Side Story 3.2: Ben Flameswrath,
Wandering Mage and Wizard of Molten Flames
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BEN FLAMESWRATH - CHARACTER PROFILE
BASIC INFORMATION
**Name:** Ben Flameswrath
**Date of Birth:** 1st Day of the 13th Month
**Age:** 371 years old
**Gender:** Male
**Race:** Unique Human - Arkanian (Molten Heart Variant)
SYSTEM LEVELS
**PARTY SYSTEM LEVEL:** 21 (51,250/56,000 XP)
**WORLD SYSTEM LEVEL:** 150 (MAX) - Category V - High Archmage (High Tier)
COMBAT STATISTICS
HEALTH POINTS:
- Base: 2,358,158,656 *(Restricted by Oath of the Strong: 1-10% available)*
- Available Range: 23,581,587 to 235,815,866
- With skills active: 2,370,022,746 *(Restricted by Oath of the Strong: 1-10% available)*
- Available Range: 23,700,227 to 237,002,275
MANA POINTS:
- Base: 2,237,498,823 *(Restricted by Oath of the Strong: 1-10% available)*
- Available Range: 22,374,988 to 223,749,882
- With skills active: 2,248,755,873 *(Restricted by Oath of the Strong: 1-10% available)*
- Available Range: 22,487,559 to 224,875,587
DAMAGE OUTPUT:
- Standard (13,000% boost): 6,597,120,335/6,654,916,323
- Peak burst (additional 10,000% for 15 seconds): 6,677,690,635/6,735,841,623
- Standard (13,000% boost): 6,597,120,335/6,654,916,323 *(Restricted by Oath of the Strong: 1-10% available)*
- Available Range: 65,971,203/66,549,163 to 659,712,034/665,491,632
- Peak burst (additional 10,000% for 15 seconds): 6,677,690,635/6,735,841,623 *(Restricted by Oath of the Strong: 1-10% available)*
- Available Range: 66,776,906/67,358,416 to 667,769,064/673,584,162
DAMAGE NEGATION: Matches damage output values
STATISTICAL BREAKDOWN
Total Combined Stats:
Base: 705,513
Skill Boost: 709,063
Base + UF + A/D: 805,703
Base + SB + UF + A/D: 809,253
- Party System Base: 6,563 (including 25% party boost)
- World System Base: 14,750 (including 25% party boost)
- Class Bonuses: 8,675
- Job Bonuses: 34,700
- Title Bonuses: 156,150
- Equipment Bonuses: 59,675
- Unique Features: 425,000
Class and Specializations
Primary Class
CLASS (1/1):
WIZARD OF FIRE (CLASS - V GRANDMASTER)
- Master of all planetary fire arts, wielder of heat beyond mortal comprehension
- *+2,825 Party System stats, +5,850 World System stats*
JOB (4/4):
EMBER WARDEN (CLASS - V GRANDMASTER) - Guardian of volcanic regions
*+2,825 Party System stats, +5,850 World System stats*
WANDERING SAGE (CLASS - V GRANDMASTER) - Scholar of flame's dual nature
*+2,825 Party System stats, +5,850 World System stats*
DIMENSIONAL TRAVELER (CLASS - V GRANDMASTER) - Navigator between realms
*+2,825 Party System stats, +5,850 World System stats*
FIRE GOLEM MASTER (MAGMA CONSTRUCT) (CLASS - V GRANDMASTER) - Creator of magma constructs
*+2,825 Party System stats, +5,850 World System stats*
TITLE (18):
(ALL TITLES ARE CLASS - V GRANDMASTER)
WORLD SYSTEM TITLE
1. **THE HIGH ARCHMAGE OF MOLTEN FLAMES** - Master of all planetary fire arts, wielder of heat beyond mortal comprehension
*+2,825 Party System stats, +5,850 World System stats*
2. **WANDERING SAGE** - Scholar of the flame's dual nature; eternal traveler seeking balance
*+2,825 Party System stats, +5,850 World System stats*
3. **THE WIZARD OF THE GREAT SOUTHERN TOWERING PEAKS** - Protector of Arkanus' volcanic frontier
*+2,825 Party System stats, +5,850 World System stats*
4. **THE OWNER OF THE MOLTEN HEART** - Bearer of the legendary molten-veined mana core
*+2,825 Party System stats, +5,850 World System stats*
5. **THE FLAMESWRATH BLOODLINE** - Scion of an eight-century line of Ember Wardens
*+2,825 Party System stats, +5,850 World System stats*
6. **THE BEARER OF THE SIGIL OF SEVEN FLAMES** - Chosen by the volcanic spirits; command of seven primordial flame aspects
*+2,825 Party System stats, +5,850 World System stats*
7. **THE CONQUEROR OF THE TRIALS OF COMBUSTION** - Victorious in the Plane of Fire's eternal tests
*+2,825 Party System stats, +5,850 World System stats*
8. **A UNIQUE HUMAN BEING** - A one-of-a-kind evolutionary anomaly of magic and physiology
*+2,825 Party System stats, +5,850 World System stats*
9. **THE LIVING SEISMIC CATALYST** - Emotions bound to the earth's tectonic heart, capable of stirring or silencing mountains
*+2,825 Party System stats, +5,850 World System stats*
10. **BEARER OF THE OATH OF THE WANDERING EMBER** - Bound by sacred exile until perfect mastery is achieved
*+2,825 Party System stats, +5,850 World System stats*
11. **CHOSEN VESSEL OF THE VOLCANIC SPIRITS** - Conduit for the will of ancient planetary fire entities
*+2,825 Party System stats, +5,850 World System stats*
12. **SURVIVOR OF THE CRIMSON ECLIPSE** - Endured the sevenfold volcanic cataclysm unscathed
*+2,825 Party System stats, +5,850 World System stats*
13. **FORGEMASTER OF THE CRYSTALLINE FLAME** - Creator of solidified fire that slices the fabric of reality
*+2,825 Party System stats, +5,850 World System stats*
14. **MASTER OF THE PYROCLASTIC TRANSFIGURATION** - Wielder of living volcanic form
*+2,825 Party System stats, +5,850 World System stats*
15. **KEEPER OF PYRAXIS ETERNAL** - Protector of the molten-core staff forged from Mount Pyraxis
*+2,825 Party System stats, +5,850 World System stats*
16. **BREAKER OF DIMENSIONAL BOUNDARIES** - Opens rifts to other realms through flame-forged precision
*+2,825 Party System stats, +5,850 World System stats*
17. **GUARDIAN OF THE FINAL ERUPTION** - Foretold to either save or transform Arkanus during its ultimate upheaval
*+2,825 Party System stats, +5,850 World System stats*
PARTY SYSTEM TITLES
1. **DEMONIC GOD SLAYER** - First mortal to strike down a god's manifestation
*+2,825 Party System stats, +5,850 World System stats*
UNIQUE FEATURES
WORLD SYSTEM ABILITIES
1. **THE MOLTEN HEART** - Immunity to environmental heat and magma; veins flow with liquid flames
*+10,000 stats, +1,000% fire attack damage and defense negation, +100,000 mana and health points, enhanced mana regeneration and health regeneration*
2. **SIGIL OF THE SEVEN FLAMES** - Sevenfold flame manifestation grants elemental layering effects
*+70,000 stats, +7,000% fire attack damage and defense negation, complete command of the fire element*
3. **OATH OF THE WANDERING EMBER** - Exile's binding grants immunity to environmental exhaustion
*+10,000 stats, +1,000% fire attack damage and defense negation, accelerated fire-magic learning*
4. **THE FLAMESWRATH BLOODLINE** - Scion of an eight-century line of Ember Wardens
*+10,000 stats, +1,000% fire attack damage and defense negation, +100,000 HP and MP, access to lineage unique fire spells*
5. **UNIQUE HUMAN BEING** - A one-of-a-kind evolutionary anomaly of magic and physiology
*+10,000 stats, immunity against mortal diseases, half-immortal nature*
6. **PLANETARY FIRE FLOW CONDUIT** - Draws directly from the planet's molten core
*+15,000 stats, +1,000% attack damage and defense negation in volcanic regions, infinite stamina near active magma*
7. **EMOTION-SEISMIC LINK** - Emotional surges create controlled area-of-effect volcanic bursts
*+15,000 stats, +1,000% attack damage and defense negation in volcanic regions*
*Risk: Mental instability during prolonged combat*
8. **MOLTEN VEIN SURGE** - Forcibly circulate mana-fire through veins, multiplying casting speed, damage, and mobility tenfold for 15 seconds
*+20,000 stats, +10,000% attack damage, casting speed, and mobility boost*
*Cost: 1,000,000 MP with 1-month cooldown*
9. **CRYSTALLINE FLAME FORGING** - Forge crystalline flame weapons and barriers; weapons bypass dimensional defenses, barriers block multi-plane magic
*+15,000 stats, ability to create unique weapons*
10. **MULTISTATE ELEMENTAL FORM** - Shift between solid, liquid, gas, and plasma states; each state alters defense, mobility, or damage scaling
*+15,000 stats*
11. **MAGMA CONSTRUCT SOVEREIGNTY** - Magma constructs inherit a fraction of Ben's own stats and adapt their elemental form to battlefield conditions
*+10,000 stats, creates up to 150 magma constructs that receive 10% of Ben's stats*
*Cost: 10,000 MP per construct summoned*
12. **RIFTBURN MASTERY** - Tear dimensional seams with crystalline flame
*+15,000 stats, ability to teleport or banish enemies for 10-30 seconds*
13. **WORLDQUAKE INVOCATION** - Channel tectonic heart to cause battlefield-wide earthquakes and eruptions; reshapes terrain permanently
*+20,000 stats, +100,000 magical skill attack damage*
*Cost: 500,000 shared MP/HP per minute of activation*
14. **OATH OF THE STRONG** - Sacred binding to prevent world destruction
- *Restriction: Limits power output to maximum 10% of true capabilities*
- *Purpose: Prevents CATEGORY V - GRAND MASTERS AND HIGH ARCHMAGES from accidentally destroying the world*
- *Note: Standard oath taken by most Grandmasters and High Archmages*
PARTY SYSTEM ABILITIES
1. **GOD SLAYER** - First mortal to slay a divine being, though only a partial manifestation in a mortal sacrifice body
*+100,000 stats, +1,000% attack damage against divine beings*
EQUIPMENT
Armor
**FLAME FORGED ARMOR (Class - V Grandmaster)**
- Appears as worn traveling leathers but withstands stellar core temperatures
- Crafted through ancient techniques lost to time
- *+16,950 Party System stats, +15,600 World System stats*
Weapon
**PYRAXIS ETERNAL (Class - V Grandmaster)**
- Staff carved from volcanic glass with perpetually molten core
- Disguised as simple wooden walking stick
- Contains fragment from Ben's transformative eruption
- *+2,825 Party System stats, +2,600 World System stats*
Accessories
- **FIRE PENDANT (Class - V Grandmaster)** - 100% fire magic damage boost
*+2,825 Party System stats, +2,600 World System stats*
- **TWIN RINGS OF FIRE (Class - V Grandmaster)** - Enhanced vitality and recovery
*+5,650 Party System stats, +5,200 World System stats, +100,000 HP and MP, +200% HP and MP recovery*
- **MAGICAL STORAGE (Class - V Grandmaster)** - Dimensional storage container
*+2,825 Party System stats, +2,600 World System stats, 500 slot capacity with enhanced item stacking*
BACKGROUND AND HISTORY
Ben Flameswrath stands as one of the most remarkable figures in the annals of Centuury, bearing the prestigious titles of High Archmage of Molten Flames, Wandering Sage, and Wizard of the Great Southern Towering Peaks. His domain encompasses a region within the Great Ridges of Central Arkanus—a land defined by perpetual volcanic activity and geological upheaval.
ORIGINS AND BLOODLINE
Born during the 1st day of the 13th month, in the fortress-city of Scoriaholm, carved directly into the living rock of Mount Pyraxis in Central Arkanus, Ben emerged as the third son of what had once been a great house of fire mages. His family, the Flameswraths, had established themselves in this volcanic region centuries prior when their ancestors first discovered their unique affinity for the elemental forces dwelling within the earth's fiery heart.
The Flameswrath lineage carries a history of service stretching back over eight centuries as the Ember Wardens of the Great Southern Towering Peaks. This ancient position required them to maintain balance between volcanic forces that could bring both fertility and destruction to the lands under their protection.
THE MOLTEN HEART CONDITION
The Flameswrath bloodline possesses something even more remarkable than their legacy of service: a rare genetic condition affecting their very essence, known as the "Molten Heart." This represents a mutation of the mana heart—the organ that originally enabled Arkanians to wield magical energy, distinguishing them from ordinary humans.
This mutation profoundly affects those who carry it, fundamentally altering their physiology to not only survive but thrive in temperatures that would instantly kill ordinary humans. The most visible manifestation is the alteration of their mana veins, which literally flow with liquid fire rather than pure mana, creating a symbiotic relationship between their life force and their destined element.
THE CRIMSON ECLIPSE TRANSFORMATION
Ben's destiny became irrevocably sealed during the Crimson Eclipse of his sixteenth year, when seven great volcanoes of the Southern Towering Peaks began erupting simultaneously—a phenomenon occurring perhaps once every thousand years when celestial alignments and geological pressures combine in perfect harmony.
While other fire mages fled in terror from this apocalyptic display, young Ben walked directly into the heart of Mount Pyraxis's eruption, disappearing into a maelstrom of lava, ash, and superheated gases. For three days and nights, he remained within that infernal crucible, undergoing a transformation that defied conventional understanding.
When he emerged, he had been fundamentally changed. The volcanic spirits themselves—ancient entities of fire and earth dwelling within planetary depths—had chosen him as their living conduit. As a mark of this divine selection, they branded him with the "Sigil of Seven Flames," a mystical mark spiraling outward from his mana heart, glowing like molten gold when channeling his deepest powers.
THE PRICE OF POWER
This transformation came with a terrible price: Ben's connection to the planetary fire-flow made him a living seismic catalyst whose emotional state could directly influence volcanic activity across the entire Arkanus mountain range. This awful responsibility became tragically apparent when, during overwhelming grief following his mentor's death, Ben's uncontrolled emotional response triggered a minor eruption that destroyed a mining settlement miles away.
THE OATH OF WANDERING
Shattered by the loss of innocent life, Ben took the sacred Oath of the Wandering Ember, binding himself to exile until achieving complete mastery over his volatile gift. This mystical oath prevents his return to his homeland until he can guarantee his presence will never again threaten innocent lives.
TWO AND A HALF CENTURIES OF EXILE
For 250 years, Ben has traveled the length and breadth of Centuury, seeking extreme fire-touched environments to master his abilities. His journeys have taken him to places at the very edges of habitability:
- The Glass Desert of Solareth: Where he learned to forge crystalline flames that can cut through reality itself
- The Plane of Fire: Where he endured the Trials of Eternal Combustion and gained the ability to exist in multiple states of matter simultaneously
CURRENT APPEARANCE AND STATUS
Now 371 years old, Ben presents a striking figure bearing testament to his extraordinary journey. His chestnut hair streams with natural copper veins that gleam with inner light, while his eyes have become pools of liquid lava reflecting the depths of his contained power. His weathered appearance speaks of one who has literally walked through every fire-scarred wasteland in existence.
Throughout his exile, Ben has become known as the Molten Sage, appearing wherever volcanic disasters threaten innocent lives. Among the mountain folk of Arkanus, ancient prophecy speaks of his return during the "Final Eruption"—a time when he will either save their homeland or transform it into something entirely new.
Until that prophesied day, Ben Flameswrath had continued his solitary pilgrimage for over two centuries, seeking perfect balance between the creative and destructive aspects of the flame that burns within the world's heart. However, fate has recently presented him with an unexpected change of pace—one that challenges the very foundations of his self-imposed exile..
A NEW CHAPTER: THE CARAVAN AND AUGUST
For the first time since taking his oath, Ben has found himself genuinely attached to a community: a traveling caravan of migrants led by a remarkable young leader named August. This development represents a profound shift for someone who had spent 250 years deliberately avoiding deep connections to prevent another tragedy like the mining settlement he accidentally destroyed.
The caravan consists of displaced peoples from various corners of Centuury—refugees fleeing political upheaval, families seeking better opportunities, scholars pursuing knowledge, and adventurers drawn together by circumstances. What makes this group extraordinary is not just their diversity, but how August has managed to forge them into a cohesive community despite their disparate backgrounds.
August himself possesses qualities that have managed to breach Ben's carefully constructed emotional barriers. Perhaps it's his natural leadership ability that reminds Ben of his own mentor, or their unwavering optimism in the face of hardship that speaks to the part of him that still believes in hope despite centuries of self-imposed penance. Whatever the reason, Ben finds himself genuinely caring about these people's welfare—a development both terrifying and liberating for someone whose emotions are literally connected to geological forces.
THE INTERNAL STRUGGLE
This newfound attachment creates an unprecedented dilemma for the ancient mage. His oath prevents him from returning home until he achieves perfect mastery, yet here he stands on the precipice of forming the very type of emotional bonds that led to his original tragedy. Every day spent with the caravan is both a joy and a source of anxiety, as Ben constantly monitors his emotional state to ensure his growing affection for these people doesn't manifest in dangerous seismic activity.
The presence of August and the caravan community forces Ben to confront whether true mastery might not lie in complete emotional isolation, but rather in learning to love and care while maintaining perfect control. This represents a fundamental philosophical shift that could either lead to his greatest breakthrough or his most catastrophic failure.
A TEST OF GROWTH
Ben's decision to remain with the caravan, even temporarily, demonstrates remarkable character development. For someone who has spent centuries running from human connection, choosing to stay and protect these people—while carefully managing the volcanic forces within him—represents perhaps the greatest test of his journey toward mastery.
The question now becomes whether Ben can maintain the delicate balance between his growing emotional investment in the caravan's welfare and the terrible responsibility of keeping his seismic powers under control. August and the other travelers are already aware of the legends surrounding the Wandering Wizard Of Molten Flames—tales that have spread throughout Centuury over the past two centuries. However, they haven't grasped the true extent of Ben's reasons for becoming a wandering mage, nor do they comprehend the terrible power that courses through his veins.
To them, Ben appears as nothing more than the legendary but humble fire mage who has graciously chosen to travel alongside their modest caravan. They see him as a wise grandfather figure—a "cool grandpa" whose long-lived existence has gifted him with profound wisdom and countless stories from across the realm. His weathered appearance and gentle demeanor mask the volcanic forces that rage within, allowing him to present himself as simply an experienced traveler willing to share his knowledge and protection with those who need it.
The caravan members often gather around him in the evenings, eager to hear tales of distant lands and ancient magics, never suspecting that the soft-spoken mage before them could literally reshape continents with an unguarded emotional outburst. This careful balance between his legendary status and his humble presentation allows Ben to experience something he has been denied for centuries: the simple pleasure of human companionship without the weight of fear and reverence that his true identity would inevitably bring.
This period may well determine whether Ben's path leads toward redemption and a return home, or whether his greatest fear—harming those he has come to care about—will force him back into the lonely wandering that has defined the last two and a half centuries of his existence.