Chapter 5.2: August's Personal SYSTEM Level (1): August at Maximum Level (25) Patch 1.25
Year 0004, Month I-III: The Imperium
---
Day 19.2: August at Level 25!
August, while on top of the caravan, fell asleep. He wasn't just tired from yesterday's fighting, but his body was going through profound changes as the SYSTEM was undergoing a massive SYSTEM maintenance patch 1.25 following his breakthrough to the final level of his current SYSTEM's level. SYSTEM LEVEL 1 while the player is now LEVEL 25, the maximum level for the current system. Before he could shut his eyes, he was informed of some matters regarding the upgrade. It was only brief, but he was more interested in the eligibility for the trials—it was one of the prerequisites required for the next level.
**[SYSTEM:]**
**[DING!]**
**[CONGRATULATIONS, MASTER! YOU HAVE REACHED A SIGNIFICANT MILESTONE! FOR YOUR SYSTEM, YOU ARE NOW CURRENTLY AT THE MAXIMUM LEVEL OF 25 BY YOUR SYSTEM'S OWN CURRENT LEVEL OF (1). YOU ALSO HAVE UNLOCKED PREVIOUSLY HIDDEN FEATURES IN YOUR PERSONAL PANEL.**
**NEW FEATURES UNLOCKED:**
- YEARLY MISSION
**YOUR CURRENT AVERAGE STAT/SUB-STAT GROWTH HAS INCREASED TO 3 PER DAY OVER THE LAST 5 MONTHS SINCE YOUR LAST MILESTONE UPGRADE TO LEVEL 20, ADDING AN ADDITIONAL +420 STAT/SUB-STAT POINTS TO YOUR EXISTING ACCUMULATED STAT/SUB-STAT.**
**+ UPGRADES TO THE MAXIMUM ALLOWABLE LEVEL OF (CATEGORY V - GRAND MASTER) FOR ALL ACTIVE AND PASSIVE SKILLS AND REMOVES SKILL RELATED LIMITATIONS DUE TO CLASS RESTRICTIONS. NOT INCLUDING HIS JOB, BUT IT UPGRADES EVERY CURRENT JOB TO ITS HIGHEST ATTAINED LEVEL OF (CATEGORY V - EXPERT) UNDER LIMITATIONS OF CLASS**
**+ ELIGIBILITY FOR THE TRIALS**
With the familiar tone out of the way, the heavy eyelids began to shut, leaving only the holographic SYSTEM MENU floating into nothingness and only visible to the PROSPECT (PLAYER) itself.
**[[SYSTEM UNDER FINAL MAINTENANCE UPDATE 1% / 100% PATCH 1.25]]**
Surely there are many changes and optimizations that will undergo in this final update. To begin the next chapter of August's own SYSTEM, it must prepare. While this was occurring for August, the world's system would also undergo its own system maintenance update to better accommodate the world around the player and its NPCs or the denizens of the world of Centuury. It was an update that had been long pushed back due to the circumstances of its first ever PROSPECT (PLAYER) which has its own SYSTEM outside the world's own SYSTEM. But this update had been long overdue—a balance of power which had been broken would once again be set unto the right path.
---
Personal Panel I: Overview of the
SYSTEM Menu
[[[SYSTEM MENU]]]
[[MISSION PANEL]]
- DAILY MISSION (COMPLETED)
- WEEKLY MISSION (COMPLETED)
- MONTHLY MISSION (INCOMPLETE)
- YEARLY MISSION (INCOMPLETE)
- EMERGENCY MISSION (NONE)
[[PERSONAL PANEL]]
- [GENERAL INFORMATION]
- [JOB/CLASS/TITLE]
- [SKILL]
- [GUARDIAN BEAST]
- [STAT/ SUB-STAT/ (COMBAT SUPPORT STAT/ SUPPORT STAT - NEW)]
- [BODY STAT]
- [EQUIPMENT]
- [BLUEPRINT]
[[THE PARTY SYSTEM]]
[13/26 MEMBERS]
[[BANKING SYSTEM]]
---
Personal Panel II: General Overview
[THE [PERSONAL] PANEL]
[GENERAL INFORMATION]
[NAME:] AUGUST FINN
[DATE OF BIRTH:] 28th DAY OF THE 7th MONTH
[AGE:] 12 YEARS, 7 MONTHS
[GENDER:] MALE
[RACE:] NEW-HUMAN CENTUURIAN (ARKANIAN)
[CATEGORY:] N/A
[SYSTEM LEVEL:] N/A
[PLAYER SYSTEMLEVEL/EXP:] 25 MAX (70,000/70,000)
[WORLD SYSTEM LEVEL:] N/A
+250,000 XP (saved for next system upgrade)
[HP:]
Base HP: 88,125 HP
Enhanced HP: 12,805,444 HP (with vitality multiplier)
Skill Enhanced HP: 13,796,850 HP (with vitality multiplier and skill effect)
[HP REGENERATION:]
"BASE (HP.R) + TITLE EFFECT"
**433,191 (HP.R) for '10 min'**
"BASE (HP.R) + OVERALL STAT PERCENTAGE"
**5,411,737 / 5,854,773 (HP.R) for one day**
"BASE (HP.R) + TITLE EFFECT + OVERALL STAT PERCENTAGE"
**59,529,107 / 64,502,406 (HP.R) for '10 min'**
[MP:]
Base MP: 18,125 MP
Enhanced MP: 4,938,519 MP (with vitality multiplier)
Skill Enhanced MP: 5,346,331 MP (with vitality multiplier and skill effect)
[MP REGENERATION:]
"BASE (MP.R) + OVERALL STAT PERCENTAGE"
**5,411,737 / 5,854,773 (MP.R) for one day**
[ATTACK DAMAGE:]
"BASE (ATTACK) DAMAGE + SKILL"
**318,113**
"BASE (ATTACK) DAMAGE + OVERALL STAT PERCENTAGE"
**28,335,179 / 30,654,862**
"BASE (ATTACK) DAMAGE + SKILL + OVERALL STAT PERCENTAGE"
**43,715,088 / 47,293,860**
+ MAGIC ATTACK (MGK.ATK.):
"BASE (MA.D) + SKILL"
**25,600**
"BASE (MA.D) + OVERALL STAT PERCENTAGE"
**2,457,205 / 2,658,358**
"BASE (MA.D) + SKILL + OVERALL STAT PERCENTAGE"
**3,517,952 / 3,805,952**
+ CRITICAL DAMAGE (CRIT.DMG.):
"BASE CRITICAL DAMAGE + OVERALL STAT PERCENTAGE"
**5,777,549 / 6,250,533**
+ AMBUSH DAMAGE (AMB.DMG.):
"BASE AMBUSH DAMAGE + OVERALL STAT PERCENTAGE"
**5,777,549 / 6,250,533**
[DEFENSE - DAMAGE NEGATION:]
"BASE (DEFENSE) DN + SKILL"
**84,857**
"BASE (DEFENSE) DN + OVERALL STAT PERCENTAGE"
**5,334,507 / 5,771,221**
"BASE (DEFENSE) DN + SKILL + OVERALL STAT PERCENTAGE"
**11,661,049 / 12,615,690**
+ MAGIC DEFENSE (MGK.DEF.):
"BASE (MD.DN) + SKILL"
**20,256**
"BASE (MD.DN) + OVERALL STAT PERCENTAGE"
**2,457,205 / 2,658,358**
"BASE (MD.DN) + SKILL + OVERALL STAT PERCENTAGE"
**2,783,580 / 3,011,460**
[JOBS (4/5):]
I. [FARM HAND] - (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
II. [HUNTER] - (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
III. [MERCHANT] - (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
IV. [BATTLEFIELD COMMANDER]- (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
[CLASS (1/1):]
"ALL-ROUNDER CLASS" (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
[TITLES (4/5):]
I. ["DEATH HAS NO MEANING"]
II. ["GREAT HUNTER"]
III. ["THE BLURRED DEVIL IS THE ANGEL OF DEATH"]
IV. ["ASSOCIATE DEMONIC GOD SLAYER"]
[SKILLS LIST (14/25):]
[ACTIVE COMBAT AND BUFF SKILLS (Mana Consumption Required):]
[ACTIVE COMBAT SKILL]
I. WIND BLADE - (CLASS V - GRAND MASTER) | (Low-Tier ★)
II. SHIELD BASH | (Low-Tier ★)
III. PIERCING BOLT - (CLASS V - GRAND MASTER) | (Low-Tier ★)
IV. ZEPHYR'S ARCING BOLT GALE-TEMPEST - (CLASS V - GRAND MASTER) | (Mid-Tier Skill ★★)
V. TEMPEST SOVEREIGN AEGIS DOMINION (CLASS V - GRAND MASTER) | (High-Tier Skill ★★★)
[ACTIVE BUFF SKILL]
I. MANA COATING - (CLASS V - GRAND MASTER) | (Low-Tier ★)
II. LIGHTNING'S EDGE - (CLASS V - GRAND MASTER) | (Mid-Tier ★★)
III. INSPIRE - (CLASS V - GRAND MASTER) | (Mid-Tier ★★)
IV. BESTIAL RAGE - (CLASS V - GRAND MASTER) | (Mid-Tier ★★)
V. PERSONAL MAGIC BUFF - (CLASS V - GRAND MASTER) | (High-Tier ★★★)
[PASSIVE SKILLS (No Mana Consumption Required):]
I. FARMER'S BLESSING (CLASS V - GRAND MASTER)
II. STEALTH - (CLASS V - GRAND MASTER)
III. [FEAR THE BEAST]
IV. [GREED IS GOOD] - (CLASS V - GRAND MASTER)
[STATISTICAL ATTRIBUTES]
- STRENGTH: (base) 13,581 / 14,706 (skill)
- AGILITY: (base) 13,581 / 14,706 (skill)
- STAMINA: (base) 13,431 / 14,556 (skill)
- DEXTERITY: (base) 13,581 / 14,706 (skill)
- MOBILITY: (base) 13,431 / 14,556 (skill)
- ENDURANCE: (base) 13,431 / 14,556 (skill)
- SPEED: (base) 13,581 / 14,706 (skill)
- WILLPOWER: (base) 13,931 / 15,056 (skill)
- VITALITY: (base) 14,431 / 15,556 (skill)
- CHARISMA: (base) 13,581 / 14,706 (skill)
- MAGIC: (base) 13,431 / 14,556 (skill)
- INTELLIGENCE: (base) 13,716 / 14,841 (skill)
OVERALL STAT: (base stat) +13,642 / 14,767% (active skill)
[SUB-STATISTICAL ATTRIBUTES]
[ATTACK (DAMAGE)]
"BASE (ATTACK) DAMAGE + SKILL"
**318,113**
"BASE (ATTACK) DAMAGE + OVERALL STAT PERCENTAGE"
**28,335,179 / 30,654,862**
"BASE (ATTACK) DAMAGE + SKILL + OVERALL STAT PERCENTAGE"
**43,715,088 / 47,293,860**
[DEFENSE (DAMAGE NEGATION)]
"BASE (DEFENSE) DN + SKILL"
**84,857**
"BASE (DEFENSE) DN + OVERALL STAT PERCENTAGE"
**5,334,507 / 5,771,221**
"BASE (DEFENSE) DN + SKILL + OVERALL STAT PERCENTAGE"
**11,661,049 / 12,615,690**
[MAGIC ATTACK (DAMAGE)]
"BASE (MA.D) + SKILL"
**25,600**
"BASE (MA.D) + OVERALL STAT PERCENTAGE"
**2,457,205 / 2,658,358**
"BASE (MA.D) + SKILL + OVERALL STAT PERCENTAGE"
**3,517,952 / 3,805,952**
[MAGIC DEFENSE (DAMAGE NEGATION)]
"BASE (MD.DN) + SKILL"
**20,256**
"BASE (MD.DN) + OVERALL STAT PERCENTAGE"
**2,457,205 / 2,658,358**
"BASE (MD.DN) + SKILL + OVERALL STAT PERCENTAGE"
**2,783,580 / 3,011,460**
[HEALTH REGENERATION]
"BASE (HP.R) + TITLE EFFECT"
**433,191 (HP.R) for '10 min'**
"BASE (HP.R) + OVERALL STAT PERCENTAGE"
**5,411,737 / 5,854,773 (HP.R) for one day**
"BASE (HP.R) + TITLE EFFECT + OVERALL STAT PERCENTAGE"
**59,529,107 / 64,502,406 (HP.R) for '10 min'**
[MANA REGENERATION]
"BASE (MP.R) + OVERALL STAT PERCENTAGE"
**5,411,737 / 5,854,773 (MP.R) for one day**
[CRITICAL CHANCE]
**89%**
[CRITICAL DAMAGE]
"BASE CRITICAL DAMAGE + OVERALL STAT PERCENTAGE"
**5,777,549 / 6,250,533**
[AMBUSH CHANCE]
**89%**
[AMBUSH DAMAGE]
"BASE AMBUSH DAMAGE + OVERALL STAT PERCENTAGE"
**5,777,549 / 6,250,533**
[STEALTH CHANCE]
**107%**
[ACCURACY CHANCE]
**197%** + 35% Skill (AC) = **232%**
[ESPIONAGE CHANCE]
**40%**
[COMBAT SUPPORT STATISTICS]
AUTOMATIC HEALING OF VITAL ORGANS
+190% CHANCE TO REMOVE LOW TO MID-TIER MENTAL DEBUFFS
+135% PARALYZING FEAR WITHIN 100 METER RADIUS
SHARED HP AND MP RECOVERY RATE FOR PARTY MEMBERS ONLY: WHEN OVERALL HP AND MP OF THE PARTY REACHES 50%
+85% FEAR ON ALL ENTITIES BELOW MASTER CATEGORY AND BOSS RANK
-85% ARMOR WEIGHT REDUCTION
-85% ARROW WEIGHT REDUCTION
-85% ARROW WEIGHT REDUCTION INSIDE QUIVER
(+5 second STUN IN A 360° RADIUS WITHIN 10 METERS)
+85% INCREASED ARMOR PENETRATION
+85% INCREASED BLEEDING EFFECT
[SUPPORT STATISTICS]
+50% INCREASE WHEN LEARNING FROM ALL DIFFERENT CLASSES
+135% PLANT NOURISHMENT
+135% SOIL NOURISHMENT
+135% PLANT GROWTH RATE
+135% BOUNTIFUL HARVEST YIELD
+135% GUARANTEED PROFIT ON ALL TRADES
-135% COST REDUCTION WHEN PURCHASING
+10% LEARNING SPEED, SUBJECT UNDERSTANDING, AND SKILL MASTERY
+0.5 ADDITIONAL INCREASE IN TRAINED STATS/SUB-STATS UNDER MASTER'S PRESENCE UPON SUCCESSFUL COMPLETION
CONTINUOUS INCREASE IN GUARDIAN BEAST FAVORABILITY
ENHANCED COMMUNICATION AND TACTICAL COORDINATION
+265-CAPACITY ITEM SLOT SUB-SPACE STORAGE (EXPANDED DIMENSIONAL STORAGE CAPABILITIES)
+210 STACKABLE ITEMS PER SLOT (ENHANCED ORGANIZATION CAPACITY FOR SIMILAR ITEMS)
ALERTS THE CREATOR WHEN THE OWNER FACES MORTAL DANGER
EMERGENCY NOTIFICATION SYSTEM CONNECTING TO AETHERWING
ACCESSIBLE ONLY TO THE DESIGNATED OWNER (ADVANCED SECURITY ENCHANTMENT PREVENTING UNAUTHORIZED ACCESS)
[EQUIPMENT:]
I. ACCESSORIES
[CLASS V - MASTER - AUGUST'S CUSTOM MADE PREDATOR AMULET]
[CLASS V - MASTER - AUGUST'S CUSTOM MADE HEALTH AND MANA CORE LEFT AND RIGHT RING]
[CLASS V - MASTER - AUGUST'S CUSTOM MADE PREDATOR MASK]
[EXPERT - CLASS V - AETHERWING'S MAGICAL ITEM POUCH]
II. ARMOR
[CLASS V - MASTER - AUGUST'S CUSTOM MADE "GUARDIAN" (RARE) ARMOR SET]
III. WEAPON
[CLASS V - MASTER - AUGUST'S CUSTOMIZED WEAPON SET]
-BOW AND ARROW-
-QUIVERS (×2)-
-BROAD SWORD AND SHIELD COMBINATION-
-THROWING DAGGERS (×6), DAGGER (×2) AND SPEAR-
[BLUEPRINT SCHEMATICS (13/25):]
I. LEVEL 1 GARDEN PLOT FIELD
II. LEVEL 2 GARDEN PLOT FIELD EXPANSION
III. LEVEL 1 WOODEN FENCE
IV. LEVEL 1 WOODEN PALISADE WALLS
V. LEVEL 2 UPGRADED WOODEN PALISADE WALLS
VI. LEVEL 1 GATEHOUSE
VII. LEVEL 2 UPGRADED GATEHOUSE/GUARDHOUSE
VIII. LEVEL 1 TOWERS
IX. LEVEL 2 UPGRADED LONG HOUSE
X. LEVEL 1 DORMITORY
XI. LEVEL 1 STANDARD TYPE WAGON - SMALL
XII. LEVEL 1 DELUXE TYPE WAGON - MEDIUM
XIII. LEVEL 1 PREMIUM CUSTOM TYPE MERCHANTS WAGON - LARGE
[SYSTEM: BANK STORAGE]
- 34 Imperial Orichalcum Coins
- 1,530 Imperial Gold Coins
- 592 Imperial Silver Coins
- 225 Imperial Copper Coins
- 5,959 Local Gold Coins
- 486 Local Silver Coins
- 153 Local Copper Coins
[GUARDIAN BEAST SYSTEM PANEL:]
NAME: 'AETHERWING'
TITLE: -THE EMPYREAN HUNTER-
JOB: -SKY SOVEREIGN-
BEAST TYPE: -GUARDIAN BEAST-
RANK: (★★★★) BOSS
RARITY: MYTHICAL
LEVEL: 202
HEALTH POINTS: 150,086,000 HP
MANA POINTS: 75,043,000 MP
(ATTACK) DAMAGE: 55,130,600
(DEFENSE) DAMAGE NEGATION: 55,130,600
(ATTACK) MAGIC DAMAGE: 55,130,600
(DEFENSE) MAGIC DAMAGE NEGATION: 55,130,600
BASE STATS/SUB-STATS: 74,200
FAVORABILITY: ★★★★★
---
Personal Panel III: Class, Job and Title
[CLASS:]
(1) Currently Occupied (Maximum 1)
• "ALL-ROUNDER CLASS" - (CLASS V - EXPERT) *(maximum attainable rank due to all-rounder class limitation)*
*A jack of all trades may be master of none, but oftentimes, they prove more valuable than a master of one. They represent the most balanced approach to personal development, capable of incorporating techniques and knowledge from multiple disciplines. This adaptability comes at the cost of never achieving absolute mastery in any single field.*
[STAT/SUB-STAT/SUPPORT-STAT ATTRIBUTES:]
+150 ON ALL STAT ATTRIBUTE
+375 ON ALL SUB-STAT ATTRIBUTE
+50% INCREASE WHEN LEARNING FROM ALL DIFFERENT CLASSES
*Author's Note: All beings with an 'all-rounder class' cannot exceed their mastery beyond the EXPERT rank for any class or job. REMOVED SKILL LIMITATIONS*
[JOBS:]
(4) Currently Occupied (Maximum 5)
• FARM HAND - (CLASS V - EXPERT)
*A profession suited for individuals with the desire and dedication to cultivate their fields and nurture the land.*
STATISTICAL ATTRIBUTE:
+150 STRENGTH
• HUNTER - (CLASS V - EXPERT)
*The masters of the hunt, applicable to all beings with the innate ability to track, pursue, and take down both prey and predator alike.*
STAT/SUB-STAT ATTRIBUTES:
+150 SPEED
+150 DEXTERITY
+150 AGILITY
+18% STEALTH CHANCE
• [BATTLEFIELD COMMANDER] - (CLASS V - EXPERT)
(Party System Exclusive Job)
*Fearless leaders who stand at the front lines alongside their soldiers, inspiring courage through personal example and tactical brilliance.*
STAT/SUB-STAT ATTRIBUTE:
+150 ON ALL STATS ATTRIBUTE (Host Exclusive Only)
+375 ON ALL SUB-STATS ATTRIBUTE (Host Exclusive Only)
+ COMMANDER EXCLUSIVE ACTIVE SKILL: [INSPIRE]
• MERCHANT - (CLASS V - EXPERT)
*Ah, money! The sweet sound of coins dropping brings absolute satisfaction to those who appreciate the art of commerce!*
STATISTICAL ATTRIBUTE:
+150 CHARISMA
MERCHANT EXCLUSIVE PASSIVE SKILL: [GREED IS GOOD]
[TITLES:]
TITLE SLOTS: (4) Currently Occupied (Maximum 5)
*Author's Note: Gain an additional +1 slot for every 5 levels achieved.*
I. ["DEATH HAS NO MEANING"]
*an upgraded version from the previous title "THE ONE WHO STRUGGLES WITH DEATH"*
*When the host reaches critical health levels, this title's effects activate automatically, reflecting an indomitable will to survive against overwhelming odds. This title serves as a testament to August's exceptional tenacity and unwavering determination to survive. The enhanced healing capabilities have already saved his life on multiple occasions, providing crucial second chances when defeat seemed inevitable. While the month-long cooldown period has now been reduced to a weekly period, it still requires careful strategic planning. The automatic emergency healing of vital organs offers indispensable sustainability during prolonged conflicts against adversaries of unimaginable power. With the addition of increased health points, he will last longer in any given conflict.*
STAT/SUB-STAT/BODY STAT/COMBAT SUPPORT-STAT ATTRIBUTES:
+1000 VITALITY
+500 WILLPOWER
+50,000 PERMANENT HP
+1,000% HEALING REGENERATION RATE FOR 10 MINUTES
- AUTOMATIC HEALING OF VITAL ORGANS
- RESETS ONCE EVERY WEEK
II. ["GREAT HUNTER"]
*an upgraded version from the previous title "HYBRID HUNTER"*
*An evolved version of August's previous Boar Hunter and Hybrid Hunter title, now encompassing his experience in hunting both beasts and humans, humanoids, demi-humans and even witnessing a god being slain with equal proficiency. This newly upgraded title reflects August's expanded hunting repertoire, acknowledging his unfortunate but necessary experience in combat against beasts, humans, humanoids, and demi-humans as adversaries, while it also greatly improved after witnessing the death of a god. The comprehensive stat improvements make him significantly more effective in any hunting scenario, whether tracking dangerous beasts through dense wilderness or navigating the complex dynamics of human, humanoid, and demi-human conflict.*
STAT/SUB-STAT ATTRIBUTES:
+1,000 ON ALL STAT ATTRIBUTE
+1,500 ON ALL SUB-STAT ATTRIBUTE
*Author's Note: Bonuses apply only when hunting living creatures.*
III. ["THE BLURRED DEVIL IS THE ANGEL OF DEATH"]
*an upgraded version of the title "THE BLURRED DEVIL"*
*A figure both feared by those who commit evil and crimes, yet praised by those he has saved. Perceived by all as a mysterious warrior clothed in black armor, face concealed behind a bestial mask, and shrouded in a hooded cloak, his glowing emerald eyes have become a legend whispered in both taverns and noble courts. The psychological impact of this title extends far beyond its statistical benefits. It represents August's transformation from a simple farm boy into a figure of legend—someone whose very presence can shift the balance of conflicts before the first blow is struck.*
STAT/SUB-STAT ATTRIBUTES:
+1,000 ON ALL STAT ATTRIBUTE
+1,500 ON ALL SUB-STAT ATTRIBUTE
IV. ["ASSOCIATE DEMONIC GOD SLAYER"]
*The prestige of being associated in slaying a god even if it was only an incomplete manifestation of that deity.*
STAT/SUB-STAT ATTRIBUTES:
+3,000 ON ALL STAT/SUB-STAT ATTRIBUTE
Author's Note: This title was awarded due to August's association with the destruction of the demonic entity through the PARTY SYSTEM'S shared experience mechanism. While he did not directly engage the manifested demonic god in combat, his connection to Master Flameswrath during the entity's destruction qualifies him for this prestigious designation.
---
Personal Panel IV: Skills [Active & Passive
[ACTIVE SKILLS (Mana Consumption Required):]
-ACTIVE COMBAT SKILLS-
I. WIND BLADE - (CLASS V - GRAND MASTER) | (Low-Tier ★)
*A foundational skill within the wind elemental affinity. Now capable of generating 30 razor-sharp wind blades that can travel up to 150 feet in all directions or could be targeted individually from the caster's position. Another capability presented is its ability to be used as an area of effect skill, previously only able to launch from within the caster's field of view. Each blade costs 150 mana and deals substantial cutting damage to its intended target.*
SUB-STATISTICAL ATTRIBUTE:
AUGUST'S [MAGIC ATTACK (DAMAGE)]
"BASE (MA.D) + SKILL"
**25,600**
"BASE (MA.D) + OVERALL STAT PERCENTAGE"
**2,457,205 / 2,658,358**
"BASE (MA.D) + SKILL + OVERALL STAT PERCENTAGE"
**3,517,952 / 3,805,952**
Damage: +6,000 per wind blade (Total: 180,000 damage)
Final Damage:
6,000 + 25,600 = 31,600 per wind blade (Total: 948,000 damage)
6,000 + 2,457,205 / 2,658,358 = 2,463,205 / 2,664,358 per wind blade (Total: 73,896,150 / 79,930,740 damage)
6,000 + 3,517,952 / 3,805,952 = 3,523,952 / 3,811,952 per wind blade (Total: 105,718,560 / 114,358,560 damage)
Mana Cost: 150 MP per Wind Blade Each (a total of 4,500 MP)
II. SHIELD BASH | (Low-Tier ★)
*Usable only when a shield is equipped. This skill delivers a devastating stunning blow to any enemy that comes into direct contact with the shield within a 10 meter radius from the caster. The stunning effect can be negated if the opponent is significantly stronger than the host.*
COMBAT SUPPORT STATISTICAL ATTRIBUTE:
+5 SECOND STUN IN A 360° RADIUS WITHIN 10 METERS
III. PIERCING BOLT - (CLASS V - GRAND MASTER) | (Low-Tier ★)
-GUARDIAN BEAST EXCLUSIVE SKILL-
A devastatingly powerful low-tier skill inherited from Aetherwing's vast arsenal of abilities.
SUB-STATISTICAL ATTRIBUTE:
DAMAGE OUTPUT
Base Damage: +6,000
Guardian Beast Power Scaling: Minimum Access (1%): 12,443,256 Attack/Defense Skill
- Maximum Access (30%): 373,297,680 Attack/Defense Skill)
Final Total Damage Range:
FOR (1%) 12,443,256
6,000 + 25,600 + 12,443,256 = (Total: 12,474,856 damage)
6,000 + 2,457,205 / 2,658,358 + 12,443,256 = (Total: 14,906,461 to 15,107,614 damage)
6,000 + 3,517,952 / 3,805,952 + 12,443,256 = (Total: 15,967,208 to 16,255,208 damage)
FOR (30%) 373,297,680
6,000 + 25,600 + 373,297,680= (Total: 373,329,280 damage)
6,000 + 2,457,205 / 2,658,358 + 373,297,680 = (Total: 375,760,885 to 375,962,038 damage)
6,000 + 3,517,952 / 3,805,952 + 373,297,680 = (Total: 376,821,632 to 377,109,632 damage)
Mana Cost: 500 MP per 1% GB Power utilized (15,000 MP at 30%)
IV. ZEPHYR'S ARCING BOLT GALE-TEMPEST - (CLASS V - GRAND MASTER) | (Mid-Tier Skill ★★)
-GUARDIAN BEAST EXCLUSIVE SKILL-
*This devastating ability allows the caster to weave together the primal forces of wind and lightning in a spectacular display of elemental mastery. With a sweeping gesture, the user can summon forth a concentrated gale that spirals and accelerates through the air, drawing ambient electrical energy into its vortex as it moves. The resulting tempest launches a piercing bolt of lightning that tears through the atmosphere with supernatural accuracy, its path guided and enhanced by the wind's embrace.*
*Upon impact, the bolt does not simply dissipate but fragments and arcs outward like branching lightning, seeking additional targets within its effective range. The residual electrical energy spreads in a wide cone, creating a crackling field of stunning force capable of paralyzing multiple enemies while the wind continues to howl, amplifying and extending the destruction far beyond what either element could achieve alone.*
*The skill's combat effects are truly formidable: the primary strike consists of a precision lightning bolt guided by wind currents for guaranteed accuracy, followed by secondary arcing that branches to nearby enemies within the cone area. The attack also creates area control through a stunning field that can immobilize multiple targets, while the elemental synergy between wind and lightning amplifies damage and extends the effective range far beyond normal parameters.*
COMBAT EFFECTS
Primary Strike: A precision lightning bolt guided by wind currents for guaranteed accuracy
Secondary Arcing: Lightning branches to nearby enemies within the cone area
Area Control: Creates a stunning field that immobilizes multiple targets
Elemental Synergy: Wind and Lightning; the wind amplifies lightning damage and extends effective range
SUB-STATISTICAL ATTRIBUTE:
DAMAGE OUTPUT
AUGUST'S [MAGIC ATTACK (DAMAGE)]
"BASE (MA.D) + SKILL"
**25,600**
"BASE (MA.D) + OVERALL STAT PERCENTAGE"
**2,457,205 / 2,658,358**
"BASE (MA.D) + SKILL + OVERALL STAT PERCENTAGE"
**3,517,952 / 3,805,952**
Base Damage: +7,500 (Lightning + Wind Synergy)
Subsequent Damage Over Time: +190 to 950% damage multiplier for 5 seconds inside area-of-effect
Guardian Beast Power Scaling:- Minimum Access (1%): 12,443,256 Attack/Defense Skill
- Maximum Access (30%): 373,297,680 Attack/Defense Skill
Final Total Damage Range:
FOR (1%) 12,443,256
7,500 + 25,600 + 12,443,256 = 12,476,356 + (SDOT) for 5 seconds (190% to 950%) = (Total: 36,181,432 to 131,001,738 damage)
7,500 + 2,457,205 / 2,658,358 + 12,443,256 = 14,907,961 / 15,109,114 + (SDOT) for 5 seconds (190% to 950%) = (Total: 43,233,087 / 43,816,431 to 156,533,591 / 158,645,697 damage)
7,500 + 3,517,952 / 3,805,952 + 12,443,256 = 15,968,708 / 16,256,708 + (SDOT) for 5 seconds (190% to 950%) = (Total: 46,309,253.2 / 47,144,453.2 to 167,671,434 / 170,695,434 damage)
FOR (30%) 373,297,680
7,500 + 25,600 + 373,297,680 = 373,330,780 + (SDOT) for 5 seconds (190% to 950%) = (Total: 1,082,659,262 to 3,919,973,190 damage)
7,500 + 2,457,205 / 2,658,358 + 373,297,680 = 375,762,385 / 375,963,538 + (SDOT) for 5 seconds (190% to 950%) = (Total: 1,089,710,917 / 1,090,294,260 to 3,945,505,042.5 / 3,947,617,149 damage)
7,500 + 3,517,952 / 3,805,952 + 373,297,680 = 376,823,132 / 377,111,132 + (SDOT) for 5 seconds (190% to 950%) = (Total: 1,092,787,083 / 1,093,622,283 to 3,956,642,886 / 3,959,666,886 damage)
Area Effect: 180° cone extending 100 meters forward
Crowd Control: 3-second paralysis effect on all affected targets
MP Consumption: 1,000 MP per 1% Guardian Beast Power utilized (30,000 MP)
ADVANCED MECHANICS:
Scaling Type: Magic Attack (Offensive) / Magic Defense (Damage Mitigation)
Chain Lightning: Each primary target has a +35% chance to arc to 5 additional enemies, with no diminishing damage as the first, which causes 3-second paralysis
Electrical Residue: Affected area remains charged for 5 seconds, dealing Subsequent Damage Over Time (SDOT) to enemies who enter the space or already inside the space, dealing an additional damage of +190% to +950% (maximum) for each second, distributed to all entities that are still inside the area-of-effect
Wind Acceleration: Increases projectile speed by +190%, reducing enemy reaction time
Precision Targeting: Wind guidance provides +35% accuracy chance against moving targets
V. TEMPEST SOVEREIGN - AEGIS DOMINION (CLASS V - GRAND MASTER) | (High-Tier Skill ★★★)
*It represents the pinnacle of August's elemental magic, combining the raw power of lightning with the devastating force of wind in ways that few mages could hope to master.*
*Originally conceived as "Tempest Sovereign's Dominion," this spell evolved through desperate necessity during ancient battles from its original conjurer against overwhelming numbers of shadow elementals—creatures remarkably similar to what they now face. Through repeated use and refinement across countless conflicts from the mage that created this spell, it has now become known as the Tempest Sovereign - Aegis Dominion, combining sovereign mastery over storms with the protective aegis of Solarik, the God of Fire and Thunder himself.*
*This is not merely an incantation but an act of elemental creation, weaving a miniature superstorm around the caster that serves simultaneously as an impenetrable shield and an unstoppable weapon. It is the signature magic of those who have achieved complete mastery and profound unity with the twin forces of wind and lightning.*
*The spell manifests in distinct stages of escalating power and complexity. It begins as a barely visible shimmer and subtle wind whispers, forming defensive crackling barriers around the caster. As it develops, these invisible barriers transform into a howling vortex of tornadic force accompanied by a constant buzzing cage of lightning capable of deflecting attacks and shattering stone.*
*In its advanced stage, the spell's power doubles every two seconds through cascade amplification, with lightning arcing more violently while winds spin faster, creating an ever-expanding sphere of destruction. The magic can be amplified by 225% for every two-second cycle, as long as the user possesses sufficient mana to sustain it. The spell can maintain up to thirty such cycles, reaching a maximum amplification of 6,750% for those who can endure its demanding energy requirements.*
*At the level of mastery August has achieved, the spell transforms into a self-sustaining maelstrom of blinding light and deafening sound. The caster becomes the serene eye of a storm capable of unleashing concentrated lightning bolts, wind blades, and omnidirectional devastation. With complete control over the effect, August can expand the sphere's radius from fifty feet to a thousand feet in all directions, while precisely targeting damage to those he deems enemies within the sphere.*
*As a High-Tier skill, it possesses a base power damage of 5,000 points with a consumption of 500 mana points for every second of activation. The Class V GRAND MASTER rating adds an additional 5,500 damage points, with the addition of its increasing damage output it can reach a potential maximum damage output of 719,250 points per second beyond the initial minute of operation for anyone unfortunate enough to be caught within the sphere.*
SUB-STATISTICAL ATTRIBUTES:
DAMAGE OUTPUT
(AUGUSTS) BASE DAMAGE OUTPUT
+ MAGIC ATTACK (MGK.ATK.):
"BASE (MA.D) + SKILL"
25,600
"BASE (MA.D) + OVERALL STAT PERCENTAGE"
2,457,205 / 2,658,358
"BASE (MA.D) + SKILL + OVERALL STAT PERCENTAGE"
3,517,952 / 3,805,952
Base Damage: 10,500 (Lightning + Wind Synergy)
Subsequent Damage Over Time: +225% to 6,750% damage multiplier for 60 seconds or 30 cycles, 2 second cycles each
Final Damage: for a minimum of (2 seconds and 1 cycle) to a maximum of (60 seconds and 30 cycles) (225% to 6,750%) =
(34,125 to 719,250)
(117,325 to 2,472,850)
(8,020,041 to 169,037,793)
(11,433,344 to 240,979,712)
Area of Effect: 360° in every direction inside a 50 to 1,000 feet radius
MP Consumption: 500 MP per minute of activation
-ACTIVE BUFF SKILLS-
I. MANA COATING - (CLASS V - GRAND MASTER) | (Low-Tier ★)
*Creates a protective and offensive mana layer that envelops the host's body, weapons, shield, or armor, significantly enhancing both offensive and defensive capabilities.*
SUB-STATISTICAL ATTRIBUTES:
Attack Bonus: +6,000 (ATTACK) DAMAGE
Defense Bonus: +6,000 (DEFENSE) DAMAGE NEGATION
Mana Cost: 50 MP per minute while active
II. LIGHTNING'S EDGE - (CLASS V - GRAND MASTER) | (Mid-Tier ★★)
*An advanced evolution of [MANA COATING]. Rather than simple mana enhancement, this skill infuses the coating with pure lightning affinity, creating incredibly sharp electrical edges capable of negating most defensive measures and slicing through even the thickest armor.*
SUB-STATISTICAL ATTRIBUTE:
Attack Bonus: +7,500 (ATTACK) DAMAGE
Defense Bonus: +7,500 (DEFENSE) DAMAGE NEGATION
Mana Cost: 160 MP per minute while active
III. INSPIRE - (CLASS V - GRAND MASTER) | (Mid-Tier ★★)
-PARTY SYSTEM EXCLUSIVE SKILL-
*A powerful war cry issued by a Battlefield Commander that can dramatically inspire soldiers under their command. This ability temporarily boosts troop morale, statistics, and overall fighting effectiveness.*
STAT/SUB-STAT/COMBAT SUPPORT STAT ATTRIBUTES:
+1,125 ON ALL STAT ATTRIBUTE (including party members)
+2,375 ON ALL SUB-STAT ATTRIBUTE (including party members)
Attack Bonus Enhancement:+190% increase to base attack damage for all affected members
Defense Bonus Enhancement: 190% increase to damage negation capabilities for all affected members
Special Mental Protection:+190% chance to automatically remove low to mid-tier mental debuffs and psychological effects
Mana Cost: 160 MP per minute while active
IV. BESTIAL RAGE - (CLASS V - GRAND MASTER) | (Mid-Tier ★★)
*An upgraded version of his previous ability, this skill is now an active skill that August can activate anytime without any set of restrictions. By directly tapping into humanity's ancient animal instincts, he can release a powerful aura buff providing a 190% damage multiplier, now only costing 160 MP per minute due to his mastery, turning desperate situations into opportunities for victory.*
SUB-STATISTICAL ATTRIBUTE:
+190% DAMAGE MULTIPLIER
-160 MP PER MINUTE
V. PERSONAL MAGIC BUFF - (CLASS V - GRAND MASTER) | (High-Tier ★★★)
*This skill represents a significant advancement in August's magical capabilities, designed to enhance the user's magical power output during combat situations. The ability to dramatically increase magical damage proves invaluable when facing opponents who rely heavily on magical defenses or when dealing with multiple enemies simultaneously.*
SUB-STATISTICAL ATTRIBUTE:
+225% MAGICAL ATTACK DAMAGE MULTIPLIER
-360 MP PER MINUTE
[PASSIVE SKILLS (No Mana Consumption Required):]
I. FARMER'S BLESSING (CLASS V - GRAND MASTER)
*Blessed by the Deity of Life, this represents a farmer's lifelong dedication to nurturing growth. Granted to entities with the [FARMHAND] job, it dramatically enhances plant cultivation and harvest yields.*
SUPPORT STAT:
+135% PLANT NOURISHMENT
+135% SOIL NOURISHMENT
+135% PLANT GROWTH RATE
+135% BOUNTIFUL HARVEST YIELD
II. STEALTH - (CLASS V - GRAND MASTER)
*Like a phantom in the night, this skill represents true mastery of camouflage and environmental adaptation. Granted to entities who have achieved perfect harmony with their surroundings.*
*This passive skill perfectly complements August's hunting prowess, allowing him to approach prey—or enemies—completely undetected. The enhanced critical and ambush damage multipliers make him particularly lethal in first-strike scenarios, often determining the outcome of encounters before they truly begin.*
SUB-STATISTICAL ATTRIBUTES:
+35% STEALTH CHANCE, ACCURACY CHANCE, ESPIONAGE CHANCE, CRITICAL CHANCE, AMBUSH CHANCE
+135% CRITICAL DAMAGE, AMBUSH DAMAGE
III. [FEAR THE BEAST] - (CLASS V - GRAND MASTER)
*Enemies who encounter August will experience an overwhelming sense of intimidation due to his unique predatory presence, especially those he identifies as threats or who harbor malicious intent. This aura results from the combined effect of various predatory materials incorporated into his equipment.*
*This psychological warfare ability adds another dimension to August's combat repertoire. A paralyzing fear can disrupt opponent concentration, induce critical mistakes, or even cause less determined foes to retreat entirely. While subtler than raw physical power, its effectiveness in actual combat scenarios often proves equally decisive.*
COMBAT SUPPORT-STAT:
+135% PARALYZING FEAR WITHIN 100 METER RADIUS
IV. [GREED IS GOOD] - (CLASS V - GRAND MASTER)
*Those who understand profit truly appreciate the value of money. Granted to entities with the [MERCHANT] job, this skill enhances financial transactions and business acumen.*
SUPPORT STAT:
+135% GUARANTEED PROFIT ON ALL TRADES
-135% COST REDUCTION WHEN PURCHASING
---
Personal Panel V: Stats, Sub-Stats, Combat Support Stat and Support Stat
[MAIN STATISTICAL ATTRIBUTES]
**STRENGTH:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (300 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,581 + 1,125 = 14,706
**AGILITY:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (300 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,581 + 1,125 = 14,706
**STAMINA:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (150 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,431 + 1,125 = 14,556
**DEXTERITY:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (300 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,581 + 1,125 = 14,706
**MOBILITY:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (150 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,431 + 1,125 = 14,556
**ENDURANCE:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (150 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,431 + 1,125 = 14,556
**SPEED:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (300 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,581 + 1,125 = 14,706
**WILLPOWER:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (150 Job Effect) + (5,500 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,931 + 1,125 = 15,056
**VITALITY:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (150 Job Effect) + (6,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 14,431 + 1,125 = 15,556
**CHARISMA:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (300 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,581 + 1,125 = 14,706
**MAGIC:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (150 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (1,125 Active Skill 'for 30 minutes') → 13,431 + 1,125 = 14,556
**INTELLIGENCE:**
(50 Base Stat) + (2,500 SYSTEM Rewards Permanent Stat) + (1,081 Accumulated Stat) + (150 Class Effect) + (150 Job Effect) + (5,000 Title Effect) + (4,500 Equipment/Full Equipment Set Effect) + (285 Blueprint Schematics Effect) + (1,125 Active Skill 'for 30 minutes') → 13,716 + 1,125 = 14,841
[OVERALL STAT SUMMARY:] 163,707 ÷ 12 / 177,207 ÷ 12 = (base stat) + 13,642% / 14,767% (with active skill)
[SUB-STATISTICAL ATTRIBUTES]
[ATTACK (DAMAGE)]
(50 Base (Attack) Damage) + (2,500 SYSTEM Rewards - Permanent (Attack) Damage) + (1,081 Accumulated (Attack) Damage) + (375 Class (Attack) Damage Effect) + (375 Job (Attack) Damage Effect) + (6,000 Title (Attack) Damage Effect) + (16,250 + 1,105% = 195,813 Equipment/Full Equipment Set (Attack) Damage Effect) + (15,875 + 605% = 111,919 Skill (Attack) Damage)
"BASE (ATTACK) DAMAGE + SKILL"
→ 206,194 (BASE (ATTACK) DAMAGE) + 111,919 (SKILL) = **318,113**
"BASE (ATTACK) DAMAGE + OVERALL STAT PERCENTAGE"
→ 206,194 (BASE (ATTACK) DAMAGE) + 13,642 / 14,767% (OVER-ALL STAT) = **28,335,179 / 30,654,862**
"BASE (ATTACK) DAMAGE + SKILL + OVERALL STAT PERCENTAGE"
→ 206,194 (BASE (ATTACK) DAMAGE) + 111,919 (SKILL) = 318,113 + 13,642 / 14,767% (OVER-ALL STAT) = **43,715,088 / 47,293,860**
[DEFENSE (DAMAGE NEGATION)]
(50 Base (Defense) DN) + (2,500 SYSTEM Rewards - Permanent (Defense) DN) + (1,081 Accumulated (Defense) DN) + (375 Class (Defense) DN Effect) + (375 Job (Defense) DN Effect) + (6,000 Title (Defense) DN Effect) + (8,750 + 255% = 28,438 Equipment/Full Equipment Set (Defense) DN Effect) + (15,875 + 190% = 46,038 Skill (Defense) DN)
"BASE (DEFENSE) DN + SKILL"
→ 38,819 (BASE (DEFENSE) DN) + 46,038 (SKILL) = **84,857**
"BASE (DEFENSE) DN + OVERALL STAT PERCENTAGE"
→ 38,819 (BASE (DEFENSE) DN) + 13,642 / 14,767% (OVER-ALL STAT) = **5,334,507 / 5,771,221**
"BASE (DEFENSE) DN + SKILL + OVERALL STAT PERCENTAGE"
→ 38,819 (BASE (DEFENSE) DN) + 46,038 (SKILL) = 84,857 + 13,642 / 14,767% (OVER-ALL STAT) = **11,661,049 / 12,615,690**
[MAGIC ATTACK (DAMAGE)]
(50 Base (MA.D)) + (2,500 SYSTEM Rewards - Permanent (MA.D)) + (1,081 Accumulated (MA.D)) + (375 Class (MA.D) Effect) + (375 Job (MA.D) Effect) + (6,000 Title (MA.D) Effect) + (7,500 Equipment/Full Equipment Set (MA.D) Effect) + (2,375 + 225% = 7,719 Skill (MA.D))
"BASE (MA.D) + SKILL"
→ 17,881 (BASE (MA.D)) + 7,719 (SKILL) = **25,600**
"BASE (MA.D) + OVERALL STAT PERCENTAGE"
→ 17,881 (BASE (MA.D)) + 13,642 / 14,767% (OVER-ALL STAT) = **2,457,205 / 2,658,358**
"BASE (MA.D) + SKILL + OVERALL STAT PERCENTAGE"
→ 17,881 (BASE (MA.D)) + 7,719 (SKILL) = 25,600 + 13,642 / 14,767% (OVER-ALL STAT) = **3,517,952 / 3,805,952**
[MAGIC DEFENSE (DAMAGE NEGATION)]
(50 Base (MD.DN)) + (2,500 SYSTEM Rewards - Permanent (MD.DN)) + (1,081 Accumulated (MD.DN)) + (375 Class (MD.DN) Effect) + (375 Job (MD.DN) Effect) + (6,000 Title (MD.DN) Effect) + (7,500 Equipment/Full Equipment Set (MD.DN) Effect) + (2,375 Skill (MD.DN))
"BASE (MD.DN) + SKILL"
→ 17,881 (BASE (MD.DN)) + 2,375 (SKILL) = **20,256**
"BASE (MD.DN) + OVERALL STAT PERCENTAGE"
→ 17,881 (BASE (MD.DN)) + 13,642 / 14,767% (OVER-ALL STAT) = **2,457,205 / 2,658,358**
"BASE (MD.DN) + SKILL + OVERALL STAT PERCENTAGE"
→ 17,881 (BASE (MD.DN)) + 2,375 (SKILL) = 20,256 + 13,642 / 14,767% (OVER-ALL STAT) = **2,783,580 / 3,011,460**
**[HEALTH REGENERATION]**
(50 Base (HP.R)) + (2,500 SYSTEM Rewards - Permanent (HP.R)) + (1,081 Accumulated (HP.R)) + (375 Class (HP.R) Effect) + (375 Job (HP.R) Effect) + (6,000 + 1,000% '10min' Title (HP.R) Effect) + (7,500 + 255% = 26,625 Equipment/Full Equipment Set (HP.R) Effect) + (2,375 Skill (HP.R))
"BASE (HP.R) + TITLE EFFECT"
→ 39,381 (BASE (HP.R)) + 1,000% (TITLE EFFECT) = **433,191 (HP.R) for '10 min'**
"BASE (HP.R) + OVERALL STAT PERCENTAGE"
→ 39,381 (BASE (HP.R)) + 13,642 / 14,767% (OVER-ALL STAT) = **5,411,737 / 5,854,773 (HP.R) for one day**
"BASE (HP.R) + TITLE EFFECT + OVERALL STAT PERCENTAGE"
→ 39,381 (BASE (HP.R)) + 1,000% (TITLE EFFECT) = 433,191 + 13,642 / 14,767% (OVER-ALL STAT) = **59,529,107 / 64,502,406 (HP.R) for '10 min'**
[MANA REGENERATION]
(50 Base (MP.R)) + (2,500 SYSTEM Rewards - Permanent (MP.R)) + (1,081 Accumulated (MP.R)) + (375 Class (MP.R) Effect) + (375 Job (MP.R) Effect) + (6,000 (MP.R) Effect) + (7,500 + 225% = 26,625 Equipment/Full Equipment Set (MP.R) Effect) + (2,375 Skill (MP.R))
"BASE (MP.R) + OVERALL STAT PERCENTAGE"
→ 39,381 (BASE (MP.R)) + 13,642 / 14,767% (OVER-ALL STAT) = **5,411,737 / 5,854,773 (MP.R) for one day**
[CRITICAL CHANCE]
(5% Base (CC)) + (52% Equipment/Full Equipment Set (CC) Effect) + (35% Skill (CC)) = **89%**
[CRITICAL DAMAGE]
(50 Base (Critical) Damage) + (2,500 SYSTEM Rewards - Permanent (Critical) Damage) + (1,081 Accumulated (Critical) Damage) + (375 Class (Critical) Damage Effect) + (375 Job (Critical) Damage Effect) + (6,000 Title (Critical) Damage Effect) + (170% Equipment/Full Equipment Set (Critical) Damage Effect) + (135% Skill (Critical) Damage)
"BASE CRITICAL DAMAGE + OVERALL STAT PERCENTAGE"
→ 42,043 (BASE (CRITICAL) DAMAGE) + 13,642 / 14,767% (OVER-ALL STAT) = **5,777,549 / 6,250,533**
[AMBUSH CHANCE]
(5% Base (AC)) + (52% Equipment/Full Equipment Set (AC) Effect) + (35% Skill (AC)) = **89%**
[AMBUSH DAMAGE]
(50 Base (Ambush) Damage) + (2,500 SYSTEM Rewards - Permanent (Ambush) Damage) + (1,081 Accumulated (Ambush) Damage) + (375 Class (Ambush) Damage Effect) + (375 Job (Ambush) Damage Effect) + (6,000 Title (Ambush) Damage Effect) + (170% Equipment/Full Equipment Set (Ambush) Damage Effect) + (135% Skill (Ambush) Damage)
"BASE AMBUSH DAMAGE + OVERALL STAT PERCENTAGE"
→ 42,043 (BASE (AMBUSH) DAMAGE) + 13,642 / 14,767% (OVER-ALL STAT) = **5,777,549 / 6,250,533**
[STEALTH CHANCE]
(5% Base (SC)) + (18% Job (SC)) + (52% Equipment/Full Equipment Set (SC) Effect) + (35% Skill (SC)) = **107%**
[ACCURACY CHANCE]
(5% Base (AC)) + (157% Equipment/Full Equipment Set (AC) Effect) + (35% Skill + 35% 'moving targets' (AC)) = **197%** + 35% Skill (AC) = **232%**
[ESPIONAGE CHANCE]
(5% Base (EC)) + (35% Skill (EC)) = **40%**
[COMBAT SUPPORT AND SUPPORT STATISTICS]
[COMBAT SUPPORT STATISTICS]
- AUTOMATIC HEALING OF VITAL ORGANS
+190% CHANCE TO REMOVE LOW TO MID-TIER MENTAL DEBUFFS
+135% PARALYZING FEAR WITHIN 100 METER RADIUS
SHARED HP AND MP RECOVERY RATE WITH PARTY MEMBERS ONLY: WHEN OVERALL HP AND MP OF THE PARTY REACHES 50%
+85% FEAR ON ALL ENTITIES BELOW MASTER CATEGORY AND BOSS RANK
-85% ARMOR WEIGHT REDUCTION
-85% ARROW WEIGHT REDUCTION
-85% ARROW WEIGHT REDUCTION INSIDE QUIVER
(+5 second STUN IN A 360° RADIUS WITHIN 10 METERS)
+85% INCREASED ARMOR PENETRATION
+85% INCREASED BLEEDING EFFECT
[SUPPORT STATISTICS]
+50% INCREASE WHEN LEARNING FROM ALL DIFFERENT CLASSES
+135% PLANT NOURISHMENT
+135% SOIL NOURISHMENT
+135% PLANT GROWTH RATE
+135% BOUNTIFUL HARVEST YIELD
+135% GUARANTEED PROFIT ON ALL TRADES
-135% COST REDUCTION WHEN PURCHASING
+10% LEARNING SPEED, SUBJECT UNDERSTANDING, AND SKILL MASTERY
+0.5 ADDITIONAL INCREASE IN TRAINED STATS/SUB-STATS UNDER MASTER'S PRESENCE UPON SUCCESSFUL COMPLETION
CONTINUOUS INCREASE IN GUARDIAN BEAST FAVORABILITY
ENHANCED COMMUNICATION AND TACTICAL COORDINATION
+265-CAPACITY ITEM SLOT SUB-SPACE STORAGE (EXPANDED DIMENSIONAL STORAGE CAPABILITIES)
+210 STACKABLE ITEMS PER SLOT (ENHANCED ORGANIZATION CAPACITY FOR SIMILAR ITEMS)
- ALERTS THE CREATOR WHEN THE OWNER FACES MORTAL DANGER
- EMERGENCY NOTIFICATION SYSTEM CONNECTING TO AETHERWING
- ACCESSIBLE ONLY TO THE DESIGNATED OWNER (ADVANCED SECURITY ENCHANTMENT PREVENTING UNAUTHORIZED ACCESS)
---
Personal Panel VI: Body Statistics (HP, MP and Affliction)
[BODY STATISTICS]
[HEALTH POINTS]
Individual Body Part Health:
[HEAD:] 5,000/5,000 (GREEN)
[TORSO:] 5,000/5,000 (GREEN)
[LEFTARM:] 5,000/5,000 (GREEN)
[RIGHT ARM:] 5,000/5,000 (GREEN)
[LEFT LEG:] 5,000/5,000 (GREEN)
[RIGHT LEG:] 5,000/5,000 (GREEN)
[OVERALL BODY STATISTICS/HEALTH POINTS]
Base and Enhanced Health Calculation:
30,000/30,000 HP (BASE STAT) + (8,125 EQUIPMENT) + (50,000 TITLE) = **88,125 HP** + (14,431%/15,556% VITALITY ATTRIBUTE MULTIPLIER) = **12,805,444 HP - 13,796,850 HP**
[MANA POINTS]
Base and Enhanced Mana Calculation:
10,000/10,000 MP (BASE STAT) + (8,125 EQUIPMENT) = **18,125 MP** + (MAGIC AND INTELLIGENCE ATTRIBUTE MULTIPLIER +27,147% / +29,397%) = **4,938,519 MP - 5,346,331 MP**
[CURRENT AFFLICTIONS]
STATUS: NONE
---
Personal Panel VII: Combat and Support Equipment
COMBAT ACCESSORIES AND EQUIPMENT UPGRADES
[COMBAT ACCESSORIES]
[CLASS V - MASTER - AUGUST'S CUSTOM MADE PREDATOR AMULET]
The amulet had been expertly crafted using materials from the most formidable beasts August had previously defeated or encountered in combat throughout his perilous journey. Its surface displayed a unique, smooth texture composed of different colored hues, each representing the various types of Beast Mana Cores that had been seamlessly combined during its creation. The interplay of colors created a mesmerizing effect that seemed to pulse with contained power.
The previous iteration had contained four beast mana cores, but this upgraded version now incorporated six cores, including two from Boss Ranked Beasts. While August had previously given the actual boss rank mana cores to his master Aetherwing as tokens of respect and gratitude, his SYSTEM had maintained detailed data copies of their essence. This preserved information had been utilized to create this remarkable accessory upgrade, ensuring that none of the accumulated power was lost in the process.
The amulet's primary function extended beyond mere enhancement of his overall physical capabilities—it specifically addressed his most significant weakness: mana capacity and recovery. The inclusion of two Boss Rank beast cores provided exactly the type of enhancement he needed to bridge this critical gap in his abilities.
[STATS/SUB-STATS/COMBAT SUPPORT STATS/BODY STAT]:
+250 TO ALL STAT ATTRIBUTES
+85% MP RECOVERY RATE
- RESIST INVASION OF LOW TO HIGH TIER MENTAL SKILLS
+625 MP POINTS
[CLASS V - MASTER - AUGUST'S CUSTOM MADE HEALTH AND MANA CORE LEFT AND RIGHT RING]
A new pair of rings that could only be described as masterpieces of craftsmanship. These extraordinary artifacts had been meticulously reforged by the magnanimous SYSTEM craftsman Admin Magnus, representing the culmination of all August's hard-won victories and the trials he had endured throughout his journey.
There are now two rings located on opposite hands. Each ring had been crafted from various mana cores of beasts—now including the mana cores of the two boss rank creatures he had previously encountered but which had been defeated by his master. Every core had been carefully selected and integrated to create a harmonious balance of raw power and refined control, ensuring that the wearer would experience no conflicting energies or unstable fluctuations.
The bands themselves consisted of smooth obsidian-black and deep red metal, shot through with intricate veins of crystalline mana that shifted color depending on the ambient light conditions. This chromatic display created an ever-changing visual spectacle that was both beautiful and intimidating. When worn, the rings felt like natural extensions of his body, warm to the touch and somehow alive with dormant potential energy waiting to be unleashed at a moment's notice.
The craftsmanship was so refined that the rings seemed to respond to August's emotional state, pulsing gently when he was calm and glowing more intensely during moments of heightened alertness or combat readiness.
[STATS/SUB-STATS/COMBAT SUPPORT STATS/BODY STAT]:
+250 TO ALL STAT ATTRIBUTES (×2)
+85% HP RECOVERY RATE
+85% MP RECOVERY RATE
- RETAINED AND IMPROVED RING STATS AND EFFECT - SHARED HP AND MP RECOVERY RATE FOR PARTY MEMBERS ONLY: When overall HP AND MP of the party reaches 50%, automatically activates and heals everyone within a 150-meter radius from the host, with a rate of +85% for 5 minutes. Can now be used once a week.
+625 HP POINTS
+625 MP POINTS
[CLASS V - MASTER - AUGUST'S CUSTOM MADE PREDATOR MASK]
A menacing bestial visage that provided both tangible protection and formidable psychological warfare capabilities. This intimidating mask had the remarkable ability to make every being weaker than its host tremble in instinctive fear upon witnessing it. August had personally observed this terrifying effect during recent encounters, watching as opponents' confidence crumbled before the battle had even begun.
The mask seemed to amplify his natural predator's presence, transforming him from merely dangerous to absolutely terrifying. This transformation had earned him the nickname the "Blurred Devil" among those who had witnessed his combat prowess while wearing the mask. The psychological impact was often as effective as any physical weapon, causing enemies to make critical mistakes or hesitate at crucial moments.
Crafted from the skull fragments of his most formidable opponents and reinforced with mystical alloys of unknown origin, the mask bore intricate carvings that told the story of each hard-fought victory. These etchings weren't merely decorative—they served as a visual chronicle of his journey, each line and curve representing a moment of triumph over seemingly insurmountable odds.
When worn, the mask felt like donning the very essence of the hunt itself, connecting the wearer to primal instincts that had been honed through countless battles. The psychological effect on August himself was equally significant, as the mask seemed to unlock deeper levels of his combat potential.
[STATS/SUB-STATS/COMBAT SUPPORT STATS]:
+250 TO ALL STAT ATTRIBUTES
+625 HP
+625 MP
+625 ATTACK
+625 DEFENSE
+85% DAMAGE INCREASE
+85% FEAR on all entities below master category and boss rank
[EXPERT - CLASS V - AETHERWING'S MAGICAL ITEM POUCH]
This extraordinary item pouch had been crafted by the magnificent Aetherwing with invaluable assistance from August's SYSTEM, utilizing one of Aetherwing's own precious feathers combined with carefully selected hides and leather from beasts August had previously hunted and defeated.
This remarkable storage device served as Aetherwing's parting gift to his ward, symbolizing the deep bond that had formed between master and student. The pouch wasn't merely a container—it was a testament to their relationship and a practical tool that would continue to serve August long after their paths had diverged.
The craftsmanship was extraordinary, with every stitch and enchantment carefully placed to ensure maximum functionality while maintaining the aesthetic beauty that reflected Aetherwing's refined taste. The pouch seemed to respond to August's touch, opening more readily for him than it would for any other potential user.
[SUPPORT STAT]:
- 265-capacity item slot sub-space storage (Expanded dimensional storage capabilities)
- 210 stackable items per slot (Enhanced organization capacity for similar items)
- Alerts the creator when the owner faces mortal danger
- Emergency notification system connecting to Aetherwing
- Accessible only to the designated owner (Advanced security enchantment preventing unauthorized access)
*Items of the same type could be stacked together efficiently, maximizing storage potential. For example, if August possessed a stack of Boarat meat, the maximum stack capacity was 20 pieces, occupying only one subspace slot of his expanded capacity limit. The upgrade system provided additional benefits with each advancement: Novice +5, Advance +10, Expert +15, Master +20, and Grand Master +25 additional spaces, while increasing maximum stack capacity by 10 with each improvement.*
[COMBAT ARMOR:]
[CLASS V - MASTER - AUGUST'S CUSTOM MADE "GUARDIAN" (RARE) ARMOR SET]
The centerpiece of August's defensive equipment arsenal was undoubtedly his significantly upgraded armor set, a masterwork that represented the evolution of his previous [CLASS V - EXPERT - COMMANDER AND HUNTER "GUARDIAN" (RARE) ARMOR SET]. This new iteration incorporated premium materials that told the story of his recent victories and growth as a warrior.
The armor now featured premium hide and leather materials harvested from the Veteran and Commander Grimfang, and the Commander Skitterpigs. The resilient outer shell of the Scythe Stalker had been integrated alongside the virtually impenetrable scales of the Arborwyrm. The newest and most impressive addition came from the thick outer carapace armor of the Armored Arachnid Queen, which his master Aetherwing had defeated in a display of power that still filled August with pride.
All of these materials had been strategically distributed across the six cardinal armor pieces: head, torso, left arm, right arm, left leg, and right leg. Each component had been carefully designed to work in harmony with the others, creating a unified defensive system that was greater than the sum of its parts.
The transformation perfectly reflected August's own evolution as a combatant, with the new upgrades designed to complement his growing needs during increasingly challenging battles. The aesthetic had changed dramatically from his previous armor—where once his equipment only spoke of stealth and woodland prowess, it now commanded respect and instilled fear in equal measure.
The durable and superior scales of the Arborwyrm had been interwoven with the Armored Arachnid's outer carapace, creating a protective layer that covered each part of his body. These primary defensive elements were interlocked using the Armored Arachnid's incredibly strong steel-like silky web, creating a flexible yet impenetrable barrier. The essential elements of the Scythe Stalker's exoskeleton brought the overall durability, versatility, and flexibility to unprecedented levels.
Beneath this formidable outer shell lay a comfortable inner layer made of leather from the Commander Boarat, combined with the silky thread webbing of the Armored Arachnid. This inner layer provided climate control and comfort during extended wear. The hooded cape, crafted from the hide of the powerful seasoned Veteran and Commander Grimfang, completed the ensemble with both practical and aesthetic appeal.
Despite appearing thick and heavy to observers, the armor moved with August as if it were an integral part of his body. The advanced materials and expert craftsmanship had resulted in a defensive system that enhanced rather than hindered his natural movements. The armor represented a perfect fusion of full plate and armored scale hybrid design, protecting vulnerable joint areas while maintaining the flexibility necessary for combat effectiveness.
The gaps between armored sections were protected by the strong and sturdy steel-like silky thread armor that sat between the tiny gaps of the hybrid full-plate scaled armor and the comfortable leather and silk clothing worn underneath. This multi-layered approach left no exploitable gaps, creating a comprehensive defensive system that could withstand even the most determined assault.
The helmet deserved special mention for its comfort and exceptional defensive capabilities. Crafted from the same premium materials as the rest of the armor, it provided complete head protection while maintaining clear vision and unrestricted hearing and breathing. The integration with his existing mask created additional tactical options for different combat scenarios.
[STATS/SUB-STATS/COMBAT SUPPORT STATS/BODY STATS (×6 for each piece: HEAD, TORSO, LEFT ARM, RIGHT ARM, LEFT LEG, RIGHT LEG)]:
+250 TO ALL STAT ATTRIBUTES (×6) = 1,500 total
**[SUB-STATS (×6 for each piece)]:**
+625 ATTACK (×6) = 3,750 total
+625 MAGICAL ATTACK (×6) = 3,750 total
+625 DEFENSE (×6) = 3,750 total
+625 MAGICAL DEFENSE (×6) = 3,750 total
+85% HP AND MP RECOVERY
+85% DAMAGE INCREASE (ATTACK)
+85% DAMAGE NEGATION (DEFENSE)
+26% STEALTH CHANCE
+26% CRITICAL CHANCE
+85% CRITICAL DAMAGE
+26% AMBUSH CHANCE
+85% AMBUSH DAMAGE
+625 HEALTH POINTS (×6) = 3,750 total
+625 MANA POINTS (×6) = 3,750 total
-85% ARMOR WEIGHT REDUCTION
[ADDITIONAL STATS/SUB-STATS/COMBAT SUPPORT STATS/BODY STATS, WHEN FULL ARMOR SET IS FULLY EQUIPPED]:
+250 TO ALL STAT ATTRIBUTES (×6) = 1,500 total
**[SUB-STATS (×6 for each piece)]:**
+625 ATTACK (×6) = 3,750 total
+625 MAGICAL ATTACK (×6) = 3,750 total
+625 DEFENSE (×6) = 3,750 total
+625 MAGICAL DEFENSE (×6) = 3,750 total
+85% HP AND MP RECOVERY
+85% DAMAGE INCREASE (ATTACK)
+85% DAMAGE NEGATION (DEFENSE)
+26% STEALTH CHANCE
+26% CRITICAL CHANCE
+85% CRITICAL DAMAGE
+26% AMBUSH CHANCE
+85% AMBUSH DAMAGE
+625 HEALTH POINTS (×6) = 3,750 total
+625 MANA POINTS (×6) = 3,750 total
-85% ARMOR WEIGHT REDUCTION
The armor's true potential was only realized when worn as a complete set, effectively doubling all individual bonuses and unlocking additional capabilities connected to his master and Guardian Beast Aetherwing. This synergistic effect transformed August into a formidable force on any battlefield.
EQUIPMENT EXCLUSIVE RETAINED AND UPGRADED ACTIVE AND PASSIVE SKILLS:
[CLASS V - GRAND MASTER - BESTIAL RAGE] (Mid-Tier ★★)
[FEAR THE BEAST]
GUARDIAN BEAST (RARE) SET FEATURE:
- Unlocks 1-30% of the Guardian Beast's power (★★★★★)
- Gains access to low-high tier Guardian Beast Aetherwing's skill database
Low-Tier: Can use two low-tier skill five times per day (500 MP per percentage)
Mid-Tier: Can use one mid-tier skill twice per week (1,000 MP per percentage)
High-Tier: Can use one high-tier skill once per month (1,500 MP per percentage)
COMBAT WEAPONS:
[CLASS V - MASTER - AUGUST'S CUSTOMIZED WEAPON SET]
August's newly reforged weapon collection represented the pinnacle of craftsmanship and battlefield engineering. Each weapon had been carefully designed to incorporate materials from both predator and semi-predator beasts, creating a comprehensive arsenal capable of handling any combat situation across all engagement ranges.
**BOW AND ARROW:**
The reforged bow stood as a masterpiece of engineering and artistry, carefully crafted from flexible yet incredibly sturdy forest wood. The weapon featured elegant Grimfang and Arborwyrm designs at each end, creating both aesthetic appeal and functional enhancement. The bow offered smooth handling and effortless string drawing, thanks to a specially crafted bowstring made from the new material that is a steel-like silky thread of the Armored Arachnid Queen, ensuring optimal tension and exceptional durability.
The arrows were equally impressive, featuring tips crafted from fangs and tusks of non-commander rank regular beasts, with specially made arrowheads that include hardened steel, attached to shafts made from the same quality wood as the bow itself. The fletching utilized naturally molted Peregrine Eagle chick feathers, ensuring enhanced accuracy and improved stability during flight.
[BOW SUB-STATS]:
+625 ATTACK
+26% ACCURACY CHANCE
+85% (ATTACK) DAMAGE
+85% (CRITICAL) DAMAGE
+85% (AMBUSH) DAMAGE
[ARROW SUB-STATS]:
+625 ATTACK
+26% ACCURACY CHANCE
+85% (ATTACK) DAMAGE
+85% (CRITICAL) DAMAGE
+85% (AMBUSH) DAMAGE
[COMBAT SUPPORT-STATS:]
-85% ARROW WEIGHT REDUCTION
**QUIVERS (×2):**
The quivers represented intricately designed storage solutions that combined aesthetic beauty with practical functionality. Each quiver could store 50 specialized arrows while reducing their overall weight by 85% when contained within. This innovative design ensured that August could carry substantial additional ammunition without being burdened, while the arrows remained secure even during high-speed combat maneuvers.
[COMBAT SUPPORT STATS:]
-85% ARROW WEIGHT REDUCTION INSIDE QUIVER
**BROAD SWORD AND SHIELD COMBINATION:**
The evolution from his previous short sword to this new broad sword reflected August's physical growth and increased combat experience. The previous weapon was no longer viable for reach and effectiveness, as August had outgrown the dimensions that had once been perfectly suited to his younger physique.
The new broad sword combined traditional materials such as fangs and tusks from both Skitterpigs and Grimfangs, along with previous additions that include the Arborwyrm claws and the deadly K'tharr scythes. The newest addition was the Armored Arachnid's legs, which provided material that was even sharper and more durable than previous components. High-quality steel, melted down from collected weapons and equipment of the defeated Bloodhound and Kirin raiders, formed the blade's core structure.
The resulting 35-inch broad sword blade possessed increased adaptability for mana flow, making it devastatingly effective in both physical and magical combat scenarios. Intricate inscriptions along the blade's length were designed to amplify magical power and enhance skill effectiveness when used in conjunction with the sword.
The companion shield incorporated polished Arborwyrm scales, K'tharr exoskeleton, and the Armored Arachnid's superior carapace, significantly improving durability against both physical and magical attacks while maintaining lightweight properties. A comfortable leather strap allowed for convenient back storage when not in active use.
[SWORD AND SHIELD STATS/SUB-STATS/COMBAT SUPPORT STATS]:
+250 TO ALL STAT ATTRIBUTES
+625 ATTACK
+625 DEFENSE
+85% DAMAGE NEGATED (DEFENSE)
+85% DAMAGE INCREASE (ATTACK)
- Activates Shield Exclusive Active Skill [CLASS V - EXPERT - SHIELD BASH] | (Low-Tier ★) (+5 second STUN IN A 360° RADIUS WITHIN 10 METERS)
- +85% (ATTACK) DAMAGE MULTIPLIER INCREASE (WHEN USED IN SWORD ONLY)
**THROWING DAGGERS (×6), DAGGER (×2) AND SPEAR:**
The daggers represented masterful craftsmanship, utilizing combined materials from Skitterpig and Grimfang fangs and tusks, enhanced with the more durable and deadly claws of the Arborwyrm. Each blade gleamed with an otherworldly sheen that spoke of their superior construction and magical enhancement.
The upgraded arsenal now included six throwing daggers strapped directly to the front chest armor for immediate access, while two additional daggers were secured to his legs for quick deployment during intense combat situations. The strategic placement ensured that August always had backup weapons within reach, regardless of his primary weapon's status.
A unique enchantment granted these weapons an automatic damage increase with each successfully thrown and landed dagger, reaching a maximum damage increase of 510% if all six daggers found their mark on a single enemy. This progressive damage system made them not only effective offensive weapons but also defensive tools that could dramatically alter the course of battle through strategic deployment.
The spear maintained the same exceptional quality and construction principles, now standing an impressive eight feet tall with a tip forged from melted Bloodhound weapons, Arborwyrm claws, K'tharr scythes, and the Armored Arachnid's legs. The fusion of these materials had created a weapon that was both incredibly sharp and highly effective at penetrating even the most heavily fortified armor. It now included an additional spear that could be used primarily as a throwing weapon.
[SPEAR AND THROWING SPEAR SUB-STATS/COMBAT SUPPORT STATS]:
+625 ATTACK (×2) (Total 1,250)
+85% ACCURACY
+85% INCREASED ARMOR PENETRATION
[DAGGERSUB-STATS/COMBAT SUPPORT STATS]:
+625 ATTACK (×2) (Total 1,250)
+85% INCREASED BLEEDING EFFECT
[THROWING DAGGER SUB-STATS]
+625 ATTACK (×6) (3,750 total)
+85% DAMAGE INCREASE (×6) (510% maximum damage stack)
---
Personal Panel VIII: Blueprint Schematics
[BLUEPRINT SCHEMATICS (13/25)]
+ LEVEL 1 GARDEN PLOT FIELD (+25 Intelligence)
+ LEVEL 2 GARDEN PLOT FIELD EXPANSION (+15 Intelligence)
+ LEVEL 1 WOODEN FENCE (+25 Intelligence)
+ LEVEL 1 WOODEN PALISADE WALLS (+25 Intelligence)
+ LEVEL 2 UPGRADED WOODEN PALISADE WALLS (+15 Intelligence)
+ LEVEL 1 GATEHOUSE (+25 Intelligence)
+ LEVEL 2 UPGRADED GATEHOUSE/GUARDHOUSE (+15 Intelligence)
+ LEVEL 1 TOWERS (+25 Intelligence)
+ LEVEL 2 UPGRADED LONG HOUSE (+15 Intelligence)
+ LEVEL 1 DORMITORY (+25 Intelligence)
+ LEVEL 1 STANDARD TYPE WAGON - SMALL (+25 Intelligence)
+ LEVEL 1 DELUXE TYPE WAGON - MEDIUM (+25 Intelligence)
+ LEVEL 1 PREMIUM CUSTOM TYPE MERCHANTS WAGON - LARGE (+25 Intelligence)
OVERALL STAT INCREASE: +285 INTELLIGENCE
Personal Panel IX: The Party SYSTEM
Current Party Systems Status
**»13/26«**
[Active Members:]
August Finn - Leader [All-Rounder] (Active) - Lvl. 25 (MAX)
Erik Rubbard - Sub-Leader [Scout] (Active) - Lvl. 21 (22,500/56,000) *Category II - High-Tier (Human) - Level 45*
Betty Snow - Member [Support Attacker] (Active) - Lvl. 20 (12,500/52,500) *Category II - Mid-Tier (Human) - Level 35*
Bren Anglewood - Member [Hybrid Vanguard/Attacker] (Active) - Lvl. 20 (42,500/52,500) *Category II - Mid-Tier (Human) - Level 40*
Angeline Ross - Member [Support/Attacker] (Active) - Lvl. 20 (12,500/52,500) *Category II - Mid-Tier (Human) - Level 30*
Adam Peerce - Member [Tanker] (Active) - Lvl. 20 (12,500/52,500) *Category II - Mid-Tier (Human) - Level 40*
Isabel Peerce - Member [All-Rounder] (Active) - Lvl. 21 (42,500/52,500) *Category II - Mid-Tier (Human) Level 40*
Ben Flameswrath - Member [Wizard] (Active) - Lvl. 17 (4,500/45,500) *Category V - High-Tier (Human) Lvl. 150 (max)*
Andy Shoor - Member [Merchant/Mercenary] (Active) - Lvl. 10 (0/22,500) *Category III - Mid-Tier (Human) Lvl. 80*
Axel Martin - Member [Defense Sorcerer] (Active) - Lvl. 1 (0/2,000) *Category IV - High-Tier (Human) Lvl. 107*
[Offline Members:]
Jonathan Ross - Sub-Leader [Main Tanker] (Offline) - Lvl. 7
Red Peerce - Sub-Leader [Range Damage Dealer] (Offline) - Lvl. 7
Theressa Peerce - Member [Support/Healer] (Offline) - Lvl. 4
[Hall of Heroes:]
*Christopher Harti - Member [Support Tanker] (Deceased) - Lvl. 3*
---
Personal Panel X: Banking SYSTEM
[Banking System Overview]
*The banking system represented a significant quality-of-life improvement, allowing August to track various currencies across different regions and economic systems. This would prove invaluable as their travels would certainly take him and the others through territories with varying monetary standards and exchange rates.*
[BANKING SYSTEM - DIMENSIONAL BANK STORAGE]
[Imperial Currency]
- Imperial Orichalcum - 34/1,000,000
- Imperial Gold - 1,530
- Imperial Silver - 592
- Imperial Copper - 225
[Local Currency]
- Local Gold - 5,959
- Local Silver - 486
- Local Copper - 153
---
Personal Panel XI: The Guardian Beast
DESIGNATION:
"THE EMPYREAN HUNTER, SKY SOVEREIGN, AETHERWING (AUGUST'S GUARDIAN BEAST)"
CLASSIFICATION MATRIX:
RANK CLASSIFICATION:
**Boss (★★★★)**
RARITY DESIGNATION:
**Mythical (Ethereal Green)**
SPECIMEN DESIGNATION:
**Great Peregrine Eagle**
TITLES AND DISTINCTIONS:
**THE EMPYREAN HUNTER**
*This prestigious title is bestowed upon winged beasts who have successfully hunted and conquered the most formidable creatures within their territorial dominion. It represents not merely survival, but absolute predatory supremacy.*
[STATISTICAL ENHANCEMENT:]
+20,000 to all stat/sub-stat
**SKY SOVEREIGN**
*This distinguished rank signifies that Aetherwing has transcended ordinary aerial dominance to achieve true sovereignty over his celestial domain. He stands as a recognized monarch among the creatures of the sky, commanding both respect and fear from all who dare traverse his airspace.*
[STATISTICAL ENHANCEMENT:]
+20,000 to all stat/sub-stat
**AUGUST'S GUARDIAN BEAST**
*A distinction that elevates Aetherwing far beyond the realm of regular beasts. A Player's Guardian Beasts represent creatures of immense power and unwavering loyalty, forming an unbreakable bond with their chosen Ward that endures until the final breath of either participant. This sacred covenant grants extraordinary abilities and creates a symbiotic relationship of mutual empowerment.*
[STATISTICAL ENHANCEMENT:]
+50,000 to all stat/sub-stat
PROGRESSION STATUS:
CURRENT LEVEL: 202
EXPERIENCE STATUS: 0/1,010,000
EXPERIENCE REQUIRED FOR THE NEXT LEVEL: 1,010,000 EXP Required
STATISTICAL FOUNDATION ANALYSIS:
BASE ENHANCEMENT CALCULATION:
- World System Enhancement: 200,000
- Personal System Multiplier: 202 × 100 = 20,200
- Rarity Accumulation Bonus: 42,500
- Title Multiplier Enhancement: 20,000
- Job Classification Multiplier: 20,000
- Beast Type Multiplier: 50,000
- Total Statistical Foundation: 352,700
COMBAT SPECIFICATIONS:
HEALTH POINTS:
Base Health Calculation: 202 × 1,000 = 202,000 HP
Enhanced by Statistical Multiplier: +352,700%
Total Health Pool: 712,656,000 HP
MANA POINTS:
Base Mana Calculation: 202 × 500 = 101,000 MP
Enhanced by Statistical Multiplier: +352,700%
Total Mana Pool: 356,328,000 MP
OFFENSIVE CAPABILITIES:
Combined Physical and Magical Attack Power:
- Base Statistical Foundation: 352,700
- Enhanced by +352,700% Statistical Multiplier
- Total Offensive Output: 1,244,325,600 Attack Damage
*Author's Note: Offensive Capability encompasses the amalgamation of physical attack damage, critical strike damage, ambush attack multipliers, and magical attack potency.*
DEFENSIVE CAPABILITIES:
Combined Physical and Magical Resistance:
- Base Statistical Foundation: 352,700
- Enhanced by +352,700% Statistical Multiplier
- Total Defensive Rating: 1,244,325,600 Damage Negation
*Author's Note: Defensive Capability represents the unified physical and magical damage negation threshold.*
GUARDIAN BEAST AND WARD SYMBIOSIS:
POWER ACCESS SPECTRUM:
August maintains access to 1% through 30% of Aetherwing's base combat statistics (both Offensive and Defensive capabilities) depending on their bond strength and situational requirements. It enhances his skills borrowed from Aetherwing's vast Magical Skill Library.
Power Access Range:
- Minimum Access (1%): 12,443,256 Attack/Defense Skill
- Maximum Access (30%): 373,297,680 Attack/Defense Skill
**SKILL DATABASE INTEGRATION:**
Access granted to Aetherwing's comprehensive skill repertoire across multiple tiers of complexity and power.
Low-Tier Abilities:
- Usage Allowance: Two distinct low-tier skills, five times per day each
- Mana Cost: 10,000 MP per percentage of power accessed
Mid-Tier Abilities:
- Usage Allowance: One mid-tier skill, twice per week
- Mana Cost: 50,000 MP per percentage of power accessed
High-Tier Abilities:
- Usage Allowance: One high-tier skill, once per month
- Mana Cost: 150,000 MP per percentage of power accessed
RELATIONSHIP DYNAMICS:
GUARDIAN BEAST FAVORABILITY RATING: ★★★★★
Current Bonus: +30% Guardian Beast Skill Power Enhancement
*Author's Note: Favorability represents the depth of trust and understanding between Guardian Beast and Ward. Higher favorability ratings unlock greater percentages of power access and expand the available magical skill repertoire, creating opportunities for more sophisticated combat strategies and enhanced cooperation.*
MASTER AND STUDENT COVENANT:
The sacred bond between August and Aetherwing transcends typical beast-tamer relationships, establishing a profound master-student dynamic that benefits both participants through shared growth and mutual understanding.
SUPPORT STATISTICAL ENHANCEMENTS:
Learning Enhancement Protocol:
- Cognitive Acceleration: +10% increase to learning speed across all disciplines
- Subject Comprehension: Enhanced understanding of complex concepts and theories
- Skill Mastery Acceleration: Faster progression through skill development stages
TRAINING SYNERGY BONUSES:
- Statistical Growth: +0.5 additional increase in all trained primary and secondary statistics upon successful completion of training regimens under the master's direct supervision
- Technique Refinement: Improved form and execution of learned abilities
RELATIONSHIP EVOLUTION:
- Continuous Favorability Growth: The bond between master and beast naturally strengthens through shared experiences and mutual respect
- Adaptive Communication: Enhanced telepathic and empathic connection allowing for seamless coordination
TACTICAL COORDINATION:
- Shared Understanding: Intuitive awareness of each other's intentions and strategies during combat scenarios
- Combat Synchronization: Seamless integration of abilities and positioning for maximum effectiveness
*The current bond between August and Aetherwing represents more than mere companionship—it embodies a sacred covenant of mutual growth, shared destiny, and unwavering loyalty that will define both their individual journeys and their collective legend.*