Chapter 378: Little Eevee, YYDS!
The moment Greninja used Power-Up Punch, another analyst in the Demon King Team's backstage lounge undoubtedly met his demise…
Alright, that's not important!
What's important is that even Leo, on the field, changed his expression when he heard this move.
Power-Up Punch is undoubtedly the fatal bane of all stall tactics!
The effect of this move is, as the name implies, to enhance oneself by punching!
Every successful hit on the enemy feeds back into the user, increasing their strength, granting them the ability to get stronger as they fight!
Just like Ancient Power, it can buff oneself while attacking, a two-in-one deal. But unlike a luck-based gambling move like Ancient Power, Power-Up Punch is a guaranteed strength boost as long as it hits!
You like to stall? Let me punch you a couple of times, and you won't be able to stall anymore!
Of course, in reality, such a broken move naturally has its limitations. For example, its wind-up is very slow, and the strength gain it provides has a much shorter duration than normal buffing moves.
But there are ways to solve these problems—
For example, if the wind-up is slow, then just corner the opponent and give them nowhere to dodge!
After being relentlessly pushed into a corner by Greninja's three Extrasensory attacks, Chesnaught now had the arena's energy barrier behind it and to its sides. And in front of it was Greninja, inhaling deeply, its fist solemnly drawn back to its waist!
Power-Up Punch must hit to get the feedback.
So, for this one punch, Arthur had to make sure his opponent had nowhere to run!
Chesnaught, which was not known for its speed, was now in a real predicament.
The plan was that after I plant the seeds, I'd just pull up my pot lid and hunker down. But what am I supposed to do in this situation? I feel like I'm under a pressure my brain wasn't built to handle…
The next second, Greninja exhaled and threw a punch!
And at this moment, Chesnaught's cooldown wasn't even over yet.
An ordinary-looking punch landed on its pot… its outer shell.
The power of Power-Up Punch is indeed average.
But then, a stream of brown energy traveled up Greninja's right arm and back into its body.
It had been strengthened!
Its attack had been boosted!
Leo no longer dared to continue stalling with cheap moves like Giga Drain.
"Use Substitute! Get out of that corner!"
This time, Leo's use of Substitute wasn't just to stall for his life! He was seriously trying to escape!
But the result was the same…
"Greninja, pursue!"
Arthur didn't even bother using another move. Greninja's mobility was far superior to Chesnaught's. A few easy steps were enough to catch up to the short-range teleport.
Heavy-armored warriors have never been known for their speed.
As a high-defense, heavily armored, brawler-type Pokémon, speed was really not Chesnaught's strong suit.
If Greninja was an agile ninja, then Chesnaught was a full-plate infantryman.
How could it possibly outrun Greninja?
After catching up, Greninja instantly leaned back, evading the opponent's sweeping arm. Then, it bent its knees, tilted its body back, and slid across the ground in a kneeling position to Chesnaught's side. Then, it pushed off the ground with one hand, its body spinning as it sprang up, and delivered a side kick to Chesnaught's face!
The entire sequence of movements was as smooth as flowing water, executed in one breath!
It easily stopped the escaping Chesnaught, kicking it back two steps.
Stalling in front of Greninja is fine, but trying to escape? Chesnaught was still a bit too green for that!
The gap between them in the realm of close combat was as vast as the gap between Greninja and its opponent in terms of sustainability.
There was simply no comparison!
With its Rest disabled by Insomnia, Greninja now had no recovery moves.
So either it would be stalled to death by its opponent, or it had to beat its opponent to death, quickly!
"Use Acrobatics!" Arthur commanded again, the moment the cooldown was over!
The Flying-type move: Acrobatics.
This was, once again, a new move that Greninja had mastered!
At this moment, the analysts in the Demon King Team's backstage lounge had gone completely numb. They all put down the data and manuscripts in their hands, then took out a thermos, brewed a cup of tea, and held it in their hands. Their demeanor was gradually starting to resemble Aaron's before Arthur's arrival…
Chesnaught's Grass/Fighting typing is doubly weak to Flying!
At the same time, Acrobatics has an additional effect: its power is greater when used with bare hands!
From the start of the match, Arthur had deliberately not had Greninja create its water kunai with Water Shuriken, precisely in preparation for this move. (Note 1)
Faced with a strength-boosted Greninja's Acrobatics, Leo really didn't dare to take it head-on.
"Use Spiky Shield!"
And so, Chesnaught used its signature defensive move!
The Grass-type move: Spiky Shield. An enhanced version of Protect. In addition to providing absolute defense, it can also deal recoil damage to the enemy with the spikes on its energy shield.
This is an ultra-rare skill that can only be learned by five Pokémon species: Chesnaught, Cacturne, Maractus, Togedemaru, and Simisage. It's not an exaggeration to call it an exclusive move.
Greninja's Acrobatics combo landed on it, and not only was it all blocked by the energy shield, but it also got itself covered in wounds, as if it had just tried to hug a spiky hedgehog.
But Arthur didn't care.
Because this move has the same mechanics as Protect. It can't be used consecutively, nor can it be used alternately with Protect!
It could block this time, but what about the next?
"While the opponent is immobile, push it back into the corner!"
The subsequent scene was strikingly similar to the previous one—
After Chesnaught was forced into a corner of the field, Greninja began to inhale and expand its chest again, drawing its fist back to its waist.
"Use Power-Up Punch!"
But fortunately, this time, Chesnaught had a move ready. It wasn't on cooldown.
"Use Roar!" Leo commanded quickly!
The Normal-type move: Roar.
This move is less of a sound wave and more of a shockwave!
It has an extremely strong pushing force, capable of instantly forcing an enemy a very long distance away! (Note 2)
However, this move deals no damage. It's purely a knockback.
It was still effective. It sent Greninja flying a long way, not only interrupting its Power-Up Punch but also giving Chesnaught a chance to escape from the corner again.
But even the newcomer commentator could see it now.
"Chesnaught used Roar, but that's just a stalling tactic. It doesn't solve the fundamental problem! And Captain Leo has already used up his move slots for this round. How can he possibly resolve this situation?"
Pushing Greninja back was just treating the symptom, not the cause.
Chesnaught's speed disadvantage was too great. It wouldn't be long before Greninja could catch up again!
It couldn't win a close-quarters fight, so it could only stall. But as Greninja's Power-Up Punch buff stacked higher and higher, it would sooner or later be unable to hold on!
Without Toxic, it would take far too long to stall Greninja to death. But a buffed Greninja could take it out with Acrobatics with astonishing speed!
So, Misty Terrain was truly the key. Little Eevee, forever a god!
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