"Here, you don't just craft items. You challenge fate, rebuild gods, and bargain with echoes of broken code."
📜 INTRODUCTION
Welcome to the Fractured Realms — dimensions and spaces torn from base reality, created by myth, war, and corruption. They include remnants of Minecraft Story Mode, Minecraft Dungeons, Minecraft Legends, and fan-mythos like Herobrine, the Wither Storm, the Admin, and the Orb of Dominance.
These zones are:
Non-linear (time and space break apart)
Entity-driven (some altars require the presence of specific beings)
Artifact-bonded (you cannot forge in some of these locations without specific relics from Overworld/Nether/End)
World-defining (some crafted items literally change the story itself)
🧩 SECTION 1: MYTHBOUND CRAFTING STATIONS
These are the legendary crafting devices, altars, or locations scattered across the Fractured Realms. Some are hidden. Others appear only after cataclysms. Many require unlocking through story progression, sacrifice, or trials.
🔥 1. THE WITHER STORM CORE FORGE
Location: Beneath Riftfall CraterUnlock Requirements:
Defeat three Wither Storm Echoes
Fuse a Command Block Fragment and Soulcore Furnace
Survive the Forgeheart Bloom ritual
Function:
Crafts entity-bound weapons and armor using Command Block logic
Fuses items with recursive absorption (they evolve based on consumed items or mobs)
Allows Wither-linked crafting recipes — living armor, terrain-devouring tools
Unique Rule:
You must sacrifice an item from each dimension (Overworld, Nether, End) to initiate the forge
The Wither Storm Forge doesn't ask for mats. It asks for meaningful losses.
🔮 2. THE ORB OF DOMINANCE ALTAR
Location: The Tower of Enduring Power (Dungeons realm)Unlock Requirements:
Reconstruct 4 Orb Fragments across scattered dimensions
Defeat a corrupted Echo Illager
Bind yourself to the Orb (and accept the risk of mind erosion)
Function:
Crafts Domination Gear: items that control mobs, command armies, override AI
Can merge artifacts into relic-chains (a gauntlet that commands summoned mobs, for example)
Enables Orb-Linked Armor Sets with psychic aura fields
Unique Rule:
Every item forged here draws a bit of your will — use too many, and your character begins to fray
"To wield the Orb is to lose a name and gain a legion."
☁️ 3. THE SKY CRUCIBLE LOOM
Location: In the floating realm above the Sunburst Storm (must ride a rift cyclone)Unlock Requirements:
Align four sunbeams using Sky Temples
Craft a Windbinder Staff
Defeat a Cloudborne Echo and capture their mantle
Function:
Weaves Weatherbound Cloaks, Sunshard Arrows, and Flightline Armor
Gear crafted here manipulates gravity, flight, visibility, and climate
Infuses Wind Echoes and Cloudforce into tools and robes
Unique Rule:
The loom is tuned to emotion — anger grants storms, peace grants levitation, sorrow grants fog
Gear from the Sky Crucible sings in the wind — and some of it can rewrite clouds into shape.
🕳️ 4. THE BLACK LABYRINTH MIRRORFORGE
Location: Deep within the shifting tunnels of Thalzar's curse zoneUnlock Requirements:
Solve three reality loops
Bypass the Eye Guardian
Offer a fractured reflection (must craft a Mirror of Self)
Function:
Crafts paradox weapons that deal damage in alternate outcomes
Builds armor that deflects consequences, not just attacks
Enables narrative-forged items that only exist when witnessed
Unique Rule:
Anything crafted here cannot be remembered unless you bind it to a story glyph
"You made the weapon. But unless you told someone… it didn't happen."
🔐 5. THE VAULT OF ONE MILLION LOCKS
Location: Between the Code Layers, only accessible through a broken Admin PortalUnlock Requirements:
Gather 7 unique Keyfragments (Overworld, Nether, End, Echo, Domination, Storm, Void)
Possess the Codex of Unopened Truth
Offer a memory (permanently delete one world event from your canon)
Function:
Crafts Meta-Artifacts: items that modify world rules, rewrite loot tables, generate structures
Can fuse dimension-specific relics into single tools
Allows creation of Entity-Killer Weapons — gear that bypasses immortality
Unique Rule:
One item per lockset. When you leave, the forge resets — possibly into a new configuration.
Only the Admin was meant to forge here. But he's... gone. Isn't he?
🛡️ 6. THE ASCENSION ALTAR (Piglin Warlord Relic Site)
Location: Buried beneath Cinderflow Basin (Nether-Dungeons crossover zone)Unlock Requirements:
Defeat three Piglin Champions and claim their banners
Offer gold equal to 10 Netherite blocks
Survive the Rite of Flame
Function:
Crafts Warlord-Only Gear: weapons that gain power with each enemy killed
Creates Battlefield Shrines: items that summon siege units, command waves, or buff armies
Forged items scale with conquest, not material
Unique Rule:
Each forged item must be named in Piglatin or Flame-Script — or the altar rejects it
"Every blade forged here drinks ambition. If yours is lacking, it breaks the handle."
🧠 7. THE ADMIN'S FINAL COMPILER
Location: Beyond the Command Void (accessible after three data-shift fractures)Unlock Requirements:
Complete the Compiler Trials
Offer a coded item from each dimension
Surrender your character's ability to sleep (removes rest benefits permanently)
Function:
Crafts code-layer items: weapons and gear that alter block behavior, mob AI, and world constants
Enables access to Glitch Weapons, Command Tools, and Logic Constructs
Allows one-time "rewrite" crafting — change the function of any crafted item permanently
Unique Rule:
Once you craft in the Compiler, you are marked as a Codewaker. Some mobs will detect you across dimensions.
"Craft once… and you'll never be unseen again."
SECTION 2: FRACTURED REALM MATERIALS & ENTITY-FUSED COMPONENTS"These are not resources. These are fragments of memory, control, and war."
Here we go — the raw essence of the most dangerous, corrupted, and myth-born crafting in the Realms Collide multiverse. These materials aren't just rare. They're unbelievable. Some are only dropped once. Others spawn from broken lore, or are grown out of rituals and war.
Use them, and you're not just crafting. You're rewriting what's possible.
⚠️ MATERIAL CLASSIFICATIONS
Each fractured material may carry one or more of the following properties:
🟣 Echo-Bound: Influenced by time, memory, or dimensional layers
🔺 Command-Aligned: Born of redstone logic, entity control, or code-based magic
🧠 Entity-Fused: Derived from specific mobs or entity lore
💠 Mythforged: From relics or gods, tied to ancient factions
🧬 Paradox-Based: Risky, volatile, possibly corruptive
🔺 ADMIN / COMMAND / STORM MATERIALS 🔺 Command Block Dust
Found In: Crushed remnants of failed Wither Storms or Admin code-breaches
Used For:
Logic gear
Mob override tools
Admin-grade weapons
Risk: Can cause items to disobey user if not stabilized with Soul Core or Echo Seal
Required in crafting Commandbrands, Unseen Codes, and Wither Storm core channels.
🔺 Broken Admin Code
Dropped By: Admin Echo, glitch-ghosts in Compiler Zones
Used For:
Meta-tools that interact with world structure
Gear that manipulates game physics or loot tables
Risk: Holding it too long may reset certain passive abilities or unlock godmode temporarily
Combine with Mirrorstone or Void Ink to forge logic-layer constructs.
💠 Orb Echo Fragment
Found In: Corrupted mobs once controlled by the Orb of Dominance
Used For:
Dominator class relics
Control-enhanced armor
Mob-ordering gauntlets
Risk: If exposed to Echo Crystals, may attempt to override user thoughts
Used to power the Helm of One Will and the Staff of Legion Chain.
💠 Dominance Spore
Found In: Dense overgrowth near Dungeons ruins, inside Sporebound Illagers
Used For:
Mob fusion tools
Biomass weaponry
Summoning glyphs
Risk: Can infect player allies with temporary control scripts
Reacts violently to chorus flora. Some mobs treat it as a boss-level threat on sight.
☁️ SKY / STORM / CLOUD MATERIALS 💠 Stormglass Crystal
Found In: Sky Crucible, floating cloud reefs, airstrike aftermaths
Used For:
Weather-channeling bows
Flight-control cloaks
Lightning-encoded blades
Risk: Melts at low altitude. Requires Skyseal Container
When charged, it crackles with stored storms. Rare Skyforged gear uses it as core catalyst.
💠 Skysteel Thread
Found In: Windswept temple ruins, dropped by Cloudborne Echoes
Used For:
Featherlight armor
Sky tether tools
Cloudstep weapons
Risk: Can unravel if used outside floating altitudes
A key ingredient in Sky Crucible cloaks, known for resisting gravity entirely.
🧠 ENTITY-FUSED MATERIALS 🧠 Entity Shard
Dropped From: Defeated sentient mobs (Echo Illager, Wither Storm Husk, Soul King Piglin)
Used For:
Gear that mimics mob abilities
Summon-linked weaponry
Risk: Will imprint personality fragments if not sealed properly
Some who wear Entity Shard armor gain the memories of the being it came from.
🧠 Memory Residue
Found In: Black Labyrinth, Timeglass Tombs, Riftghost corpses
Used For:
Memory-based gear
Repetition bombs (traps that repeat past attacks)
Risk: May apply recursive memories to the user (false deja vu, inventory ghosts)
Used in the crafting of Mirror Spire Blades and Echoweave bracers.
🧠 Witherstorm Core Remnant
Dropped From: Surviving storm hearts, shattered titans
Used For:
Terrain-consuming gear
Stormcall cannons
Blackhole glaives
Risk: Slowly absorbs other items in inventory if unsealed
Can consume mobs, blocks, and gear. Craft responsibly — or not at all.
🧬 PARADOX and ECHO MATERIALS 🧬 Paradox Stone
Found In: Vault of One Million Locks, Rift Echoes, reality collapses
Used For:
World-warping armor
Outcome-modifying relics
Risk: Too many in one location causes story bleed — NPCs may act out of order
Enables crafting of the Fatefract Gauntlet and Null Echo Totem.
🧬 Reality Key
Found In: Compiled after 7 Keyfragments are combined
Used For:
Opening Worldforge chests
Accessing sealed relic zones
Creating gear that bypasses region locks
One of the rarest items in the multiverse. Many key-shaped artifacts are literal interpretations of this material.
SECTION 3: MYTHBOUND WEAPONS, WORLD-SHAPING GEAR & ENTITY-TIER RELICS"These aren't tools. These are living weapons, lore-forged artifacts, and memory-bending errors of fate."
You're at the core now. This is where crafting becomes world-altering — the kind of weapons and relics that rewrite outcomes, fracture logic, summon armies, or control dimensions. These are crafted from war, forged in myth, and often refuse to obey unless bound by trials or soul-marking.
Many of these are single-use blueprints in canon. Others evolve. Some... craft themselves once you're worthy.
⚔️ LEGENDARY WEAPONS OF THE FRACTURED REALMS 🔺 THE FINAL COMMAND(Sword)
Crafted At: Admin's Final CompilerMaterials:
1 Command Block Dust
1 Admin Code Fragment
1 Memory Tear
1 Netherite Ingot
Abilities:
Right-click: Emits a Codepulse Slash that overrides all mob AI in its path
Left-click: Disarms mobs by removing attack routines
Passive: All summoned mobs obey you unless controlled by a higher relic
You don't just cut things with this — you rewrite their behavior.
💠 SPEAR OF STORMCALL(Sky Weapon)
Crafted At: Sky Crucible LoomMaterials:
1 Stormglass Crystal
1 Skysteel Thread
1 Embercore (Nether bonus)
1 Wind Totem
Abilities:
Right-click to throw a lightning storm at target location
Passive: Increased jump and fall control
Charge Mode: Conjure a moving tornado that carries the player forward
Was once wielded by the Cloudborne Vanguard. Few could hold it for long.
🧠 HELM OF THE SHATTERED KING(Entity Relic)
Crafted At: Ascension AltarMaterials:
1 Entity Shard
1 Soul Core
1 Crown Fragment (Overworld Ruin)
1 Blaze Heart
Abilities:
Gain the passive traits of one mob per hour (stored traits: Enderman TP, Blaze Levitation, Warden Pulse)
Commands nearby neutral mobs in combat
War Cry triggers paralysis fear on low-INT mobs
Some say the Helm speaks. Others say the King never left.
🧬 NULLSPLIT DAGGER(Paradox Blade)
Crafted At: Black Labyrinth MirrorforgeMaterials:
1 Paradox Stone
1 Mirrorstone
1 Void Ink
1 Memory Residue
Abilities:
Attacks strike alternate past selves of the enemy
Can "undo" the last hit received
Holding both daggers (dual-wield) allows choice-splitting — create two futures and live both
Reality can only tolerate one Nullsplit user at a time. The rest vanish.
🔮 ORB-BOUND STAFF OF ONE WILL
Crafted At: Orb of Dominance AltarMaterials:
1 Orb Echo Fragment
1 Dominance Spore
1 Echo Crystal
1 Admin Script Leaf
Abilities:
Summons 4 Domination Constructs (based on biome)
Allows speech-based commands to nearby mobs
Channeling Mode: Merge summons into Titan Construct (duration: 30 seconds)
The staff bonds to your mind. Lose control of yourself, and the staff controls you.
🛡️ ARMOR & CLOAKS THAT BEND REALITY 🧶 ECHOCLAD WRAP(Mythbound Cloak)
Forged At: Sky Crucible Loom + Fractal EngineMaterials:
2 Fractal Threads
1 Skysteel Thread
1 Dreamroot Fiber
Effect:
Confuses mob pathfinding
Grants triple-jump with voidsteps
Once per day, activates Ghost Echo: user becomes invulnerable and untargetable for 10 seconds
🧬 VOIDRUNED CARAPACE(Paradox Armor)
Forged At: Void CrucibleMaterials:
1 Witherstorm Core Remnant
1 Void Ink
1 Dragonbone Fragment
1 Echo Seal
Effect:
Immune to gravity-based attacks
Absorbs explosions and releases blackhole shockwave
On fatal damage, splits timeline — one version dies, the other escapes
The escapee will remember what the other felt. So will the enemies.
🔐 CODENAME: LOCKWALKER(Meta Armor)
Forged At: Vault of One Million LocksMaterials:
7 Keyfragments
1 Reality Key
1 Admin Core Dust
1 Memory Contract (signed)
Effect:
Wearer is considered a "World Admin" for 60 seconds once per day
Can phase through any locked structure
All mobs treat user as neutral unless attacked
Hidden passive: Stores the world's seed within the chestplate
⚙️ CONSTRUCTS, SIEGE GEAR & STRUCTURE-WARPING TOOLS 🏰 SUMMONER'S RING — FORTRESS SEED
Forged At: Admin CompilerMaterials:
1 Admin Fragment
1 Stormglass Core
1 Soul Ember
1 Builder Sigil
Effect:
Summons a custom fortress in a 20-block radius
Structure is temporary but durable (despawns after 10 minutes)
Fortress contains item stations, archers, and one Echo Turret
Ideal for defending key points or stalling bosses. Known to fail in Void Zones.
🧩 THE TIMESTITCH TOOL(Reality Editor)
Forged At: Vault of Locks + Time MirrorMaterials:
2 Memory Residue
1 Temporal Dust
1 Fractal Core
Effect:
Rewrites one prior crafting result
Replaces an item's enchantment or ability
Can be used to recover destroyed relics once per week
Does not change player memory. So you remember the mistake… even if it never happened.
☠️ WRECKMAKER CORE(Entity Weapon)
Forged At: Wither Storm Core ForgeMaterials:
1 Witherbone Shard
1 Brimshard Fragment
1 Command Block Dust
1 Soul Ember
Effect:
Breaks terrain in a 15-block arc
Creates unstable terrain collapse over time
Final Smash: Consumes surrounding mobs to regain health and durability
Considered too dangerous to mass produce. Limited to Warlord-class users in most timelines.
SECTION 4: MYTHIC POTIONS, WORLD-CHANGING DEVICES, TOTEMS & CONSUMABLE RELICS"Not all power is permanent. Some things are meant to be burned in one moment—and echo forever."
This is it. The last layer of fractured crafting: single-use relics, god-tier potions, scrolls that rewrite outcomes, and totems that banish or command entire entities. These are not for everyday survival—they're for the moments that define the beginning, climax, or end of a fanfic, arc, or world.
Many of these items:
Require rituals or world events to create
Can only be used once per player, lifetime, or dimension
Leave a permanent signature on your world when activated
🧪 FRACTURED REALM POTIONS & ELIXIRS ⏳ ECHO SOULFLASK
Crafted With:
1 Memory Residue
1 Echo Crystal
1 Spirit Bark (Overworld infusion)
Effect:
Stores the soul of the drinker at full stats
If killed, you respawn on the spot—not at a bed, and with gear restored
Leaves a visible soul echo behind that whispers
Only one can be used at a time. If a second is crafted, the first decays violently.
🧠 DREAMROOT INVOCATION DRAUGHT
Crafted With:
1 Dreamroot Fiber
1 Shadow Bloom
1 Entity Shard
Effect:
Enter a 20-second trance where you can control mobs like puppets
Can move up to 4 mobs, redirect their attacks, or force self-destruction
Side Effect:
Leaves the user defenseless and glowing
High-risk, high-reward. Used by Void Cult generals during siege diversions.
🔺 COMPILER'S EXTRACT
Crafted With:
1 Admin Code Fragment
1 Soul Ember
1 Command Dust
Effect:
Forces any item in hand to receive one impossible enchantment
Randomized effect pulled from across dimensions
Destroys the item 15 minutes later
"Perfect power. Temporary. Unstable. Beautiful."
🧿 TOTEMS, SCROLLS & MYTHIC CONSUMABLES 🧩 TOTEM OF DIVINE REJECTION
Crafted With:
1 Void Ink
1 Admin Dust
1 Entity Shard (any)
Effect:
Casts an anti-presence barrier that forces any summoned or divine being to flee
Works once; breaks after use
Prevents resummoning of that entity for 24 hours
Used against Wither Storm echoes, Orb-Wielders, and rogue Admins. It's feared.
📜 SCROLL OF CANON REVERSAL
Crafted With:
1 Timeglass Mirror
1 Memory Tear
1 Glyph of Storybinding
Effect:
Reverses one narrative event from the current world:
Prevent a betrayal
Undo a death
Restore a destroyed structure
Can only be used in-story. Requires character ritual scene
The scroll burns after use, leaving ash that glows with "what could've been."
🕳️ VOID CURSE BRAND
Crafted With:
1 Witherbone Fracture
1 Corrupt Bark
1 Entity Shard
Effect:
Marks a boss, player, or summoned mob for inevitable collapse
The cursed target dies in 3 minutes regardless of actions, unless purified
Side Effect:
The user takes 50% of the cursed entity's final pain
Forbidden. Still used by certain Soul Kings.
🪄 ALTAR SEED — WORLDSPROUT
Crafted With:
1 Reality Key
3 Grovebeast Hearts
1 Twilight Dew
Effect:
When planted and channeled, creates a permanent new biome or shrine
Biome type is influenced by user's armor, soul state, and weather
Unlocks a new crafting station linked to the realm used (Overworld, Nether, End, Fractured)
Worldshapers use this to leave their mark. It cannot be undone.
💣 DEVICES & WORLD-AFFECTING TECH 🔮 ORBITAL DOMINATOR BEACON
Crafted With:
2 Orb Echoes
1 Stormglass Core
1 Echo Dust
Effect:
Places a mind beacon in a 50-block radius
All neutral and hostile mobs slowly fall under control
Duration: 3 minutes
Side Effect:
Wipes villager memories nearby for 24 hours
Used during large-scale Dungeons invasions. May attract Riftstorms.
☁️ WEATHERFORGED GRENADES (x3 types)
Crafted With:
1 Stormglass per grenade
1 Shadow Bloom
1 Magma Alloy fragment
Variants:
☀️ Sunblast: Clears weather, blinds mobs in 10-block radius
🌩️ Stormcall: Summons a violent thunderstorm in seconds
🌫️ Fogcore: Dims all light and reduces vision to 5 blocks for everyone
Stackable. Only one effect can be active at a time.
🔐 GLYPH OF THE WORLDLOCK
Crafted With:
1 Glyph of Binding
1 Admin Dust
1 Paradox Stone
Effect:
Locks all block interaction within a 20-block cube for 5 minutes
Disables mining, Redstone, mob placement, and spellcasting
Carves a visible sigil into the air
Used to pause wars, hold back bosses, or protect NPCs mid-dialogue.
📜 FINAL NOTES
Most fractured relics bind to soul, inventory, or world seed
Some of these items are aware
Others may not work if the user lacks a story reason to activate them (narrative gatekeeping)
Totems and scrolls often vanish from existence after use — not just from inventory, but from memory
