— Spiritual EnergyIt is the standard form of energy used in the novel. With it, individuals are able to use abilities, techniques, and elemental powers, as well as various combat styles and modes. If the energy is low, the user becomes unable to use their powers. Should they surpass their minimum energy threshold, they will pay the price with their own vitality, potentially consuming it entirely.
— Spiritual Abilities
Unique powers that define an individual's spiritual potential. These abilities are innate and form the foundation for the creation of Spiritual Techniques — practical and varied manifestations of each person's spiritual energy.
Although Spiritual Techniques are derived, they can be influenced by Spiritual Elements or Combat Styles, allowing creative flexibility in their application.
Categories of Spiritual Abilities
1. Element-Type Spiritual Ability
These abilities are intrinsically connected to a specific spiritual element — such as fire, water, earth, wind, lightning, light, or shadow.The user can harness the element in complex and creative ways, expanding their potential through progressive mastery.
Characteristics:
Maximum manipulation of the element.
Broad versatility within that element.
Possibility of combining secondary elements at advanced levels.
Examples:
Zephir's Windstorm
Durin's Elemental Mastery
Gronnak's Genesis
2. Aura-Type Spiritual Ability
Focused on the emission of spiritual energy, these abilities manifest as auras that directly influence the environment or the conditions of battle.
Such auras may serve offensive, defensive, or supportive purposes.
Characteristics:
Affect the battlefield surrounding the user.
Can enhance physical or mental capacities.
Versatile for support or indirect offense.
Examples:
Raiga's Resonance
Cusadler's Snatch
Alden Voss's Ars Magna Aura
3. Special-Type Spiritual Ability
Rare and highly complex abilities that defy rigid categorization.
They may incorporate elemental or aura aspects, yet their effects are often multifaceted and unique.
Such abilities usually possess passive or automatic mechanisms that continuously affect the user or the environment.
Characteristics:
Blend of elemental and energetic properties.
Broad, often nonlinear effects.
Greater difficulty to master completely.
Examples:
Orpheus's Psychokinesis
Vagnos's Six Fates
Midoki's Shinrei of Eminence
4. Wildcard Spiritual Abilities (Not a Type)
These exceptional abilities do not originally belong to the individual who wields them.They are regarded as spiritual relics, typically born from extreme events, divine blessings, or curses.After the death of the original bearer, the ability continues to exist, passed down to new users through spiritual inheritance, rituals, or spontaneous manifestation.
Characteristics:
Not tied to the birth of the current user.
Often possess a history or legacy.
Can be blessings or curses, depending on origin.
Some choose their wielder; others are acquired by chance or force.
Examples:
Divine Segens
World Mystic Tree
Titanic Fluchs
Shinrei of Eminence (Geika no Shinrei)
Relation to Spiritual Techniques
Spiritual Abilities serve as the creative foundation for developing Spiritual Techniques.
While the ability defines the individual's raw potential, the techniques represent how that energy is used in combat or other contexts.
For example:
A user with Spiritual Ability: Tempest (Element Type: Wind) may create techniques such as Ventanic Wall or Typhoon Burst.
A user with Spiritual Ability: Resonance (Aura Type: Enhancement) may develop Titanic Resonance x10 (strength amplification) or Paralyzing Field (area control).
— Spiritual Techniques
Spiritual Techniques are practical manifestations of Spiritual Abilities, Spiritual Elements, and Combat Styles.
They represent how users adapt and apply their powers in specific situations — in battle, support, or interaction with the world around them.
While Spiritual Abilities are unique and innate, Spiritual Techniques are learned, developed, and refined through creativity, effort, and training.
— Spiritual Elements
Spiritual Elements are natural manifestations of spiritual energy that vary from person to person.
Most individuals are born with an affinity for one to three elements.
Rarely, some possess four to six, while being born with all elements is statistically near impossible — a probability approaching zero.
Usage and Development of Spiritual Elements
Those with elemental affinities possess the innate capacity to generate their respective elements.
However, this generation is limited to the creation of the element itself — controlling or manipulating it lies beyond natural capacity unless one possesses an Element-Type Spiritual Ability, which grants greater mastery over that element.
Some individuals choose to focus solely on using Spiritual Elements rather than fully developing their Spiritual Ability.
This path may lead to the creation of Element-based Spiritual Techniques, trading direct application of spiritual ability for a more elemental fighting style.
Key Characteristics
Element Generation:
The ability to generate spiritual elements is innate and limited by the number and type of affinities a person is born with.
Control Limitation:
While generation is natural, active manipulation requires an Element-Type Spiritual Ability.
Without it, the element remains raw and instinctive.
Influence on Techniques:
Users can craft element-based techniques even without direct control abilities, though such techniques are less versatile than those of true Element-Type users.
Examples of Application
Fire Element Affinity:
Can generate basic flames for illumination, warmth, or offense.Without an Element-Type Ability, the flames are instinctive and hard to control.
Through training, the user might develop simple techniques like Short-Range Explosion or Flame-Enhanced Strike.
Water and Lightning Affinity:
Can produce small amounts of water or electricity but cannot mold or direct them precisely.
By combining both, the user may create a Conductive Impact Attack.
With an Element-Type Ability (e.g., Water), the user could command the seas, form aquatic constructs, or alter the surrounding environment — while Lightning would serve only as a complementary force.
— The Seven Spiritual Seals
The Spiritual Seals are exceedingly rare marks present from birth, linked directly to mastery and control of the Elemental Envoys.
They are essential for capturing and bonding with these extraordinary beings, representing one of the rarest and most powerful abilities in the spiritual universe.
Chance of Birth with a Seal: 1 in 1,000
Chance of Birth with All Seven Seals: 1 in 1 sextillion (1,000,000,000,000,000,000,000)
— The Seven Elemental Envoys
The Elemental Envoys are pure physical manifestations of spiritual elements, possessing absolute control over their respective domains.
They can create, manipulate, and destroy their elements with unmatched mastery — revered as near-divine entities within the spiritual realm.
Characteristics:
Each represents a single element: Fire, Water, Earth, Wind, Lightning, Light, or Shadow.
Their physical forms are direct elemental manifestations, often beast-like in nature.
They are extremely difficult to capture, requiring not only a Spiritual Seal but immense strength, skill, and spiritual connection.
Capture and Bond
Capture via Spiritual Seal:
A Spiritual Seal allows the user to bind an Envoy, initiating a spiritual link.
This bond grants the user access to a fraction of the Envoy's power, usable in limited form.
Power Development:
The Envoy's bestowed strength grows through training and the depth of the bond.
To unlock the Arcanum Envoy Mode, the user must achieve profound emotional resonance and know the Envoy's true name.
Arcanum Envoy Mode
A powerful transformation in which the user's body merges with the essence of the Elemental Envoy.This fusion cloaks the user in a physical manifestation of the Envoy's element, enhancing all abilities to extraordinary levels.
Characteristics:
Elemental Transformation: The body becomes enveloped in the Envoy's element, gaining unique traits.
Example: A user linked to a Fire Envoy is covered in flames that do not burn the body but incinerate everything nearby.
Absolute Power: Elemental control approaches the Envoy's own mastery, allowing near-total creation and destruction.
Requirements: A strong emotional bond and knowledge of the Envoy's true name.
— Combat Styles
Combat Styles are distinct and personalized forms of fighting, shaped by innate abilities, training, culture, and even spiritual influence.
They reflect the personality and history of each individual and play a crucial role in combat dynamics, expanding strategic variety and depth.
Some individuals can create Spiritual Techniques solely through their Combat Styles, without relying on elemental or spiritual abilities.
Many styles incorporate Spiritual Elements or Spiritual Abilities, becoming extensions of the user's spiritual potential.
— Domain Area
The Domain Area is an advanced, high-cost spiritual technique that allows the user to create an environment molded by their own spiritual energy.
Within this area, the user gains absolute control over conditions — ensuring not only heightened power efficiency but also the ability to deliver unavoidable critical strikes.
— Perks
Perks are unique spiritual scriptures engraved upon the soul, granting specific advantages or disadvantages.
They occupy soul storage slots — up to a maximum of three — and exert direct influence over the bearer's strengths and limits.
Only individuals of extremely high power can create or manifest Perks.In rare cases, a person may be born with one already embedded in their soul, as a divine gift or inherited spiritual mark.
To create or destroy a Perk, one must have reached at least Supreme Level (Grade A) — the threshold of advanced spiritual mastery.
This level not only provides the necessary strength but also symbolizes refined control over spiritual energy and connection to higher planes.
Types of Perks
1. Common Perks
Occupy one of the user's soul storage slots.
They are divided into:
Blessings:
Grant advantages to the user, useful in combat or specific contexts, without additional complexity.
Curses:
Impose disadvantages, often as the cost of greater power or as natural limitations.
Despite their drawbacks, some curses can be strategically beneficial.
2. Special Perks
Do not consume soul storage slots and are more powerful and complex.
They are divided into:
Special Blessings:
Provide advanced benefits that adapt to the user's traits or abilities.They can also be imbued into Spiritual Treasures (weapons, armor, or artifacts), amplifying their effects.
Special Curses:
Manifest physically and possess wider, more intricate effects than common curses.
They may or may not be bound to Spiritual Treasures, depending on their nature.
— Combat Modes
Transformations that vary in appearance and power depending on the individual.
