After arranging the "Firewall Girl" to read Strive to Learn from Tobirama Senju Every Day, Uchiha Kei refocused his attention on his own matters.
And as time went on, the brand-new game was finally completed.
Titled Shinobi World War, the new game launched its initial promotional campaign—posters and advertisements were put up in every arcade and the Konoha Game Guild's sphere of influence.
Its slogan? The Shinobi World's First Real-Time Strategy Game!
Yes, this time Uchiha Kei had developed a real-time strategy (RTS) game—one of the most historically significant genres in Earth's gaming evolution.
Although traditional RTS games had already declined by the time Uchiha Kei transmigrated, the many derivative subgenres they spawned continued to thrive and spawn competitive circuits, with countless players enjoying them endlessly.
Moreover, this genre is especially suitable for streaming. Back on Earth, the earliest popular esports livestreams were dominated by legendary RTS titles like Warcraft III and StarCraft.
Knowing that the total player base in the Shinobi World couldn't expand rapidly and that the coming period would be one of gradual development, Uchiha Kei decided to focus on innovating gameplay modes, integrating streaming features, and preparing for a future breakout moment that would reshape the entire shinobi world through accumulated momentum.
Indeed, the system's new mission requiring forty thousand players was still too ambitious for the current shinobi world. It wasn't impossible to reach, but striving to hit that number deliberately served no purpose, especially since the rewards for this upgrade didn't include further upgrades to his Mental Network skill.
This forced Uchiha Kei to look ahead to the main quests.
However, those future missions required at least eighty thousand players—an absolutely unattainable number under current conditions.
Thus, Uchiha Kei temporarily set aside any thought of completing the main quest and turned instead to diversifying the game catalog in preparation for future breakthroughs.
This was undoubtedly a wise decision. After all, Uchiha Kei currently had no shortage of Emotional Value sources. The Emotional Value supplied by the numerous superhumans of the shinobi world far exceeded that available on Earth. And even the precious Golden Spirit—a rare energy on Earth—was not difficult to acquire here.
To Uchiha Kei now, Golden Spirit was no longer a scarce resource. Top-tier powerhouses constantly provided him with Gold Coin drops. Even the strongest buddy duo—Hashirama Senju and Madara Uchiha—would occasionally drop some Golden Spirit, producing a steady yield about once every two days.
As for others, they had their own unique ways of contributing. Take someone like Tobirama Senju, for example—his soul fragment could be thrown directly into the game world to farm Gold Coins like crazy.
Currently, the shinobi-world-adapted RTS game Shinobi World War had officially launched. Its mechanics were inspired by Warcraft III and Total War, blending the features of both into a brand-new experience.
Given the unique nature of the shinobi world, its unit types were of course different kinds of shinobi, while hero units were modeled after figures like the Legendary Sannin and the Hokage. To enable grand-scale battles, Total War-style army mechanics were also incorporated.
As always, Uchiha Kei leaned into his talent for "borrowing."
Unsurprisingly, when this game was released first to the upper echelons of Konoha for internal testing, those who experienced it were completely shaken.
This game was utterly different from those before it. Prior titles always had players roleplay as a single character—even if you had teammates or team battles involving dozens of players, gameplay always centered around your personal perspective.
But strategy games were different. Players now took on the role of commanders, overseeing the battlefield from a godlike top-down perspective.
This god's-eye view left a strong impression. Classic RTS elements like fog of war and resource allocation felt refreshingly new, and even mirrored the experience of real-world warfare.
After all, real battles also require recon missions into various zones and involve logistics setups—resource preparation and consumption were deeply realistic.
The game also featured a "Population" system. Each shinobi unit or war machine took up a population slot, from a minimum of 1 to a maximum of 200. A player's faction could reach a population cap of 20,000 only during large-scale campaign mode.
In small-scale battles, the limit was just 1,000—heavily testing a player's micromanagement and strategic control.
Undoubtedly, to Konoha's leadership, this kind of game was the ultimate training tool for future commanders and war generals.
As always, Uchiha Kei produced multiple editions: an internal version, a retail version, and an export version, each tailored by realism.
The commercial version maxed out on gameplay, while the internal Konoha version simulated actual war scenarios to develop the village's war instincts and leadership skills.
Of course, not everyone had the talent or capacity for this. That ultra-realistic internal edition was reserved only for the truly gifted.
In other words, it was a tool for elite professional training!
This was yet another groundbreaking innovation. If not for the internal edition, Konoha's upper brass might have outright banned the game—after all, even a simulation could become a "resource leak." What if someone gained real command insights through the game and became a threat?
To be honest, that wasn't impossible. Even on Earth, RTS games originally evolved from military wargame simulations.
Strategy games began as gamified military drills, later turned into tabletop wargames, and finally adapted into video games during the digital era, flourishing ever since.
Even in the 21st century, some nations with the proper means still used these games to train officers—though most such games were for internal use and not publicly released.
As for realism? The goal was always to simulate reality as closely as possible.
In comparison, Uchiha Kei's Genjutsu Game reached maximum realism. Shinobi World War was unmistakably a shinobi-world-native title—its systems, characters, and plot were all rooted in the world of Naruto.
In fact, the story of the game took place in an alternate timeline: a fictional Fourth Great Ninja War. The story went that twenty years after the Third Great Ninja War, the shinobi world had enjoyed peace—only for chaos to erupt again. Nations stirred, preparing for war once more. And in the unseen shadows, a darkness from beyond the shinobi world lurked, ready to invade once the nations were engulfed in flames.
That darkness? The Burning Legion—one of the most terrifying interstellar scourges. Forged and led by the Fallen Titan Sargeras, this horrific army consisted of countless demons and abominations.
Their goal: complete destruction of the shinobi world. Sargeras, King of Demons, had resolved to purge the entire universe of civilization and life, returning everything to silence.
…If Earth's old-school gamers saw this, they'd definitely roast it.
"Wait, the Burning Legion from Warcraft invading Naruto? What is this Frankenstein crossover!?"
But then again, this was the shinobi world—there was no Blizzard Entertainment, no Warcraft franchise. So Uchiha Kei could make the backstory whatever he wanted.
So what if it's a Frankenstein crossover? Making Frankenstein stuff is super fun, okay? .jpg
The others didn't know about Uchiha Kei's dark sense of humor. But surprisingly, the Burning Legion's overtly Western fantasy setting was readily accepted—after all, the shinobi world wasn't entirely lacking in "Western-style" concepts or names.
They just weren't common.
So when everyone read the Burning Legion's setting, they felt it was terrifying—thankfully just fictional.
But then they became fascinated by the game's depiction of stars and the universe. While the shinobi world did have rudimentary astronomy, it was as primitive as Earth's Renaissance understanding—filled with fantasy.
Not nonexistent, just deeply imaginative.
In this game, however, it was clearly explained: every star in the sky was a planet. Some were suns, but others, like the shinobi world itself, hosted life.
Honestly, many were astonished by this lore. They couldn't help but look up at the sky—even in the daytime—imagining that some of those stars might be living worlds… full of aliens.
Some found this romantic. Others felt fear—what if alien life existed and bore ill will toward the shinobi world, just like the Burning Legion?
The more they thought, the scarier it got!
This was natural, not excessive imagination. Even on Earth, people often pondered such things, inspiring countless classic sci-fi works.
In fact, such thinking was a good thing—it was a vital step in liberating the mind.
Curiosity, fear, and longing all fueled the desire to learn about the stars. Once that desire was born, the spirit of exploration was ignited.
And the shinobi world, due to its unique nature, would find exploring space far easier than Earth. After all, even living and fighting on the moon without protective suits was possible here.
Deeply influenced by the Ōtsutsuki clan, it was only natural that the shinobi world could reach the stars.
With this foundation, as long as their geniuses united to do the research, enabling even ordinary people to survive in space wouldn't be hard.
At that point, the shinobi world could proudly declare: Our journey is to the sea of stars!
Of course, this was still just a hopeful fantasy. It would be a long road to achieve it.
But… someone was already deeply anxious because of the Burning Legion.
Its lore was too detailed. The monsters, too real. It made people wonder: What if this is actually real?
That someone… was Minato Namikaze.
He knew Uchiha Kei too well, understood that other worlds really existed. So once he finished reading the Legion's lore, he grew worried.
Eventually, Minato went to Uchiha Kei directly and asked: "Does the Burning Legion really exist?"
Uchiha Kei was speechless at first, almost wanting to say, "You're overthinking it—don't confuse fiction with reality."
But just as he was about to speak, he hesitated.
After all, hadn't he transmigrated into the shinobi world? That was fantasy made real.
So in the end, Uchiha Kei answered:
"I don't know if the Burning Legion exists or not. Theoretically, it's highly possible. But whether they exist in our universe is unknown."
"To be honest, if they do exist in our universe, that might actually be… fun. Because this universe already has the Ōtsutsuki clan—who grow God Trees across planets, devouring entire worlds."
"If the Ōtsutsuki ever collided with the Burning Legion… that would be like two planets crashing into each other."
As he said this, Uchiha Kei casually dropped another bombshell—causing Minato's eyes to widen.
"The Ōtsutsuki clan? What's that!? They treat entire planets as farms and destroy worlds!?"
Faced with Minato's shock, Uchiha Kei just smiled and said,
"Relax. You already know the Ōtsutsuki. The Sage of Six Paths, Ōtsutsuki Hagoromo, and his brother Hamura—both of them are from that clan. Their mother, known as the Rabbit Goddess, Kaguya Ōtsutsuki, is also a member."
"Also, Black Zetsu—that guy scheming for a thousand years—is basically part of the Ōtsutsuki too."
"Our chakra system comes from the Ōtsutsuki. The Uchiha, Senju, Hyuga, Uzumaki… so many clans are their descendants. The closer the bloodline, the stronger the power."
"So Minato, you're so talented… it wouldn't be surprising if you have Ōtsutsuki blood too."
"..."
Minato's clear eyes showed visible confusion.
So… after all this… am I really just a descendant of some evil space villains?
Yeah, to Minato, that was one hell of a cosmic joke.
After that, Minato left in a daze. Undoubtedly, today's revelations shocked him even more than learning that Madara Uchiha was still alive. He would need time to digest everything.
Can you blame him?
When he asked how strong the Ōtsutsuki were, Uchiha Kei casually said,
"Even peak-form Madara would get drop-kicked to death."
…That level of power?
Yeah, it was way too much for Minato to process.
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