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Chapter 8 - Chapter 7: Forge of Origins

Cora thought about everything she learned so far then nodded, "tell me more about the Blooming Whisper Archetype I received along with its custom synergy bonuses and its evolving Passive Path: Rootmind Ascendancy. What type of playstyle will it allow me?"

"An Aetherborn who has Archetype: Blooming Whisper is a manipulator who spreads control and decay through both psychological warfare and organic corruption. She doesn't charge into battle—she lets the battlefield betray itself."

"Whispercraft is all about mind disruption, illusions, and subtle control.

Bloodroot Binding allows organic terrain manipulation, health drain, spreadable corruption."

Some Custom Synergy Bonuses are as followed:

1. Vile Harmony. 

An effect of this is enemies affected by Sow Doubt suffer increased root penetration from Grasping Mire, extending the entanglement duration by 40%.

A bonus to this is that targets under both effects take 10% additional psychic or nature-based damage.

Roots glow faint violet while whispering illusions echo through them.

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2. Memory Splice

An effect of this is when a target breaks free from any binding or illusion, their mind is left scarred—causing their next ability to have a 25% chance to misfire, targeting the wrong enemy or area.

This effect stacks with other confusion effects.

The passive cooldown is 15 seconds per target.

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3. Echo Bloom

Whenever you apply a control effect (fear, confusion, charm) to an enemy already rooted or snared, a psychic blossom erupts under them, pulsing AOE fear to enemies within a short radius.

This only triggers once every 10 seconds.

And can turn a single corrupted mind into a fear-spreading chain event.

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4. Creeping Suggestion

If you remain still for 3 seconds during combat, your next Whispercraft ability casts instantly and causes enemies hit to also briefly hear your voice—a hallucination that may cause them to drop guard or flee.

It works especially well in ambush or PvP scenarios.

It can also trigger unique responses from certain NPCs or beasts.

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Passive Path: Rootmind Ascendancy

As you already know it unlocks after choosing both disciplines and selecting at least one dark/alien trait in the Pillar of Flesh. In your case it was the Eldritch Bound essence."

A passive path that reflects the Eldritch Bloom's transformation into something half-rooted in reality, half-spoken in madness. It doesn't just affect her abilities—it alters how the world reacts to her presence.

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Initial Passive Perks:

1. Neural Bloom

Passive: Every 10 seconds of sustained combat, your psychic range increases by 15%.

Visually, this manifests as faint petals of void-light blooming around your feet.

2. Tangle of One

Passive: The first enemy you root or confuse in combat becomes your "Bloom Anchor."

All your AOE control effects extend from that enemy's location as a secondary point of origin.

3. Beneath the Skin

Passive: Natives and certain creatures may detect a "presence beneath your flesh."

Some will avoid conversation.

Others may be drawn to you in obsession or fear.

Rare quests will trigger only for Astherborns with this passive path unlocked."

The Assistant finished with the explanations with a slight bow. "Do you wish to continue with the Forge of Origins?"

Cora still in thought, nodded.

The chamber shifted again.

Gone is the quiet mysticism of the Weave. Ahead now lies something older. Louder. Hungrier.

A massive stone bridge stretches across a chasm of molten aether, glowing deep purple and sickly gold. Floating platforms drift lazily around the space—some carrying chunks of corrupted wood, others slabs of fossilized bone, shattered crystal, bleeding ore. They pulse with raw, unrefined power.

At the heart of the forge hovers a single monolithic anvil, suspended by nothing but force of will. Above it: a spectral hammer made of flame and starlight.

And behind it all—the fire.

Not normal flame.

This fire screams softly, as if alive.

It burns not with heat, but intention.

The Assistant's voice was steadier now, quieter, as if trying not to disturb something ancient.

"The Forge of Origin does not craft by recipe. It shapes by essence. It does not ask 'what do you want?' but 'what does your soul demand?'"

"You may forge a blade, a tome, an artifact, a crown, a staff, or something unnamed. You may choose your medium—metal, root, bone, mist, memory."

"What you create here will not be perfect. But it will be yours. And it will remember the moment it was born."

The Forge of Origin is a living, Aether-fueled construct built into the very foundation of the Nexus Chamber. It predates Aetherborne entry. It reacts not to what you want—but to what you are becoming.

Unlike traditional MMOs where you "choose" from a list of starter weapons, here the Forge reads your:

Essence Classification

Skill Disciplines

Pillar of Flesh physical form

And even your emotional intent

Then it offers materials, shapes, and mutations that correspond to your inner nature.

As Cora approached the Forge of Origin, the world grows quiet. The sound of the molten Aether pit below rumbles like something breathing, heavy and eternal.

The moment her foot crossed the boundary, the chamber responded.

A smooth, dark-gray slab of ancient obsidian, veined with glowing Aether lines, lifted her gently off the ground. It hovered above a swirling pit of liquid reality—a deep well of raw Aether, constantly shifted between elements, colors, and forms.

The platform wasn't held by mechanics or magic—it was held by intention.

It felt her purpose.

It knew what she was here to do.

A soft pulse moved through her feet and into her spine. The Forge had linked to her neural imprint. From this moment on, it would remember her.

Surrounding the platform at a wide radius, six massive floating crucibles hover in a slow orbit, connected to the Forge via semi-transparent energy threads. Each represents a primordial force—not just elements, but raw, unfiltered conceptual power.

Fire

Red-gold, alive and aggressive.

Occasionally spits up sparks that hiss with voices.

Associated with passion, destruction, transformation.

Ice

Silver-blue, slow-burning and dense.

Emits a low hum, like something ancient and still grieving.

Associated with endurance, clarity, control.

Shadow

Purple-black, always moving, never predictable.

Whispers not audible, but emotional—fear, secrets, hunger.

Associated with stealth, decay, the unknown.

Light

Pale white and gold, painfully radiant.

Pulses rhythmically, like a god's heartbeat.

Associated with truth, healing, revelation.

Earth

Deep green and stone-gray, heavy, grounded.

Smells of soil and dust from before memory.

Associated with growth, defense, longevity.

Storm

Electric indigo and silver, constantly shifting.

Makes the platform shudder slightly with every flash.

Associated with chaos, momentum, speed.

Each furnace can be drawn upon, but only one or two will resonate most strongly with your Essence and current fate thread.

For the Eldritch Bound like Cora?

The Shadow furnace twitched. The Storm furnace pulsed erratically. The Light furnace dimmed slightly, as if recoiling.

Floating before the central altar were three large, semi-transparent orbs, rotating slowly in a vertical line.

Each represented a metaphysical ingredient, not made of matter, but of meaning:

Essence

A sphere of flowing, glowing plasma—every color at once.

Represents your inner nature, your Essence Classification.

Determines whether your weapon aligns with you or resists you later.

Memory

This orb is filled with flashes of visual memories—some not even yours.

Represents your past—regret, pride, trauma, choice.

Infusing Memory into the Forge lets it become a living artifact—capable of evolution.

Will

The most unstable orb, flickering between expansion and collapse.

Represents pure intent—what you mean to do, even if you haven't done it.

Will controls function: melee, ranged, sentient, passive, reactive.

An Aetherborn must touch at least two orbs, which will merge above the altar. Most players combined Essence + Will, or Memory + Essence.

Cora as an Eldritch Bound? She chose Memory + Will—a terrifying combination.

The altar was not carved. It was formed in real time, shaping itself to the combination of forces gathered.

When empty, it appeared as a circle of stone with an invisible gravity pulling inward. Once the Aetherborn touches their chosen orbs, the altar erupts with fractal geometry, forming a unique forge plate that only they can use.

Cora's altar, influenced by Whispercraft and Bloodroot Binding, appeared as a spine-shaped cradle surrounded by thorned rings.

Runes glowed underneath it in a language that predated writing.

Once everything was set, the Assistant spoke—its voice hollow, reverent.

"What you place here will not be crafted. It will be remembered. Now… shape the thing that shapes you."

She stood next before the now-awakened altar, the chosen orbs of Memory and Will circling above like twin stars—one flashing with distorted visions, the other pulsing like a barely contained explosion.

The altar emitted a low, harmonic hum that resonated with her breath.

"Now comes the question," the Assistant whispers. "What should your weapon be—and what should it become?"

The altar pulled up a holographic display—not a list, but floating shards of potential materials, each resonated with different threads of her soul.

She saw five options swirl around her:

1. Wraithdust Alloy

Description: Shadow-infused remnants of erased entities.

Effect: Grants ethereal form, phase attacks, and anti-memory properties.

Resonates With: Whispercraft.

2. Living Rootbone

Description: Organic bone grown in ancient corruption roots.

Effect: Supports growth-based effects, weapon mutation, and entanglement spells.

Resonates With: Bloodroot Binding.

3. Memory Glass

Description: Crystalline material formed from solidified thought and trauma.

Effect: Amplifies psychic resonance, enables time-based echoes, reacts to player decisions.

Resonates With: Eldritch Bound essence, mental disciplines.

4. Aethersteel(Too stable—pulses, then fades.) Good for traditional magic weapons. The forge rejects it. Doesn't belong here.

5. Soulflame Resin(Flashes once, then ignites into nothing.) Powerfully reactive, but incompatible with this Essence. Burned too hot.

She chose:

Memory Glass + Living Rootbone

The materials fused with a sound like cracking bone and whispering glass, forming a tethered mass of translucent crystal tendrils, threaded through with shifting veins of black-green organic matter.

The altar shifted again—growing spinal protrusions and a rotating halo-shaped assembly, as if preparing to manifest something with no fixed form.

Then, the Forge asked the core question:

"What shape will your will take?"

(Not: What weapon do you want? But: What will carry your influence into the world?)

She thought about what she wanted in her weapon. What were her intentions in the game?

"Something alive. Something that listens to my intentions before I even make a move. Something that wraps around thought and makes it feeds off it."

The Forge began building the weapon.

It didn't appear in one piece. It grew.

First, a central spine of memory-glass vertebrae forms midair, each segment hovering apart, linked by veins of rootbone that stretch and recoil like tendons.

Then, four coiled tendrils erupt from its base, orbiting the spine—like psychic antennae, or sensory feelers. These will later form the weapon's active structure when cast.

A core eye opens in the center—not a literal eye, but a swirling convergence of thoughts and echoes, constantly shifting shape, color, and meaning.

The Assistant returned, standing behind her like a witness to ritual.

"The Spindle is tied to memory. It will remember what you forget. It will evolve with what you regret."

"It can be hidden, or shown. It can float beside you, or coil around your spine. But it is always watching."

Interface Notification:

Artifact Manifested: The Waking Spindle

Form Type: Floating Conduit / Thought Lash

Classification: Exotic | Mutating | Memory-Bound

Bound to: Eldritch Bound | Blooming Whisper

Traits:

Psychic Extension Crowd Disruption Evolution Potential: YES Risk Rating: High (sentient object, semi-independent behavior possible)

The weapon's skeletal frame hovered in place, alive but dormant—its vertebrae rotated slowly, tendrils twitching as if testing the air, the core eye half-lidded, waiting.

The forge's voice (deeper, more primal than the Assistant) rumbled into her mind—not spoken, but pressed directly into her thoughts:

"You have given it shape. Now give it substance."

Six glowing rings rose from the Aether Pit below, each forged from a core affinity. These rings circled the Spindle, vibrating as if arguing over who deserves to possess it.

She may choose one dominant infusion and one secondary whisper—affinities don't just affect the stats or color of the weapon. They influence how it behaves, when it activates, how it reacts to trauma, and how it changes over time.

Available Affinity Choices (Based on Eldritch Bound + Skill Disciplines):

1. Shadow – Secrets, decay, unpredictability

Tendrils gain passive cloaking; illusions gain minor bleed damage.

2. Mind – Control, disruption, identity distortion

Weapon reacts to nearby emotion; amplifies confusion-based effects.

3. Nature (Corrupted) – Organic growth, root binding, parasitic strength

Weapon can physically root to enemies; grows stronger the longer it binds.

4. Time (Fractured) – Echo, memory loops, disruption of sequences

Weapon occasionally replays its last attack or re-applies past status effects.

5. Entropy – Decay, madness, destabilization

Each use risks corrupting the battlefield; adds random damage types or wild effects.

Cora chose:

Primary Affinity: Mind

Secondary Infusion (Whisper): Entropy

The Forge reacted violently—but not in rejection. In recognition.

The Spindle convulsed, then stabilized. Its tendrils stretched toward her before folding tightly inward.

Its eye opened fully.

Inside it was not a pupil, but a spinning galaxy of fractured thoughts. It had awakened.

The forge's core pulsed, and a final name burned itself into the altar, not in text, but in emotion, pressed into her perception like a sigil of ownership.

It felt like a name. Like an echo carved into her bones.

Then the system displayed:

True Name Revealed: The Waking Spindle

("She dreams. It listens. And when she forgets… it acts.")

Weapon Description (Final Form - Phase I)

Name: The Waking Spindle

Type: Psychic Tendril Conduit

Core Affinity: Mind (Disruption / Control)

Whisper Infusion: Entropy (Madness Triggers)

Behavior: Semi-sentient; will react to internal stress and battlefield trauma

Abilities:

Mindweaver's Reach – extend control effects to multiple nearby targets Wake the Core – trigger a temporary mass confusion burst Echo Bloom – psychic bleed pulses on combined debuffs

Growth Trigger: Evolves with memory-fracture events (e.g., witnessing betrayal, repeating a moral failure)

The Assistant's voice softens again: "And now… you are armed not with steel or spell—but with something no one can truly defend against."

"Your will, bound in shape. The world will not fear the Spindle. Not at first. But you should be wary of those who are against the Elditchs."

The Forge dimmed. The platform lowered. The altar cooled.

The weapon, now Cora's, floated silently at her side—waiting, whispering, ready.

"Oh I can't wait to try you out."

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