In Ethereal, the Fortress Wars, the brutal struggle for control over the capital cities, had finally come to an end.
The so-called "Initial City Phase" was over. The system-mandated twelve-hour window had expired, and with it came a sweeping reset of power. Every guild, without exception, was ordered to relocate its headquarters out of the capital cities. From now on, survival meant ownership. Either you secured a fortress of your own, or you negotiated with a higher-tier guild willing to lease you a plot of land and accept you as a dependent settlement.
