Over on the ZAGE Forum, an interesting thread began to gain traction, titled "ZAGE ABANDONED IP." The topic was started by a user going by the name JabaJaba, who sparked a spirited discussion among longtime fans of ZAGE's classic titles.
The thread said, "Sup guys! I just wanted to open a discussion about how many ZAGE IPs seem to be completely overlooked when it comes to sequels. It's wild how some franchises—like Ninja Gaiden, Mario, Donkey Kong, Sonic, Kirby, Zelda, and others—get updates or sequels all the time, while ZAGE has a bunch of great titles that seem to have been left behind.
ZAGE released some truly amazing games, especially during their 8-bit era on the ZEPS 1. A lot of those games had so much potential to grow into long-running series. Personally, my favorites are Gun-Nac and Kid Icarus! But so far, ZAGE has only released one game for each of them. No sequels, no spin-offs, nothing. And don't even get me started on hidden gems like Kick Master, Alexx Kidd in Miracle World, and plenty of others that had incredible mechanics, art, and worldbuilding. Some of these could've been flagship franchises!
What's even crazier is that the quality of these so-called 'abandoned' games is insanely high. We're not talking about mediocre one-offs—these are games that could've defined an entire company IP . So, what do you all think? Why haven't we seen more sequels or revivals for these forgotten ZAGE classics?"
The thread quickly gained momentum, racking up dozens of comments within hours. The first reply came from a user known as Z-Fanboy.
"FIRST COMMENT!.
But yeah, I noticed it too—even my favorite game, Rollerdance, doesn't seem to have any news or plans for a sequel. ZAGE is arguably the greatest game studio right now, and what really sets them apart is the sheer volume of titles they manage to release every month. Even today, they're not slowing down. They consistently push out multiple games each month, and that's no small feat.
What's more impressive is that ZAGE is always trying something new. They're not afraid to take risks, experiment with genres, or explore bold concepts. Maybe that's why they tend to focus on launching new IPs instead of revisiting their older ones. Still, there are a few exceptions here and there. It would be nice if they could strike a balance between innovation and honoring their legacy titles."
Then another comment from user Charge Blaster said, "So true! They haven't even released a new Mega Man game on ZEPS 2! How is that possible? How could they abandon Mega Man like that?"
Another comment from user Hikiko123 said, "Maybe they just forgot? or lack of man power? I mean, they do have a lot of IPs to manage, right?"
Then another comment offered a more grounded and interesting take. It came from user ZAGE-REAL, who wrote, "Well, 'abandoned' is a pretty strong word. I mean, ZAGE has only been around for what, five years? That's not a long time in the grand scheme of game development. Chill, guys. It's totally possible that our favorite games are still in the pipeline and just haven't been announced yet."
ZAGE-REAL continued, "We also have to remember that game development cycles can take a lot of time. ZAGE teams are probably experimenting, rebuilding engines, or waiting for the right moment to make a sequel of those titles. So just because we haven't seen sequels yet doesn't mean they're gone forever. Patience might actually pay off."
Then another user with the nickname BoxGul replied sarcastically to ZAGE-REAL's comment: "Yeah! It could be interesting to play Kick Master 2 or The Legend of Akechi 2 in the next 20 years with my son!" The comment was dripping with frustration and irony, clearly aimed at ZAGE-REAL's optimistic outlook.
What followed was a heated back-and-forth between BoxGul and ZAGE-REAL. BoxGul argued that the ZAGE development teams are known for pumping out games within just a couple of months, pointing to their rapid release cycle as proof that making sequels shouldn't take this long. He insisted that if they really wanted to, ZAGE could have already released follow-ups to their classic IPs.
ZAGE-REAL countered by saying that while some games may be developed quickly, there are always exceptions. He suggested that deeper planning, new gameplay mechanics, or platform transitions could easily stretch development time. The debate continued, with other users chiming in to either support the realism of ZAGE-REAL or echo BoxGul's impatience, turning the thread into one of the most active sub-discussions in the forum.
Then a user called MarioL said, "Thank god my favorite games are Super Mario! It's always a blast! Oh yeah—and the recent Super Mario RPG? So, so good!"
ZAGE-Fanboy quickly replied, "Huh! Mario as your favorite game? Definitely casual."
That comment lit the fuse. What followed was a chaotic clash in the replies—a full-blown comment section war. Dozens of users jumped in. Some mocked MarioL for being so-called "casual," while others passionately defended Super Mario, calling it a cornerstone of the industry. The debate snowballed, pulling in arguments about what defines a "true gamer," the legitimacy of mainstream franchises, and even which Mario game was the best of all time. What started as a lighthearted comment turned into one of the most heated exchanges in the entire thread.
Then another user, going by the name Z-RED, chimed in with a passionate comment: "They aren't even releasing a sequel for their best game on ZEPS 1—Chojin Sentai Z-Man! I mean, okay, I get it, they didn't have the rights to Sentai shows back then, but now they do! And yet, still no Z-Man sequel? Come on! Sure, they created a new Sentai-show Kyoru Sentai Zyuranger, which I absolutely love, but that doesn't mean they should leave Z-Man behind. That game had heart, style, and everything that made it the best!. I'm still waiting for that sequel!"
The comments kept pouring in, each one adding more heat to the already intense discussion. Many players shared heartfelt stories about the games they love, expressing frustration and sadness that ZAGE hadn't followed up with sequels.
The forum thread became a battleground of passionate fans, some reminiscing about their favorite gameplay moments, others demanding answers from ZAGE about their creative choices. A few users even started mock petitions, half-joking, half-serious, calling for sequels to be made immediately.
Meanwhile, Zaboru was sitting in his office, skimming through the forum thread. He found the discussion both amusing and fascinating, watching fans argue and reminisce over titles he hadn't thought about in years. He leaned back in his chair, a small smirk forming on his face, and let out a light chuckle. "Sorry, guys," he muttered to himself, "can't do much about all the games we've released."
It might not be possible to manage all of ZAGE's IPs—especially in the short term. With the company's rapid pace and expanding portfolio, even Zaboru had to admit that some titles would inevitably be left waiting. However, he had long-term plans brewing for several of them.
Reading through the thread, he grinned when his eyes landed on one particular comment that read, "Zaboru definitely doesn't love plenty of his own creations!" The accusation made him laugh out loud. It was bold, dramatic, and exactly the kind of thing that made forums entertaining. But this time, he decided to make things interesting.
With a few quick clicks, he logged into his personal, ultra-exclusive forum account—Zaboru ZAGE 1. It was a verified, top-tier account that everyone know it Zaboru official account. Without fanfare, he typed a simple reply: "Wrong. I love all my IP."
The response detonated like a bomb in the comment section. Notifications lit up. Users screamed in disbelief. Dozens of posts flooded in within minutes, some in awe, others frantically asking follow-up questions, and a few simply writing "NO WAY" in all caps. Some fans even assumed it was fake until the forum moderators confirmed it: yes, the Zaboru had just replied.
Meanwhile, Zaboru leaned back in his chair, still smiling. He watched the chaos unfold, thoroughly entertained by the reaction. Before he could scroll further, a knock echoed on his office door, snapping him back to the real world.
To be continue
Please give me your power stone and if you want to support me and get minimum 11 advance chapter and additional 1 chapter a week for 3 bucks considering subscribe to my patreon patreon.com/Zaborn_1997
Also Join my discord if you want https://discord.gg/jB8x6TUByc