Kaiden, while barreling through one wall after the other, had noticed something in the chaos.
Something that didn't fit.
Traditionally, dungeon breaks were hell made worse. Monsters stepping through a gate weren't the same creatures that awakened would face inside.
They were empowered, swollen with new strength. Taking the undead from the D-rank Hollow of Endless Hunger as an example, inside the dungeon, they were around level 25, but once spilling onto Earth, they would rapidly evolve to maybe even reach level 75. This was why dungeon breaks had to be prevented at any cost.
Yet the kill feed told a different story.
[You've slain Winged Ravager (Level 28).]
[You've gained 1,239 XP.]
No power-ups. No grotesque evolutions. These were baseline dungeon monsters, the same ones that appeared inside, not warped avatars of destruction. It was wrong. Everything humanity knew about dungeon breaks was being contradicted before his very eyes.