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Realm of scale

Power scale/explanation for everything

NIGHTSHADE STONES

Nightshade Stones are mystical crystals that enhance human abilities, affecting both mental and physical aspects. According to legend, these stones are formed when meteorites crash into the surface of the sun, crystallize, and are sent to Earth. Another theory suggests they were gifted by extraterrestrial entities to help humanity fight off otherworldly beings and demons.

The stones are attuned to the elements. For example, if a person has an affinity for air, the stone will transform to align with the air element. Everyone is born with a stone and must train to use it. To fully claim ownership of a Nightshade Stone, a person must enter a portal, confront the demons residing within the stone, and emerge victorious.

**Downside**: Prolonged use (more than an hour) can lead to the stone taking control of the user's body and mind.

WONDER WORLD

The Wonder World is a mysterious realm where individuals train mentally to harness the power of their stones. It is also where battles with the demons within the stones take place. This dimension is described as a ruined city, shrouded in mystery, and home to countless creatures born from its depths.

CREATURES

Creatures in the Wonder World are regarded as demons. They are born within this realm and reside within the stones. If a person dies while inside their stone, the creature may escape into the real world.

These creatures also act as guardians of the stones, repairing them if broken, as the stones are their home. They are categorized into ranks based on strength, ranging from 1 to 5:

Creature Ranking System:

1. **Rank 1 - Common Beasts**

- Description: Basic creatures with minimal abilities.

- Abilities: Basic survival instincts, limited intelligence, no special powers.

2. **Rank 2 - Enhanced Creatures**

- Description: Stronger than Rank 1, with magical traits or enhanced abilities.

- Abilities: Enhanced physical strength, basic elemental powers (e.g., fire-breathing).

3. **Rank 3 - Elite Beings**

- Description: Powerful entities often acting as protectors or guardians.

- Abilities: Advanced combat skills, elemental manipulation, or communication abilities.

4. **Rank 4 - Legendary Creatures**

- Description: Rare, highly powerful beings with significant influence over their environment.

- Abilities: High-level magical powers, shapeshifting, or summoning other creatures.

5. **Rank 5 - Mythical Entities**

- Description: Nearly god-like beings central to the world's mythology.

- Abilities: Reality manipulation, commanding armies, or granting wishes or curses.

AWOKEN

Individuals who conquer their stone and defeat the final boss are granted immense energy and are referred to as **"Awoken"**. This term signifies their complete mastery of their abilities and transcendence of their former limits.

BOSSES

Bosses are manifestations of the stone's elemental powers and the user's inner hatred. They vary in rank from 1 to 10, with their strength increasing at higher ranks.

•Pyroclast Titan: A massive fire entity representing molten lava and flames.

•Aqua Vortex: A water dragon capable of summoning whirlpools and tidal waves.

•Gale Serpent: An air-based entity that attacks with powerful winds and storms.

•Terra Colossus: A giant earth elemental that causes seismic tremors.

•Frostbringer: An ice elemental that unleashes blizzards and freezes enemies.

•Ember Wyrm: A dragon-like fire creature that breathes scorching flames.

•Tidal Leviathan: A colossal water beast capable of creating tsunamis.

•Stormcaller: An air elemental harnessing lightning and thunder for devastating attacks.

•Darkest Hell: A manifestation of pure darkness and despair, shrouded in black mist with glowing red eyes.

•Glacial Behemoth: A massive ice dragon summoning the chilling force of winter.

CRIMSON STONE

The Crimson Stone is an exceptionally rare and powerful artifact. It possesses a unique ability called Reality Splitting, which can fracture reality itself and transport individuals to an unknown realm.

The Crimson Stone also has the power to control other stones, making it one of the most sought-after objects in existence

CONTRACT

A *contract* is a formal agreement made between individuals, which can extend beyond just humans to include various species, animals, or fantastical creatures. This agreement often involves a *mutual exchange of benefits*, where one party offers something valuable—such as power, wealth, or fame—while the other party provides something in return.

In many narratives, a contract functions similarly to a *wish granter*, allowing individuals to attain their deepest desires. However, the implications of such contracts can be profound and complex, leading to significant transformations in the parties involved. In rare cases, a person may enter into a bond that allows them to *combine with another entity*, resulting in a hybrid being. This phenomenon can give rise to fascinating combinations, such as elves and beast hybrids.

Additionally, some legends suggest that dragons are a distinct race, yet they remain elusive and rarely seen in the known realms. These contracts and the hybrids they create often play a significant role in fantasy lore, driving plots and character development while exploring themes of power, identity, and the consequences of one's choices.

By understanding the nuances of these contracts, we can better appreciate the intricate relationships and dynamics that define many fantastical worlds.

HYDRID

Hybrid beings are fascinating entities that result from the merging of two or more distinct species, often combining the physical and mystical traits of each. This blending can lead to unique abilities and characteristics that set hybrids apart from their parent species. Below are some common types of hybrids and their associated abilities:

1. **Elf-Human Hybrids**

*Abilities:*

- *Enhanced Agility and Reflexes:* Elf-human hybrids tend to inherit the agility and grace of elves, allowing them to move swiftly and with precision.

- *Longevity:* They often have a longer lifespan than humans, benefiting from the elvish trait of extended life.

- *Magic Affinity:* Many possess an innate ability to use magic, especially related to nature or healing, drawing from their elven heritage.

*2. **Beast-Human Hybrids**

*Abilities:*

- *Animal Traits:* These hybrids may exhibit physical attributes of their beast counterparts, such as enhanced senses (sight, smell, hearing) and increased strength.

- *Shapeshifting:* Some may have the ability to transform between human and beast forms, offering versatility in their capabilities.

- *Instinctual Skills:* They often possess heightened instincts, allowing for superior survival skills and adaptability in various environments.

*3. **Fae-Human Hybrids***

*Abilities:*

- *Illusion Crafting:* Fae hybrids can create illusions or manipulate light, deceiving others or masking their presence.

- *Nature Connection:* They often have a deep bond with nature, allowing them to communicate with animals and plants or influence the growth of flora.

- *Charismatic Charm:* These hybrids might possess an irresistible charm, making it easier for them to persuade or influence others.

4. **Sea-Human Hybrids**

Abilities:

- *Elemental Manipulation:* These hybrids can control elements such as water, earth, or air, allowing them to summon and wield these forces in various ways.

- *Environmental Adaptation:* They often have enhanced abilities to thrive in their respective elemental environments, such as swimming for water hybrids or moving swiftly through air for air hybrids.

- *Resistance to Elemental Damage:* Elemental hybrids may possess resilience against their associated element, making them tougher in battles involving elemental attacks.

Hybrids also don't need to use nightshade stones as they already possess inherent abilities.

New!

Hybrid Type: Soulbound (or Stone-Touched Hybrid)

Description: The Echoes are a rare and tragic race, intrinsically bound to mystical stones that link to their souls. Though often living in a superficial peace within the Kingdom of Stones, they are denied true freedom, serving as conscripted weapons for the Kingdom's endless conflicts.

Abilities:Ability Mimicry: Echoes possess the unique and formidable power to copy any ability or power they witness. This allows them to instantly replicate skills ranging from combat techniques to magical aptitudes, making them incredibly versatile in any confrontation.Soul-Stone Connection: Their very essence is tied to a "stone" (an internal or mystical component), which is the conduit for their power. This connection is fundamental to their existence and the source of their extraordinary abilities.

Limitations & Side Effects:Lifespan Degradation: Each use of their Ability Mimicry shortens an Echo's life by a full year. Frequent or powerful mimicry can drastically reduce their natural lifespan, making every copied ability a sacrifice.

Vision Impairment: Depending on the strength and complexity of the copied ability, Echoes experience temporary or permanent blindness. More potent abilities often result in severe and lasting vision loss.Forced Servitude: Despite their power, Echoes are viewed as living weapons by the Kingdom of Stones. They have no choice but to fight for the Kingdom, stripped of personal autonomy and used as instruments of war.

I. The Path of Divine Grace (The Almighty's Blessing)

This path is forged through acts of genuine compassion, selflessness, and kindness, fundamentally driven by "self-love"—a pure, uncorrupted benevolent will that seeks harmony and upliftment. The Almighty, ever-observant and loving towards humanity, rewards these deeds directly.

How it Works:Every act of genuine kindness, selfless sacrifice, or profound empathy performed out of inherent goodwill (not for reward or recognition) contributes to a being's Divine Grace Score.The Almighty's omniscience perceives the true intent; even small, consistent acts of good build Grace. Larger, more impactful deeds, or those performed at great personal cost, yield exponentially higher increases.

Rewards: Divine Blessings (Buffs):As a being's Divine Grace Score reaches certain thresholds, the Almighty bestows subtle yet potent Divine Blessings. These are not crude infusions of power but rather refined enhancements that elevate a being's innate capabilities.

Manifestations:Physical Augmentation: Enhanced stamina, heightened senses (sight, hearing, even intuition), accelerated healing, or a natural resilience to harm.

Spiritual Fortification: Increased mental clarity, unwavering resolve, resistance to corrupting influences (like despair or demonic suggestion), or an aura of calming presence that affects others positively.

Elemental Purity (for Prime Users): For those attuned to Prime Stones, their connection becomes purer, granting finer control, increased potency, or a deeper understanding of their elemental affinity.

Divine Intuition: Fleeting glimpses of insight, premonitions of danger, or a guiding "gut feeling" towards righteous paths.

Nature of Buffs: These blessings are often passive and cumulative, weaving into the very fabric of the recipient's being. The most significant deeds can grant truly "insane" buffs, elevating a mortal to near-legendary status through pure, unadulterated strength of spirit and body.

II. The Path of Sinful Resonance (The Infernal Pact)

This path is carved by actions born of malice, cruelty, self-indulgence, and the pursuit of power through wickedness. It is fundamentally aligned with the Seven Deadly Sins and fueled by the self-enjoyment derived from causing suffering or chaos. While the Almighty mourns these choices, Hell and its denizens are always watching, ready to exploit mortal weakness.

How it Works:Committing acts of malice, murder for pleasure, indulging in extreme avarice, wrath, lust, gluttony, envy, pride, or sloth (when taken to destructive extremes) increases a being's Sinful Resonance Score.Unlike Divine Grace, there are no immediate buffsor nerfs from these actions. The score simply accumulates, building a spiritual debt.The deeper the malevolence, the more lives affected, the faster the Sinful Resonance Score climbs.

Rewards: Infernal Pacts (Demonic Contracts):Upon reaching a significant threshold of Sinful Resonance, a being attracts the attention of the denizens of Hell. Not the Devil himself, but one of the innumerable demons seeking to expand their influence and servitude.

A contract is offered. This pact grants the mortal access to powerful, yet often corrupted and imperfect, abilities in exchange for their soul upon death, continued acts of sin, or a portion of their life force.

Nature of the Contract:Random Demon: The demon granting the contract is random, its power level proportional to the accumulated Sinful Resonance. The more evil deeds, the stronger, more ancient, and more powerful the demon that offers the pact.

Abilities Granted:Shadow Control & Manipulation: The most common ability. As seen with the Penumbra (whose contracts are often inherited) and potentially Smile Carson, this allows manipulation of darkness, concealment, and other shadow-based effects. These powers are often more "jagged," "smoky," or visibly draining, as they are borrowed or channeled power, not innate like Null's.

Dark Resilience: Enhanced durability against physical harm, or resistance to divine/holy magic.Corrupted Senses: Ability to perceive fear, weakness, or the true nature of other sinners.

Rare Boons: If incredibly lucky, or having accumulated truly monumental sin, one might be granted extraordinary powers like localized immortality (e.g., stopping aging, rapid regeneration, but not necessarily immune to final destruction), or control over specific aspects of Hell's energy.

Consequences of the Pact: While powerful, these contracts come with inherent drawbacks. They might slowly corrupt the user's mind, increase their aggressive tendencies, subtly twist their perceptions, or require constant "feeding" through further acts of sin to maintain their power. The demon often whispers temptations or demands tasks, making the user a tool in Hell's grander schemes. This constant internal struggle and the cost of using the power explain why these shadow abilities are "imperfect" compared to Null's overwhelming, innate darkness.

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