And let them complete a nightmare trial in the mental institution setting.
Of course, there is no such hospital in reality.
Every room and corridor here was personally constructed by Fang Cheng, inspired by several classic horror games he played in his previous life.
Coupled with the eerie dark environment, and psychological suggestions such as mirrors and flashing lights, together they created a horror park that can simulate sensory experiences, including pain, with 100% accuracy.
As for the most important levels of the game, Fang Cheng also made careful designs.
From the "patients" who create a sense of oppression with their numbers and eerie poses, to the "nurses" with mental impact abilities testing the utilization of rules, and finally the final boss "attending physician," whose comprehensive attributes far exceed ordinary people.
Each type of monster has its own purpose, and the difficulty of the challenge is calculated accordingly.
