Alright people our powers are a bit funky, but let me explain:
By doing sexual/emotional actions with someone (we will keep that someone female only :p) our x-gene gets stimulated, activating our powers.
Our Powers grants us Points, the better the level at which the female is the more points you can get. There are multiple uses for those points but that is for the Quest version, for this webnovel version you can think that you can get random Ability through intimate interactions.
If this female has any abillty or power, we will automatically copy them permanently and it will benifit them too as our 'Interactions' will make the female stronger too.
***
The higher the Tier the better and rarer the power.
_
Power List: (Spoilers!)
SPower = Sexual Power; Gacha = Random
---
Tier 1:
Chi Aura (from Gacha)
[Tier 1]: The user becomes aware of their Chi energy and can sense its presence within themselves. This is the first step towards harnessing Chi Aura. Grants basic awareness of Chi energy and minor perception of energy flow in your body.
Evolution Possible at Tier 6
***
Tier 2:
Hair Weaponry (from Gacha)
[Tier 1]: Your Hair can turn into any sharp or blunt weapon. Such as needles, blades, sword, spears, club.
[Tier 2]: Your Hair can turn into weapons like handguns, pistols, and rifles.
Evolution Possible at Tier 3
***
Hell Cat Physiology (from Patricia Walker)
[Tier 1]: Gain Cat like Ears and Tail, both red. And red hair.
[Tier 2]: Gain sharp Hell Cat claws and fangs, and a stat increase in Strength, Agility and Endurance upto human limits.
Evolution Possible at Tier 4
***
Divine Telekinesis (from Gacha)
[Tier 1]
Minor Levitation: User uses his Divine Power to activate this ability. Can lift up to 50 pounds of soft materials within a 20-foot range. Control is basic, primarily useful for lifting small objects or blocking minor attacks.
Divine Push/Pull: Capable of generating a weak telekinetic push or pull, moving small objects a few feet. Concentration required for precision.
[Tier 2]
Basic Telekinetic Grasp: Can lift and move up to 100 pounds within a 40-foot range, with limited control over shape and movement of objects.
Divine Force Pulse: Releases a small, concentrated pulse capable of staggering a human opponent. Range is limited to a short burst, with no lasting effect.
Evolution Possible at Tier 6
***
Psionic Empowerment (from Gacha)
[Tier 1]
Absorb psionic energy from external sources to enhance physical strength, mental clarity, or one specific skill temporarily (e.g., enhancing speed for 10 minutes).
[Tier 2]
Channel absorbed psionic energy to augment multiple traits (e.g., strength, reflexes, and intelligence) simultaneously for an extended period. Can amplify basic abilities by 2x, upto Peak Human Levels.
***
Silver Magic (From Silver Sable)
[Tier 1]
Perk: Van Helsing's Warding
Passive resistance to supernatural curses, auras, and bite-based infections (low-tier vampire, werewolf, etc).
Minor damage boost when using real silver weapons.
Abilities:
Silver Spark: Coat a melee weapon (or bullet tip) in a trace amount of magical silver, dealing extra damage to supernatural enemies.
Silver Ward: Create a glowing silver sigil that repels Tier 1 undead or demonic creatures.
Argent Edge (Sword Required): Sword starts glowing silver until releases an AOE Silver Slash, dealing 1.5x damage to cursed or corrupted targets.
[Tier 2]
Perk: Supernatural Swordplay
Reflexes enhanced when fighting supernatural enemies.
Silver magic begins syncing with your physical sword strikes.
Abilities:
Argent Wave: Slash the sword and release quick silver beams (mid-range, high speed). Can be fired in short bursts (2–3 in quick succession).
Silver Imbuement: Channel silver magic into non-magical firearms, allowing bullets to be blessed for 1 minute (bonus vs werewolves, vamps, etc).
Twin Fang Slash: A double-bladed crossing sword beam that briefly lingers like a crescent trap.
Evolution Possible at Tier 5
***
Tier 3:
Temporal Looping (from Gacha)
[Tier 1]: You can trap individuals or objects in a time loop lasting for short durations, such as a few minutes or hours. Applicable only on Tier 1 individuals.
[Tier 2]: You can trap individuals or objects in a time loop lasting for extended periods, such as a few days. Applicable only upto Tier 2 individuals.
[Tier 3]: You now have precise control over the timing and parameters of the time loops. You are able to adjust the loop's duration, frequency, and intensity with precision. Escape is nearly impossible without major external assistance or specialised abilities. Applicable only upto Tier 3 individuals.
Evolution Possible at Tier 4
***
Black Cat Physiology (from Felicia Hardy)
[Tier 1]: Gain Cat like Ears and Tail, both black.
[Tier 2]: Gain Cat claws, and a stat increase in Strength, Agility and Endurance upto 10, in your Hybrid form.
[Tier 3]: Gain Cat eyes, granting you Night Vision and a stat increase in Strength and Endurance upto 15 and Agility upto 20, in your Hybrid form.
Evolution Possible at Tier 4
***
Telepathy (from Cassandra Webb)
[Tier 1]: Read the mind and memory of a defenceless mind who is in front of you with some concentration.
[Tier 2]: Easily read defenceless minds of people in the room.
[Tier 3]: Can establish a telepathic link with individuals within 50 feet radius for extended communication.
Evolution Possible at Tier 4
***
Vampire Physiology (From Racquel)
[Tier 1]
Abilities:
Enhanced Strength and Speed: Above human levels, but not superhuman. These vampires can easily overpower regular humans.
Regeneration: Slow healing from minor injuries. Non-fatal wounds, such as shallow cuts, heal within hours.
Fangs and Claws: Basic natural weapons for close combat and feeding.Vampire Senses: Improved night vision and heightened hearing/smell to track prey.
Undead Physique: Do not breathe, eat, or drink, but must consume blood to survive.
Supernatural Invisibility: Invisible to most forms of technology, such as cameras, sensors, and mirrors.
Weaknesses:
Sunlight Vulnerability:Direct exposure can cause severe burns and eventual death.
Thirst: Daily feeding on blood is necessary to maintain strength and powers.
Common Weaknesses: Vulnerable to silver, garlic, holy symbols, and wooden stakes.
Regeneration Dependency: Healing requires significant amounts of blood.
[Tier 2]
Abilities:
Enhanced Strength and Speed: Able to overpower or outrun most humans and low-tier superheroes.
Regeneration: Can recover quickly from non-lethal injuries like cuts or bullet wounds.
Minor Hypnosis: Able to influence weak-willed humans to follow commands or ignore their presence.
Vampiric Conversion: Can turn others into vampires by biting them; the victim will rise as a lower-tier vampire if dead within three days.
Weaknesses:
Same as Tier 1.
[Tier 3]
Abilities:
Superior Strength and Speed: Capable of competing with street-level superheroes.
Advanced Regeneration: Rapid healing from most injuries, though severe wounds take longer.
Mesmerism: Can control the minds or alter the memories of weak-willed individuals.
Shapeshifting: Ability to transform into mist, bats, or even other human forms. [Only Bat form Available in Racquel's Bloodline]
Darkness Manipulation: Control over shadows for stealth or minor attacks. [Not Available in Racquel's Bloodline]
Flight: Some mid-tier vampires can levitate or fly. [Not Available in Racquel's Bloodline]
Weaknesses:
Same as Tier 1.
Evolution Not Possible
***
Tier 4:
Personal Anti-Magic (Basic) (From Gacha)
[Tier 3]: Use your Black aura of Anti Magic to touch and nullify any Magic upto Tier 3. There will be a Roll with mods for success in battle.
[Tier 4]: Can create a moderate field of Black Aura that negates magic upto Tier 3 in a localized area. Can absorb and neutralize Tier 3 level magical energy directed at the user. There will be a Roll with mods for success in battle.
***
Personal Anti-Power (Evolved from Personal Anti-Magic)
[Tier 4]: Touch and negate/nullify any Individual's Power upto Tier 4. There will be a Roll with mods for success in battle.
***
Steel Constructs (Basic) (From Gacha)
[Tier 1]: Make Human sized constructs from the available steel.
[Tier 2]: Make Car sized constructs from the available steel.
Metal Constructs (Evolved-1)
[Tier 3]: Make small Aircraft sized constructs from the available metal.
[Tier 4]: Forge large-scale machinery or weapons such as tanks, helicopters, or artillery from the available metal.
Evolution Possible at Tier 5
***
Force Field Manipulation (From Susan Storm)
[Tier 1]
Psionic Shields: Able to create small psionic shields that provide slight protection against minor physical attacks.
Psionic Blasts: Capable of producing harmless psionic blasts in one direction, enough to push back an average human.
[Tier 2]
Larger Shields: Able to create larger psionic shields up to 4 feet in diameter. These shields can protect against more substantial physical and energy attacks.
Destructive Blasts: Capable of producing small destructive psionic blasts that can damage or disorient opponents.
[Tier 3]
Versatile Shields: Can create force fields of varying shapes and sizes with greater versatility and durability, covering multiple people or objects.
Significant Protection: Shields can withstand significant impacts, such as car crashes or heavy artillery fire, providing reliable protection.
Moderate Force Blasts: Force blasts are more powerful, capable of causing moderate damage to objects or knocking out superhuman opponents.
[Tier 4]
Building-Sized Shields: Can generate force fields that cover and protect a small building or multiple individuals.
Substantial Defence: Shields can withstand heavy impacts, including sustained energy blasts and explosive forces.
Destructive Force Blasts: Force blasts can cause significant damage to structures, such as blowing apart walls or incapacitating multiple foes at once.
Evolution Possible at Tier 5
***
Earth Portal Creation (from Gacha)
[Tier 1]: Street Range Portal. One Portal only.
[Tier 2]: City Range Portals. Max 2 Portals simultaneously.
[Tier 3]: Across regions or neighbouring cities. A few 100 kilometer. Max 3 Portals simultaneously.
Elemental Portal Creation (Evolved-1)
[Tier 4]: Nation Range portals, facilitating travel between distant cities, landmarks, or regions within the same country. Can use either Earth, Water, Fire or Air to create the portals. Max 5 Portals simultaneously.
Evolution Possible at Tier 7
***
Transcendent Human Physiology (from Gacha)
Gain new perks at each Tier.
[Tier 1]
Ability Amplifier (Perk): At Tier 4, the user can select four powers to instantly elevate to their current tier of Transcendent Human Physiology. (Current Usage left: 0)
[Tier 2]
Efficient Enhancements (Perk): You gain the ability to enhance your physical and mental attributes with greater efficiency. This perk allows you to allocate your ability points more effectively, reducing the cost of advancing your stats beyond their natural human limits.
From 10 to 20: Instead of requiring 2 points to increase a stat by one, you will now only need 1 point per stat increase.
From 20 to 30: Instead of requiring 3 points to increase a stat by one point, you will now only need 2 points per stat increase.
From 30 to 40: Instead of requiring 4 points to increase a stat by one point, you will now only need 3 points per stat increase.
[Tier 3]
Elemental Affinity (Perk): You gain a deep connection with a chosen elemental force, allowing you to manipulate it with increasing proficiency. This affinity also provides natural resistance to their chosen element.
You can choose one element to gain basic manipulation abilities and resistance to that element's effects at each tier from this tier onwards.
Water (Affinity) (Basic): You can shape and move small amounts of water, create minor water shields, minor resistance to drowning and water pressure. Easier to increase mastery of Water Powers. Damage of any Water attacks is multiplied by 1.2x.
Electricity (Affinity) (Basic): You can generate and control small electrical discharges, minor shock resistance. Damage of any Electrical attacks is multiplied by 1.2x.
[Tier 4]
Regenerative Healing (Perk): You develop the ability to heal from injuries much faster than normal humans. Minor wounds heal in minutes, and more severe injuries recover in hours or days. The body starts to reject diseases and toxins effectively. This regeneration extends to minor cellular rejuvenation, potentially slowing aging.
***
Data Warping (from Gacha)
[Tier 1]: Able to recreate/modify small and simple objects instantly if you have its full scanned data. For eg. a screwdriver.
[Tier 2]: Able to recreate/modify/improve medium sized, complex objects instantly if you have its full scanned data. For eg. a drone.
[Tier 3]: Able to recreate/modify larger objects with more complex data, if you have its full scanned data. For eg. improve the functionality of gadgets, weapons, vehicles and devices.
[Tier 4]: Able to recreate/modify huge objects with more complex data, if you have its full scanned data. For eg. improve the efficiency and functionality of the building's infrastructure or an entire computer network.
Evolution Possible at Tier 6
***
Psychokinesis (Evolved) (from Skein)
[Tier 2]: Manipulate up to 120 pounds of soft materials within a 50-foot range. Improved precision and speed. Can levitate a person if within that limit. Constrict and control gross movements of opponents, provided their clothing is durable.Cause muscle cramps, minor skin breaks, or small blood vessel contractions.
[Tier 3]: Manipulate up to 200 pounds of soft materials within a 70-foot range. Cause severe muscle cramps, skin breaks, or moderate blood vessel contractions.
[Tier 4]: Manipulate up to 250 pounds of both soft and hard materials (e.g., metals, rocks) within a 90-foot range. Can exert fine control over hard materials, such as shaping metal objects or moving large stones. Can cause severe internal injuries by manipulating bones and internal organs indirectly through soft tissues. Improved control over the constriction of opponents' movements even affecting hard materials they wear or carry.
***
Lightning Absorption (from Gacha)
[Tier 1]: User is able to absorb small amounts of lightning from minor sources like electrical outlets or small static discharges.
[Tier 2]: User is able to absorb larger amounts of lightning from natural sources like thunderstorms. Temporary enhancement of physical abilities, +1 Str, +1 Agi, +1 End.
Electricity Manipulation (Evolved-1)
[Tier 3]: Create and control moderate amounts of electricity, moderate electrical healing. Basic control over electronic devices, electrical enhanced condition. Temporary enhancement of physical abilities, +5 Str, +5 Agi, +5 End, through Electricity.
[Tier 4]: Can generate an aura of electricity for defence or offence. Can create simple constructs by solidifying electricity, like objects, whips or shields. Can use electricity to levitate and fly.
Evolution Possible at Tier 6
***
Chi Manipulation (from Colleen Wing)
[Tier 1]: Chi Sensitivity
You gain the ability to sense and perceive Chi energy in your surroundings. This sensitivity allows you to detect fluctuations in Chi flow, providing heightened awareness and insight into the energetic aspects of the world around you.
[Tier 2]: Enhanced Chi Flow
You can manipulate and enhance the flow of Chi energy within your own body, increasing Strength, Intelligence, Agility and Endurance by 1, only if the respective stat is under 10. You can also temporarily increase your Endurance to 10.
[Tier 3]: Healing Chi
You gain the ability to harness Chi energy for healing purposes, accelerating the body's natural healing processes and promoting physical recovery. You can heal minor wounds, injuries, and ailments with focused Chi manipulation.
[Tier 4]: Chi Channeling
You can now channel and direct Chi energy with precision. This allows you to imbue objects or weapons with Chi energy, enhancing their effectiveness and granting additional properties such as increased durability or cutting power.
Evolution Possible at Tier 6
***
Holy Fire Magic (from Gacha) (Basic Devolved Version)
[Tier 1]: Can produce small, flickering flames that emit a gentle, comforting glow. Flames are weak but have a purifying effect, dispelling minor darkness or negative energy.
[Tier 2]: Capable of conjuring larger flames imbued with holy energy, which burn with a bright, radiant glow. Flames possess moderate heat and can repel minor demonic entities or evil spirits.
[Tier 3]: Able to control and manipulate holy flames with greater precision and intensity. Can project streams of purifying fire that cleanse and banish dark influences or malevolent entities.
***
Clairvoyance (Evolved) (from Cassandra Webb)
[Tier 1]: Sense the things around you without sight, concentration is needed.
[Tier 2]: Sense the things in a room without sight, concentration is needed.
[Tier 3]: Sense the things around you without sight, passively without needing concentration.
[Tier 4]
The Sensing range expands to an entire house or multiple rooms, depending on the blockage.
Crit Success: Can easily sense intent (e.g., hostility).
***
Astral Projection (Evolved) (from Cassandra Webb)
[Tier 1]: Remove your astral self from your body. But not farther than few feet.
[Tier 2]: Your astral form can go anywhere within the Km.
[Tier 3]: Your astral form can now become visible as a ghostly apparition if you will so.
[Tier 4]
The Astral form can now interact with the physical world, allowing the user to manipulate objects and affect the environment to a limited extent.
Crit Success: You can have two independent Astral Forms now.
***
Invisibility (Evolved) (From Susan Storm)
[Tier 1]: Easier to make some body parts invisible. Requires constant concentration for making whole body invisible. Can also make small objects like clothes which are in contact with the body invisible
[Tier 2]: Can easily do full Invisibility for 10 minutes, after that requires concentration. Can make large bodies which are in contact as big as a car invisible, with concentration. Can also make small objects which are not in contact with you invisible, requires concentration.
[Tier 3]: Can easily do full Invisibility for 30 minutes, after that requires concentration. Can make extra large bodies which are in contact as big as a plane invisible, with concentration. Can also make large objects as big as a car which are not in contact with you invisible, requires concentration.
[Tier 4]
Can remain invisible indefinitely without effort.
Can now make objects city-block-sized invisible if in contact.
Can make plane-sized objects invisible without touch, with concentration.
Now immune to infrared, ultraviolet, and thermal detection.
***
Precognition (from Cassandra Webb)
[Tier 1]: You can see glimpses in of possible future in the web, of yourself.
[Tier 2]: You can travel the web to see random possibilities of someone connected to you.
[Tier 3]: You can travel the web to see the alternate paths/versions of yours.
[Tier 4]: You can now intentionally navigate the Web of Life and Destiny, choosing which threads to observe and passively gaining deeper subconscious insight.
Abilities:
Targeted Thread Viewing: Select a person or scenario and glimpse multiple possible short-term futures tied to their decisions.
Prophetic Dreams: During sleep, you experience vivid dreams that are metaphorical or symbolic glimpses of future events.
Evolution Possible at Tier 5
***
Archmage (from Gacha)
Gain new perks at each Tier.
[Tier 1]
Arcane Initiate (Perk): You take the first step into the world of magic, granting you basic magical abilities and the ability to sense magical energies.
Mana Sight: Ability to see and sense magical energies.
Basic Spell Casting: Cast simple spells for minor effects. Like the casting of rudimentary spells, such as creating small lights, minor telekinesis, or simple illusions.
[Tier 2]
Apprentice Sorcery (Perk): Enhances your control and efficiency with basic spells, making their magic more powerful and less draining.
Mana Efficiency: Reduce the mana cost of basic spells by 20%.
Spell Precision: Improved control over spellcasting, reducing the chance of backfires.
Mana Pool: + 20
[Tier 3]
Elemental Mastery (Perk) :
Mana Pool: + 20
Elemental Control & Resistance: Basic manipulation & resistance of one chosen element at each tier.
Electricity (Affinity) (Intermediate)
Electric Generation & Control: Can generate and control moderate amounts of electricity, including arcs of lightning over short distances (up to 10 meters).
Resistance: Significantly increased shock resistance, reducing damage from electrical-based attacks by 50%.
Amplification: Electric-based attacks deal 1.5x damage (up from 1.2x).
Charging & Storage: Can absorb small amounts of external electricity (e.g., static electricity, batteries) to slightly replenish energy.
Paralysis Effect: Electricity can now briefly stun or paralyze enemies (for 1–2 seconds, depending on power level).
Enhanced Reaction Speed: Nervous system is slightly enhanced, allowing for faster reflexes and minor boosts in movement speed.
Water (Affinity) (Intermediate)
🌊 Fluid Control: You can now generate and control moderate volumes of water, including pressurized streams and medium-scale manipulation (up to 10 meters away). Able to extract moisture from the air in humid environments.
🛡️ Liquid Defense: Create durable water-based shields or barriers capable of blocking moderate attacks (Tier 1 and some Tier 2-level physical/magical damage).
🌫️ Mist & Steam Manipulation: Control ambient humidity and mist to obscure vision, soften sound, or disorient enemies in a small radius. Can also create steam clouds when combined with heat/fire sources.
💥 Hydro-Pressure Attacks: Water-based attacks can now pierce or slam with force, dealing increased physical damage based on pressure and velocity.
💧 Amplification: Water-based attacks now deal 1.5x damage (up from 1.2x at Basic Affinity).
🫧 Flowform Movement: Gain slight bonuses to agility and movement in water. Can swim unnaturally fast, and footing becomes more stable on slippery or wet terrain. Minor water-boosted dodges on land.
🌪️ Soak Status Effect: Enemies hit with water abilities become soaked, making them more vulnerable to electricity, ice, or cold-based follow-up attacks.
🫁 Aquatic Resilience: Extended breath-holding capacity and strong resistance to water pressure. You can function normally underwater for several minutes without needing to surface.
🧠 Calm Focus: While in contact with water (even mist), gain slight boosts to mental clarity, emotional balance, and magical focus.
[Tier 4]
Mystic Channeling (Perk): Enhances the user's ability to channel magical energy, increasing the power of their spells and their ability to recover mana.
Mana Conduit: Increase spell power by 15%.
Mana Regeneration: Mana regenerates 10% faster.
Mana Pool:+ 20
***
Grand Flame Manipulation (Fusion Power)
🧬 Fusion of:
🔥 Hell-Fire Magic
❤️🔥 Holy Fire Manipulation
🐦🔥 Phoenix Magic
[Tier 1]
Abilities (Fused):
🔥 Trinity Spark:
You can summon a flickering flame in your palm that:
Burns both flesh and soul (Hellfire aspect),
Provides gentle illumination, dispelling minor darkness (Holy aspect),
Emits comforting warmth (Phoenix aspect).
Shifts colors based on intent: red (destruction), gold (purity), orange (compassion).
🌡️ Flame Aura I
Resistance to mundane and magical fire and heat, including low-tier hellfire.
Emotional resilience against despair or negative emotions caused by dark magic.
🕯️ Soothing Ember
You can apply a small, warm flame to:
Soothe pain and accelerate healing of minor cuts, bruises, and fatigue.
Slightly cleanse curses, toxins, or spiritual taint (if weak).
Does not regenerate HP, but eases suffering, stabilizes, and boosts rapid natural recovery.
👁️ Flame Sight
While focusing on your summoned flame, you gain:
The ability to sense the emotional aura of sentient beings.
Awareness of nearby malevolent or demonic energy within a 10-foot radius.
Focus required through your summoned flame.
💫 Flicker Curse
By focusing your will into the spark, you can cause it to:
Apply minor negative effects on contact — such as disorientation, anxiety, or minor stamina drain.
Affects only weak beings (Tier 0-1), and wears off quickly unless applied repeatedly.
🎨 Visual & Flavor
The flame in your hand crackles with triple-layered texture: a black-red infernal core, a golden-white aura, and phoenix-orange flickers trailing off like feathers.
When summoned, the flame emits faint music or a heartbeat rhythm, calming the user and unnerving dark entities.
---
[Tier 2]
Abilities (Fused):
🔥 Radiant Inferno
You can now launch fireballs or beams of fused flame (hellfire + holy + phoenix) that:
Burn both body and soul
Pierce magical and mundane Tier 1 barriers
Leave behind lingering radiant burns that cause curse-like effects (for Hellfire)
Dispel shadow-based enchantments on contact (from Holy Fire)
The explosion radius and damage scale with your emotional state — the angrier or more passionate, the more devastating.
⛓️ Chains of Judgment
Summon flaming chains wreathed in hell fire, divine and phoenix flame, able to:
Immobilize, whip, or pull enemies
Cause burns and soul damage that weaken dark/evil-aligned targets
Resist dispelling by shadow or demonic energy
Respond partially to mental commands, acting semi-sentient
Can even curse enemies
😨 Aura of Trial
Your presence now projects an emotional field of heat and psychological weight:
Weak-willed beings (Tier 0-1) hesitate, panic, or submit within a 10-meter radius
Allies feel calmed and emboldened by the phoenix & holy aspect
Affects both hostile morale and friendly focus
🔥❤️🩹 Flame of Mercy
Your flames can now:
Heal moderate wounds, ailments, and toxins
Alleviate curses, evil magic, and mental disturbances (minor)
The touch works faster if the target trusts you or is emotionally open
The flames feel warm and soothing, but hostile entities find it painfully purifying
🔥🧠 Phoenix Bond
Mentally communicate with phoenixes
Sense nearby phoenix-aligned energies
Issue telepathic commands to phoenix familiars or constructs (if summoned later)
Sense emotion fluctuations in living beings more clearly through your flames.
☄️ Flame Control – Intermediate
Gain refined control over medium-scale flame output:
Flame shapes (weapons, walls, bursts, shields) are more fluid
Can combine offense and healing simultaneously in a fire attack
Dual-casting becomes easier (e.g., flame burst with a healing pulse)
🔄 Synergy Notes
Emotion-Fed Power: Still active, but now harmonized by Holy + Phoenix energies, so you don't lose control immediately—though risk still rises the more you push.
Fear vs. Calm: Your aura now creates dual polarity: panic for enemies, calm for allies.
Purification: All attacks now carry a minor cleansing trait, especially effective against shadow/demonic/curse-based creatures.
---
[Tier 3]
Abilities (Fused):
🛡️ Aegis of Flame
You can now summon a triple-layered barrier composed of hellfire, holy fire, and phoenix fire.
Blocks both physical and magical attacks from up to Tier 2 entities.
Reflects dark or cursed attacks back at the caster with purified vengeance.
It can float independently for a long time after being cast.
🔥 Infernal Surge
Unleash a wave or wall of divine inferno that:
Burns terrain, melts magic constructs, and corrupts cursed areas into neutral ground or makes neutral ground into corrupt areas.
Scars spiritual beings, disrupting their form and preventing regeneration or reformation for 5–10 minutes (Enhanced from Soulburn).
Leaves behind lingering purifying embers, hostile to demonic or undead creatures.
👁️🔥 Phoenix Physiology I
You temporary traits of phoenix such as:
Enhanced vision (infrared, spirit-vision, and darkness piercing)
Immunity to high temperatures, flame-based attacks, and smog/toxins
Brief fiery wings for gliding or short bursts of aerial movement
When flames are active, they automatically regenerate minor wounds over time
🕊️ Phoenix Familiar
Summon a small phoenix familiar:
Can fight, scout, or heal allies using its flame
Revives automatically once per day after being defeated (if its flame source isn't sealed)
Emotionally linked to you and reacts to your state (fear, anger, or love)
⚖️ Soulbrand Flame
Your offensive abilities now brand enemies's souls on contact:
Cursed enemies suffer soul burns, disabling regeneration
Corrupted souls are weakened, illusions of guilt and despair may manifest
Holy and Phoenix energies intensify the brand, making it visible even to others—this can be used for tracking or warding
🔥🛠️ Flame Constructs (Basic)
You can now form hell-holy-phoenix hybrid weapons:
Swords, bows, claws, or animals (like wolves, birds, etc.)
Constructs maintain semi-autonomy for up to 1 minute
Inflict soulburn, and heal allies they pass through (based on intent)
🔥🌊 Flame Control – Advanced
Your manipulation of fire reaches a grand scale:
Control massive jets, barriers, or multiple forms simultaneously
Dual-purpose flame use becomes natural (e.g., healing wave + flame shield)
Effects from Tier 2 fire shaping and healing are now enhanced, both in range and duration
🌡️ Flame Aura II
Your aura from Tier 1 now manifests visible halos or flame sigils behind you.
Enemies see visions of their guilt or doom (if vulnerable)
Allies feel inspired, with minor status resistance granted when near you
---
[Tier 4]
Abilities (Fused):
🔥 Phoenix Legion
You can now create semi-sentient phoenix flame constructs that obey complex commands.
Lasts up to 15 minutes, can fly, burn, and explode on death.
Birds, beasts, humanoids made of trinity fire.
Enhanced from earlier Phoenix Companion + Phoenix Creation – now autonomous, more numerous, and varied in function.
🛡️ Sanctified Forge
Craft temporary weapons, armor, or tools from divine fire (holy + phoenix + hellfire fusion):
Swords, hammers, shields, bows, or even siege tools
Each item emits aura-based buffs or debuffs: e.g., smiting undead, healing allies, suppressing fear
☣️ Firestorm of Judgement
Unleash a wide-area inferno combining all three flames:
Purifies, scars, and corrupts in waves depending on the target's nature (holy to heal allies, hellfire to curse enemies)
30-meter radius, lingers for 10 seconds, spreads automatically along cursed/darkened terrain
🌀 Apocalypse Sigil
Draw a grand burning circle (in air or on ground):
Explodes into a massive crater of flame, empowered by all three sources
Can disrupt tech, remove enchantments, and cause widespread elemental destruction
Leaves behind a purified seal zone (enemies can't enter)
🗡️ Hellpierce Spikes
Summon jagged obsidian and gold-touched spears of sacred hellfire from the earth.
Traps or impales enemies physically and spiritually
Soulburn disables revival for a time
Can form multiple spears in a chained area for area denial or containment
🐲 Flameform:
Temporarily take on an empowered flame-body form:
Wings of flame for sustained flight
All flame abilities deal 50% more damage and healing
Immune to fear, possession, and Tier 3 debuffs
Fiery Regeneration restores moderate wounds passively
🧠 Sacred Flame Sigils
You can now inscribe multi-effect glyphs using your fire:
Defensive: Wards against demons, spirits, or necromancers
Support: Healing glyphs that activate upon contact
Offensive: Delayed explosions or traps with purging properties
Enhanced from Warding Flames – now multi-elemental, intelligent, and longer-lasting (1 hour)
💀 Overdrive – Spellburn
Now able to channel fire spells beyond your current limit:
Sacrifice life force, emotions, or even memories to cast devastating abilities
Overdrive can bypass Tier 4 magic resistance
Risk: Overuse can scar your soul, cause trauma, or permanent damage (but Phoenix healing may mitigate slightly)
Can evolve at Tier 6
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Archangel (Fusion Power)
🧬 Fusion of:
⚖️ Justice Deity
✨ Transcendent Angel Mage
⚡ Lightning Angel
[Tier 1]
You awaken divine awareness and control over light, justice, and lightning.
✨ Abilities (Fused):
⚡ Judgement Shock:
Release a weak arc of divine lightning that stuns or shocks a nearby target.
Deals minor damage, disrupts focus or lies mid-speech
Can interrupt spells or deception attempts
🛡️ Lightwall I:
Summon a flickering barrier of divine light and static force.
Reduces all Tier 0-1 physical or magical damage by 10%
Lasts 10 seconds or until broken
Glows gold-white with crackling sparks when hit
✨ Graceful Healing:
Lay your hand on a wounded target to heal minor injuries or calm mental distress.
Soothes panic, clears clouded thoughts
Recharges faster when used on the innocent or righteous
🕊️ Perks:
Angelic Aura I:
A radiant, comforting aura envelops you, blending divinity, justice, and lightning.
Slightly calms chaotic emotions.
Grants low-level resistance to pain, fear, and magic
Slowly heals minor wounds over time
Radiates charisma and likeability
Lie Sense:
You instinctively sense lies, hesitation, and injustice in conversation.
Works passively in casual interactions
Emotional or social guilt triggers faint warning sensations
Angelic Spark:
The Divine lightning spark now courses through your soul, seeding divinity.
Slight enhancement to reaction time
Touch can deliver mild electric jolts
💡 Justice Sense – Ambient Awareness:
You passively feel the presence of wrongdoing or imbalance in your surroundings.
Can detect recent arguments, unfair treatment, or unspoken guilt
In crowds, you sense emotional tides: anger, deceit, or noble intent
🎨 Visual & Flavor Effects:
Faint angelic wings made of shimmering light and lightning flicker behind your back, especially when casting.
Voice gains a subtle echo of authority and warmth.
Nearby shadows lighten slightly, and your footsteps sound faintly musical in silent halls.
When angered or in combat, golden-white lightning dances across your arms like divine veins awakening.
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[Tier 2]
Your body channels holy storms, disrupting chaos and falsehood.
⚡ Abilities (Fused):
⛈️ Summon Thundercloud (Localized):
Create small weather anomalies above you or a chosen area (10m radius):
Light rain, static charge build-up, and controlled lightning strikes
Can shock multiple enemies or empower your next lightning-based spell
Lasts 5 minutes, weakens flying enemies or illusions
🌩️ Divine Lightning:
Call down a single bolt of golden lightning on a chosen foe:
Causes burning and paralysis for a few seconds (Tier 0–1 targets)
Automatically hits corrupted or truth-denying beings
Slight purifying effect lingers in area hit
⚡ Thunder's Whisper:
You can now manipulate small electrical fields, magnetism, and atmospheric pressure.
Sparks flicker along your arms when angered or passionate
Touch can now store a charge (shock a foe later)
Your voice can carry divine echo or thunderous boom at will
🧠 Guilt Vision:
Focus on a target to force them to confront their past sins or moral failings.
Emotionally destabilizes targets with unrepented guilt (Tier 0-1)
Works like a psychic mirror, showing visions of their wrongdoings
Can cause hesitation, retreat, or even surrender
🔊Divine Command I – Tongue of Truth:
With eye contact and focus, force a Tier 1 or lower target to speak only the truth for 15 seconds.
Causes discomfort or burning sensation if resisted.
Cooldown: 1 hour.
Effective for interrogations or tense diplomacy.
🌟 Aura of Order I:
Actively disrupts the following in a 15m radius:
Tier 1 illusions, teleportation, and chaos spells may misfire or fizzle
Wild magic zones become stable
Arguing crowds fall silent, emotional turmoil briefly ceases
Hostile beings may feel "judged" and hesitate to act deceitfully
It increases with Tier.
👼 Angelic Aura II:
Your radiant aura from Tier 1 grows stronger:
Slightly increases allies' magic resistance within 5m
Passively heals minor wounds faster
Now emits soothing warmth, calming low-tier foes
🧘 Calm Presence:
Aura of calm now resists fear, confusion, or berserk effects (Tier 1 or lower).
Allies feel focused and determined
Enemies may feel guilt, regret, or paralysis of conscience
🕊️ Perks:
✨ Magic Conduit :
Your body channels divine and arcane magic with increased ease:
Mana Efficiency: Spells cost 20% less mana
Spell Amplification: Spells deal 15% more effect
Especially boosts lightning, divine, and justice-themed spells
🧬 Angel Physiology (Basic):
Your physical and mental stats begin rising across the board (maxing at 10 )
Stronger muscles, sharper senses, quicker reflexes
Enhanced stamina, memory, and focus
🎨 Visual & Flavor Effects:
Golden thunderclouds float behind you as halos or rotating orbs during combat.
Your eyes flicker with golden-blue light when invoking truth or justice abilities.
Faint chanting or thunder echoes when you cast spells or speak divine words.
Lightning occasionally arcs from your footsteps, and feathers of light trail behind you.
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[Tier 3]
You embody lightning and judgment, unraveling lies and illusion with holy power.
⚔️ Abilities (Fused):
🌩️ Electricity Generation (Moderate):
Generate and channel mid-tier electricity:
Arc lightning across limbs, fingertips, or weapons
Charge up spells, equipment, or allies' gear with electricity
Can be used for torture, intimidation, or energy transfer
⚔️ Judgment Mark:
Mark a single target with a glowing sigil visible only to you and divine beings:
Increases their vulnerability to divine and light-based attacks
Lies told by the marked individual burn their throat or mind
Lasts for several hours unless cleansed by Tier 3+ purification
💥 Blinding Flash:
Emit a blast of holy light from your body or hands:
Temporarily blinds enemies (Tier 2 or below)
Interrupts invisibility, illusions, and shadow-based effects
Can also be used as a distraction or opening in combat
🛡️ Holy Light Constructs:
Shape solidified holy light into:
Shields, barriers, or blades
Wings, chains, or glowing spears
Objects fade after 5 minutes or upon dismissal
🔊 Divine Command II – Voice of Authority:
Speak a single command with divine weight. Tier 2 or lower beings find it nearly impossible to resist.
Examples: "Drop the weapon," "Tell the truth," "Stop fighting."
Must be believed to be just by the user.
Limited to 3–5 uses/day; overuse dulls effect.
📸 Photographic Deduction:
View a space (battlefield, crime scene, ritual site) and reconstruct what occurred.
Can replay "the most just version" of events mentally
Useful for determining guilt or uncovering manipulation
Not blocked by illusions or perception magic of Tier 2 or less
🌀 Reality Anchor (Local):
You begin to stabilize a 15m zone around yourself:
Psionics, illusions, and chaos magic are weakened or nullified
Reality-warping (Tier 2 or lower) will stutter, collapse, or backfire
Entities with chaotic nature may suffer disorientation or nausea
⚡ Electric Aura:
Enemies within 5m may experience:
Static build-up
Muscle twitching
Low-tier abilities failing to cast or misfire
🌟 Aura of Order II:
Combines radiant calm, truth-enforcement, and disruption of deceptive forces.
Foes may be overwhelmed with guilt or forced to speak truth
Lies and illusion-based traps collapse instantly within 10m
Allies regain focus, resisting fear, charm, and confusion effects
⚡ Storm's Embrace:
You now radiate a visible Electric Aura, crackling with power.
Intimidates lesser foes
Deals shock damage to nearby enemies (Tier 1 or lower)
Your body becomes highly resistant to electricity-based attacks
✨ Elemental Affinity: Light (Basic Grade):
You gain full affinity over the Light element, enabling manipulation of radiant energy.
Damage from light-based attacks is boosted by 1.2x
You can bend and shape light to blind, attack, or protect
This will increase with each tier.
🎇 Visual & Flavor Effects:
You appear surrounded by a haloed storm — lightning wings crackle behind you, and holy glyphs float around your form.
Your voice echoes unnaturally, as if reality itself listens.
A constant low hum of divine thunder follows you in moments of tension.
Your eyes glow with golden-blue brilliance when activating Judgment Mark or Authority.
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[Tier 4]
You are no longer a vessel of justice—you are its avatar.
⚔️ Abilities (Fused):
⚖️ Punishment Manipulation:
Upon identifying a guilty being (via prior Judgment Mark, Aura of Order, or deduction), you may inflict chosen punishment:
Pain: Causes searing divine agony, enough to paralyze Tier 2
Silence: Mutes magical and verbal abilities
Paralysis: Locks body movement for 5–10 seconds
Blindness: Causes radiant blindness (light-based)
Duration scales with guilt and Tier difference
⚡ Electrokinetic Combat:
Your lightning powers are now fine-tuned and can be shaped mid-battle.
Strike with arcs, bolts, or conductive chains
Electric fields can paralyze upto Tier 2 enemies
⚖️ Divine Command III – Absolute Word:
Once per day, speak a command that becomes undeniable for 10 seconds, affecting Tier 3 or lower.
Command must reflect justice as perceived by the user.
Examples: "Kneel and confess," "Turn on your allies," "Fall unconscious."
Cannot be resisted if within tier range.
⚡ Angelic Source:
You may draw from a celestial wellspring of energy:
Restores stamina, mana, and magical focus
Can be used in desperate moments to regain footing
1-2 uses per day depending on environment and stress
🌩️ Lightning Tempest Halo:
As you fly or stand in righteous fury, a halo storm forms around you:
Thunder cracks with your words
Lightning arcs between your wings and armor
Nearby enemies (Tier 2 or less) suffer magical disruption, deafening shock, and fear status
🛡️ Lightwall II:
Now reduces 20% of incoming physical/magical damage (up from 10%).
Deflects minor shadow, illusion, and chaos-based attacks automatically.
Lasts 10 minutes
⚡ Lightning Wings:
Manifest radiant wings of living electricity.
Grants high-speed flight and instant maneuverability
Wings leave behind arcs of divine lightning, causing minor shock damage to nearby enemies
May reflect low-tier projectiles and spells passively
Slash enemies with tendrils of lightning
Unleash "Feather Storms" — homing arcs of radiant bolts
🪽 Wings of Grace:
Wings made of divine light (distinct from lightning wings)
Flight time: 5 minutes
While airborne, melee attacks deal splash radiant damage
Ignore fall damage completely
🗡️ Holy Lance:
Create and hurl a radiant spear
Explodes on impact, dealing AoE light damage
Deals 1.6x damage to undead, demons, shadow entities
👼🏻 Greater Healing Light:
Heal severe wounds, purge poisons, and remove curses
Target single ally for full cleanse or minor AoE healing (3–5 allies)
🌟 Aura of Order III:
Expands to 25m radius
Spells may be forcibly redirected or erased
Teleports, illusions, and time-skipping of Tier 2 or lower fail automatically
Allies gain resistance to confusion, madness, or mind control
Heals allies at 10% regen rate
Increases mana regen
Buffs resistance to dark/necrotic damage (+25%)
Deals passive radiant damage to undead, demons, and corrupted beings
✨ Elemental Affinity: Light (Intermediate Grade):
You now manipulate light on a refined scale — reflective, focused, or radiant.
Light constructs gain strength, precision, and durability
Blinding Flash now disorients Tier 2s and lower for longer (10 seconds)
Damage from light-based attacks is boosted by 50%
🕊️ Perks:
⚖️ Child of Justice:
Your strength increases with the level of chaos or moral imbalance around you.
In corrupted, lawless, or cursed zones, all stats increase and holy power flares higher.
✨ Arcane Vision:
You see currents of magic in the environment, including hidden wards, illusions, and emotional residue.
Can reveal lies, past events, or manipulate residual spell energy
See weaknesses in magical constructs or creatures
🎇 Visual & Flavor Effects:
You now appear as a living fusion of angel, storm, and divine force.
Your form begins to emit divine light and crackling plasma constantly.
Wings span wide with streaks of lightning and judgment runes etched in each feather.
Your voice echoes with celestial delay, like thunder after a lightning strike.
When angered, space itself stutters nearby — like the world is holding its breath in your presence.
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Tier 5:
Personal Anti-Force (Evolved from Personal Anti-Power)
[Tier 5]: Nullify any Force acting upon the user upto Tier 5.
Evolution Possible at Tier 7
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SPOWERS:
Sex Healing (Selected SPower)
Heal the target in percentages after a sexual session. There is a small chance to rejuvenate the body to its prime.
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CuckQueen (Selected SPower)
Applied after a sexual session, success depends on the rolls. The target will have a Cuck Fetish regarding you and will actively try to pair you up with different females to enjoy that fetish.
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Reproduction Manipulation (Selected SPower)
You can make your sperm fertile or infertile by choice and even manipulate the gender of your offspring.
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Sisterhood of Harem (Selected SPower)
Applied after a sexual session, success depends on the rolls. The girl/women will be harmonious with non linked harem members. That does mean that the ones she has negative personal feelings for in the Harem, like animosity or jealousy will be dampened but will not be completely gone.
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Harem Management (Selected SPower)
Too Many Waifus Will Ruin Your Laifu... or not! You are the next Solomon! Now you know hundreds of tricks or tips to making sure that each of your girls doesn't feel abandoned or left out. Sometimes a simple call every now and then, or a simple text message can help keep relationships alive and prevent them from getting angry with you.
You will Roll each month to see how good you manage your Harem that month.
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A Hero's Reward (Selected SPower)
The more you help a woman, the more she will feel indebted to you. This feeling of gratitude will make them more tolerant of your mistakes and more willing to reward you with sexual favours. The extent of your assistance affects the degree of this effect. In an unlikely scenario when you want to engage in sexual activity with someone difficult, rolls can be done to see the effectiveness of your help.
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Submission Aura (Selected SPower)
Make women more agreeable with your words and actions. The more time they spend with you while this power is active, and the more aroused they are, the more effective this power becomes. The effect can become permanent with continued exposure. In an unlikely scenario when you want someone difficult to submit to you, rolls can be done to see the effectiveness of your aura.
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Aphrodisiac Fluids (Selected SPower)
Your saliva, sweat, semen, and even blood increase women's lust when they come into contact with their skin, with a greater effect when ingested orally. These fluids will also taste particularly delicious to them. In an unlikely scenario when you use this fluids to increase lust of someone difficult, rolls can be done to see the effectiveness of your fluids.
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Turn-cloak (Selected SPower)
After having sex with Lucas, women with allegiance to organisations, groups, other people (spouses, lovers) or that are planning against Lucas will have their loyalty eroded over time, starting with telling themself excuses to not betray Lucas to the end where he is where their maximum loyalty will lies.
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Pheromones Emission (Selected SPower)
The user's body discreetly produces pheromones that induce titillating pleasure and carnal desire while subtly lifting inhibitions. Those affected remain fully themselves, but feel extreme amounts of sexual attraction and desire towards user on an instinctual and subconscious level, also makes them more docile to the user and less predisposed to hurt him (this is especially effective with women with animal mutations or enhanced senses). If the user is in a closed space for a long time, the area will be saturated with his pheromones and the effect will be greater. As a side effect, women will always find his body odour pleasant.
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Seductive Voice (Selected SPower)
Your voice is imbued with supernatural allure. Hearing your sweet voice is enough to make women hearts (and panties) will turn to goo. This isn't hypnotism or compulsion — it's raw sensual charisma amplified to magical levels. Even a casual greeting can sound like flirtation, and a whisper can be enough to cause heart palpitations. It also has a calming effect on angry or emotionally unstable women.
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Dream With Me (Selected SPower)
Any woman who:
Has met Lucas and
Has a baseline attraction or emotional openness to him…
…will experience erotic dreams involving him at night. These dreams are varied — passionate, romantic, submissive, dominant, emotional — and reflect the dreamer's own hidden desires and feelings for Lucas.
Dreams occur naturally without Lucas needing to trigger them.
Some may remember the dream in full (especially lustful or psychic individuals), while others only feel the emotional residue.
This builds long-term subconscious attraction and emotional dependence.
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Traits:
Harem King (Trait) (Selected SPower)
A Passive effect making the females ignore your other female partners and making them more open to the idea of sharing.
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Scientist Supreme (Trait) (From Gacha)
Gain a +3 Int stat increase. Your talent in different sciences is unmatched making it easier for you to make/invent stuff. The more disciplines you master, and the more scientists under you, the easier and faster will be for you to become the Supreme of all Scientists.
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Magic Warrior (Trait) (From Gacha)
Gain +1 in Str, Int, Wis, End. You have a talent for becoming a magic warrior, wielding magic while having physical fights. The User is able to do multi-tasking while using Magic related power in combat. Will make any Magic related Power start at Apprentice. Will increase mastery level dramatically of Magic related powers while in combat.
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Peak Human (Trait) (Obtained)
In near death state this trait will be activated giving you one of the two powers:
Adrenal Activation: A temporary pool of 5 stat points, will be given to the user for a short time of 30 seconds. The user can distribute it whichever he wants. It can be activated once per day.
Overclocking: For 30 seconds, the user will enter bullet time. Can be used once per day.
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Psychic Immunity (Trait) (From Gacha)
You are immune to any Psychic force. You have an Impregnable mind.
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Undetermined Existence (Trait) (From Gacha)
The user exists outside traditional life and death categories, immune to powers, effects, or abilities that specifically target living or dead entities. This includes protection from necromancy, life-draining abilities, and death curses.
Amortal (Perk): Unlike immortality, which implies an inability to die due to the cessation of aging or disease, amortality means the user does not participate in the life-death continuum at all. They exist without being bound by the concepts of life and death.
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Lustful (Trait) (Obtained)
Your innate desire is heightened, making you exceptionally lustful. This trait manifests in an enhanced libido, making you feel uncomfortable and increasingly horny the longer you go without having sex. It can be offset with the Wisdom stat.
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Perks:
Error Prevention (Perk) (From Gacha)
You possess an extraordinary gift to avoid mistakes and ensure success. This perk grants you an enhanced ability to avert errors, giving you an extra edge in critical moments. +2 in every Roll. Bo3 -> Bo5; Bo5 -> Bo7
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Emotion Smelling (Perk) (From Gacha)
You are able to detect emotions through smell, discerning which emotion is currently present.
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Omnidirectional Energy Waves (Perk) (From Gacha)
You possess the extraordinary ability to unleash powerful omnidirectional energy waves at once in a wide area. This unique power allows you to exert influence over a large radius, making it a formidable tool in both offence and defence. The radius and power will be dependent on the Tier and the Roll of the Attack used.
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Logic Detection (Perk) (From Gacha)
You possess the extraordinary ability to sense the underlying reasons and logic in any situation. This unique power grants you unparalleled insight into motives, causes, and logical structures, enabling you to understand the 'why' behind events, actions, and mechanics with remarkable clarity. This ability serves as a powerful asset in discerning intentions, solving complex puzzles, and understanding intricate systems. Even when there is a heavy lack of evidence, you can roll to 'reach' a conclusion!
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