As the trailer began, the crowd erupted with excitement. The screen lit up first with the legendary Marvel Comics logo, immediately followed by the signature ZAGE logo, which never failed to make fans excited.
Then came a soundtrack—the iconic Spider-Man theme from the old animated series began to play, but this time it had been reimagined as a jazz remix. "Spider-Man, Spider-Man, does whatever a spider can…" rang out in silky saxophones and groovy basslines, blending old-school charm with modern flair. Simultaneously, the screen showcased fast-paced gameplay cutscene footage of Spider-Man going head-to-head with some of his most legendary villains.
First up was Rhino, charging furiously through a city street. Then Scorpion, agile and relentless, leapt into frame, tail snapping. Sandman surged from the ground in a towering wave, his form shifting and collapsing as Spidey darted through the chaos. Each boss fight was cinematic, dynamic, and filled with Spider-Man's signature agility and wit.
The trailer then transitioned into free-roam gameplay. Spider-Man swung gracefully between buildings, the physics-based movement showing off impressive detail—web lines attached realistically to skyscrapers as Spidey flipped, rolled, and launched himself through the skyline with style. The crowd gasped at the smooth animation and immersive scale of the city. While it couldn't quite reach the level of ultra-realism seen in 2024 from Zaboru's previous world, for people living in this era, the graphics were still nothing short of astonishing. The lighting, fluid animations, and environmental detail pushed the limits of what was considered possible at the time, leaving the audience in awe.
Next, Spider-Man was shown interacting with the world around him—saving civilians from danger, helping police officers during high-stakes chases, and responding to random street crimes. These moments painted a vivid picture of a living, breathing New York City. On top of that, a character selection screen flashed by, revealing multiple Spider-Man costumes players could unlock and choose from and there are plenty of options to choose for.
As the music swelled toward its peak, the trailer shifted again, this time highlighting guest appearances from across the Marvel universe. Daredevil emerged from a rooftop shadow, nodding toward Spidey. Deadpool appeared next, casually bleeding from multiple wounds on his head and body while chomping on a slice of pizza and cracking a joke. Then came Iron Fist, mid-battle with Luke Cage in a some basketball sparring session, as Spider-Man watched in awe and commenting.
Just when the energy hit its highest point, the screen suddenly went dark. A low growl echoed through the speakers, and then—snap!—Venom's grotesque, toothy grin flashed across the screen in terrifying close-up, cutting to black in a heartbeat. The trailer ended with a dramatic logo reveal: "The Amazing Spider-Man," in bold red letters, with webs crawling around the edges.
The audience clapped enthusiastically, their cheers echoing through the venue, and Zaboru stepped forward with a smile, ready to speak. "So," he began, "this game is our first big step into the superhero genre on ZEPS 3, and honestly—it's something we've wanted to do for a long time. I've always believed that MARVEL superheroes have incredible potential when it comes to video games. I mean, just look at the richness of their world—the characters, the storylines, the emotional arcs. There's just so much good stuff happening in the MARVEL universe that we couldn't resist diving in."
He motioned toward the screen behind him as stills from the trailer replayed in slow motion. "And as you probably noticed—we went all in with this one. We didn't just want to make a Spider-Man game, we wanted to understand him. That's why we spent lot of times learning how to get the web-swinging just right. It wasn't easy. We had to simulate real physics, experiment with momentum, test animation after animation. And while it's not perfect yet—there's definitely room for improvement—I think what we've accomplished here is something we can be proud of."
The audience nodded and murmured in agreement.
"And yes," he continued, "there are other Marvel superheroes in the game too! You saw a few of them in the trailer—Daredevil, Deadpool, Iron Fist, and more. But how they fit into the story? Ah, that's the part I'm not telling you." He winked and raised a finger. "That's a secret. So if you want to know—just buy the game, okay?"
The crowd burst into laughter and cheers again, echoing Zaboru's new signature phrase with joy. The excitement was undeniable—ZAGE had just opened the door to a whole new chapter in superhero gaming.
This version of Spider-Man was dramatically different from the one Zaboru remembered from the original PS1 game in his previous life. Back then, the so-called "Sky Swinging" mechanic meant Spidey could seemingly swing through the air even when there were no buildings around. It looked cool at the time, but it lacked any sense of real-world logic. Zaboru and his team at ZAGE decided to push far beyond that. They went overboard—in the best possible way.
In this new iteration, the Amazing Spider-Man used a physics-based swinging system grounded in realism. If there was nothing to latch his web onto, he would fall. The web had to attach to buildings, poles, or cranes—anything physical and within reach. This added a whole new dimension to gameplay, requiring players to think, time their swings, and strategize their momentum as they moved across the city. It wasn't just eye candy—it felt immersive, like players were truly stepping into the suit.
Of course, the system wasn't perfect. As Zaboru had often admitted during development, they still hadn't been able to replicate the fluid finesse of the Spider-Man 2 game from the PS2 era in his old world. There were limitations in terms of engine constraints, controller feedback, and animation blending. But even with these limits, what they achieved was stunning.
The hardware limitations were clearly noticeable, particularly in the environmental details, which Zaboru intentionally kept less complex. However, thanks to clever lighting tricks and smart visual design, the game still managed to look impressive. Shadows, reflections, and atmospheric effects masked the simpler textures, giving the world depth and polish far beyond what the raw assets might suggest.
But the most important thing is already achieved and thats the game was solid. It ran well, felt exciting to play, and impressed both casual gamers and hardcore fans. Most importantly, it left room to grow. Zaboru saw it as a strong foundation—something that could evolve in future updates or sequels. And based on the crowd's reaction, he wasn't the only one who saw the potential. The audience had been flabbergasted—not just by the graphics or superhero cameos, but by how alive and responsive the world felt. It was a true leap forward for superhero gaming.
Then, after the trailer ended and the lights slowly came back up, Zaboru stepped forward again with a proud grin. "Both Spider-Man and the KOF projects are scheduled to release on December 22nd—just a few days before Christmas. So, you know what to do—just buy the game, okay?" he said, pointing to the crowd with a wink, drawing a fresh wave of laughter and applause.
He took a breath and continued, his tone shifting to one of reflection and appreciation. "Now, that's what we'll be delivering to close out the year. This December marks a huge milestone for ZAGE, and today's showcase is just the beginning. But don't worry—we're not done yet. The event continues tomorrow, and we've got even more surprises lined up."
Zaboru stepped to the center of the stage, lit by the spotlight one last time. "Tomorrow's agenda includes a special presentation—ZAGE's Game of the Year awards. And after that, I'll be talking about our roadmap—not just for next year, but for the next few years. Where we're going, what we're building, and how we plan to shape the future of gaming."
He raised a hand, giving the crowd a final nod. "So stay tuned. And most importantly—thank you for coming today. Your support means everything, You guys are very cool!."
With that, Zaboru waved and exited the stage, the cheers still echoing behind him as the screen faded to black.
Then finally, as night settled over the city and the clock ticked past 8:00 PM, Zaboru found himself back home, surrounded by the warmth and comfort of his family. It was his 23rd birthday—a personal milestone—and despite the grandeur of the ZAGE event earlier in the day, this quiet, heartfelt moment at home was what truly mattered to him. The house was filled with the aroma of his favorite dishes, cooked with care and love by his family.
Zaboru grinned wide, watching the steam rise from the bowls on the table. "This is the best birthday ever," he said with genuine happiness.
Keiko, his mother, let out an exasperated sigh. "You're so weird, Zaboru! Who plans a major company event on the same day as their birthday? Are you insane?"
Zanichi, his father, chuckled while patting his back. "And you didn't even celebrate it at the ZAGE event itself. Next time, make a proper birthday announcement there, boss."
Zanichi gave a playful grin, and Ayumi,, covered her smile with her hand as she laughed softly. Sanika, his little sister, just rolled her eyes and smirked. And Zaboru son Zenshin are held by Keiko
"All right, all right! Enough of that!" Zaboru said, raising his hands in mock surrender. "Let's dig in!"
Even though he was still young in this world, Zaboru couldn't ignore the feeling of time moving forward. He was getting older, and with that came a deeper appreciation for simple joys. He didn't want to mix personal celebrations with company events. To him, ZAGE's event was already a wonderful gift—its success, the cheers, the excitement—it was everything he could hope for as a creator. But birthdays were different. They were personal. Sacred.
After devouring his mother's home-cooked feast, he surprised his entire family by taking them out to a high-end restaurant nestled on the quieter side of town. It wasn't just about food—it was about the experience. The place had ambiance: soft jazz playing in the background, warm lighting, a view of the city skyline, and private seating that gave them space to just be a family.
Despite Zaboru being the one who ate the most—trying nearly everything on the menu—he insisted on paying for everyone just like always.
The night was filled with laughter, shared memories, and promises to do this again next year. For Zaboru, it wasn't just a birthday. It was a reminder of who he was outside of the world of ZAGE—a son, a husband, a brother , a ftaher. And it was perfect.
Tomorrow, the event would continue. But tonight, this memory was all that mattered.
To be continued
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