1. Heroic Systems
Given to protagonists, saviors, and chosen ones. Often loud, golden, and filled with motivational spam.
Examples:
Sword Saint Protocol
Fatebound Savior System
Legendary Inventory Management Suite
Common Features:
Auto-healing, plot armor, passive charisma boosts.
Destiny-altering quests like "Slay the Demon Lord" or "Seduce the Dragon Queen."
2. Villainous Systems
Given to final bosses, tyrants, or misunderstood edgelords. Usually overpowered, but emotionally unstable.
Examples:
Corrupt King System
Bloodline of the Abyss
Revenge Arc Simulator 9000
Common Features:
Curse stacking, dark affinity, instant angst aura.
Gets stronger the more people hate you.
3. Utility Systems
Support systems given to alchemists, clerks, healers, crafters, librarians—people who exist to make plot items.
Examples:
Pantry God Cooking System
Chrono-Archivist System
Dungeon Chef: Mythic Meals
Common Features:
Specialty XP gain, crafting bonuses, 100-tab UI windows.
Often ignored until a main character needs a god-tier potion.
4.Chaotic Systems
Glitched, hijacked, or world-breaking systems usually attached to modern-world souls. They're unstable, confusing, and often sentient.
Examples:
Player Interface (Beta)
Patchwork Parasite System
[ERROR] Timeline Detected System
Common Features:
Abilities like save-scumming, RNG buffs, reality warping.
Often leads to collapse of local economies or timelines.
5. Extra Systems
Assigned to world-fillers, side NPCs, or people with no destiny. Made to stay unnoticed and maintain balance. Some get lucky, some just get very unlucky.
Examples:
Background Presence Optimization System (BPOS)
F-Rank Maintenance Package
Common Features:
Minimal-to-no stats. EXP gained from staying out of attention.
Anti-aggro, passive forgettability, clutter cleaning.
Actually OP, but just a background character.
SYSTEM RANKINGS
<1>S+ Rank (Narrative Core Systems)
World-changers. The system itself is practically a god.
Can rewrite fate, raise continents, or bend genre rules.
<2> S Rank
Legendary systems meant for major players.
Exclusive questlines, divine sponsors, full plot immunity.
Standard protagonist material.
Heroic boosts, high stat growth, big fanbase.
Background adventurers or skilled side characters.
Some specialization, but not strong enough to carry arcs.
Bare-bones utility or beginner's systems. Often temporary.
Usually upgraded or replaced by stronger systems.
Bottom of the barrel. No combat, no charisma, no quests.
Usually meant to disappear into the narrative. Or die early.