LightReader

Chapter 1288 - Key of Light—Wheel of Fortune

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Sequence 9: Monster

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Description[1]

Beyonders of this Sequence often fall into a kind of trance, sometimes whispering things others cannot understand, making others consider them some kind of real Monster.

• PERCEPTION: They possess a super high spiritual Perception. They often hear sounds others couldn't hear, and can also see things others couldn't see, allowing them to occasionally see the future and have an acute intuition for danger.

This is the specialty of the Fate Pathway, making them able to see things that even Pathways with strong Spirit Vision abilities can't see.

Ademisaul's Spiritual Perception triggered Klein's own Spiritual Perception because spiritual perception sensing something causes some interaction. It was nearly impossible to conceal it from others, but "others" referred to Spirit Mediums who had cast their abilities, as well as powerful figures with similar special traits. A Beyonder like Klein would actually find it hard to detect, only detecting if one's spiritual perception reached a certain heightened level, or an abnormal distortion happened. This was the case for Ademisaul.[3][Note 1]

Their intuition for danger often allows them to avoid looking at things they should not see, but it is not foolproof.[4][5][6]

A Beyonder below the level of an Angel of the Fate Pathway that looked directly at Klein Moretti would receive severe backlash due to Sefirah Castle. He was equivalent to a Mythical Creature in the eyes to the corresponding Low- and Mid-Sequence Beyonders.[7][8]

Ademisaul was able to sense a "smell of death" when he looked at Klein. However, before he was done talking, he suddenly screamed tragically. His eyes shut tightly as liquid with the color of blood flowed out.[3][Note 1]

"Notes

Ademisaul is only half a Sequence 9 Monster."

«Potion Properties»

A transparent liquid seemingly imbued with iridescent aurora.[1]

«Beyonder Characteristic Appearance»

A silver, petal-shaped object covered in scales.[1]

«Potion Formula»

≈Main Ingredients

Tail of a Colorful Carp.[1]

One Silver Four-leaf Clover.[1]

Or

A Monster Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of murky river water.[1]

Three ordinary Four-leaf Clovers.[1]

10 drops of monkeyflower pure.[1]

One lucky charm (the kind that can be made by a Sequence 9 Beyonder).[1]

9 drops of one's own blood.[1]

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Sequence 8: Robot

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• PHYSICAL ENHANCEMENT: All aspects of their physical abilities have been significantly improved.

This makes Robots naturally talented in fighting and shooting.

• MENTAL ENHANCEMENT: They have powerful calculation skills and very precise control.

They gain proficiency in Divination and Anti-Divination skills.

• PERCEPTION: They possess a stronger Perceptive ability.

By just looking at Sow, Kolobo was able to detect that something bad would happen to one who would interact with him in near future. Later Sow tried to kill Camus[9]

Even without laying eyes on Ludwig or hearing his voice Kolobo was able to sense his ominous aura, allowing him to detect danger he represented.[10]

«Potion Properties»

A cold, gray liquid that seems almost solidified.[1]

«Beyonder Characteristic Appearance»

A crystal-clear, cold gray stone.[1]

«Potion Formula»

≈Main Ingredients

One piece of Orange-glow Stone.[1]

Crystal of a Young Unicorn.[1]

Or

A Robot Beyonder Characteristic.

≈Supplementary Ingredients

80 milliliters of Young Unicorn Blood.[1]

10 Snake Scales (preferably white or silver).[1]

7 drops of White Chestnut Flower essential oil.[1]

9 Lemon Grass Stems.[1]

13 grams of Iron Rust.[1]

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Sequence 7: Lucky One

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• PASSIVE LUCK⁂: Lucky Ones will often encounter Lucky events in their life, such as finding money on the street, having enemies miss attacks that were aimed at them, getting desired dice rolls, and having women they happen to like coincidentally also like them back.

Their Luck isn't fixed and fluctuates: at times, they are especially Lucky, while at other times, they are no different from an ordinary person.

This unpredictable Luck isn't something that they should heavily rely upon, and as such, they have to temper their expectations.

«Potion Properties»

A mercury-colored liquid with suspended bubbles, as if eyes are opening within it.[1]

«Beyonder Characteristic Appearance»

A mercury-colored eyeball, swiveling left and right as if it were alive. Once released from the boxing glove, its was stored as a mercury eyeball in a glass jar.[2][3]

«Potion Formula»

≈Main Ingredients

One flower of good fortune.[1]

Eyeball of a Silver-eyed Serpent.[1]

Or

A Lucky One Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of Silver-eyed Serpent Blood.[1]

15 grams of soil from where the flower of good fortune grew.[1]

One gold or silver coin picked up within three days.[1]

10 milliliters of mercury.[1]

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Sequence 6: Calamity Priest

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• HIGH SPIRITUALITY: Their Spirituality surpasses that of other Pathways.

• CALAMITY ATTRACTION⁂: Their body will now attract Calamities, mainly in two ways.

• PASSIVE ATTRACTION: They will passively suffer all kinds of Calamities, but can see them in advance via their Foresight and make the preparations needed to eliminate or mitigate their effects.

Because of their Foresight, Calamity Priests can use the dangers of their own passive encounters and preparation to attack their enemies.

• ACTIVE ATTRACTION: They can attract Calamities to varying degrees, affecting targets and enemies as a result. Then through their Luck, they can avoid most of the danger from it.

In essence, it allows them to pull their enemies into a situation where they can take advantage of their strengths the best.

• PSYCHE STORM: Using their Spirituality that surpassed that of other Pathways, they can directly affect their opponent's Spirit Body, causing them to feel dizzy and lost.

If a Calamity Priest's enemy entered such a state, they would be extremely prone to making errors, thus causing the Calamity to snowball and eventually devour them.

«Potion Properties»

A silver liquid covered in a black-green layer, emitting a foul and nauseating odor.[1]

«Beyonder Characteristic Appearance»

A fist-sized heart covered in mercury-colored scales.[1]

«Potion Formula»

≈Main Ingredients

Heart of a Blue-spotted Firebird.[1]

Snake tail of a One-eyed White Bull.[1]

Or

A Calamity Priest Beyonder Characteristic.

≈Supplementary Ingredients

90 milliliters of One-eyed White Bull blood.[1]

3 feathers of a Blue-spotted Firebird.[1]

7 drops of white chestnut flower essential oil.[1]

10 drops of gentian hydrosol.[1]

One piece of obsidian stained with another's blood.[1]

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Sequence 5: Winner

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• FORESIGHT: They have a very keen sense of Foresight, making them mysticism experts in the Divination and Anti-Divination domains.[11]

Just before Enzo was about to run off after successfully evading Oaf's attack, he had a premonition, causing him to subconsciously curl up and protect his vital spots.

Fully believing in his intuition, Enzo lunged forward, jumping off the staircase and making two rolls onto the lower street, causing Klein to briefly lose track of him.

Upon Klein Moretti phasing in front of him to block his escape, Enzo immediately tightly shut his eyes, which unintentionally saved his life for the short term.

Enzo had a hunch that if he stalled the situation for a little longer, a number of Nighthawks would catch up to him, making the situation more chaotic.

• CURSE OF MISFORTUNE: They can Curse their enemies with limited Misfortune, making them more Unlucky. This can range from missing attacks to falling into a dangerous situation.

Strengthened Abilities[1][2]

• PASSIVE LUCK⁂: To an extent, they can now begin to control their own Luck.

A Winner can now rely on their own self-control to accumulate a lot of Luck, and repeatedly avert fatal crises or dangerous situations in dramatic ways at critical moments.

By enduring Misfortune without using their own Luck they can accumulate and gain Luck.[12]

They will begin to be able to encounter things and events with a low probability of happening in their daily life more occasionally than when they were a Lucky One.

These can be things such as a Winner's enemies getting lost or making poor judgments, gaining an inheritance due to a series of mistakes by another person, or having their mistakes or flaws be interpreted as funny actions by others, making them more well-liked.[11]

Enzo accidentally tripped on a rock while his Spirit Body Threads was controlled by Klein Moretti, the pain that caused snapping himself out of that controlled state.

Enzo felt a brief stabbing pain in his knee as though his previous fall had given him some light injuries, causing him to crouch down and fully evade Oaf's attack.

During raid on Ulika from Numinous Episcopate Enzo was overlooked by Nighthawks allowing him to escape core region easily.

When pursuing Enzo Daly Simone and Leonard Mitchell repeatedly made errors of judgement causing them to fail to catch him.

Thanks to his Luck, Enzo had avoided most of the damage caused by the Flesh and Blood Bomb that was planted on Oaf, only making him suffer light injuries.

• PSYCHE STORM: They can spread their arms and allow invisible waves to ripple out of their body, creating a pure Psyche Storm that sweps all Spirit Bodies in the vicinity, bringing with it an intense sense of drowsiness and Calamity.

«Potion Properties»

A golden, radiant liquid that evokes joy.[1]

«Beyonder Characteristic Appearance»

A "golden" stone emitting red fiery light.[1]

«Potion Formula»

≈Main Ingredients

One piece of Divine-blessed Crystal.[1]

Heartwood of a Red-flame Treant.[1]

Or

A Winner Beyonder Characteristic.

≈Supplementary Ingredients

80 milliliters of Red-flame Treant sap.[1]

20 grams of accretions from a Divine-blessed Crystal.[1]

10 grams of white mustard seeds.[1]

9 drops of sweet chestnut flower essential oil.[1]

Luck derived from another person.[1]

«Advancement Ritual»

For a full month, remain in an unlucky state—absolutely no instances of good fortune.[1]

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Sequence 4: Misfortune Mage

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• PHYSICAL ENHANCEMENT: Their body has undergone a qualitative change and became a Mercury Body with passive Anti-Divination and Anti-Prophecy properties.

Their overall physical abilities have also been significantly improved.

• MISFORTUNE FIELD: Upon activation, all beings who enter within a 100-300 meter range (depending on potion digestion and Misfortune Mage's state) of them will be Cursed with Bad Luck.

The branch that Mr. Harry was stepping on after landing on a tree immediately snapped after merely being within the Misfortune Field for a moment.[13]

• GROUP BLESSING: This is the same as Blessing, but can only be achieved by the Misfortune Mage consuming a significant amount of their own Luck reserves.

It can be given to any creature within a 50-meter radius of the Misfortune Mage.

The Misfortune Mage can choose who to give and who not to give Luck to.

• BLESSING: By using their own Luck or pulling the target's future Luck into the present, they can Bless a chosen target, making them Lucky.

They can use Blessing to remove a prolonged period of Misfortune.[12]

This is because Luck and Misfortune counteract each other.

Examples of the Blessing ability being used are:

Ricciardo Blessed Darkwill with precisely enough Luck to win around 700 pounds.[14]

Ricciardo removed the Misfortune from Anderson by utilizing a Blessing.[5]

• ABSOLUTE PERCEPTION: They possess an Absolute Perception over the changes in Fate, the existence of Beacons, as well as those of higher mystical status.

Ricciardo knew the day he would meet Gehrman Sparrow he must not see anything him and thus wore an eye mask on that day.[5]

• CURSE OF MISFORTUNE: A Misfortune Mage can Curse the target with Bad Luck, making them extremely Unlucky. This kind of Misfortune is one that can threaten one's life.

Due to the Dream having ended before Anderson could ask for Klein Moretti's help, causing Klein to think he was already mutated which made him attack Anderson with several Wind Blades.[15]

The axe that Anderson Hood used in the Dream broke in two, and as the crack was towards the back, the fragment shot at him, making his right chest and abdomen bleed like a fountain.[16]

Due to the streak of bad Luck, the treasure hunting team Anderson was a part of failed to reach the island on time before the storm arrived, which sank their ship and treasures.[17]

The rest of the treasure hunting team either drowned, got struck by Lightning, or got eaten by the underwater monsters, while Anderson, being relatively stronger and Luckier than them, was sent flying by the waves and successfully swam to the shore of an island.

Soon after Anderson stated that he may attract monsters due to his bad Misfortune, the island they were on quaked as a Stone Giant arose from the primitive forest.[17]

The Future (with Anderson in it) happened to cross an area that has the remnant auras of the Earth Mother, rapidly Mutating Frank Lee's Crossbreeds.[18]

It caused the mushrooms that Frank was working on to enter the Future and merge with it, making it spurt out milk all across the ship.

It also made a pirate Beyonder grow a watermelon on his head, which resulted in him dying as he tried to open it with brute force.

A grayish black hand also appeared from the sea hitting the Future's side, grabbing it, and attempting to hoist the ship up.

• PSYCHE STORM: Compared to a Sequence 6 Calamity Priest's Psyche Storm, a Misfortune Mage's Psyche Storm has undergone a qualitative change.[1]

Their Psyche Storm not only affects the opponents' Spirit Bodies through their extremely high Spirituality, causing dizziness and disorientation, it also causes confusion within the mind and thoughts of the affected targets, bringing a bit of madness.

∞↓↑MYTHICAL CREATURE FORM↑↓∞

As Demigods at Sequence 4 who have obtained partial Godhood, they are able to manifest their incomplete Mythical Creature Form if they disregard any of the consequences.

«Potion Properties»

A black liquid streaked with streams of grey-white.[1]

«Beyonder Characteristic Appearance»

Sharp, deep black horn-like object with countless grey-white wrinkles.[1]

«Potion Formula»

≈Main Ingredients

Brain of a Four-eared Giant Ape.[1]

Horn of an Adult Unicorn.[1]

Or

A Misfortune Mage Beyonder Characteristic.

≈Supplementary Ingredients

90 milliliters of Adult Unicorn blood.[1]

One ear of a Four-eared Giant Ape.[1]

One piece of sea-blue crystal purified by the salt-curing method (Note: Salt-curing method—cure in sea salt for 7–24 hours, place in a sufficiently large geode for 12–24 hours, then bury in soil for 7–28 days).[1]

One gold orange.[1]

«Advancement Ritual»

Without prior preparation, and without seeking a way to negate or alleviate the effects, directly face a major calamity while at the lowest ebb of your luck—and survive.[1]

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Sequence 3: Chaoswalker

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"TRANSLATION NOTE

In the original Chinese text, 混乱 (hǔnluàn), the term used for "Disorder", is sometimes translated as "Chaos", as is done in the English WebNovel translation, this conflicts with a similar term, 混沌 (hùndùn). Since these terms are both distinct authorities, this page will consistently use the same English words to refer to the same Chinese words throughout for clarity and distinction.

Disorder (混乱 hǔnluàn)

Refers to a state of confusion, disorder, or lack of order. It implies the breakdown of established systems, rules, or expectations.

Chaos (混沌 hùndùn)

Refers to primordial chaos—the formless and undifferentiated state that precedes or underlies creation. Usually used in creation myths.

Note: The "Chaos" in Chaoswalker (混乱行者 hǔnluàn xíngzhě) uses the characters for Disorder (混乱 hǔnluàn)."

• FATE KEEPER: They can keenly discern the Disordered and insane elements of a Disordered and complex Fate, either evading or Sealing them away.

• SPIRITUAL BAPTISM: Just like Baptizing a baby, Spiritual Baptism makes the target's spirit clean, stable, no longer Disordered, just like the beginning.

∞AUTHORITIES∞

• DISORDER: They have gained partial authority over Disorder.

They can make Predestined Fate become Disordered, making the result no longer Predestined.

They can let the spirit and Fate of a target develop in a more Disordered and crazy direction.

Their previous Beyonder powers from Sequence 4 have been improved.

∞↑↓MYTHICAL CREATURE FORM↓↑∞

As Sequence 3 Beyonders, they can respond to prayers within a certain range.

«Potion Properties»

An exceptionally chaotic liquid churning with cold tones of silver, grey, black, green, etc.[1]

«Beyonder Characteristic Appearance»

A silver-grey patterned gelatinous substance that causes mental confusion and seems to interfere with fate itself.[1]

«Potion Formula»

≈Main Ingredients

Crystal Core of a Calamity Phoenix.[1]

Gall of a Misfortune White Snake.[1]

Or

A Chaoswalker Beyonder Characteristic.

≈Supplementary Ingredients

40 milliliters of Misfortune White Snake venom.[1]

40 milliliters of Calamity Phoenix blood.[1]

One "Soothe" talisman made by a high-ranking "Spectator" (at least Sequence 2) or an equivalent item.[1]

Nine written thank-you notes from survivors of misfortune or calamity

«Advancement Ritual»

Fix a node, or "beacon", that your destiny must inevitably reach within the next ten years.[1]

This node can be fixed in any way but it must be absolute, inevitable to reach[1]

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Sequence 2: Soothsayer

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• HIGH SPIRITUALITY: "Their" Spirituality can utilize the Spirit World to influence Dreams and Mirrors.[19][20][21]

"They" can locate one's Astral Projection in the Spirit World and inject information in one's Dreams, creating a Revelation that evolved into a specific Dream.[22]

"They" are able to access and utilize the Connection that things have with others' Fate.

"They" can access the interlayers of Destiny formed by things and arrange certain things.

Since Penglai happened to be near the boundary of the seal, some fishermen went out to sea to fish or adventure, and these people happened to remain outside the Seal of the Western Continent. However, they can still be considered connected by Fate with the Western Continent itself, which could create some interlayers of Destiny. This allowed Cohinem to enter these interlayers and hide some arrangements for Resurrection there.[23]

"They" can use the Connection "They" have with an object to store and channel "Their" abilities through it, even if "They" are not in the vicinity.

Klein Moretti summoned Will Auceptin's ice cream from the past to establish a subtle Connection with "Him" in order to be blessed with good Luck.[24]

Ouroboros imbued "His" murals with many of "His" powers, be it giving people extreme Misfortune or trapping them in a Cycle of Fate.[25][26][16]

Will Auceptin utilized Reboots through the medium of "His" folded paper cranes to help Klein Moretti in battle.[27][28]

Cohinem used her golden wine cup to cause her power to affect Alger.[29]

∞↑↓AUTHORITIES↑↓∞

• FATE: "They" possess partial control over the Fate authority, which encompasses the subordinate authorities of Good Luck, Bad Luck, and Foresight.

• PROPHECY: "They" are able to Prophesy how different results will occur between certain people and events due to good or bad Luck.

"Their" spoken Prophecies will have a high probability of becoming a reality and even if the final outcome does not match that of a Soothsayer's Prophecy, it will be similar.

The Prophecy "Lumian Lee will ultimately emerge victorious in this battle, thanks to his exceptional good fortune." had become a reality during his fight against the sentient Weather Warlock Beyonder Characteristic, causing it to be incapacitated.[31]

This was not any change that was caused by Lumian Lee attacks. It was instead caused by the attacks in the Bansy Harbor telegraph ruins, causing a leakage point within the City of Calamity that could trigger anomalies and cause the sentient Beyonder Characteristic to be subjected to unseen influences.

During the Battle with Demoness Sect, Franca used Post-Apocalyptic Scripture to make Prophecy: "All Demigods attacking me will suffer the backlash of their own Sealed Artifacts due to Bad Luck." This directly led to Demoness of Silver's death through her Sealed Artifact's side effect, Demoness of Green's Sealed Artifact leaving her defenseless against Franca's Curse and Demoness of Brown getting lost while Wandering and became corrupted by Mother Goddess of Depravity.[32]

Revelation of Fate: "They" are able to gaze upon the long River of Fate in order to receive desired Revelations and Prophecies.

In Chaotic situations, with many choices and only a few paths leading to a good ending, Prophecies can be used to gain Revelation, which requires interpretation.

If it is correctly interpreted it will guide the inquirer to the best possible outcome.

If the Revelation is not correctly interpreted, the inquirer will suffer immensely.

Prophecies of the Future can be true or false. If someone believes a false Prophecy and prepares to avoid or embrace it, it will become true.

When Lumian opened Post-Apocalyptic Scripture for the first time it showed the Prophecy: "In the Year 1368, as July fades to its final days, crimson shall rain from the heavens." which then changed to: "In the Year 1360, as July fades to its final days, crimson shall rain from the heavens.". This Prophecy was true predicting coming of The Apocalypse earlier than the Prophecy of the God of Knowledge and Wisdom had foretold before.[33][34][35]

Words of Fortune & Misfortune: "They" are able to bring Good or Bad Luck upon any living beings within a 30 kilometer radius.

When "They" give Good Luck onto targets, "They" are able to choose whether to consume "Their" own Luck or the someone else's Good Luck.[36]

During the battle against the Outer Deities' blessed the heavy Misfortune given to the Observer and the Blessing done to Medici by 2 Soothsayers handled the unforeseen circumstances.[37]

The Misfortune "They" can bring can make any Beyonder under the Demigod level die miserably within an extremely short period of time.

"They" can impose heavy Misfortune onto an enemy at the Sequence 1 level.

Following Medici's Fire of Destruction attack on an Observer's fabricated self born of Fantasy, though "He" was not killed outright, "He" suffered serious injuries. All "His" Revival and recovery setups had been rendered useless. "His" Luck was abysmal.[37]

∞↑↓MYTHICAL CREATURE FORM↑↓∞

"Their" Mythical Creature form is now complete, it's a Snake of Mercury.

• BODY OF MERCURY: "Their" body and the River of Fate have developed a marvelous connection and an indescribable fusion, becoming the darling of Fate; once subjected to attack, "Their" body possesses a passive ability to not be hit and not be influenced within ten seconds, followed by continuous Luck.

«Potion Properties»

A pure, viscous mass of mercury covered in countless tiny symbols and patterns.[1]

«Beyonder Characteristic Appearance»

Either a scale-covered horn, a wood-grained heart, or a cracked turtle shell, all in a mercury silver color.[1]

«Potion Formula»

≈Main Ingredients

Horn of a Fate Grey Tiger.[1]

Or

The Heart of a Scale-covered Treant Elder.[1]

Or

A Soothsayer Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of Fate Grey Tiger blood or 100 milliliters of Scale-covered Treant Elder sap or 100 milliliters of a corresponding Angel's blood (choose one).[1]

One important prophecy that has been fulfilled (must have been recorded on stone or paper before it came true).[1]

The blessing of one of the Seven Lights of the Spirit World.[1]

Luck accumulated over more than a hundred years.[1]

«Advancement Ritual»

Peer into the River of Fate, uncover an important revelation concerning at least one nation, and ensure that this revelation ultimately manifests exactly as you "saw" it.[1]

::

Sequence 1: Snake of Mercury (Giant Serpent, Snake of Fate, Tail-Devouring Serpent of Fate)

::

• CYCLE: "They" gain partial authority over Cycle and the corresponding Save and Select authorities.

• CYCLE OF FATE: "They" can make people fall into a strange state, where Time maintains a certain degree of flow, but is fixed within a certain range, circulating over and over again.[25][26]

Those affected by it wouldn't even realize they are trapped.

It can repeatedly trap other supernatural individuals of similar power level until the target realizes it, but each time consumes "Their" own Luck.[38]

By breaking the medium, one can break free from it.

The medium for the Cycle of Fate that had placed the City of Silver members in a past Rose Redemption meeting was the hall itself, and destroying it would end the loop.

When Colin Iliad destroyed the Ouroboros-like face that was inlaid on Jack's stomach, the Cycle of Fate that made the team repeat the exploration 5 times ended.

This balance will continue, that is, relative stillness.

Upon seeing a mural with the face of the Angel of Fate Ouroboros, Derrick Berg, Lovia Tiffany, and Colin Iliad were trapped in a Cycle of Fate, with each one of those affected merging and being one of the members of the Rose Redemption.[26]

Each of the members of the City of Silver (who have now become these past Rose Redemption members) repeated a series of actions like puppets—approaching the table, sitting down, listening, and leaving.

This Cycle of Fate made the figures that had once been in this secret meeting cross the borders of time, "revive" at their fixed seats, allowing their words that were from the past to reappear.

Derrick Berg was assigned a mission to explore the True Creator's Temple, which resulted in him being trapped in a Cycle of Fate with his memories wiped each cycle, having repeated the exploration five times with slight differences each time.[25]

In the first iteration of the exploration, all of the animal hide lanterns had been extinguished, nearly leading to a tragedy.

In the second iteration of the exploration, someone lost control of themselves and almost swallowed a "mushroom".

In the third iteration, Jack told a story about him and his father trying to find the True Creator's holy residence.

In the fourth iteration, Joshua was severely injured by Jack who had mutated without any warning.

• REBOOT (Reboot of Fate/Reboot of all things): "They" can Reboot the state or events within a certain area, invalidating all events that took place before a Reboot.

However, the Luck they consumed or gained during the period Rebooted won't be affected.[39]

The way it operates is different from a Worm of Time's Time authority.

Reboot does not reverse the flow of Time like a Worm of Time and instead it overwrites the current manifested state of an environment with an older Saved state.[40]

The following are just a few examples of Reboot in action.

Will Auceptin had utilized Reboot to Reboot Amon's Avatar state to when "He" had not yet Parasitized various people in Boklund Street.[27]

Ouroboros used Reboot to circle the Tyrant figure and the periphery of Calderón City, causing everything to return to what it was like shortly after the Tyrant stepped in. However, Klein was able to escape.[41]

When faced with an inescapable danger, "They" can Reboot the Cycle and revert to an embryo, but this doesn't reset "Their" accumulated and consumed Luck.[39]

This will reset "Their" madness levels, allowing "Them" to reduce the need for an Anchor. However, this reduction does not mean that "They" don't need one.[42]

A certain level of anchor is still required. Otherwise, "They" can't sustain this state for long.

With each Reboot, "They" will strive to be slightly different in order to maintain a healthy mental state. A child's stage should be a child's, etc.

This kind of Rebirth is a form of Death.[43]

This is why Ouroboros's Honorific Name included "The Lingering Hero Spirit of The River".

• WORDS OF FORTUNE & MISFORTUNE: Will Auceptin Blessed Audrey with Good Luck, which made her digest her Dreamwalker potion quickly.

Without the many unique experiences she had, she'd definitely have to wait another month or two to fully digest her potion, or even be caught by a Demigod when entering their Dream and be thrown into a Beyonder prison or directly be killed.[44]

"They" are able to Conceal the peculiarity of "Their" own Fate.

∞↑↓MYTHICAL CREATURE FORM↓↑∞

"Their" full Mythical Creature Form is a Snake of Mercury; a giant scaleless snake with dense patterns and symbols on its surface, the symbols being various wheels that are connected to each other. Each wheel is different, and they represent different futures that might happen.

«Potion Properties»

A head-to-tail mercury-colored small serpent (more like a flow of water) encased in a semi-transparent shell.[1]

«Beyonder Characteristic Appearance»

A mercury ring with countless cyclic symbols.[1]

«Potion Formula»

≈Main Ingredients

The Crystal Core of a Mercury Phoenix.[1]

Or

The Crystal Core of a Mercury Giant Serpent.[1]

Or

A Snake of Mercury Beyonder Characteristic.

≈Supplementary Ingredients

One's own umbilical cord from birth or eggshell remnants.[1]

9 drops of "water" closely related to oneself extracted via a special method from the River of Fate (each drop is a segment of fate)[1]

One item contaminated by the Gray Fog of the Sefirah Castle (can be replaced by the blessing or bestowed item from Sequence 0 Fool[4]).[1]

«Advancement Ritual»

Find a way to extract all of your memories, then, after consuming the potion, infuse them back into yourself.[1]

Alternatively, with the aid of a Visionary during the ritual, regress to the state of a fetus, stripped of all memory, and awaken the full breadth of cognition buried deep within your soul and mind.[1]

Note 1: Specific term from the Western Continent: Unveiling the Enigma of the Womb.

Note 2: Here memory mean ALL memory, conscious and unconscious[1]

«Ritual Essence»

The core of the Snake of Mercury is "reboot". The purpose of the ritual is to ensure the promoter does not get lost during the reboot and lose control.[1]

::

Sequence 0: Wheel of Fortune

::

Description

To an extent, "They" are equivalent to the embodiment of Fate, capable of roaming freely in the River of Fate.

∞↓AUTHORITIES↑∞

• FATE: This is a core authority, the Fate authority derived from the Fate symbolism. It is not a complete authority, as other Pathways also have partial Fate authority. "They" are the embodiment of Fate, both Good Luck and Bad Luck, with a particular aptitude for Foresight.

• FORESIGHT: "They" gain partial authority of Foresight, able to grasp the River of Fate to obtain visions of the future as well as Destined Beacons.

"They" can profoundly influence short-term tributaries of the River of Fate in a short-period of time, ensuring that "Their" Prophecies will be precisely fulfilled.

This is akin to a grand Prophecy technique.

The Wheel of Fortune has the strongest Prophetic ability.[47]

As the embodiment of "Fate", Fooling "Them" is also equivalent to Fooling Fate.[48]

"They" can perform the Tunnel Effect, but it would consume "Their" own Luck.[49]

"They" can make the atoms in "Their" body perfectly align to let a blade pass through "Them", which has a Probability of around 10^{-10^{21}} of happening.

• GOOD LUCK: The authority of Good Luck is subordinate to the Fate authority.

The Blessing of Good Luck below Sequence 0 cannot enable the scene transplantation of the Box of the Great Old Ones, but the Blessing from a Kings of Angels that has accommodated the Wheel of Fortune Symbol2 Wheel of Fortune Uniqueness can.[50]

As the embodiment of Fate, "They" can roam freely in the River of Fate.

• PROBABILITY: Another core authority derived from the symbol of Fate, it lets "Them" manipulate the Probability of events and the behavior of peoples and objects from all around the world.[51]

Everything can be Probabilistic. This is one of the manifestations of the Disordered nature of Fate. If one masters Probability, they master the Fate of all things.

The Wheel of Fortune can amplify the Probability of adversely affecting a target to the limit, causing them to fail in everything they do while also having rare unlucky events become extremely likely and common for the target. Likewise, "They" can do the opposite.[51]

Due to the Die of Probability's pip being 1, Darkwill had almost died in his Dream as his head head swelled with a sharp pain and he struggled to breathe.[52]

Soon after, if Klein hadn't properly controlled his strength as the door slammed into Darkwill's head, his skull would have probably cracked open.

It had also made it so that even though Darkwill explained his situation and the Die of Probability with lot's of logic, Klein would still not believe him.

This was due to the fact that Darkwill's earlier explanation happened to match certain theories of his, making him instinctively believe that weak lie over the recent explanation as being the true reason behind his predicament.

With the Die of Probability's pip at 2, the sky suddenly turned dark as the wind howled with increasing strength and the air's humidity clearly climbed.[53]

As Darkwill looked out the window to check on the exact situation within the ship a silver bolt of Lightning struck him before Klein could even react.

Given enough time, the Die of Probability would be able to influence the entire world, making every action of all life be determined by its score, except for True Deities.[51]

• CYCLE: Derived from the Return symbolism, it means Returning to the mother body, Returning to the primordial source, Returning to the oldest origin. This is the instinct of the universe.

This authority includes the domain of Reincarnation, which is shared with the Mother.[54]

Under the Cycle authority are the lesser authorities of Save and Select.

The Save authority can reproduce a past segment of Fate no more than three minutes away from the current segment that can replace the current segment.

The Select authority can choose one path among the many Fate Tributaries in the River of Fate. For example, choosing the one leading to Reboot.

• DISORDER: The Disorder authority is one of the manifestations of the Disorder symbolism. The essence of Fate is Disorder, which embodies madness.

The Wheel of Fortune both keeps watch over them and uses them.

The "madness" guarded refers to the Disorder of Fate, rooted in the Original Creator's Madness.[55]

• LIGHT CONE WORLD: "Their" Divine Kingdom, a completely Probabilistic realm where every move corresponds to a dice with different numbers.[56]

The Wheel of Fortune can manipulate these illusory dice.

«Potion Properties»

A slowly rotating, semi-illusory, semi-substantial wheel filled with mysterious meaning and symbol.[1]

«Potion Formula»

≈Main Ingredients

The Wheel of Fortune Symbol2 Wheel of Fortune Uniqueness.

Three Snake of Mercury Beyonder Characteristics.

≈Supplementary Ingredients

Nine beacons from the River of Fate (from the past, present, or future).[1]

«Advancement Ritual»

One must find the right opportunity in the flow of destiny, then take the potion.[6]

Note 1: The right opportunity cannot be divined and cannot be predicted. It can't be locked in any way. One can only rule out certain obstacles and must patiently look for it.[6]

Note 2: After a Sequence 1: Snake of Mercury has already rebooted, "They" have to spend at least twenty-two years growing before "They" can accommodate the Wheel of Fortune Symbol2 Wheel of Fortune Uniqueness.[7]

If "They" have rebooted for more than ten years, even if "They" are still quite some time away from becoming an adult, as long as "They" are willing to take a certain risk, it's not impossible to accommodate it. This risk can also be resolved with the luck "They" have accumulated.[6]

The true body of a King of Angels who has accommodated the Error Symbol2 Error Uniqueness can truly accurately steal "Their" 'childhood' and 'teenage' years, allowing "Them" to instantly grow up and satisfy the requirement.[6]

Note 3: The opportunity to become the Sequence 0: Wheel of Fortune and the requirement to accommodate the Wheel of Fortune Symbol2 Wheel of Fortune Uniqueness are not the same.[8]

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