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Chapter 707 - 707: Divine Game – Chaotic Blocks 98

Rita still wasn't entirely sure what the ranking criteria were for It's Not the Craft That Sucks.

When Nivalis had played it in February Theme Park, she hadn't made the leaderboard—there hadn't even been a ranking notification.

This game was similar to the Claw Machine and Ferris Wheel in that every player's game session varied in length. Rankings weren't given at the end of a match, only when the player entered the global leaderboard.

She had speculated that Ferris Wheel ranked based on duel win rates, but It's Not the Craft That Sucks left much more room for guesswork.

Could it be based on time to finish the game?

The number of players you sent back to the starting point?

The number of dice rolls?

Or the quantity and quality of the crafted items?

Too many variables.

But ranking rewards were important—so was milking the system.

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