Codename: Operation Widow Pulse
*"Truth is never handed over. It must be stolen—from the hands of giants."
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Location: Hidden Resistance Command Cell – Subsurface Bunker, Earth Exo-Zone 07
A low hum from recycled air vents pulsed through the dimly lit chamber. Flickering holoscreens reflected off tired eyes. This wasn't just a briefing. This was the edge of war—drawn in digital lines and whispered bets. A plan built on desperation, precision—and pain.
Seer'ah stood before a glowing schematic projected in midair—an ever-shifting 3D render of the RaveLight Systems facility. The image displayed not only the outer structure but the sprawling, heavily-classified underbelly: 35 underground levels, each curving in an oval layout spanning up to 150x3 meters. The facility's surface level was nothing more than a ruse—abandoned walls, rusted locks, staged guards. But deep below... the truth rotted.
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The Structure: Layer by Layer
Surface Level (SL): Decrepit facility entrance camouflaged as a decommissioned nuclear waste site. Patrolled by low-tier guards and outdated tech to discourage exploration.
U-Level Entry Shaft: Secret tunnel drilled from Exo-Zone pipelines. This shaft provides covert access to inner infrastructure without triggering above-ground alarms.
From there, the floors of interest:
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U33: Outer Ring – Robotics & Fabrication
Purpose: R&D and production of drone units, exosuits, combat cyborgs, and basic components for advanced computing systems. Despite being the outer ring, it's a major choke point.
Security:
Mid-range defense drones rotating in overlapping patrol paths
Heat & sound-triggered suppression turrets
Security cyborgs running deprecated DraTech cores—unpredictable and prone to surge attacks
Magnetic rail corridors shifting cargo at 120 km/h
Environmental Risk:
EMP pulse zones
Cargo impact zones
Reason for Assignment: This floor requires brute force and mechanical improvisation.
Assigned Team:
Rav D'mon (Heavy Breaker) – Smashes barriers, clears corridors
Juno Vale (Stealth) – Silently eliminates rogue patrols
Needle (Daaz Veron) – Disables infrastructure, reroutes power
James – Provides real-time comms, drone overrides, satellite mapping
Objective: Retrieve Hyperconductive Resonance Tubes & Neuro-Matrix Drivers — essential for constructing the Conn Terminal.
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U34: Core AI & Biotech Lab – "Screaming Glass Hall"
Purpose: This floor pushes ethical boundaries—where biotech converges with sentient code. It houses semi-alive AI constructs, cryo-suspended test subjects, and psycho-reactive security drones.
Security:
Emotion-detecting sensory drones
Memory-linked cryo vaults (contain unstable subjects)
Neural barrier fields that cause mental lag
Environmental Risk:
Neural feedback radiation
Hallucination-inducing atmospheric shifts
Internal surveillance run by a parallel AI
Reason for Assignment: This level demands cerebral strength, biological control, and psychological resilience.
Assigned Team:
Kruu – Direct interface with systems, firewall neutralization
Eira Drahn – Handles bio-threats, cryo breaches, provides neural stability meds
Nia Kortez – Deals with rogue AIs, manipulates security language
Zyn Korr – Used as infiltration fallback if stealth paths become viable
Objective:
Extract Phase-Memory Crystals
Secure backup protocols of "Mira" — the Dra-Human hybrid AI that guards the Black House security core
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U35: Deep Core – BlackBox Vault / Conn Prototype Storage
Purpose: Considered a dead zone by staff, this level stores rejected black-ops prototypes, failed Conn experiments, and backup cores. Its security evolves in real-time.
Security:
Adaptive AI that changes tactics based on intruder movement
Gravity anomaly sectors (unstable time and force fields)
Memory walls that steal thoughts and reroute perception
One rumored DraWar-class sentinel—possibly dormant
Environmental Risk:
Spatial distortion
Light-delay corridors
Power-drain tunnels
Reason for Assignment: This level is a one-way-in zone. Solo operations limit AI adaptation. It requires someone who can survive unpredictable pressure.
Assigned Team:
Soy (Solo Deep-Insert Operative)
Seer'ah (Remote Command + Secondary Protocol Override)
(Optional: Zyn or Juno if extraction delay occurs)
Objective:
Retrieve the Quantum Entanglement Core & Firewall Converters
Identify and map security gates used by the White House lock architecture
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Why These Teams?
Each division was chosen based on biological tolerance, cyber-brain load capacity, and reflex profiling. RaveLight's lower levels are not built for linear combat—they react. The deeper you go, the more surreal the battlefield becomes.
Though not part of any floor team directly, Tichala remains the mission's silent architect beneath the chaos. Stationed near the U-Level access shaft, he controls all entry and exit pathways through remote uplink systems—rerouting auto-locks, disabling corridor traps, and mapping heat signals across the base in real time. His eyes are the team's second sight.
"Every locked door you open, every corridor you walk through safely—remember, that's me watching over you." – Tichala, over comms.
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The Team – Leftovers: Unit Zero
These aren't elite soldiers. They're the discarded. The survivors. The ones left behind after every failed mission—but who kept walking.
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1. Soy
Species: Dra'vahi (hybrid suspected)
Height: 5'11
Age: 29
Ability: Unknown
Role: Solo Operator, Strategic Combat Lead
History: Ex-Dra Military, rank unknown. Left voluntarily. Joined Seer'ah's rebellion. Keeps details buried.
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2. Seer'ah
Species: Dra'vahi (self-claimed)
Height: 5'8
Age: 27
Ability: DraTech Specialist / Master Combatant
Role: Commander, Plan Architect
Legacy: Granddaughter of Muc'vha Nuro'kha, led multiple resistance cells across Exo and Earth sectors.
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3. James
Species: Human
Height: 6'0
Age: 27
Ability: Satellite hacking / Tech Overwatch
Role: Surveillance, communication, bypass relay
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4. Tichala
Species: Dra'vahi
Height: 6'1
Age: 28
Ability: Mechanical Tactician, Tactical Mapping
Role: Engineering lead, AI pathway decoder
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5. Kruu
Species: Dra
Height: 5'7
Age: 29
Ability: Code Alchemist
Role: Firewall dismantling, AI interfacing
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6. Juno Vale
Species: Human
Height: 5'9
Age: 33
Ability: Stealth Takedown Specialist
Role: Silent ops, infiltration, sabotage
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7. Rav D'mon
Species: Human
Height: 6'8 (6'9 with boots)
Age: 40
Ability: Kinetic absorption, hybrid limbs
Role: Entry tank, demolition
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8. Nia Kortez
Species: Dra
Height: 5'8
Age: 25
Ability: AI Whisperer
Role: System confusion, vocal attack, AI suicide triggers
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9. Daaz "Needle" Veron
Species: Human
Height: 5'9
Age: 27
Ability: Subterrain breaching, exo-drill ops
Role: Entry tunneling, escape planning
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10. Zyn Korr
Species: Dra
Height: 5'9
Age: 27
Ability: Cloak field bending
Role: Recon, phase
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11. Eira Drahn
Species: Dra
Height: 5'10
Age: 30
Gender: Female
Ability: Bio-Medic / Hybrid Support Specialist
Role: Stabilization, bio-threat countermeasures, genetic defense