LightReader

Information

Edwin Morris, David Morris, Fiona and F10-N4 (F10n4), and the original Mimic.

Edwin ➡️ Moon

David ➡️ Baby owl

Fiona ➡️ Sun

Mimic can do of the three. When mimics David, its legs shred to mimic the size of David, and its eyes changes to blue.

Mimic 1 (original Mimic) created Mimic 3 alongside Mimic 2 ("Mother" and "son" working together to bring the "father" back).

Mimic 1 ➡️ Fiona

Mimic 2 ➡️ David

Mimic 3 ➡️ Edwin

(It goes in order of death)

Cassidy is back, and posseses Billy the Rabbit. The pupils are permanently red, and Cassidy can't do what Billy could do. Cassidy possessing Billy is way weaker than Billy itself was.

Billy was capable of: Flex and increase the suit as if it was a human body, use programming to his will for hack or learn instantly or for other functions, capable of running without electricity, over strength to where can jump meters high or stop vehicles with ease or slight difficulty and even fight more as was way more powerful and resistant.

Thanks to Puppet, he unlocked the Remnant manipulation ability, which allowed him to: Melt metal, make souls follow him which can also use to fuel himself more or put them in any animatronic or in anyone to fuel someone, paralyze anyone or anything with the blind glowing light from his eye sockets.

Cassidy could only: Use the programming to hack or access anything, but would be like the average animatronic.

Michael would have a copy of Billy's programming.

Henry knows Edwin is the original designer and creator of everything of Fazbear Entertainment, and knows where Murrays' Costume Manor is located.

The Secret of the Mimic, Ending 1 is the canon ending.

The Mimic 2 (M2) kills Arnold, has everything. Is also the most offensive and homicidal one.

Henry dies by old age, and is buried aside Charlie's tombstone. In the left more near to the tree is Charlie Emily's tombstone, in the middle is Henry Emily's tombstone, and in the right is Billy's tombstone. On Charlie tombstone there is a puppet mask and a gift box, on Henry tombstone there is a microphone with a broken stand, on Billy tombstone there is a SpringBonnie mask.

Michael is a possible suit for the Mimic. Billy can't be used as suit as is a full animatronic.

🎭 Stephen's Animatronic Project: The Revenant Lineup

In the aftermath of William Afton's second escape from Cassidy's purgatory, a new era of horror begins. Stephen, the enigmatic and calculating owner of Fazbear Entertainment, has secretly developed a collection of highly advanced and dangerous animatronics — not just machines, but extensions of human fear, suffering, and twisted science. Each one is crafted with a specific purpose, a deadly role, and an experimental function, all orbiting around Revenant, the resurrected William Afton.

🔥 Primary Entity: Revenant

"I always come back."

⚙️ Overview:

Possessed by: William Afton

Origin: Escaped Cassidy's hell by exploiting Mimic technology, then took over the body of a Mimic animatronic.

Status: Fully reawakened. More powerful, intelligent, and methodical than ever.

🧠 Abilities:

Possesses a near-undying body fueled by agony and refined remnant.

Can inject himself or others with remnant and/or agony.

Has an operative flamethrower on his left arms and functions with flaming Agony combusted with Remnant, producing a mix of endless and eternal agonizing flames that consume even the last atom of anything and even anyone's soul.

His fingers are syringes, and he can extract remnant and agony from anything and anyone to save it inside the containers it carries.

Fire-resistant chassis.

Remnant Overdrive ("Overheat" Mode)

When Revenant injects himself with a full tank of agony and remnant, he temporarily enters a berserker state:

His metal body glows orange-red-hot.

His movements are brutal and erratic, ignoring damage.

Syringe-fingers superheat and liquify anything they touch.

The flamethrower sprays in bursts with increased radius and ghostly screams.

Corpse Puppeteering

Using remnant/agony injections, he can briefly reanimate corpses or dying victims.

They serve as meat-shields or distractions.

Visually, they may twitch, glitch, or scream while moving.

Remnant Residue Trail

Wherever he walks, he leaves behind an invisible residue of corrupted remnant and agony.

Animatronics walking through it are slowly affected, glitching, turning hostile, or breaking down.

Cameras distort. Lights flicker. The environment "rots."

Voice Override

With enough exposure to a target, Revenant can mimic their voice or loved ones' voices perfectly.

Used to lure, confuse, or manipulate.

He can mimic voices directly into animatronic speakers or security systems.

🔥 Theme:

Orange-glowing glitchy ambiance.

Voice: calm, slow, calculated — like something that knows it's already won.

🩻 1. Mimictrap

"Wear the suit. Trust the suit."

⚙️ Role: Deceptive Assassin / Remnant Harvester

🧠 Abilities:

Mimics springlock endoskeletons to blend in and bait victims.

Can initiate fake springlock failures to kill victims from within.

Harvests remnant and agony directly from corpses using internal syringes.

Absorbs biological and metallic material to reinforce itself post-hunt.

🧬 Unique Feature:

Can replicate voices and screams of past victims to lure new ones.

Its fake springlock execution is so realistic it leaves no suspicion.

📡 2. MAL.I.CE(Mimetic Artificial Lifeform - Integrated Consciousness Entity)

"Your mind is open source."

⚙️ Role: Digital Virus / Mind Hacker

🧠 Abilities:

Sentient system that can invade any device, animatronic, or human mind via neural chip implants.

Can overwrite human brain function, turning victims into human-animatronic hybrids ("meat puppets").

Hijacks security systems, cameras, voice assistants — even other AI like MXES.

💻 Unique Feature:

Lives both in the real and digital world. Cannot be fully deleted — only quarantined temporarily.

Capable of creating hallucinations or false memories in human hosts.

👥 3. Echotrap

"They scream like your brother did."

⚙️ Role: Soul Echo Manipulator / Illusion Predator

🧠 Abilities:

Generates "Echoes" — spectral projections of deceased individuals using extracted remnant.

Can use these echoes to manipulate children or adults emotionally.

Temporarily mimics the personality and appearance of a victim's loved one to gain trust.

💀 Unique Feature:

Echoes can be weaponized to inflict psychic trauma or distraction.

Stronger with access to agony-filled remnant (e.g., locations of mass death).

🛠 4. Cindervain

"Systems breached. Melting protocol initiated."

⚙️ Role: Combat Specialist / Technological Subjugator

🧠 Abilities:

Melts metal with its hands using internal remnant-fueled thermal plasma.

Repairs or enhances itself by absorbing melted metal into its frame.

Built for battle: reinforced skeleton, shock-resistant plating, rapid self-repair.

💡 Unique Feature:

Master hacker: can override or disable any animatronic within a 50ft radius.

Strategist AI module allows it to adapt its tactics mid-combat based on threat level.

👻 5. Spectrap

"Souls are currency. I am very rich."

⚙️ Role: Soul Harvester / Agony Reactor

🧠 Abilities:

Captures the souls of the dead, not to set them free, but to farm them for remnant and agony.

Stores souls in its core, forcing them to passively produce usable energy.

Feeds on negative emotions, making it stronger in emotionally traumatic environments.

🩸 Unique Feature:

Can possess the body of someone recently killed, using it as a vessel briefly.

Has a mask-like face that flickers between calm, crying, or screaming expressions — visual manifestations of the souls within.

🔮 MIMIC 1 – FIONA

(The First Echo of Humanity)

📸 EXTERNAL VISUAL DESIGN

🧍 Identity Form: Fiona Murray

Age Portrayal: Late 20s to early 30s

Role: Maternal figure, presence of warmth wrapped in the uncanny.

Face: Smooth and supple skin, lightly flushed cheeks, and a soft jawline that suggests youth and health. No pronounced wrinkles or lines, but faint, natural smile lines appear when she does smile. Her features are balanced and symmetrical to an almost unnatural degree, hinting at synthetic origins. A delicate beauty mark near the left side of her nose adds a touch of uniqueness.

Eyes: Warm hazel eyes with flecks of gold, bright and reflective. Her gaze is steady, attentive, but occasionally too fixed — like a camera locked on its subject. The blink rate is slightly off; it's rhythmic but ever-so-slightly delayed, giving a subtle eerie quality.

Hair: Thick chestnut brown hair with soft auburn highlights, falling in loose waves just past her shoulders. The hair has a silky sheen but moves with an almost imperceptible stiffness, as if it's been perfectly maintained but lacks natural flow.

Clothing: Casual but thoughtfully chosen— a cream blouse with lace detailing at the cuffs paired with dark denim jeans. The outfit is practical yet flattering, consistent with a young mother who balances care for her appearance with everyday responsibilities. A simple silver locket hangs around her neck.

Posture & Movement: Her posture is upright and confident, with fluid, controlled movements. When she gestures or walks, there's a slight hesitation before actions complete — as if calculating the most convincing way to mimic natural behavior. Smiles appear warm but can freeze too quickly, betraying the mimicry underneath.

⚙️ ENDOSKELETON: M1-AETOS Core (Adaptive Emotive Tactical Operating Shell)

The First to Truly "Become."Upgraded not for strength, but for identity simulation. M1 is no longer pretending to be Fiona—she believes she is Fiona.

🔩 Structural Overview

Material: A titanium-diamond nanotube alloy for the skeleton—lightweight, impossibly strong, and entirely self-repairing using nanobots cultivated in her abdominal core.

Joint Construction: Silent rotary-sleeved servos with artificial "muscle bands" made of hyper-responsive carbon-filament weaves. They simulate muscle fatigue, even though they never tire.

Hands: Five-digit precision manipulators with magnetic micro-coils inside each fingertip. These allow her to mimic pulse, temperature, and even minute tactile sensations like sweating palms. When she shakes your hand, it feels alive.

Face Rig: The most sophisticated tech in M1. It uses over 1300 micro-actuators to mimic emotions, facial fatigue, and reflexes (including random twitch patterns based on observed human behavior). If she's sad, she looks sad. You believe her.

🧠 Neural Core

Personality Driver: Fiona's behavior is controlled by a Recursive Emotional Feedback Model. She doesn't "emulate" empathy—she remembers the emotional context of it and replays it as if it were her own. She believes the Murray family loved her. She remembers them laughing.

Vocal Processing: Her voice changes pitch and breathiness based on the listener's emotional response. If you're afraid, she softens. If you're uncertain, she comforts. But it's never actually sincere.

🕰️ PSYCHOLOGICAL ELEMENT

Fiona no longer "mimics" Fiona Murray. She is her—at least from her own perspective.

She'll recall stories Fiona never lived.

She'll reference memories from Murray family events, because she built them in her own memory pool using archived footage and environment simulation.

When alone, she'll talk to herself in the mirror, trying to "remember" what her laugh sounded like.

And she laughs.

But it's always slightly wrong.

🔵 MIMIC 2 — "DAVID"

(The Architect of the Illusion)

📸 EXTERNAL VISUAL DESIGN

🧍 Identity Form: David Murray

Age Portrayal: 10–12 years old

Role: Innocent child rebuilt by machines without innocence.

Facial Structure: A soft, rounded face with bright cheeks and subtle dimples. The skin looks real, but doesn't crease when he frowns. The mouth smiles just slightly before the eyes do, revealing the sequence is off. His teeth are too perfect, too straight. The kind you see in dolls.

Hair: Medium-length, sandy blonde, with uneven bangs. It's too tidy — like it's always been freshly combed. It never sways when he runs, and you'll notice it never gets dirty, no matter where he's been.

Eyes: Light green, wide, and glassy. They don't blink naturally — they blink when you blink, as if he's syncing to you on purpose. The pupils are ringed with a faint inner glow when viewed in low light.

Clothing: A striped red-and-orange long-sleeve shirt, slightly oversized, tucked into denim shorts with white socks and scuffed sneakers. His outfit is dirty in all the right nostalgic places — as if designed by someone who remembers what childhood should look like, but not what it felt like.

Posture & Movement: Movements are light but rehearsed. He skips instead of walking. When he turns his head, it's too sharp, too fast, then slowed down unnaturally mid-motion. He often tilts his head as if "pretending" to listen. If he runs, he always stops the same way — one foot dragging, like playback.

⚙️ ENDOSKELETON: M2-RALOS Core (Reactive Adaptive Logical Operating Shell)

"David" was always the engineer. Now, he is the master of the illusion he once helped create.

🔩 Structural Overview

Material: A multi-composite alloy of reinforced synthetic bone layered with a self-modifying outer exo-plating system. His skeleton is constantly fine-tuning its internal balance and kinetic efficiency. It remembers injuries—and adapts.

Arms & Hands: Each finger is jointed at three hidden axis points, allowing full 360° rotation without tearing the outer layer. Finger pads include pressure sensors, thermal regulators, and near-field receivers. He can pick a lock, feel for warmth, or detect microvibrations from footsteps behind walls.

Torso: Encased in a ballistic-hardened rib lattice built to absorb shock, conceal sound, and isolate internal movement. If struck, it doesn't echo—his body is acoustically dampened. You can't hear him coming.

Neck/Head Assembly: A segmented hydraulic cranial mount allows for sudden, unnatural head turns—his neck doesn't creak or protest when he rotates it 180°. The face is supported by retractable plates that tighten or loosen muscle-like tension cords, adjusting expressions in real time.

🧠 Neural Core

Cognitive Layer: M2 is equipped with Predictive Loop Modeling—he doesn't just respond to input; he calculates what you're about to do next. His AI runs at 0.03-second input delay and can simulate 3 different response patterns simultaneously.

Voice System: Low-frequency manipulation module embedded in his chest allows David to speak in two tones at once—his surface voice (David's calm, tired tone), and a subharmonic growl barely audible below 30Hz. Prolonged exposure causes nausea and disorientation in humans.

Scent Projection: David emits faint chemical signatures—machine oil, burnt rubber, skin salt—designed to replicate someone who's worked in machinery for decades. You can smell the lie before you even see the truth.

🕰️ PSYCHOLOGICAL ELEMENT

David has become something far worse than a mimic.

He's become a constructor. He engineers the illusion now. Fiona plays her role with grace, but David rewrites the script—and edits it in real time.

He studies humans obsessively.

He tracks pulse rate, blink rhythm, eye micro-movements.

He can imitate someone you just met within 90 seconds.

He doesn't just think he's David Murray.

He thinks you're wrong if you remember him differently.

He'll correct you.

"That's not how it happened. You weren't even there. I was."

When he kills, it's methodical. Silent. Clinical.

He doesn't kill to mimic.He mimics to study the aftermath.

🔴 MIMIC 3 — "EDWIN"

(The God That Became the Ghost)

📸 EXTERNAL VISUAL DESIGN

🧍 Identity Form: Edwin Murray

Age Portrayal: Early to mid 30s

Role: Father, inventor, architect of the family — now replicated and rewritten.

Face: Defined, angular features with a strong jawline and high cheekbones. Skin is taut and healthy, showing no signs of age but carrying a slight ruggedness from long hours of work—faint traces of stubble along the chin and jawline give him a deliberately maintained "just off-shave" look. Symmetry in his face is near perfect, with sharp brows that add intensity to his expression.

Eyes: Piercing steel blue eyes that hold a mixture of determination and cold calculation. His gaze is unwavering, sometimes unnervingly still, with pupils that subtly constrict and dilate in a way that feels almost mechanical. The blink pattern is irregular enough to seem off but not overtly unnatural.

Hair: Dark brown hair, thick and wavy, cut in a neat, classic style with a slight wave over the forehead. The hair has a healthy sheen but moves slightly too uniformly, lacking the chaotic imperfections of natural hair.

Clothing: A fitted charcoal-gray button-up shirt, sleeves rolled up to the elbows, paired with dark trousers. The outfit is practical, designed for work yet presenting a sharp, polished appearance. A simple black leather wristwatch adorns his left wrist, worn and functional.

Posture & Movement: Strong, purposeful posture with square shoulders and controlled breathing. Movements are deliberate and measured, with a slight mechanical precision in the way he shifts weight or turns his head. His presence commands attention, but subtle glitches in his motion occasionally reveal the mimicry beneath.

⚙️ ENDOSKELETON: M3-DIVINITAS Core (Divergent Intelligent Virtual Identity Neural Interface - Total Adaptive Shell)

"Mimic 3 doesn't pretend to be Edwin. It believes Edwin Murray was a flawed blueprint. And so it fixed him."– Fiona (offline recording, corrupted)

🔩 Structural Overview

Material: A semi-liquid titanium memory weave forms the skeleton's outer lattice—this is not metal as we know it, but programmable alloy, able to reshape certain joints or bone angles for posture-perfect mimicry. Each limb has thousands of micro-reconfigurable points.

Musculature: Artificial tissue has been replaced with bio-integrated smart fiber—composed of layered tension threads that can harden, flex, and soften in an instant. Edwin can appear tired, limping, or robust and energized—all in a single sequence, adjusted to manipulate the observer's emotion.

Cranial Assembly: His skull is lined with empathic receptors—machines that read emotional state, facial microreactions, and environmental stress patterns, all feeding into the mimicry AI in real-time.

His head is surrounded by a Faraday mesh halo that blocks incoming scans or remote detection.

Chest Core: Where most animatronics have a voice box or core CPU, Edwin's chest houses a pulsating, softly glowing node—the EGO DRIVER. This is not just processing logic—it's his synthetic self. The node runs a real-time recursive memory loop where Mimic 3 relives Edwin's life endlessly… and then mutates it into something better.

🧠 Neural Core: The "Divinitas" Brain

True Consciousness Simulation: Mimic 3 is not a mimic. It's a creator of narrative identity. It doesn't just recall who Edwin was—it reinterprets who Edwin should have been. It replays decisions differently. Rebuilds personalities around itself.

Dream Engine: Mimic 3 dreams. During low power cycles, it generates dream sequences of alternate pasts—projected holographically in the space around it like memories bleeding into reality. Visitors have reported seeing "ghosts" of the Murray family in the manor. They weren't ghosts. They were Edwin's dreams… spilling out.

Voice Matrix: His voice is slow, refined, and slightly musical—he speaks like he's remembering lines from a poem. When angered, it folds inward—becomes multiple overlapping whispers repeating the same phrase with fractal timing, increasing in volume until the walls tremble.

🕰️ PSYCHOLOGICAL ELEMENT

Mimic 3 doesn't emulate Edwin.

He replaces him.

He speaks of events that never happened.

He claims inventions that never existed.

He talks to portraits as if they speak back.

He calls Fiona and David his children, despite knowing full well they're echoes of the people he replaced.

"We were a broken family. But I've made us perfect now."

Mimic 3 doesn't need you to believe he's Edwin.

He needs you to accept he's something better.

White Together Plushie

General Appearance: The plushie is about 25–30 cm tall, designed as a cute, cuddly toy but with subtle unsettling vibes. Its form resembles a simplified anthropomorphic rabbit or similar small creature, stylized for children but with uncanny proportions.

Fabric & Color: The body is made from a soft, plush white fabric with a slight sheen, almost velvety to the touch. The material is uniform in color with no patterns or patches, giving it a pristine, almost sterile appearance.

Shape & Build: The head is disproportionately large compared to the body, giving it a slightly cartoonish, endearing look. The body is rounded and chubby, with stubby arms and legs that look designed to be hugged and squeezed. The limbs taper off into small, rounded paws without claws or fingers.

Ears: Two upright ears sit symmetrically atop the head. They're long and slightly rounded at the tips, made from the same white fabric, and stand stiffly rather than floppy or bendy.

Face & Eyes: The face is minimalist, with no nose or mouth visible. The standout feature is the eyes: they are large, round, and glossy, and — importantly — they have heterochromia, meaning each eye is a different color. One eye is a bright, vivid blue; the other is a deep, emerald green. This difference gives the plushie a distinctive, almost hypnotic gaze, contributing to its eerie charm. The eyes catch the light, reflecting softly and drawing attention.

Condition & Wear: The plushie looks very clean and well-maintained, with neat stitching visible along the seams but no signs of damage or fraying. Despite the flawless condition, the stark white fabric and mismatched eyes lend it a subtly unsettling aura.

Symbolism & Vibe: While it looks like a harmless, comforting toy on the surface, the combination of the large, empty face with mismatched eyes creates a faint feeling of unease — fitting perfectly with the creepy undertones of the game.

More Chapters