fortune pathway is adept at manipulating fate, luck, and probability. They can control luck, store luck and release it, make people unlucky, perform and counter divination, predict the future, gain increased bodily control, and manipulate disasters. At High-Sequences, they can make the certain uncertain, trap people in an endless loop of fated event, and avoid danger by restarting the encounter or through reincarnation.

6). ::Goddess of Origin::

«Mother Pathway»

The Mother pathway has plant and earth-related abilities. They also dabble in the field of healing and genetics, in terms of both physical and soul body. At High-Sequences, they can induce their surroundings flourish quickly and create chimeras/crossbreeds, ordinary humans, and various construct such as golems. They can also deprive life force from targets and their surroundings to return them to the earth.

«Moon Pathway»

The Moon pathway has powerful healing abilities, as well as enhance biological targets. They can create powerful healing and buffing potions, tame animals, regenerate, and cast darkness spells. At High-Sequences, they can summon things or people from a far distance, and increase negative energy and spirituality of a region to release monsters and evil spirits.

7). ::Father of Devils::

«Abyss Pathway»

The Abyss pathway has demonic and devil-related abilities. They have high strength, perception, can cast ritual and sacrificial spells, control and corrupt the desires of others, detect danger intuitively, increase in size, resist mental, poison, and curse attacks, and buff themselves for more strength and defense. At High-Sequences, they can make their enemies lose control on their desires, corrupt others with their voice.

«Chained Pathway»

The Chained pathway has different types of mutant abilities, but they're also cursed. They can summon zombies, jump through things with reflections, resist bullets with powerful defense, possess others, control ghosts, cast death-related spells, regenerate and heal themselves, and sacrifice rationality for more power. They have high strength, speed, and defense, but have some difficulty in controlling themselves. They also lose power or control during the full moon. At High-Sequences, they can control every nonliving thing within a certain radius and hex their target turning them into harmless animals.

8). ::The Anarchy::

«Black Emperor Pathway»

The Black Emperor pathway manipulates rules to suit their interests. They are proficient at loophole exploitation, possess extreme physicality, use bribery to achieve various effects, distort words, actions, and intent, disorder all sorts of things, and dominate others. At High-Sequences, they could exploit abstract laws, manipulate the environment to their advantage, magnify the effect of their actions, isolate the location from the outside world, and infinitely resurrect if "Their" order was still in place. Sequence 0 can endlessly resurrect and cheat death if "Their" order still remains.

«Justiciar Pathway»

The Justiciar pathway is about defending 'Order'. It is strong at setting laws and punishing lawbreakers. They can set up rules that will inflict punishments if broken, directly attack minds and souls, recognize people supernaturally, detect abnormalities, and use all kinds of weapons and explosives. At High-Sequences, they can negate other Beyonder powers and supernatural phenomena, and enforce order upon chaos. They can also set 'Verdicts' and 'Rules' and any sentence they speak in mystical language can be set as a rule for their targets to follow.

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{::FOOD & BEVERAGE::}

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::Loen Kingdom::

— Tingen City

• Rye Bread: In Tingen City, a staple among the locals is the humble rye bread. While pure in its composition, it tends to be dry and dense, occasionally carrying a peculiar sour note. Direct consumption can be challenging due to its texture, yet it finds harmony when served alongside hearty soups. For those of modest means, the preferred method often involves soaking it in water until it achieves a softer consistency before consumption.[1]

• Lemon Cake: The lemon cake prepared in this establishment is crafted using processed lemon peel crumbs, effectively eliminating any bitter undertones upon consumption. Diners can experience a delicate lemon scent that lingers on the palate, complemented by the invigorating sensation when encountering sizable crumbs. Its consumption often evokes a lingering and pleasant aftertaste, contributing to its popularity among patrons.[1]

• Oyster Soup: A roadside mobile stall offers a beloved street snack in the form of oyster soup, cherished by locals in the area. Following a hectic day, indulging in a bowl of piping hot, freshly prepared oyster soup, known for its premium quality and affordability, promises to uplift one's spirits.[1]

• Pan-Fried Meat and Fish: At a roadside mobile stall, patrons frequently enjoy a delectable treat in the form of pan-fried fish. While the fish chosen may not be of the highest quality, the distinctively fresh flavor imparted by the on-the-spot frying process often yields delightful surprises. Stall proprietors typically prepare the fish offal onsite and adjust the oil content according to customer preferences.[1]

• Timbale: The baked Tingen pancakes, a renowned specialty of the Tingen, hold a special place at Smyrin Bakery. Renowned for their exceptional flavor, these round cakes stand out due to their adherence to traditional production methods. Eschewing modern embellishments, Smyrin's Tingen cake captivates with its rich aroma and luxuriously dense cream. Each bite offers a solid, satisfying texture, further enhanced when enjoyed alongside the store's sweet ice tea, creating a harmonious and delightful culinary experience.[1]

• Meat Pie: Meat pie offers a departure from custard-like snacks, boasting a pudding body akin to soft, fluffy bread with a rich custard aroma. Topped with roast beef, the meat's essence subtly infuses into the pudding, creating a unique blend of savory and sweet flavors that is undeniably appealing.[1]

— Backlund

• White Bread: For dinner, indulging in white bread offers a culinary delight reserved for affluent households. Renowned for its superior taste compared to brown bread, this staple exudes luxury. Freshly baked, the buttery aroma wafts through the air, enticing the senses. With its soft, fluffy texture and luxurious milky flavor, white bread proves versatile, whether paired with jam, used for sandwiches, or transformed into delectable croutons by baking and soaking in soup. Its unparalleled taste and adaptability make it a favored choice for discerning palates seeking both comfort and sophistication.[1]

• Bean and Turnip Bisque: The bean and turnip soup offers a masterfully crafted blend of flavors and textures. The chef begins by stir-frying cut turnips in butter to enhance their sweetness, then combines them with tender beans and fragrant chicken stock. Adding sophistication, a bay leaf and brandy are briefly simmered before seasoning with salt, white pepper, and chervil. The resulting aroma is a delightful fusion of buttery richness and brandy warmth, perfectly complementing the soup's freshness. With each spoonful, the sweetness of the beans and the savory softness of the turnips create a symphony of flavors that tantalize the taste buds.[1]

• Beef Stew with Potatoes: A beef stew with potatoes stands as one of Backlund's quintessential dishes, enjoyed across the region. While commonly prepared, upscale establishments elevate the experience by infusing the stew with secret spices during the simmering process. These undisclosed ingredients impart a richness to the aroma that tantalizes the taste buds, elevating the humble dish to new heights of flavor and sophistication.[1]

• Deep-fried Sailfish: A fried keelfish, renowned for its single spine and ease of consumption, offers a delightful culinary experience. Traditionally, it is paired with French fries, a classic combination cherished in Loen. However, a modern twist on enjoying this delicacy involves directly pouring sauce over the fish. Whether it's a sweet and sour sauce or a slightly spicy pepper sauce, these accompaniments enhance the fish's deliciousness, allowing its aroma to linger on the palate long after each bite.[1]

— South (Lenburg, Masin, Segar)

• Potato Pie[2]

• Pork-filled Pastries

— Feysac Empire

• Caviar: Caviar, the salted-cured roe, is renowned for its luxurious quality and price tag, rendering it appropriate mainly for formal dining occasions.[3]

• Canned Wolf-Fish: Canned wolf-fish was popular on the east coast of the Feysac Empire and the Gargas Archipelago. It's wolf-fish pickled in salt, but it retains the blood, and the smell is quite disgusting.[4]

— Desi Bay

• Desi Pie: Backlund - Desi pie is a type of pie from Desi Bay that stood out amongst the southern pies. it was a baked dish made of wheat dough filled with a tiny bit of meat. Klein's favorite.

The rich, meaty juice seeped into the outer crust, neutralizing the dryness and made up for its shortcomings. The wheat fragrance was clearly brought out, and the small pieces of crushed apples were used to stimulate appetite with a slightly sour and sweet taste while neutralizing the oily taste.

• Desi Grilled Fish: A roasted fish smearing with basil, fennel, sea salt, pepper, and lemon juice.

• Desi Roasted Meat: A roasted golden-brown large piece of meat that glistened with oil. Evenly spread across its surface were fennel, basil, and other spices.[5]

• Paella: Seafood Paella in Desi Bay is very famous across Loen.

Feynapotter Kingdom

• Feynapotter Noodle: Backlund - Pasta, A famous dish that is sold all over Loen, also popularized in the newspapers[6]. It is eaten with meat sauce[7], resembling spaghetti bolognese.

• Feynapotter Pies: A common pie dish sold in Loen. A hand pie stuffed with fruits and ham.[8]

• Roasted Corn Pastries

— Utopia

• Pork Chops with Apple Sauce: The pork chops served at iris in Utopia, it's fresh and juicy, with a strong aroma, while the apple juice poured on them has a slightly acid taste, which eliminates most of the greasy. [9]

— Intis Republic (Dariège Region)

• Eggs Benedict: Dariège - Eggs Benedict, a fatty fried egg boasting the highest caloric value. As the egg cooks, its white fat transforms into a glistening, transparent grease, while the meat renders into golden particles, releasing a tantalizing burnt aroma. Plunged into the fresh meat oil, the eggs sizzle to perfection, achieving a fluffy, crispy texture that fills the air with a mouthwatering aroma. With each bite, experience an explosion of crispness as the tender egg liquid and crispy fried pork slide over your taste buds, inducing a state of relaxation and pure satisfaction.[1]

• Cream Soufflé: Dariège - Cream Soufflé. Cream soufflés offer a delightful experience, with freshly baked cakes resembling dense, fluffy clouds. Topped with cold cream, the contrast of temperatures creates a thrilling sensation in the mouth, evoking happiness with each bite. However, their ephemeral nature is undeniable; once left out for too long, the soufflés lose their airy texture, collapsing from a handful of foam back into a mundane puddle of cake, reminding us to savor their fleeting deliciousness while we can.[1]

• Cat's Tongue Cookies: Dariège - cat tongue cookies appear simple to make, with a mixture of flour, egg whites, butter, and powdered sugar evenly stirred and baked. Yet, the skill of a pastry chef elevates them to perfection. A superb cat tongue cookie is crispy yet holds together when bitten, melting in the mouth to impart a delicate sweetness and milky aroma, showcasing the mastery behind this seemingly straightforward treat.[1]

• Mayonnaise Bread: Dariège - Mayonnaise Bread. A mayonnaise bread presents a delectable sight, with soft, moist bread enveloping a generous filling of creamy mayonnaise, offering a nutritious feast at first glance. Each bite reveals a symphony of flavors as the pure, sweet aroma of wheat blends with the richness of egg, creating a mouthwatering experience. The mayonnaise itself, crafted from cooked egg yolks, vegetable oil, lemon juice, and spices, boasts a delightful balance of rich egg yolk flavor and soft, sweet-and-sour notes, making it a versatile accompaniment that enhances any dish it pairs with.[1]

• Smoked Meat: Dariège - Smoked MeatIn Dariège, the bacon is a culinary delight that never disappoints. While it may appear similar to bacon from other regions, its soft, chewy texture and distinctive smoky flavor set it apart. Unlike typical barbecues, Dariège's bacon is imbued with unique local spices and smoked using special fruit woods, enhancing its taste profile. With each bite, you're greeted by a gentle smokiness followed by a lingering salty-sweet aroma, culminating in a hint of fruity goodness in the aftertaste. So irresistible is this bacon that you find yourself devouring two loaves of bread just to complement its deliciousness.[1]

• Trout Roll: Dariège - Trout roll, originating from the big city, has undergone a localized modification that enhances its appeal. Utilizing freshly caught trout, renowned for its tender and delicious meat, the roll is filled with cheese and vegetables, offering a delightful blend of smoothness and crispness. Enhanced by the refreshing flavor of lemon juice and herbs, this dish is a must-try appetizer in Dariège, where hearty cuisine reigns supreme.[1]

— Sonia Sea

• Teativa: Maritime Various Islands - TeativaIt means "meat within fruit" in Loenese. It's local food in Bayam. The cook used a giant local fruit, Teana, hollowed out its flesh, leaving only a solid shell; then stuffed it with mashed mutton and fish, followed by sea salt and several types of spices; and repeatedly roasted it over the fire. The meat was fresh, fragrant, and perfectly blended with the sweet and slightly sour flavor of the fruit.[10]

• Murloc Meat: Maritime Various Islands - Murloc MeatMurloc is a Beyonder creature of the lowest grade in Sonia Sea. The most delicious part of a Murloc's body is its cheek which suitable for eating it raw.[11]

• Bansi Harbors Blood Stew: Maritime Various Islands - Bansi Harbors Blood StewIt is said that the locals learned this dish from the elves. Salted Blood Pudding with spicy sauce.

• Beluga Meat: Maritime Various Islands - Beluga WhaleBeluga meat is a sought-after delicacy. The fishermen reveal that the entire Gargas Archipelago sustain themselves through whaling, with beluga whales utilized in various culinary ways. Unlike ordinary fish, beluga meat boasts a higher fiber content and a tougher texture. Raw beluga whale slices the taste of medium-rare steak, with a subtle salty undertone from the sea. Fried whale steak and roasted whale meat showcase the firm and juicy qualities of the meat. However, the most unique offering is the roasted whale skin, which exudes an oily, burnt aroma, making it a delectable and distinctive snack.

— Frank's Specialty Foods

• Maritime Various Islands - Frank's Specialty Foods. In the Stars Pirates, there exists an extraordinary apple said to cure illnesses, crafted by Frank Lee. It looks like an ordinary apple, feels like an ordinary apple, and smells like an ordinary apple. Apart from apple[12], Frank also concocts beef-flavored potatoes.

Grilled Stickleback

• Maritime Various Islands - Grilled Black CarpThe grilled fish is enveloped in a special blend of straw-like spices from the Rorsted Archipelago, promising a progressive and enduring aftertaste. To savor this delicacy, one must employ chopsticks, a unique utensil. It's said that Emperor Roselle gained inspiration from the customs of the elves.[13]

• Thick Vegetable Soup: Thick soup brewed using sweet vegetables, onions, cabbage, carrots, fish, and butter.[14]

— Southern Continent

• Damir Special Cured Meat: Southern Continent - Damir Special Cured MeatA special local delight in Damir Harbor. The meat has a unique flavor to it, because it was dried in the gaps of a dead volcano, where the Spirit World interferes with reality. Ordinary people who ate the meat will temporarily gain the ability of Spirit Vision.[15]

• Beef Offal Broth: Southern Continent - Beef Offal StewAt the Pas Valley, the beef offal broth is a culinary delight crafted by the chef, who combines tomatoes and onions with the offal. The rich and spicy aroma of pepper adeptly counteracts the inherent fishy scent of the offal. Within the stew, crispy tripe, flexible beef intestines, and springy beef lungs mingle harmoniously, each bite offering a delightful surprise packed with flavorful soup.[1]

• Croissant with Cheese: Southern Continent - Croissant with CheeseIn East Balam, the bread of the Southern Continent boasts distinctive traits, often incorporating a blend of flours to achieve a unique texture. Cheese cassava bread is a prime example. Utilizing cassava flour, this bread offers a soft, pliable consistency with a delightful springiness that entices one to savor each bite. Breaking through the flexible crust reveals a delightful collision of flavors, as the tongue encounters the cheese filling mingling with the sweet aroma of baked grains and the rich essence of milk. This layered experience creates an impressive and unforgettable culinary delight.[1]

• Grilled Squid: Southern Continent - Grilled SquidIn West Balam, grilled squid is a common dish, featuring enormous squid sourced from the deep sea. These colossal creatures often require the combined effort of two or three fishermen to haul onto the boat, with some specimens weighing over a hundred kilograms and boasting arms and tentacles as large as an adult man's limbs. However, despite their impressive size, the grilled squid lacks the flavor and tenderness found in local varieties. While filling and affordable, the lack of taste and tough texture may disappoint those accustomed to more flavorful options.[1]

• Seafood Bisque: Southern Continent - Mixed Seafood GumboAt Star Plateau, soups carry a subtle fruity aroma with a hint of sweetness, courtesy of the local specialty, palm oil. Among the array of newly developed soups, a favorite is the Seafood Bisque. Chopped potatoes, mushrooms, and onions form a luscious base that accentuates the flavors of clams, shrimp, and fish. The addition of coconut milk and palm oil provides a finishing touch, imparting richness to the soup and making it an ideal choice for dinner appetizers.[1]

• Seared Roasted Meat: Southern Continent - Shish KebabAt the Haageti Plateau, locals indulge in skewers of Haagenti's seared roasted meat. Unlike the traditional method of serving grilled meat on a platter, here, diners grasp the thumb-thick iron rod directly with both hands. They eagerly tear into the meat fresh from the flame, allowing the hot juices to cascade into their mouths. A refreshing sip of cold beer complements the hearty experience, creating a sensation of pure satisfaction.[1]

— City of Silver

• Black-Faced Grass Bread: New City of Silver - Black-Faced Grass BreadA bread made from black faced grass. The grass is a plant that grows between the stone cracks of the City of Silver's wall and is the staple food of the City. They resemble human hair. It was said to be the final intervention that the magnificent God left for them.[16] It was revealed later by Colin Iliad that the Black Faced Grass is the product from the Grade 0 Sealed Artifacts, Gift of the Land.[17]

• Exotic Creature Meat: New City of Silver - Exotic Creature MeatThe locals used to consume a type of meat that appeared unappetizing, sourced from mutant monsters. Some of these meats exhibited strange colors like metallic green, purple, and red, leading to concerns about potential contamination. During the cooking process, they emitted a foul odor reminiscent of rotting fish soaked in water for an extended period, causing discomfort and dizziness just from the smell alone.[1]

• Beef Mushrooms: New City of Silver - Beef MushroomsThis mushroom, believed to be bestowed by a great entity, boasts a marbled exterior but offers a taste and texture akin to prime beef. Upon biting into it, the crispy skin gives way to succulent juices and tender meat that envelop the palate. However, a downside is that this mushroom must be fully cooked, depriving one of the experience of savoring the blood-tinged juices. Despite its remarkable qualities, many still find reassurance in the familiarity of real beef.[1]

• Flour Mushrooms: New City of Silver - Flour MushroomsThe golden mushroom, adorned with charming bright yellow star-shaped spots, exudes an irresistible appeal. However, it cannot be consumed raw. Its preparation is straightforward: bake the whole flower or slices over low heat until the skin caramelizes to a rich golden hue. Once baked, the exterior becomes crispy while the interior retains a firm yet soft and sweet texture reminiscent of real bread.[1]

• Milk Mushrooms: New City of Silver - Milk MushroomsIn New City of Silver, following a trade with a food stand owner where firewood was exchanged for a sample of his specialty beverage, the observer watched as the owner deftly extracted milk from a plump white mushroom. With a touch of uncertainty, they took a sip of the mushroom milk, noting its rich, creamy texture surpassing that of traditional cow's milk, yet undeniably delicious. Contemplating the possibilities, thoughts turned to the potential of importing this unique product to sell in other locations.[1]

• Fish Mushrooms: New City of Silver - Fish MushroomsDespite its fine scales, this mushroom reveals its fragrant essence when grilled, offering a delectable experience. Its texture is tender, with the fish skin developing a slight crispiness and elasticity. Inside, the white garlic clove meat is tightly enveloped in a sweet broth, with no thorns to be found, ensuring a smooth and enjoyable culinary journey.[1]

{:Beverages:}

Note: Excludes red wine and distilled liquor.

• Sweet Iced Tea: A local beverage of Southern Loen. It's a bit like iced black tea from earth, with a stronger taste of tea and more refreshing.[18] Klein loves it, but it's too sweet for a gentleman, so he can't drink it in public when he assumes Gehrman Sparrow or Dwane Dantes' identity.

• Fermo Coffee: Fermo coffee is a high-quality coffee bean from the Paz Valley on the Star Highlands of the Southern Continent. It was highly bitter but a rich aroma.

• Half and Half: One of the most popular alcoholic beverages in East Borough, Backlund, made from malt beer and fortified grape wine, and because it has precisely made up of two constituents of equal proportion, its name came to be.[20]

• Gurney Sap: A locally-produced of Symeem Island. It is a special beverage, like lemonade with sugar and milk.[21]

• Golas Beer: Golas beer was rather popular along the eastern seaboard of the Feysac Empire. The beer was rather black in color with plenty of foam. It had a pleasant charred taste, and there was slight stimulation in the mellow taste.[14]

• Zarhar: Zarhar is a locally-produced of Bayam malt beer. It was cheap with a unique taste. It was loved by adventurers.[22]

• Southville Beer: Southville beer is a white, smooth, frothy beer. It is the best beer that the Loen Kingdom produced from Southville county. It was first bitter and fragrant, but later, the flavor of malt burst out. It had a slightly sweet aftertaste.

• Teana Fruit Juice: Slightly sweet milky fruit juice squeezed from the gigantic fruit named Teana. It is a complementary drink in Teana Inn[23]

• Lanti Proof: Lanti Proof is the sailors' favorite alcohol. Lanti referred to strong distilled spirits made from pure malt.

• Black Rand: Black Rand is a locally-produced of Bayam. They referred to strong distilled wines mixed with other fermented grains, which, like Lanti, was something unique to Loen.

• Misty Champagne: Misty champagne is golden champagne, whose minute bubbles were like mist.

• Aurmir Grape Wine: Aurmir grape wine is a red wine that was like blood. It's the most famous and most expensive grape wine in the Intis Republic.[24][25] Aurmir grape wine is made in Aurmir, which stood as the provincial capital of Champagne Province.[26]

• Sonia Blood wine: Sonia blood wine is brewed from the sugar-wood juice found in the surrounding areas of Golden Spring, Sonia Island. It tastes like thin honey mixed with blood. It's sweet and smooth, but it's very easy to get drunk on.

• Nepos: Nepos is a brownish-green distilled liquor that's a specialty of the Feysac Empire. It's brewed with potatoes or grain. The alcohol purity was high, as stimulating and famous as Blaze. Compared to Sonia blood wine, its price was rather low, and it was well-liked by ordinary Feysacians. They named their Sonia Sea Fleet flagship after it.

• Gwadar: A beverage made from a fruit native to West Balam. It was orange-yellow in color with a sweetness amidst its sourness. It was good at quenching thirst and relieving heat. It also had some caffeine that allowed people to combat fatigue and stay awake.[27]

• Fizzling Ice Tea: Fizzling Ice tea is a signature none alcohol beverage of Utopia, it has a refreshing feeling, which is especially delicious. [9]

• La Fée Verte (the Green Fairy): Absinthe, flavoured distilled liquor, yellowish green in colour. It was an alcohol trand in Trier. Absinthe's main ingredients were wormwood, fennel, and anise. Different producers used slightly varied recipes, some even adding lemon essential oils.[29]

• Cœur Épicé (the Spiced Heart): A renowned fruit-based spirit that had been distilled to perfection.

• Kirsch: The distilled spirit made from sugar and fermented cherries had a color and texture that appealed to the ladies. Of course, they could replace the cherries with other fruits, but it would alter the taste only slightly.[30]

• Venus Sacred Oil: It's made from sugar and cinnamon water soaked in vanilla and mixed with poppies. It was invented by a bar in Trier.[31]

• Whiskey Sour: Whiskey Sour referred to low-quality alcohol brewed from apples. It was only more expensive than some beer in taverns. People often hawked it on the streets of the city.[32]

• Fennel Absinthe: Another kind of absinthe. It flavors rich and invigorating, with a subtle bitter note. It's quite popular in Trier these days. To differentiate it from the original absinthe, people call it absinthe fennel. Authors, painters, and poets are particularly fond of it.

In Trier's bars, cafés, and beer houses, there are some commonly used slang terms for certain drinks. For example, a "Little Mummy" refers to a small shot of fennel absinthe, while a "Somersault" refers to a double shot. The "Red Tomato" is a drink with pomegranate juice, and when mixed with mint, it's called a "Parrot".[33] A large selection of drunks is available in Mason's Café, Trier.[20]

• Black Poca: The pale-gold liquid. It's an aperitif from Trier. It's brewed from ginger, cinnamon, nutmeg, and cloves soaked in sweet wine for a long time. It tastes pretty good.[34]

• Lover: The amber-hued, sweet alcohol and savored the aromatic veal slices. Made from a sugar alcohol brewed from sugarcane syrup, served with ice and water. It was common slang in Intis bars.[35]

• Ranger: A tangy blend of orange and pomegranate beer—cost two licks more than the rye.[36]

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