Then I can only rely on the mere five chances of revival to play the role of an 'unreliable prophet', a seer who can only predict seven days of changes.
Otherwise, it means death, and not entering the adventure world for 70 years.
Death in an adventure triggers a '14 times the real-world rest' cooldown period.
If you return and re-enter the previous adventure world and die there, it's again '14 times the real-world rest'.
Now, I dare not die; the time is too long.
And Earth is entering the interstellar age again.
In 70 years, much adventure knowledge is wasted.
Significantly slowing down the construction time of my cosmic empire.
...
Another half a year passed.
Under Zhang Feng's occasional review, the newly built Computation Power Building was successively requisitioned by various parties.
The research on the dome has been delayed to a certain extent, but various industries have also ushered in greater development.
