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Chapter 4 - Chapter 4

Name:Grey Demon

Rank:G-

Type:Demon (Monster)

Lifespan:200 Years

Attribute:none

Traits:Lesser Demon, Empty Demon Vessel

Appearance:

A Grey Demon consists of a deformed piece of semi-fluid, grey flesh ball as the trunk of its body.

It has four spider-legs that end in deformed talon-shaped claws.

The face of the Grey Demon consists of two, coal-like eyes and a mouth filled with fangs.

Description:

The Grey Demon is a particular type of demon, created when many random types of aether merge. In other words, the Grey Demon is the leftover of several types of monsters. Due to their instability as a demon, the Grey Demons are extremely frail.

Due to its nature, the Grey Demon is said to be a vessel of the grudges of the dead monsters. 

True to those words, the most promising feature of the Grey Demon race is that all individuals of this race have some sort of Monster Skill. Another common point is that all Grey Demons seem to focus on one "style" of Monster Skills, having researchers believe the Grey Demon's selection of available skills gets reduced each time this demon obtains such a skill.

There was! And it comes with a picture of it as well. Except for the mouth and eyes, it looked kinda cool. But I don't wanna meet it on a dark, lonely night. Heck, not even if it was in the middle of the day, and I had the whole American army behind my back as support.

Hmm, there's something about traits along with the explanation. Can I see... I can see the info about them too!

Trait:Lesser Demon

Abilities:

Trait:Lesser DemonAbilities:

Increases the difficulty in obtaining positive Karma Value: [Small]

Decreases the difficulty in obtaining negative Karma Value: [Small]

Increased Holy attribute damage: *4

Trait:Empty Demon Vessel

Abilities:

Inheritable trait

Negating Holy- and Curse attribute damage increase due to traits

Eased acquisition of Monster Skills

Demon species evolution only

Trait:Empty Demon VesselAbilities:Inheritable traitNegating Holy- and Curse attribute damage increase due to traitsEased acquisition of Monster SkillsDemon species evolution only

... This one's... probably the best till now. I mean, all of the choices have some sort of weakness, but the Grey Demon negates one of its greatest weaknesses.

When I worked with the documents before, I learned that creatures ranked G all evolve when they reach Lv.10, so even if this species' weak, it's only a temporary weakness at best. 

The bad news, except for the race's fragility, is that Karma Value thing, but that's probably just 'cause demons are like that from the beginning. That I can't become anything other than demons are kinda frustrating, but hey. No increase in Holy- and Curse attribute damage is worth it. Wonder why Curse is included?

Even so, I've learned a little about these skills by designing all those races from before, and I can conclude that obtaining Monster Skills is way more difficult than the other types of skills. You can't obtain them as an initial skill for example, except when you're of a species that has the skill normally.

Speaking of which, this thing's got an inborn skill attached to it. It will take up one of the slots for the initial skills, so let's see if it's worth it.

Skill:Magic Sight

Skill Type:Perception Skill

Attribute:none

Effect:

A Magic Eye skill that visualizes magic power.Attributes are divided by color.The denser the color, the higher the magic power.

?! Magic Eye skill!! Oh, this thing's worth just going to the roof! 

But seriously, this skill is somewhat useful. With this thing, I can see how strong the other guys are... or is it limited to magicians only? Can't I get a better explanation, please?

Anyway, I need to see what this thing here does before I decided on anything at all here.

Blessing:Champion of Alvatria

Abilities: 

Darkness attribute enhancement: [Huge]

Darkness attribute resistance: [Huge]

Darkness attribute growth: [Max]

Doubled Skill Point gain.Potential Starting Item pack obtained when evolving.

Skills obtained:

[Darkness Element Lv.1]

[Darkness Reinforcement Lv.1]

[Darkness Resistance Lv.1]

[Aura of Darkness Lv.1]

[Debuff Reinforcement Lv.1]

[Identification Lv.1]

[Language Adaption]

What's with this? Darkness, darkness, and darkness! And those abilities, ain't them broken? Heck, the growth boost ability is at level "Max" instead of "Huge"!

And ain't Skill Points the stuff you use to get skills normally? Do I get them double as fast as others? The item pack sounds more like a present for a well-done evolution than anything. Don't tell me that all Champions get these privileges? 

A quick right-click festival later, and the seven skills of mysteries were solved in a blink! The Element skill works like the inborn attribute in giving a boost to skills of the same attribute, the Reinforcement- and Resistance skills are just like on the paper, and [Language Adaption] is just like it says on the fine print. Good.

The real golden eggs were these guys though:

Skill:Aura of Darkness

Skill Type:Active Skill

Attribute:Darkness

Effect:

Inflicts Darkness attribute damage to targets except for the skill holder.

Temporarily reduces the target's status values by the amount of exposure of the aura generated by the skill.

Applies Status Ailments: Poison, Curse, Weakness.

The probability of inflicting Status Ailments increases with each skill level.

The skill also includes the skill levels of other skills that applies Poison, Curse, Weakness.

Skill:Identification

Skill Type:Perception Skill

Attribute:none

Effect: Allows access to the World System's database to obtain information about the target.The amount of available information is determined by the skill level.

[Aura of Darkness] is wicked! Everyone can guess what the Poison ailment does. The Curse ailment does the same as Poison, only that it works on MP instead of HP, and some stats get reduced as well. Weakness also reduces stats. And all this on top of the reduction from the Aura itself? Oh yeah! I think this is going to be my favorite skill.

[Identification] is your everyday appraisal skill. I'm so gonna get this up to a high level!

---

Alright. I've decided now. This is my new race and skills that I plan on reincarnation to:

Name:Garami

Race:Grey Demon

Initial Skills: 

Inborn - [Magic Sight Lv.1][Stealth Lv.1][Camouflage Lv.1][Auto-Mapping Lv.1][Heretic Immunity Lv.1]UndecidedUndecidedUndecidedUndecidedUndecided

All Undecided initial skills can be selected on Terra Sol at any time.

Final Confirmation:

Are you sure that you want to use this race and skills?

Y/N

I've used a long time to think about them, so my answer is obvious.

The bat was tempting, with flight and all, but the demon race has a much wider variety in species to evolve to. I just have to endure 10 levels looking like a Lovecraftian monster, then I'm free to take any evolution I want!

As for the skills, since I don't know what monster skills are available for me down there, I decided to focus on stealth while figuring the rest of my skills... "on-ground", if I have to call it that. The [Stealth] skill that improves one's ability to hide one's presence is obvious, but the appearance-changing [Camouflage] is also important for hiding. 

[Auto-Mapping], which records the places you've been on a special mental map, is also useful right at the beginning. Then what about [Heretic Immunity]? I got damn scared of that attribute when I read about it previously. It's fine to have one skill for my pleasure you know!

As for my name, it's based on a certain female character from a manga I remember reading about. A damn awesome one as well. If I have to live my life as a woman, then I wanna be at least half as awesome as her. That, and it's also to please that goddess. "Garami" means entanglement after all...

Jokes aside, I've postponed this for too long now. Time for my new life to start!

*Beep*

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