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Chapter 216 - Chapter : 214 : Great Detective Per Player?

Although I've always pursued the best possible effects in the program and genuinely enjoyed experiencing the game myself, I'm not the kind of person who acts one way and speaks another. I had just finished boldly ranting with full confidence, talking about how a population of 600 units could easily crush an army of 300, and how devouring enemy troops with tanks would be effortless. With such an advantage, why bother overthinking it? Just charge forward and win.

And then… I was completely hammered by the AI. Not even a particularly advanced one, just a standard computer opponent. No matter how impressive it looked at first glance, I still had my pride, and that defeat definitely bruised it. Isn't that embarrassing? Isn't that painfully awkward?

Facing the audience, Louis coughed lightly and tried to maintain his composure. "That was just a small mistake," he explained. "I forgot this game still has collision mechanics. My units ended up blocking the tank behind them, which caused the overall firepower output to fall behind at a critical moment."

What followed was Louis's detailed tactical breakdown, how tanks were meant to take point, how troops shouldn't clog the entrance, and how even professionals make mistakes. Before long, the room regained a relaxed and cheerful atmosphere.

Although the promotional scale of "Red Alert: World War" wasn't as massive as "The Elder Scrolls: Skyrim," Skyrim had already drawn an enormous wave of fans to PixelPioneers Games and John. Even though the upcoming "Metal Gear" hadn't revealed too much, players already regarded it as a guaranteed AAA masterpiece.

Since "Red Alert: World War" appeared to have a storyline linked to it, its attention and popularity remained incredibly high. Across all major live-streaming platforms, countless streamers began broadcasting it one after another.

The difficulty of the game was impressive. Normal mode could be cleared with steady gameplay; it wasn't a brutal obstacle course, and most players could progress smoothly. While some hidden objectives might make it harder to achieve high mission ratings, clearing the story itself wasn't a problem. But on higher difficulties, things changed dramatically. It wasn't just the enemy numbers that increased; AI behavior and intelligence rose significantly as well.

Even though the expansion content was substantial, progressing through it didn't actually take too long. Completing the main Axis campaign only took a few hours if you stayed focused on the primary plot line.

Many games are like that; if you ignore tedious side errands, avoid getting lost, and push the story directly, they can be completed surprisingly quickly. For example, on a well-known international speed-running site, elite players around the world constantly challenge Skyrim. With both DLC arcs involving the Dawnguard and Dragonborn included, the current fastest full-story run still clears everything in under two hours, without relying on game-breaking bugs.

As the first wave of players finished the "Red Alert: World War" campaign, ratings across gaming communities and media outlets began rising sharply.

"The scope of 'Red Alert: World War' by John is insane! That moustached tyrant is terrifying. The creation camp slaughtered millions; no one in history has ever been portrayed this cruelly!"

"It's shocking… a war of that scale feels unbearably brutal!"

"Which genius can tell me how the Axis Forces are supposed to conquer Moscow on difficult mode? I've failed repeatedly and keep getting crushed!"

"There are tons of hidden secrets in the game. Did you notice? In Chapter Four, the Allied United States secretly conducts human experiments to create super soldiers. Think about the virus in Resident Evil Resistance, it's terrifying!"

"And regarding the Allied storyline, the moustached leader might just be a puppet. There seems to be a mysterious organization controlling everything. What's the deal with that sacred relic, the Golden Apple? Is it the same golden sphere shown in the Axis Kingdom intro animation?"

"No, my ending wasn't like that! I triggered a nuclear war between the Allies and Axis Powers, the world was destroyed, and far in the future, survivors created a time machine to prevent the catastrophe!"

"???? That's the ending after your Allied campaign? My main story ended with a global cold war between the U.S. and the Soviet Union, with the Soviets beginning research on alloy-based weapons, which must be the foundation for Metal Gear Solid!"

As the campaign mode officially rolled out, players flocked online to discuss it and soon discovered that the game contained multiple main storylines. Sometimes, the creativity and determination of players can surprise even the development team. One after another, players began piecing together clues like master detectives, solving narrative puzzles the developers thought would take far longer.

At least, that's what John thought. He originally believed that although three distinct endings existed, players would take a while to stumble upon the necessary trigger conditions. After all, unlocking the Allied storyline required completing critical Axis missions first.

But to his astonishment, players quickly pieced together strategies, cracked the conditions, and efficiently unlocked everything. Still, this wasn't entirely bad news. Once word spread about the hidden endings, countless players who initially planned to wait instead immediately chose to unlock the content with krypton gold.

"It's a pity these players aren't detectives in real life. It only took them three days to uncover every requirement and trick," John sighed in his home, scrolling through online discussions about "Red Alert: World War."

Some bugs even the development team hadn't noticed. For example, in one specific mission, if players controlled an Axis II tank, drove it to a specified point, rotated in place three times, let aircraft bombard it until only a sliver of health remained, returned to base for repairs, and detonated the repair station right before healing completed… the tank's health would freeze, rendering it nearly invincible.

Seeing online guides detailing such absurdly precise steps, even John couldn't help feeling impressed. This wasn't an accidental discovery anymore. Just how determined, and hilariously bored, did players have to be to uncover something like that?

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