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Chapter 2 - Character Profile

Name: Kurohime Rei

Age: 18

Birthday: October 15th

POB: Kiyome Grove - a hidden, sacred grove deep in Worth Woodsea, where the veil between life and death is thin. Once home to soul priestesses, now abandoned and haunted by lingering spirits.

Gender: Female/Intersex

Status: Reincarnated

Sexuality: Pansexual

Height: 5'8" (173 cm)

SkinTone: Mahogany brown

EyeColor: Silver-gray (glows faintly during Soul Breathing)

Hair: Thick, dark locs with subtle brown highlights that fall just past her shoulders. Often worn loose or tied back for practicality. A few locs feature simple silver beads or fabric wraps. Well-maintained and flexible.

Clothing: Indigo-and-black combat kimono with subtle spirit-like patterns; sleeveless in combat

NotableFeatures:

*Scars and burn marks across back, arms, and thighs from battles with dark guilds

*Jagged claw scar across left shoulder blade from Forest beasts

Accessories:

Soulwood katana with glowing kanji (worn on back)

Spirit bead bracelet (right wrist)

Fang-shaped charm necklace, a gift from her Spirit animal, Kagekitsune - Shadow Fox

Weapon(s):

Crescent-bladed soul-forged scythe named Hoshikage

Soulwood Katana (spiritually bonded)

Magic Items / Equipment: Spirit-thread cloak, charm bracelet of warded beads

FightingStyle: Precision-based, evasive and spiritual—with moments of explosive offense

Guild: Formerly - Kagehana

Currently - Fairytail

Occupation:

Previously - Permanent Hospital Patient

Present - Mercenary/Guild Member of Fairytail

Family:

Name: Hiashi Kyojime

AgeatDeath: 78

ApparentAge (as a Spirit): Late 60s

Height: 5'9" (175 cm)

Description: Tall, imposing warrior with deep mahogany skin and tribal tattoos marking his heritage. His sharp features are framed by long, tightly coiled black hair, and his steely gray eyes. He wears a dark indigo robe embroidered with silver spirit motifs, reinforced with light armor for battle.

Status: Spirit / Ghost Mentor

OccupationinLife: Former Guild Master of Kagehana, Creator of Soul Magic

CurrentRole: Kurohime's Spiritual Guardian and Trainer

Affiliation: Soul Plane / Residual Spirit Realm

- Believes he can't rest until someone truly masters Soul Magic and Kurohime is his only surviving student.

- His domain is a dream-like training field of fog, soul-fire, and ancient relics-where time flows differently.

- His spirit form flickers brighter when Kurohime succeeds, though he always claims it's just "sunspot interference."

- Tea Obsession (Even as a Ghost). He insists on "making tea" during serious conversations in the spirit realm, even though the teapot and cups are made of soul energy and the tea doesn't actually exist. He says, "It's about the ritual, not the drink."

- Secretly Collects Ghost Cats. Several spirit realm cats follow him around. He claims they're pests but always feeds them bits of ghost-fish and scratches their heads.

- Fears Nothing... Except One Woman. Whenever something goes wrong he mumbles "your spirit grandmother would... " only in terrified whispers. No one knows who she was, but she haunts him more than death.

- Kurohime's Birthday Memory Keeper - Despite his crankiness, he remembers the day she was born and commemorates it each year with a spiritual sky lantern in her honor-without telling her, of course.

Friends:

Mirajane Strauss

Elfman Strauss

Erza Scarlet

Gray Fullbuster

Wendy Marvell

Freed Justine

Juvia Lockser

PeoplesheTolerates :

Laxus Dreyar

Lucy Heartfilia

Natsu Dragneel

Happy

Gajeel Redfox

Gildarts Clive

Cana Alberona

People she dislikes:

Mest Gryder

Loke (Leo)

Freed Justine

Zeref Dragneel & His Forces

Hades/Precht Gaebolg

Dark Guilds

Rogue Elemental Mages & Mercenaries

Monster & Beast Creatures

Thingsshelikes:

Mikoto and Kaito

Quiet Forest Mornings

Meditations

Handmade Gifts

Food (especially Mikoto's)

Real Talk / Brutal Honesty

Collecting Vintage Items

Sword Training

People Who Respect Spirits and the Dead

Acts of Bravery

Thingsshedislikes:

People Who Talk Down to Others

Arrogance & Greed

Demons and Dark Mages

Unnecessary Death

Noise While She's Meditating

Cruelty Toward Children

Extreme Heat

People Who Fake Kindness

Being Called "Soft" or "Too Emotional"

The Smell of Rot or Dark magic

Loveinterest +

FullName: Mikoto Hanabira

Age: 18

Height: 5'0" (152 cm)

Description: Mikoto has long, dark green hair that frames her delicate yet determined features. Her eyes—a warm shade of amber and with specks of green.

Build: Petite but sturdy

Occupation: Sweet Shop Owner

Roles: Single Mother, Fumi's Emotional Anchor, Village Caregiver

Clothing Style: Simple kimonos or yukatas with flour or sugar smudges on the sleeves. Always wears a handmade beaded bracelet given to her by her grandmother.

- Favorite Sweet: Sakura mochi, Kaito's favorite and a recipe passed down from her mother.

- Hobbies: Gardening small herbs behind the shop, sewing patches into old clothes, Teaching the village children how to bake.

- Always hums while working, especially when stressed.

- Keeps a hidden dagger beneath the counter-just in case.

- Has a Sweet Tooth but never admits it. She always "tests" the sweets but ends up eating half the batch.

- Has a Weakness for Compliments. Gets flustered easily when Kurohime praises her cooking or calls her beautiful.

______

FullName: Kaito Hanabira

Age: 1 year old

Height: 2'6" (76 cm)

Build: Round-cheeked, soft-limbed, full of energy and chaos

Description: Bright, wide green eyes that shine with boundless curiosity and mischief. His dark green hair is tousled and uneven, often messy from his constant movement.

Role: Mikoto's son, Emotional heart of the sweet shop, Beloved "village baby"

ClothingStyle: Simple cotton kimono sets in soft colors, usually with animal patterns. He often wears a slightly too-big sun hat Fumi gave him.

NotableFeature: Always has some sort of food on his face-mochi crumbs, syrup smudges, or a stolen rice ball

- Calls Kurohime "Koko" and laughs hysterically every time she uses her Soul magic for him.

- Claps whenever someone enters the shop-his way of greeting.

- Tries to "help" clean by dragging rags around but usually just makes a bigger mess.

- Favourite Snack: Sweet potato and red bean paste. He tries to sneak mochi when Mikoto isn't looking.

- Favourite Toy: A wooden fox with wheels that Kurohime carved for him. He drags it around by the tail.

Nicknames: Little Soul, Brat, Foxglove, Mama, Little Spark, Kiddo, Ancestor's Flame, Little Lantern, Ghostie, Kuro, Reid, Koko, Kiki, Nox, Kit, Hime

Titles: Ghost Walker, Gravekeeper, Spirit-Slayer, The Kind Reaper, Dead Whisperer

Magic: Soul Magic (魂の魔法 – Tamashii no Mahō) | Sub type: Sensory / Weaponized / Enhancement Magic

Signature Techniques - With Weapon:

Soul Breathing Forms

Form One – Guiding Light

Type: Opening / Dash Technique

A soul-charged linear dash and slash. The user vanishes briefly in a flicker of light and reappears past their enemy in a clean, soul-splitting cut. Often used as a fight initiator or finisher on weakened foes.

Form Two – Spirit Winds

Type: Evasive / Area Control

The user moves in a flowing, spinning pattern—like a ghost in motion—striking enemies from unexpected angles. This dance-like form overwhelms multiple foes, useful in crowd battles or fluid combat.

Form Three – Deathly Whispers

Type: Stealth / Critical Strike

The user lowers their stance and moves silently like a shadow, targeting spiritual weak points. It's ideal for surprise attacks, infiltration missions, or eliminating foes in one precise blow.

Form Four – Dark Ages

Type: Power / Breaking Defense

A brutal, heavy-hitting form that uses soul-weighted swings to shatter armor, barriers, or high-defense spells. Slow but devastating. Often reserved for overwhelming tougher opponents.

Form Five – Restless Spectre

Type: Mobility / Chain Attacks

The user darts between enemies, landing a blow with each movement. It creates the illusion of being in several places at once. Perfect against large groups or agile enemies.

Form Six – Soul Reaper

Type: Finishing Strike

A single, focused blow that targets an enemy's core intent. It requires stillness and calm before execution but has enough force to finish even high-tier enemies when timed with their emotional opening.

Form Seven – Eternal Peace

Type: Defensive / Counter

The user enters a meditative stance, reading their opponent's flow and returning minimal but efficient counters. It's not about strength but endurance and mental superiority. Ideal for long battles.

Form Eight – Final Judgement: Last Rites

"Every soul must answer in time... and yours drifts, lost and incomplete."

Type: Ultimate Technique

Weapon Preferred: Scythe (Soul-Conductor Class)

Condition: Requires full Soul Resonance

When invoked, the user's soul, weapon, and breathing become perfectly aligned. Their body radiates an ethereal glow, and their scythe becomes a manifestation of judgment itself—capable of cutting through regret, wrath, and corrupted will.

Technique Sequence

1. Veil of Passing

– The user vanishes, spiritual pressure nullified. The battlefield quiets, leaving enemies vulnerable to spiritual confusion.

2. Judgement Spiral

– Reappearing mid-air or behind the foe, the user unleashes a spiraling combo of high-speed slashes, each stroke trailing ghostly light and targeting the opponent's essence.

3. Condemnation Bind – Chains of Remorse

– If the enemy bears deep guilt, spectral chains erupt from the ground, binding them in emotional paralysis. These chains are formed from souls previously purified.

4. Execution – Last Rites

– A final vertical cleave, symbolically severing body and soul. When it lands, the opponent often meets death in silence—relieved, not enraged—as if their pain was released.

Attributes of Soul Breathing Magic

Soul-SealedWeaponry: Weapons grow in spiritual clarity the more corrupted foes are defeated. Some even "speak" or react emotionally.

Breath Forms Can Evolve: Forms may change or adapt over time depending on user trauma, peace, or revelations—making every Soul Breathing style unique to its wielder.

Signature Technique - No Weapon - High Amount of Ethernano:

Spirit Lash

The user forms a whip or tendril of concentrated spiritual energy from their hand, which lashes out to strike or bind enemies at range. It can be used to pull foes closer or deliver painful soul shocks that disrupt their magical flow.

Soul Pierce

A focused burst of spirit energy projected as a sharp, piercing beam from the palm or fingertips. This technique targets vital spiritual points in an opponent, causing internal damage and weakening their magic resistance.

Ethereal Shield

By raising their spiritual aura, the user creates a translucent barrier of soul energy that can absorb or deflect magical and physical attacks. The shield vibrates faintly with soul pulses, strengthening with the user's concentration.

Phantom Step

The user briefly transforms their body into a semi-ethereal state, allowing them to move through obstacles or avoid attacks by slipping partially out of the physical plane. This technique grants limited intangibility for short bursts.

Spirit Grasp

The user extends invisible spiritual hands that can immobilize or manipulate enemies by gripping their souls. These grasps can disrupt an enemy's ability to cast magic or move freely, making it easier to control the battlefield.

Soul Pulse

The user releases a shockwave of spiritual energy from their core, pushing back enemies and dispelling dark magic or curses in the vicinity. This technique can also heal minor wounds by realigning spiritual flow.

Echo of the Fallen

The user channels the remnants of defeated souls into a spiritual echo that briefly mimics their attacks or abilities, creating a shadowy projection that fights alongside them for a short duration.

Spirit Calm

A meditative state that stabilizes the user's soul and aura, increasing their resistance to fear, illusions, and possession. This calming aura can also soothe allies, reducing panic or confusion during battle.

Soul Chain

The user conjures invisible soul chains that can bind or trap enemies in place, preventing escape or magic use. The chains resonate with the user's emotional willpower—stronger emotions create stronger bonds.

Final Reverence

A high-level finishing technique where the user channels pure spiritual energy into a concentrated burst that targets the enemy's willpower, often forcing surrender or incapacitating powerful foes without physical harm.

Secondary Abilities:

Soul Sense

Type: Sensory

Description: Grants Kurohime a spiritual sixth sense. She can detect killing intent, emotional shifts, or magical presence—even when hidden—making her nearly impossible to ambush.

Echo Step

Type: Movement / Illusion

Description: A rapid dash technique that leaves behind flickering soul afterimages. Confuses opponents by simulating multiple positions at once.

Soul Anchor

Type: Support / Mental Fortitude

Description: Through disciplined breath control, Kurohime anchors her soul, resisting illusions, fear spells, and the oppressive aura of powerful enemies.

Spirit Imprint

Type: Weapon Enhancement

Description: Each time she slays a cursed or evil foe, her weapon absorbs a spiritual "imprint," deepening her connection to it. Boosts precision, clarity, and soul resonance over time.

Death Reflection

Type: Counter Technique

Description: By observing spiritual rhythm and minute physical cues, Kurohime reflects an enemy's deadly strike with peak precision. Difficult to use but devastating when timed correctly.

Soul Resonance

Type: Limit Break / Awakening

Description: A rare state achieved when Kurohime's breath, body, and soul align perfectly. Boosts agility, perception, and strike sharpness. Only triggered in extreme danger or emotional breakthroughs.

Veil of Stillness

Type: Stealth / Suppression

Description: Suppresses her spiritual and magical presence entirely, rendering her undetectable to most. Ideal for ambushes, scouting, or evasions.

Soul Severance

Type: Finisher

Description: A soul-piercing strike that targets the enemy's will to fight. Only effective after emotional resonance is established. Symbolic, precise, and often non-lethal unless the opponent gives up hope.

Combat Stats

MagicPower: High

Speed: High

Durability: Medium

Intelligence: High

CombatSkill: Very High

Stamina: Medium

Control/Precision: Very High

SpiritualSensitivity: Exceptional

Random Head-canons:

Kurohime likes to leave soul-soothing charms made of spirit wood in front of Mikoto's shop to ward off negativity.

Mage bandits and crime groups often avoid Mikoto's village - rumor has it they are "protected by a death goddess" but really it's just Kurohime and Hiashi's presence.

Mikoto secretly worried for Kurohime's safety long before they started dating but never voiced it, only packing her extra food and leaving small good luck charms in her bag.

Kurohime also carries a small charm Kaito gave her everywhere. She says it's her "luck buff."

Writes Haikus in a secret journal she keeps hidden in her room at the Guild. Most are about loss, stars, or Mikoto's smile.

Doesn't Like Loud Noises unless it's thunder-she finds it soothing.

Hums Modern Songs from her past life without realising it.

She tends to talk softly to herself in an old tongue (English) only she fully understands, especially when focusing or casting difficult spells.

Despite being quiet, she loves watching guild members squirm when she gives them a deadpan, unblinking stare—especially when they're trying to hide something.

She's a little soft on Kaito, often giving him extra snacks or staying up late to listen to his endless stories about school or friends.

Guildmates sometimes joke about Kurohime's "ghostly" nature—how she vanishes for days with no clear explanation.

The messenger birds Kurohime sends are trained with tiny coloured ribbons or specific flight patterns—some simple for daily life updates, others coded with symbols only Mikoto understands for mission details.

Despite spending long stretches in Magnolia for missions, Kurohime's true home is a small, humble cottage in a remote village where Mikoto and Kaito live quietly, completely off the guild's radar.

Before human contact, Kurohime lived more like a wild animal than a person. She hunted small creatures with sharpened sticks and learned to mimic predator sounds to scare off threats.

Before her reincarnation used to nap in odd spots—on buses, against desks, curled up in hoodies. Kurohime now falls asleep in the weirdest places: trees, under tables, or upright against cave walls. Mikoto found her once asleep with her legs hanging from a rafter like a bat.

Kurohime is notably silent and slightly menacing in the morning. She doesn't know why, but until she has a warm drink, everything grates on her nerves.

At the end of every mission, Kurohime sets out three cups of tea when she returns—one for her, one for Mikoto, one for Kaito (even if he's asleep). It's her quiet way of saying "I made it back to you"

Whenever she leaves, Kurohime taps Kaito's forehead, heart, and hands with her fingers and whispers a nonsense rhyme. It's a protective "spell" she made up that he believes keeps him safe until she returns. She started it once on instinct—and now it's a ritual.

Kaito follows Kurohime everywhere when she's home, trying to copy her movements—silent steps, breathing techniques, "serious" faces. Sometimes she catches him mimicking her crouched on a rooftop or trailing birds like she does with messenger ones.

Kaito takes it upon himself to "guard" the house while she's gone. He checks the doors, listens carefully for noises, and keeps a small wooden sword by his side—pretending to be his mama's apprentice and protector.

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