đđ: World geography
â LAND
Noctavaria
â Territory of the Vampires. A kingdom where the moon never wanes and castles cling to mountain cliffs. Elegant but eerie.
Lunaris Thorne
â Territory of the Werewolves. Dense forest terrain ruled by blood-bound clans. The full moon is sacred, and the howl is law.
Aestravale
â Territory of the Centaurs. Rolling plains, star-strewn skies, and ancient stones. They're scholars, seers, and warriors.
Dreadmire
â Territory of the Zombies. Swamplands and ruined cities wrapped in a sickly mist. Necromancy pulses at the roots.
Gravemarch
â Territory of the Ghouls. A jagged wasteland filled with abandoned crypts and half-sunken graveyards. Everything reeks of decay and restless hunger.
Caelmire
â Territory of the Witches. Enchanted woods, mushroom-ringed villages, and shifting cottage paths. A place where even the trees whisper spells.
Scraghold
â Territory of the Goblins. Cavern cities and rickety towers powered by chaotic magic and crude tech. Trade, trickery, and tinkering galore.
Velmoria
â Territory of the Humans. A sprawling empire of stone walls and steepled cities. Politically tense, resourceful, and in denial about how outmatched they are.
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â SKY
Skyrend
â Territory of the Dragons. Floating mountains and burning skies. The dragons claim dominion over the winds, and they enforce it.
Embernest
â Territory of the Phoenixes. A realm of sunrise fire and rebirth. Ashes bloom like flowers here, and nothing ever truly dies.
Sylfeyra
â Territory of the Faeries. A glowing, dreamlike realm only half-tethered to reality. Tricksters, lovers of beauty, and chaos incarnate.
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â WATER
Thalorind
â Territory of the Merpeople. An underwater empire of coral spires and glowing kelp forests. Ruled by a royal line descended from sea gods.
Naelurea
â Territory of the Sirens. Misty coves and underwater caves where haunting songs weave through the tides. They don't lure shipsâthey command the sea to take them.
Elarith Vale
â Territory of the Nymphs. Gentle streams, sacred springs, and underwater groves hidden in twilight. Peaceful, but not helpless.
Orrak'Zaad
â Territory of the Sea serpants. The trenchlands. Vast, dark, and terrifying. Their coils are older than kingdoms, and their rage is a force of nature.
[The world map]