They called it Boundary Breach for a reason.
Sixty of us stood ringed around a hex the size of a town. Each player had a pedestal inside a marked "home cell" and a hovering ward crystal above it. If your crystal broke, a red pillar went up and you were out. Last crystal shining won. You could move anywhere, form truces if you dared, backstab when it suited you—but your crystal always stayed in your cell, projecting three visible rings:
Outer ring (Sensor): anything hostile crossing it pinged your wristband.
Middle ring (Shield): you couldn't hurt the core until this ring was "breached" by planting three breach sigils inside it. Sigils took three seconds of channeling to set. Touch one to dispel it.
Inner ring (Core): exposed once the three sigils sat for five seconds. Break the core, eliminate the player.
