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Chapter 285 - pathway Vritra

Sequence 9: Drought-Touched

Can drain small amounts of moisture from the air or objects by touch.

Becomes resistant to heat, dryness, and dehydration.

Aura slightly weakens nearby plant growth and natural vitality.

Sequence 8: Serpent of Withering

Manifests faint, shadowy serpent heads that emit a drying, weakening presence.

Can reduce the strength of weak-willed beings by sapping stamina.

Footsteps leave brief patches of desiccated ground.

Sequence 7: Wither-Breath Adept

Can exhale a short-range "drought breath" that dries surfaces, cracks stone, and weakens flesh.

Gains the ability to sense sources of water and life from a distance.

Body temperature becomes unnaturally low, slowing biological decay and poison.

Sequence 6: Obstruction Caller

Can create barriers of dry, dark energy that block movement, attacks, or sound.

Summons serpent-like shadows that constrict and drain moisture from targets.

Drought aura expands, causing plants and small creatures to weaken rapidly.

Sequence 5: Vritra's Descendant

Breath becomes potent enough to desiccate living tissue and evaporate small bodies of water.

Can create "dead zones" where rain, wind, and water simply cease to function.

Regeneration begins, fueled by stolen moisture and vitality.

Sequence 4: Serpent of Drought and Darkness

Manifests multiple draconic heads made of shadowed drought-energy.

Can drain life force with a bite or breath, leaving victims brittle and dried.

Obstruction fields grow powerful enough to halt natural forces—rain evaporates midair, light dims.

Sequence 3: World-Drying Wyrm

Can cause widespread drought—wilting forests, evaporating rivers, and cracking terrain.

Multiple heads operate independently, coordinating suppression and devastation.

Creates zones of oppressive stillness where energy, movement, and magic are weakened.

Sequence 2: Devourer of Waters

Transforms into a colossal draconic being of drought and shadow.

Can drain lakes, seas, or storms simply by manifesting.

Breath unleashes catastrophic withering waves that strip moisture, life, and energy from vast areas.

Sequence 1: Primordial Drought Incarnate

Body becomes a massive fusion of serpent, void, and anti-life force.

Can impose absolute obstruction—nothing flows: water, energy, magic, or breath.

Creates entire Desiccation Domains where life cannot exist and reality dries into dust.

Sequence 0: The Endless Withering

Becomes the eternal essence of drought, stagnation, and obstruction.

Exists within every drought, every desert, every stagnated force of nature.

Can drain oceans, kill storms, silence rivers, and extinguish life across entire regions with a thought.

No physical form required—manifests as pure cosmic suppression and consuming dryness.

Mythical Creature form is Vritra

Honorific name

Lord of dryness

The withering serpent

God of drought

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