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Basic Knowledge

Information Below might contain spoilers, but in order not to get confused of the world.

However, if you do not want to read you're free to skip.

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The World is generally born from an apocalypse, divided into four major continents, each taking the shape of a, Dragon, wolf, phoenix, a cobra's head.

On these lands are twelve Mega Cities , bastions of civilization.

Each continent contains:

Three Major Cities

A Central Zone for Scout Operations

Outlying Sectors, often lost to beasts or hybrid rule

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MAJOR REGIONS

Continent 1: Eastern Range

Shanlu

Kanzaki

Hōjin

Continent 2: Western Verge

Erelune

Graymoor

Haven

Continent 3: Northern Wastes

Khalinovka (home to the Central Scout Base)

Zargen

Albricht

Continent 4: Southern Reach

Azura

Somaria

Zafara Oasis

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Each continent and Mega City houses an Imperial Court and Palace, where selected cadets may serve royalty, military generals, or administrative lords.

Continent 1: Eastern Range, carries an east asian theme, culture, dressing, and everything else. The imperial palace seems traditional, but the city takes the blend.

Noble Houses:

House Lian (Shanlu)

Crest: Silver serpent on a red circle.

House Azumabito (Kanzaki)

Crest: A cloud blooming into waves.

House Baek (Ho-Jin)

Crest: A white hawk over sea winds.

House Wū (Attached to Baek via marriage)

Crest: Three falling leaves under a crescent moon.

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Continent 2: Western Verge, unlike the east, takes a normal modern theme, with palaces like normal houses, unlike the traditional palaces in the east.

Noble Houses:

House Vexley (Erelune)

Crest: Lion with a broken blade.

House Alden (Graymoore)

Crest: A golden stag on navy.

House Fen (Haven)

Crest: A hound's head under stars.

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Continent 3 : Northern Wastes, Mix of Russian and German themes, including names and few other aspects.

Noble Houses:

House Dragov (Khalinovka)

Crest: Bear paw across crossed pikes.

House Roth (Zargen)

Crest: Iron eagle on red steel bar.

House Volner (Albricht)

Crest: Wolf over icy cliffs.

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Continent 4: Southern Reach, Neutral/Mixed culture.

Noble Houses:

House Cael (Aruna)

Crest: Full moon at the center of a snowflake.

House Dray (Somaria)

Crest: Hammer under rising sun.

House Rynn (Zafari Oasis)

Crest: A raven holding a dagger.

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And then there are the Six Bloodlines.

Each bloodline grants distinct physical or mystical traits passed through generations. All marked children are drafted into the academy system. These Bloodline Marks glow under stress or combat activation.

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1. Avens – The Sky-Blooded

Traits: Light bone structure, they have silver and red blood cells, hollow spinal extensions called aero-nerve cores, and innate aerial balance.

Abilities: Natural or assisted flight using Sky Pulse. Those unawakened may use flight gear.

Mark Location:

Males: Nape of the neck (stretched vertical set of wing (eagle)

Females: Where the tail bone meets the lower spine(Horizontal)

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2. The Wrath-Blooded (Berserker Line)

Traits: Enhanced muscle regeneration, pain resistance, and strength under emotional strain.

Abilities: Bloodborne rage unlocks immense speed and force, but must be controlled through mental conditioning.

Mark Location:

Males: Across the ribs (Thick chains)

Females: Left thigh (Around )

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3. Giants – The Titan-Blooded (Aces)

Traits: Descendants of human-giant hybrids. Only 8 out of 20 are active Aces, capable of full shift.

Abilities: Size alteration, skin durability, and explosive close-range power.

Mark Location:

Males: Shoulder blade (Ace)

Females: Spine midpoint

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4. Thalari – The Gentle-Blooded (Demi-Humans)

Traits: Animalistic features (ears, tails, skin textures), heightened senses, but entirely sapient and civil.

Abilities: Enhanced tracking, agility, and communication with beasts. Misjudged due to appearance.

Mark Location:

Males: Collarbone (Half side a paw, or claw depending on the type, and other side half human hand)

Females: Lower abdomen

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5. The Phantom-Blooded (Ghosts)

Traits: Pale white skin, sometimes translucent or glassy. Often unnerving to others.

Abilities: Limited invisibility, illusion casting, emotional suppression, and spirit-sight.

Mark Location:

Males:The wrist (A skull)

Females: Nape of the neck

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6. Humans – The Root-Blooded

Traits: No supernatural traits, but high adaptability, ambition, and ingenuity.

Abilities: None innate, but can master tools, weapons, and magical constructs at a high rate, stored mana energy.

Mark Location: Null

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