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Chapter 161 - Chapter : 160 : A Little Flustered

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If you compare Sword of Kings with Shadow Legend, previously released by Gemtechs, then in terms of presentation and production quality, Sword of Kings might seem slightly more polished. However, when placed alongside The Elder Scrolls V: Skyrim, especially for players who have experienced both, the difference becomes immediately apparent. Whether a game is truly engaging or not, players will ultimately form their judgments over time.

Sword of Kings gives a strong initial impression but lacks depth in its late-game content. The opening is entertaining, but once the early novelty fades, the pacing quickly slows. There are several large-scale battle scenes, but they often feel more like staged skirmishes between generic factions than truly epic confrontations.

While The Elder Scrolls V: Skyrim also does not feature traditional large-scale battles, early quests, such as the encounter in Snowmantle City, where the player absorbs their first dragon soul and learns the "Unrelenting Force" shout, feel much more impactful due to their narrative significance and cinematic execution.

The most dramatic wilderness encounters in Skyrim are typically civil war skirmishes between the Empire and Stormcloaks, yet even these small-scale battles serve to enrich the living, breathing world.

That said, Skyrim's strength lies not in war spectacle but in its open-ended, immersive design. The game's freedom, layered with attention to detail, draws players deeply into its world.

Compared to earlier Elder Scrolls entries like Oblivion or Morrowind, developers John and Martel helped refine the world by adding immersive elements, such as dynamic NPC routines. Characters go to sleep, eat meals, and react to the player's moral decisions, praising kindness or gossiping about misdeeds. The underlying AI system for NPC behavior was supported by Gemtech's technical collaboration, offering procedural depth and emergent gameplay.

Although John must share revenue from Skyrim with Gemtechs, he considers it worthwhile; without their tools and support, the game wouldn't have reached its current quality. Players across the internet still discuss Skyrim's mysterious and vibrant world, though John knows there are hidden details yet undiscovered.

While Sword of Kings continues to receive promotional support, its sales have dropped off significantly. Only Skyrim has maintained the top position on the charts. On social media, user chatter about Sword of Kings has dwindled, replaced almost entirely by discussions about Skyrim content.

"Five days in, I already have 30 hours logged. I wake up and dive right back into Skyrim."

"I just reached the Throat of the World and met the Greybeards. Learned two dragon shouts but got sidetracked by the civil war storyline."

"After slaying the first dragon outside Snowmantle City, I ignored the main quest and joined a mercenary group. Bounty missions are a blast."

"The world feels alive. I once rested at an inn in Snowmantle City and overheard a man mention a bandit relative. Later, I cleared a nearby bandit fort and found a letter from that very same relative. That level of storytelling is incredible."

"There are no bright icons or GPS-style pathfinding. I had to talk to the townspeople to find quests. Everyone gave unique answers. It's amazing."

"I finished the game. Slayed Alduin in Sovngarde, but I'm still not done. I've been a thief, an assassin, and battled monsters and dragons. Now, I just want to retire in Snowmantle City, visit the Greybeards, and settle down."

"???, Is the guy above a novelist?"

"I'm the Dragonborn. I saved the world and earned everyone's respect... then I accidentally killed a chicken in Westwood Town and got arrested."

Across forums, players continue posting reviews and experiences. Though Skyrim has only been out a week, many hardcore fans have already cleared the main story and defeated Alduin. Walkthroughs and strategy videos are flooding in, and the narrative has become well-known to the community. Yet, Skyrim was never about a linear story; it was about worldbuilding.

There's no defined central narrative. Even legendary figures like the three Nord heroes in Sovngarde are only lightly developed. Skyrim isn't your story, it's the world's story. And much of its lore is hidden in books, notes, and environmental clues scattered across the land.

With the end of the limited-time discount by Gemtechs and PixelPioneers Studio, the cost has returned to the full price, yet sales remain strong, dominating charts across all major platforms.

Live streaming, video platforms, and player communities continue to spotlight Skyrim. In contrast, the Essence team seems resigned. Despite early success, 1 million copies sold on launch, sales have stalled at 1.6 million, failing to crack 2 million.

Meanwhile, according to the latest figures from Gemtechs and PixelPioneers, Skyrim has sold over 5 million copies domestically in under two weeks, a staggering milestone. This number stunned industry watchers.

"Sword of Kings had bad timing. It's a decent game, better than Shadow Legend, even, but Skyrim is on another level."

"It's not just that. Gemtechs and PixelPioneers priced it at only 198 Dollars. A deal that's hard to pass up."

"Bad luck for Sword of Kings. In another window, it could've sold 3 million easily. But now, it can't even break 2 million."

"And the Skyrim hype hasn't faded. Are they still heavily promoting it?"

"Doesn't seem like it."

Seeing this, Essence seems to have surrendered. After a few months of discounting, they might scrape back some revenue, but they won't see massive profits.

On the other hand, Moondustries is visibly shaken. On platforms like Social Tap, Skyrim remains the undisputed focus.

"How is it still this popular? Shouldn't the hype have died down by now?"

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