A right held by every true local Armand.
It's simple.
One warning.
Get out in peace, or face consequences.
That's the only mercy granted.
After that?
It doesn't matter if it's a foreign noble swaddled in titles,
A mercenary shielded by coin,
A preacher shrouded in holy doctrine
If you endanger Armand,
If you dare to strike at her people, her walls, her way of life.
You are no longer a guest.
You are a threat.
An enemy.
And enemies are not tolerated.
No debates.
No drawn-out trial.
No games of justice.
It doesn't matter where you're from, another noble's land, another kingdom, even a king's envoy.
Just swift action. Final, without hesitation or regret.
That's why the guards at every gate never hesitate.
Why the mana barrier towers don't wait for a second warning.
Why even the Armand maids, smiling, graceful, the soft-spoken face of Armand.
Carry hidden blades and train for war as fiercely as any knight.
Because in Armand, every citizen holds a single vow.