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Chapter 76 - Interlude;Awakend online 2

Here is a short chapter that shows what happened with sunny in the layer, the public's reaction and a bit about what the other forgotten shore survivors were doing if you find it.

A proper chapter is coming soon~ ish.

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Topic: Recent events


In: Boards ► Forgotten shore ► unaddressed topics ► miscellaneous ► the mirror game


Something_awful.avi (Original Poster)


Posted On xxx:


In this thread, I will be providing a detailed explanation of a phenomenon referred to as *The Mirror Game*. Alongside this account, I will also introduce the associated entities—referred to hereafter as *Friends*—as well as comparable anomalous games and rituals. A video file containing supporting evidence will be included at the end of the post.



The Mirror Game



As its name implies, the Mirror Game is a ritualized interaction involving a mirror. However, what distinguishes this "game" from common folklore or childhood dares are the purported non-human intelligences—*Friends*—that may be encountered during its execution.



To begin the game, enter a dark room containing a mirror. The only source of illumination should be a single candle, placed directly between yourself and the mirror's surface. Once seated, maintain unbroken eye contact with your own reflection for fifteen uninterrupted minutes.



During this period, minor visual disturbances or hallucinations may manifest. These are to be disregarded. Should the ritual be successful, the *Friends*—colloquially known in this context as *Mirror Fiends*—may begin to interfere with your reflection. Their distortions are typically disturbing or unsettling, motivated by their own amusement.



If you can maintain composure and uninterrupted eye contact with your reflection for the full duration, it is said that a reward may be granted—something these entities consider a prize for your successful participation.

Understanding the *Friends*



These entities—*Friends*—are not human, nor do they interact with existence in ways comprehensible to us. They are best understood as akin to highly curious toddlers: naive, capricious, and often heedless of consequence. Their mentality is alien in both form and function, and while they do not appear to harbor malice, their behavior can be dangerous due to their lack of understanding.



Why would one attempt to contact them? The answer is simple: *Friends* possess the ability to bend or grant influence over reality in unnatural ways. This can take the form of latent abilities, objects with unusual properties, or alterations to perception or physical law itself. They do this because they understand the concept of "games"—games which, in their own logic, must yield rewards for victors and punishments for cheaters.



 Establishing Contact



Games are only one avenue through which *Friends* can be encountered. Occasionally, they will initiate contact themselves—an ideal yet unpredictable opportunity to establish rapport. As with all interactions, extreme caution is advised.



Two of the more "accessible" *Friends* are outlined below.



 The Tenth Caller



To contact this *Friend*, gather a group of nine individuals—including yourself. Seat yourselves in a circle, each person equipped with a mobile phone. On cue, each participant should call the person seated to their left **simultaneously**.



Should the game proceed correctly, the nineth call may be answered by an unexpected party—*the Tenth Caller*. Their participation constitutes a potential opening for further contact. Proceed with care.



 The Party Pet



Another known *Friend* is colloquially referred to as *the Party Pet*. Unlike the Tenth Caller, this entity appears in response to celebratory rituals—most commonly birthdays.



To initiate contact:



1. Prepare a celebration (e.g., a birthday party).


2. Designate a room that has been left undisturbed for at least 24 hours and contains no windows.


3. During the event, reserve a token offering—typically a slice of cake—for the Party Pet. This gesture acts as an invitation.


4. Withhold one expected ritual element of the celebration (e.g., receiving no birthday gifts).



If the conditions are met, the entity may manifest within the isolated room. Upon entry, this space will no longer behave normally; it will instead act as a portal to the *Friend's* domain. Be warned: while the Party Pet is not actively hostile, it lacks awareness of the potential harm its actions may cause. The entrance to its realm disappears at midnight.



**Conclusion**
The Mirror Game and its related phenomena are not to be taken lightly. Though cloaked in the language of games and rewards, the beings involved do not operate within human moral frameworks or logic. Curiosity should be tempered with vigilance.
P.S: They may seek reaped contact if they get bored, so make sure they got plenty playmates.
Video evidence and supplemental materials follow.



**\[ATTACHED FILE: PARTY\_PATH\_A7–SOURCE\_VID.DV]**


**\[VIDEO BEGINS — DATE UNREADABLE — NO AUDIO — TIMESTAMP: 00:00:00]**



**\[CAMERA: Handheld DV. Static across screen. Visual integrity holds. No audio channel. Shot is unstable. Breath fogs the lens between glitch lines.]**



The frame stabilizes. Ahead: a corridor, long and tapering unnaturally at the end. Walls painted pale peach and off-white, flaking in vertical strips. Paper garlands sag from the ceiling, strung too tightly, some knotted like veins. Bits of glitter drift slowly in the still air. No apparent ventilation. The floor is layered in confetti and dust. It doesn't move, not even underfoot.



The figure holding the camera—likely male—moves forward, slowly. Breathing can be seen but not heard.



Doors line the hall, each warped by moisture or heat. Some open to reveal empty cubbies filled with bent party hats, others offer deeper rooms, cast in sickly warmth. None of them look inviting.



**\[00:00:47]**
The first room entered is too large. Scale distortion. Folding tables vanish into fog at the edges. Each one is meticulously set: pink paper plates, paper napkins folded like fans, identical plastic forks. The center of each table has a slice of cake, untouched. Cake texture is dry, unmoving, unnaturally still—as if painted.



On the far wall: a mural.



Gold lions stretch across it, poorly rendered, but ambitious. Painted over with heavy brushstrokes and black ink—snakes curl around each lion's body. The snake coils are detailed, wet-looking. The lions' manes are made of flaking tinsel.



As the camera passes, the mural flickers. One lion's eyes blink. The painted tail closest to the viewer twitches twice, then stills.



The cameraman flinches. His breathing quickens. He moves on.



**\[00:02:09]**
The hallway past the mural bends sharply left. The structure creaks without motion. The air changes—visible condensation appears on the lens.



Party sounds emerge, not as audio but visual bleed: flickers of applause shadows on the walls, streamers drifting in time with inaudible music. Balloons hover near the ceiling and twist slightly as if reacting to breath.



None of them are attached to strings.



**\[00:03:01]**


Next room: circular. Lanterns dangle like fruit from low ceiling beams. Weak yellow light pulses unevenly.



Ten chairs form a ring at the room's center. Each is occupied by a plastic mannequin in formal children's attire. All wear polka-dotted party hats. Their hands are joined. Their heads bowed.



One is visibly headless. The stump is wrapped in curling ribbon.



The camera lingers. The room darkens. One flicker later, the mannequins are gone. The chairs remain, gently spinning in place.



The figure moves on. The exit is ajar.



**\[00:04:40]**


The hallway beyond is ankle-deep in red fluid. Viscosity unknown. Balloons drift across its surface, trailing their strings like jellyfish tendrils.



One balloon floats close to the lens. Printed on its surface:


**"You Made It!"**


…except the letters are reversed, mirror-written, like they were never meant to be read directly.



A splash behind the cameraman. Loud. Movement. But the camera doesn't turn.



**\[00:06:17]**


The next chamber is vast and circular. Centered is a broken carousel. Its platform rotates in eerie silence. Instead of horses, each pole holds an object: melting birthday candles, tangled streamers, photographs burned at the corners.



On one central pole, something waits.



**The Party Pet.**



Its silhouette is humanoid, but softened—like a child's plush toy left in the rain. Limbs are too long, elbows missing. It wears a tiny red tuxedo, stitched from plastic party tablecloths. On its head: a paper hat, wrinkled, perched at a slant.



Its face is a glossy balloon—shaped vaguely like a cat's, but too smooth, too vacant. Intelligent eyes full of life . The surface ripples as if breathing.



As the camera enters, it waves. One slow, jointless motion. A child's imitation of friendliness.



The carousel halts.



The Party Pet stands. Fabric creaks. Its limbs twist as it begins to move—not walk, but a marionette's dance, limbs swaying, one foot skidding. The face-veil inflates slightly at the snout, revealing a hint of teeth beneath the latex sheen.



The camera withdraws.



The Pet does not follow. But the next room is closer.



**\[00:08:51]**


Short corridor. Streamers hang low like sinew. The walls here are papered with photographs—Polaroids, dozens of them, all pinned with candy-colored thumbtacks.



Most are blurred or aged beyond clarity. A few can be seen:



– A girl in a prom dress, eyes whited out.


– A family photo, everyone smiling except the birthday child—who is screaming.


– A lion, with two heads. One is asleep. The other is watching the camera.


– A boy in a red hoodie, mouth open wide, silver grillz flashing. His eyes have been gouged out with ink.



The camera lingers.



**\[00:09:22]**


The final room.

Long banquet table. Cloth is wrinkled, shimmerless, faintly greasy with wax. Birthday cards are scattered across its length—each one blank. Party horns are arranged in a fan shape around three central objects:



– A book,bound in leather, still warm.


– A silver cylinder, slowly rotating on its own.


– A set of silver grillz. Shaped like wolf's teeth. Gleaming. Untouched.



The cameraman hesitates. His hand reaches out. The image begins to warp, twisting slightly at the edges.



He takes the grillz.



**\[00:10:04]**


A low groan. The exit behind him collapses inward. Paper walls crumple like lungs deflating. Streamers twist into cords, coiling like tendons, blocking the door.



From the shadows behind the banquet table, something rushes.



The camera catches only a glimpse—fast motion across the ground. The Party Pet, now on all fours, no longer puppetlike. Its limbs stretched thin, fingers splayed like wet claws. The balloon-face has split open to reveal a mouth full of tangled ribbon, writhing like worms.



The camera drops.



**\[VIDEO END – 00:10:28]**

(Showing page 367 of 2378)

►Broken axle


Replied On xxx:


Don't fall for this "Friends are just weird toddlers" thing.
That's bait. That's how predatory entities work—they act harmless to get close.
The mannequins weren't sitting still. They were waiting.
The Pet waved first. It knew the camera was there.
This is premeditated theater.
You're not their playmate.
You're the Prey

►_paperharuspex


Replied On xxx:


Working theory:
The Game is a metaphor — it's an imitation of a lonely childhood.
Instead of receiving gifts, you give something up.
Instead of celebrating with others, you're alone.
Instead of singing… silence.
And in return, the Party Room gives you a new self.
That's why the grillz are key. They're teeth you didn't grow.
The Pet doesn't eat you. It rewrites you.

►RetinalStatic


Replied On xxx:


why did the cameraman reach for the grillz and not the book?
what kind of person chooses teeth over knowledge
wait
what kind of person chooses teeth?

►Antigone


Replied On xxx:


@ RetinalStatic

The grilz represents wealth, so it's wealth vs knowledge vs ???

Apparently wealth was the wrong choice

►ArchmageEin


Replied On xxx:


Damm is this real? This is to high quality for some random art project.

►dyslexorcist


Replied On xxx:


crazy how everyone's talking about the pet and the carousel but NO ONE is talking about that mural with the lions.
lions with tinsel manes and snakes wrapped around them? mythic symbolism is off the charts.
snakes = death/ forbidden knowledge
lions = judgment / royal guardians
party room = life not lived
you do the math.

►Copperhead


Replied On xxx:


the carousel room hit different.
not even in a funny way. like in a "I-remember-dreaming-that-when-I-was-8" kind of way.

►Alexy


Replied On xxx:


Tried watching the vid again with the brightness maxed and contrast boosted. There's a shadow in the carousel room that doesn't match anything. It crawls over the wall when the Pet dances. That thing might not be the only one there.

►Feychick


Replied On xxx:


You people do realize this is probably a very well-produced liminal horror short, right?
Whoever made it is smart enough to drip-feed this as a "mirror ritual ARG" and let you all build the lore for them.
I'm not saying it's fake, I'm saying you're doing their marketing for free

►XxVoid_CowboyxX


Replied On xxx:


Trying the mirror game rn 
W8 for report

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(Showing page 368 of 2378)

►User_emam


Replied On xxx:


@ not Az
you made it through the streamers
come back
the gift table's not empty yet
your balloon's still waiting

►Groupies


Replied On xxx:


FYI I ran the vid through DeepFrame and I'm not the first.
97% Not ai.



Btw are there any other games we could play?



@ Something_awful.avi

—-

►Something_awful.avi (Original Poster)


Replied On xxx:


The instructions to contact the following friends will be provided soon.

The pretender.
Mister dry bones.
Hidden and seeker.

►BadSamurai


Replied On xxx:


The thing that haunts me is that the Pet waved. Like it was glad you came. It waited. It spun in place. It greeted you. That means it was alone before. Has been alone a long time. And all it has is this weird endless party it doesn't understand. Like… that's almost sad.

►Kriketz


Replied On xxx:


i'm trying to figure out what the Pet wants. like it just waves at you, then does its weird party dance, then lunges only when you grab the grillz. is it just territorial? was the party for IT and you weren't supposed to touch the centerpiece? i think the "rules" aren't arbitrary. it feels like you're being tested. fail the vibe check and you get chased

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