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Chapter 4 - c4

Episode 4: "Breaking Through"

TEASER

INT. BAU HEADQUARTERS – NIGHT

The bullpen is quiet, lit only by the glow of computer screens. REID sits at his desk, replaying Maeve's video message. He pauses at her words: "Find the NUN Z. It's not a place—it's a counter-cipher. The key to breaking their code." He scribbles equations and chess notations on a legal pad, his mind racing.

REID (muttering):

NUN Z… counter-cipher… what are you trying to tell me, Maeve?

He circles "NUN Z" and draws a chessboard, mapping out possible moves. The rest of the team trickles in, drawn by the light and the tension in the air.

ACT ONE

INT. BAU BRIEFING ROOM – MORNING

The team gathers around a whiteboard filled with ciphers, chess moves, and maps. GARCIA projects the flash drive's decrypted files onto the screen: blueprints, lists of names, and encrypted messages.

GARCIA:

The flash drive was loaded with encrypted files. Some are video logs, some are blueprints, and some… well, I think they're psychological profiles.

PRENTISS:

Anything about Maeve?

GARCIA:

She's referenced several times, but always in code. And this—

Garcia highlights a string of numbers and symbols.

REID:

That's modular arithmetic. Maeve's specialty. She's embedding clues in the math.

ROSSI:

So she's fighting back, even from inside.

REID:

She's leaving a trail. But it's hidden inside Diane's own system.

JJ:

What about "NUN Z"?

REID:

It's a chess term, but also a mathematical variable. I think it's a counter to Diane's Zugzwang—her forced-move strategy. Maeve's telling us how to break the pattern.

PRENTISS:

Let's focus on the files. What's the next step?

GARCIA:

There's a pattern in the blueprints. They all reference locations with a "Z" designation—Z1, Z2, up to ZN.

REID:

NUN Z. The last in the sequence. The endgame.

ROSSI:

If we find ZN, we find Diane's base.

ACT TWO

INT. ABANDONED WAREHOUSE – DAY

The team follows the blueprints to a derelict building on the city's edge. They enter cautiously, flashlights sweeping over empty crates and discarded lab equipment.

MORGAN:

This place gives me the creeps.

JJ:

Look—over here.

She uncovers a hidden panel in the floor. Inside: a stack of files and a small, locked box.

PRENTISS:

Garcia, can you get this open?

GARCIA (on comms):

Send me a photo.

Reid flips through the files—lists of names, dates, and cryptic notes.

REID:

These are victim logs. But the names are all composites—no real people, just fragments.

ROSSI:

They're erasing people by blending their identities.

REID:

Wait—this note. "NUN Z: only the sum reveals the truth."

He grabs a pen and starts adding the numbers in the files.

REID:

It's a code. If we sum the right values, we get coordinates.

PRENTISS:

Coordinates to what?

REID:

The real location of ZN—Diane's final site.

ACT THREE

INT. BAU TECH ROOM – NIGHT

Garcia and Reid work together, decoding the coordinates.

GARCIA:

Got it. The numbers point to an old psychiatric hospital outside the city—abandoned for years.

REID:

That's where Diane's holding Maeve. It's the only place that fits the manifesto's patterns.

ROSSI:

Let's move.

PRENTISS:

We go in quiet. Diane will expect us, but we have the advantage—Maeve's clues.

JJ:

And if Diane's using frequency traps again?

REID:

I've recalibrated our comms to filter out harmful frequencies. We'll be ready.

ACT FOUR

EXT. ABANDONED PSYCHIATRIC HOSPITAL – NIGHT

The team approaches under cover of darkness. They split into pairs, entering through different wings.

MORGAN (whispering):

Stay sharp. Diane's not just dangerous—she's unpredictable.

Inside, the halls echo with distant, distorted music. Reid leads JJ down a side corridor, following the sequence of chess moves Maeve left in the files.

REID:

She's guiding us—knight's move, rook's move, bishop's move.

They reach a locked door. Reid enters a code from Maeve's notes. The door clicks open.

JJ:

Maeve?

No answer. They move inside—a small room, empty except for a chessboard and a video monitor.

REID:

It's another clue.

He examines the board. The pieces are arranged in a pattern—Zugzwang, but with a twist.

REID:

She's changed the endgame.

On the monitor, Maeve appears—pre-recorded.

MAEVE (on video):

If you're here, you've broken through the first layer. Diane's control isn't absolute. There's a back door in the system—use NUN Z.

The video glitches, then stops.

JJ:

She's still fighting.

ACT FIVE

INT. HOSPITAL BASEMENT – NIGHT

Morgan and Rossi find a makeshift lab. Scopolamine vials, frequency generators, and files marked "PROJECT ZN" cover the tables.

MORGAN:

This is where they conditioned the victims.

ROSSI:

And erased their identities.

They find a cell at the back. Maeve sits inside, dazed but alert.

MORGAN:

Maeve!

She looks up, recognition flickering in her eyes.

MAEVE:

Spencer…?

ROSSI (on comms):

We found her.

Reid and JJ rush down. Reid kneels beside Maeve, gently taking her hand.

REID:

Maeve, it's me. You're safe now.

MAEVE:

No… not yet. Diane's still here. She's watching.

Suddenly, alarms blare. Over the loudspeaker, Diane's voice echoes.

DIANE (V.O.):

Congratulations, Dr. Reid. You've made it to the endgame. But can you sacrifice the queen to save the knight?

Doors slam shut, locking the team inside.

PRENTISS (on comms):

We're locked in.

DIANE (V.O.):

The only way out is to finish the game.

Reid looks at Maeve, realization dawning.

REID:

The chessboard—Maeve's pattern. It's the solution.

He races back to the room with the board, studying the arrangement.

REID:

If I move the queen here… and the knight there…

He makes the moves. A hidden panel opens, revealing a keypad.

REID:

Maeve, what's the code?

She whispers a sequence. Reid enters it. The doors unlock.

PRENTISS (on comms):

We're clear!

The team moves quickly, guiding Maeve out.

MORGAN:

Let's get out before Diane changes the rules again.

TAG

EXT. HOSPITAL GROUNDS – DAWN

The team emerges into the early morning light, Maeve supported between Reid and JJ.

ROSSI:

We got her.

PRENTISS:

But Diane's still out there.

REID:

Maeve's free—for now. But the manifesto isn't finished. Diane's game continues.

Maeve looks at Reid, hope and fear mingling in her eyes.

MAEVE:

We have to stop her.

Reid nods, determination renewed.

REID:

We will.

The team watches the sunrise, knowing the battle is far from over.

END OF EPISODE 4

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