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Chapter 3 - HEALERS CAPTURE

**Chapter 3: The First Trial – The Healer's Capture**

The forest was eerily silent as I ran toward the girl's screams. Bursting into the clearing, I saw her—a young villager—trapped beneath a monstrous wolf with glowing red eyes. Its claws dug into her shoulder, blood soaking her sleeve.

*I have to do something!*

I had no weapon, no combat skills—just the faint trickle of healing magic I'd barely practiced. But I couldn't let her die.

**"Heal!"**

A pulse of light shot from my palm, striking the beast's side. To my shock, the monster howled in pain, its fur burning where the healing energy touched.

*Wait… healing magic hurts monsters?!*

The beast recoiled, snarling. The girl—Lilia—scrambled away, her face pale with terror.

**"Run!"** I grabbed her arm, pulling her into the trees.

We didn't stop until we reached a shallow stream, gasping for breath. Lilia clutched her wounded shoulder, trembling.

"Y-you saved me…" she whispered.

I nodded, still processing what happened. "Let me heal you properly."

Placing my hand over her wound, I focused. **"Heal."**

Warm light enveloped her injury, sealing the gashes. But then—

**Something strange happened.**

A rush of knowledge flooded my mind.

*Herbalism. Poison Resistance. Basic Archery.*

I staggered back as unfamiliar skills settled into my consciousness—**perfectly mastered**, as if I'd trained in them for years.

*What… was that?*

Lilia blinked in amazement. "My wound… it's gone! How did you—?"

But I wasn't listening. My hands trembled as I realized:

**When I heal someone… I gain their abilities.**

And not just a weak version—**the fully mastered form.**

A grin spread across my face.

*This changes everything.*

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### **The Revelation of Healer's Capture**

- **Ability Name:** *Healer's Capture*

- **Effect:** Whenever Ren heals a living being (human, beast, or even monster), he **permanently absorbs their strongest mastered skill or attribute** at its peak level.

- **Limitations:**

- Only **one skill per person/creature** (the most prominent one).

- Doesn't work on **fatal injuries** (must be survivable).

- **Monsters** grant unique traits (like enhanced senses, claws, etc.).

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