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Chapter 414 - Customised Class—Mastering Biotics

Alex checks his skill, now able to see more of its effects:

[Kunrith's Biotics]

Quality: Deep Gold

Requirements: Basic Endurance lvl 5, Basic Meditation lvl 5, Basic Long-Range Combat Prowess lvl 5, Basic Concentration lvl 5 + 1 starting at level skill level 5.

Leveling Requirements: 1 Soul Crystal (small), 1,000 Fantasy Coins + 500 per level

Effect: Grants the user access to basic Biotic abilities and unlocks the Biotic Power resource at lvl 0. Grants 50 BP + 5 per level

Effect: Grants one Biotic skill per level, starting at lvl 1. The user can influence the skill they're receiving. Uses up a skill slot.

Effect: Rapidly drains the Stamina of the user when applied in battle.

Alex feels that he is now able to use Biotics. Despite his complete lack of understanding, something in his brain has shifted, permanently changed. Like being aware of a hidden muscle that has existed his entire life but was hiding itself, making him unable to locate it.

With a thought, he activates his biotics, and his body glows in a blue hue.

Incredible!

Alex recovers for a few minutes before finally ordering: "1337, level up the skill!"

[Player has leveled up Kunrith's Biotics]

[Please choose a basic Biotic skill out of the following. While basic information will be provided, detailed information will only be revealed after selecting the skill.]

[Throw: Allows for the generation of a sudden force of mass effect fields to violently hurl targets away.]

[Pull: Generates a mass-lowering field, which lifts the target into the air for a short amount of time.]

[Warp: Creates an orb of rapidly shifting mass effect fields that shred a target apart, preventing organic targets from healing and causing damage to armor, shields, and barriers.]

[Biotic Strike: Applies mass effect fields to an object or body part, strengthening it and allowing the subsequent strike to hit harder, unleashing the remaining fields with the attack.]

[Biotic Enchant: Applies mass effect fields to an object or body part, lightly enhancing it for a certain time.]

[Barrier: Biotic barriers use mass effect fields to protect the user from damage.]

[Shockwave: Allows you to launch a string of concussive mass effect fields in a narrow path in front of you, violently knocking targets aside and causing damage.]

[Statis: Stasis causes an enemy or object to be temporarily locked in a mass effect field, freezing the target in place. The 'freeze' even applies to enemies or objects in mid-air. Enemies or Objects inside Stasis become impervious to damage.]

What the?! So I really get to choose! So many skills! So many options! I can choose 8 different basic skills. These are all 'Basic'? Some of them, like Shockwave, don't feel basic, but I guess if the system says so, I'll believe it. I don't recognize some abilities, but a few feel like they should exist, but don't because of gameplay. Biotic Strike is the melee attack from Mass Effect 3—it got recognized as its own skill. This is already a difficult decision! Which ability should I choose?

"1337… is it possible to unlearn abilities or switch them?" Alex asks, curious about the possibility.

I'm always nervous when making permanent decisions… I need to know!

[Yes, Host can spend a small Soul Crystal to change a basic skill. Higher-tier skills demand Medium or Large Soul Crystals.]

Great! One worry less.

Currently, I specialize in either melee combat or using my bow to deal massive ranged damage. Biotic Strike seems interesting. While Biotic Enchant is just a longer buff to my weapons or body, the strike ability reminds me of my Sword Magic. The question is—are these abilities compatible with Sword Magic? I'm not sure… I fear I can't endlessly combine them. Nen is a rather malleable and passive ability, since it's just pure life force. Biotic energy is completely different.

"1337… is Biotic Strike and Biotic Enchant compatible with my Sword Magic and Nen?" Alex asks. "Could I potentially use them on top of my regular Sword Magic skills?"

[This system is not allowed to tell the Host or explain basic concepts, such as that Mass Effect fields will try to negate Magical energies or Aura and will clash with them.]

… Now 1337 is blatantly breaking the rules! I'm starting to worry it might get in trouble… thanks.

"I am a foolish Host, indeed. Thank you, 1337," Alex says, grateful for the hint.

Alex sighs.

That pretty much makes Biotic Strike and Biotic Enchant less desirable. If I can't use them together with Shu or Magic Sword, I don't think they're worth a pick. I should maybe use Biotics in a more supportive role.

"I pick Warp!" Alex says.

A few minutes later, Alex receives the Warp ability, feeling a flood of information enter his mind.

"Upgrade the skill again!" Alex orders.

The same list displays, minus the Warp ability.

"Okay, next I want Stasis."

The process repeats.

"Give me Barrier!"

Again.

"I'll choose… Throw!"

Finally, Alex upgrades his skill to level 5.

"Still no new abilities? I think this will be the last time I can pick among the basic skills. I guess I'll pick Pull then! No need for the melee or enhancing abilities or Shockwave," Alex says.

[Kunrith's Biotics]

Quality: Deep Gold

Requirements: Basic Endurance lvl 5, Basic Meditation lvl 5, Basic Long-Range Combat Prowess lvl 5, Basic Concentration lvl 5 + 1 starting at level skill level 5.

Leveling Requirements: 1 Soul Crystal (small), 1,000 Fantasy Coins + 500 per level

Effect: Grants the user access to basic Biotic abilities and unlocks the Biotic Power resource at lvl 0. Grants 50 BP + 5 per level

Effect: Grants one Biotic skill per level, starting at lvl 1. The user can influence the skill they're receiving. Uses up a skill slot.

Effect: Rapidly drains the Stamina of the user when applied in battle.

Effect: Learned abilities: Warp, Stasis, Barrier, Throw, Pull

Warp: Creates an orb of rapidly shifting mass effect fields that shred a target apart, preventing organic targets from healing and causing damage to armor, shields, and barriers.

Cost: 20 BP

Damage: Deals 50 + 10 Damage per level

Effect: Negates Healing and Regeneration, as well as reduces Armor and protection by 20% + 5% per level, with a chance to permanently destroy or damage it.

Duration: 10 seconds + 1 second per level.

Detonation: If affected by another synergistic Biotic ability, causes a Biotic explosion.

Cooldown: 10 seconds.

Stasis: Causes an enemy or object to be temporarily locked in a mass effect field, freezing the target in place. The 'freeze' even applies to enemies or objects in mid-air. Enemies or Objects inside Stasis become impervious to damage.

Cost: 40 BP

Duration: Freezes and Enemy or object for 5 Seconds + 0.5 seconds per level. More effective on smaller objects or weaker enemies, while less effective on larger objects and stronger enemies.

Cooldown: 60 seconds.

Barrier: Creates a biotic Barrier to protect the user from damage.

Cost: 40 BP

Effect: Creates a Biotic Barrier blocking up to 150 Damage + 15 per level.

Duration: 20 Seconds + 2 seconds per level

Cooldown: 90 seconds.

Throw: A biotic ability that projects a sudden kinetic force, violently hurling targets away by manipulating mass effect fields.

Cost: 20 BP

Effect: Generates a force of up to 500 Newtons + 100 Newtons per level

Cooldown: 5 seconds

Pull: A biotic ability that reduces a target's mass to near-zero, lifting them helplessly into the air via gravity manipulation.

Cost: 20 BP

Effect: Lift Duration. 5 Seconds + 1 second per level. More effective on smaller objects or weaker enemies, while less effective on larger objects and stronger enemies.

Impact Radius: 2 meters + 0.5 meters per level

Cooldown: 8 seconds

With all his new Biotic abilities, Alex checks his spending: 6 Small Soul Crystals and a total of 13,500 FC. A rather small price, considering his new abilities.

Now with his new Biotic skills learned, Alex decides to complete the last step.

He decides to equip his last reward from Benezia: [Savant M]

[Savant M]

World: Mass Effect

Quality: Gold

Type: Biotic-Amp

Durability: Can't be destroyed

Effect: Increases the Power of every Biotic ability by 40%.

Effect: Increases the Duration of every Biotic ability by 40%.

Effect: Reduces the Cooldown of every Biotic ability by 40%.

Note: The Strongest Biotic-Amp available. This version is exclusively produced for Matriarchs and is even more effective than the base model, which is the best available product on the open market.

Note: Manufactured by Serrice Council

Alex tries to equip it, but of course—like in Mass Effect—sees no suitable slot for a Biotic-Amp. The Biotic-Amp is, of course, neither a trinket nor something like a ring or necklace, which he can just wear.

[Host is trying to equip a Biotic-Amp. This item qualifies as a special item, and once equipped, can only be taken out inside the Realm. This item is placed at the back of Host's skull and is tightly secured. Does Host accept?]

"Yes! I don't see why I would ever want to remove it in the first place!" Alex says with a grin on his face.

"Does this item count as futuristic? Can I use this, say… in the Hunter or One Piece world?" Alex asks.

[This item is permanently embedded, and as it can't be taken out, this item counts as a part of the Host's body. It can be used in every world, but is still susceptible to certain environmental hazards. Also, should Host's skull be targeted, it can be removed, damaged, or destroyed, leading to catastrophic repercussions to Host.]

Incredible! With this item, I am unstoppable! I can feel the difference just by equipping it.

Let's do a quick recap. Let me recall all the buffs I'm currently receiving! These abilities display only their base stats, but thanks to the Gold Quality [Body Surgery: Retroactive Eezo Exposure and Asari Alpha Implant] and the Gold Quality [Savant M], my abilities are vastly empowered.

[Body Surgery: Retroactive Eezo Exposure and Asari Alpha Implant]

Effect: Increases the Power and Duration of every Biotic ability by 30% and reduces the Cooldown of every Biotic ability by 10%.

Effect: Increases Recovery of Biotic Power by 20%.

[Savant M]

Effect: Increases the Power of every Biotic ability by 40%.

Effect: Increases the Duration of every Biotic ability by 40%.

Effect: Reduces the Cooldown of every Biotic ability by 40%.

So all my Biotic abilities perform at 170% effectiveness—both in Power and Duration! The cooldowns are shortened by 50%, and, most importantly, my BP recovers 20% faster. So it doesn't take a minute to recover my BP, but just 48 seconds.

Still, my current base BP is just at 75, thanks to my skill + 47 due to my PHY and SPR, of course. That's enough for a Barrier, a Stasis, and two Warps, Throws, or Lifts.

I also shouldn't use too many Biotic abilities, or my Stamina will be drained, and I'll constantly need to eat food.

With this new skill, I am unstoppable! I am actually craving more action already! Who the fuck is going to stop me with these abilities?!?!

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