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Intro

The World of Elarion: A Land Cursed by Power

The world of Elarion is a realm where beauty and horror walk hand in hand.

Vast continents stretch across endless oceans, divided into ancient kingdoms ruled by powerful monarchs, cunning warlords, and secretive guilds. Towering cities built with magical architecture glisten under the twin moons, while dense forests and uncharted wastelands hide creatures born from nightmares. Every corner of this world holds secrets—some best left buried.

A hundred years ago, a cataclysm nearly shattered this realm.

The Monarch of Death, a being of unimaginable power, emerged from the darkest corners of hell itself. His command over the forces of death and his ability to summon monstrous undead armies sent waves of despair across kingdoms. The skies blackened, crops withered, and hope crumbled.

After years of war and sacrifice, a coalition of hunters, mages, and royal knights managed to seal him beneath the cursed land of Kavareth, using forbidden magic that cost thousands of lives. The Monarch was sealed—but not destroyed. His influence still lingers in whispers, nightmares, and cursed lands where his twisted creatures roam freely.

The Hunters: Humanity's Last Defense

In this dangerous world, ordinary men cannot survive the threats lurking beyond the kingdom walls. Thus, the rise of the Hunters.

Hunters are elite warriors and mages who are trained from a young age to face the unnatural horrors of Elarion. Divided into factions like The Crimson Claws, The Moonveil Order, and The Phantom Serpents, hunters hold immense respect and fear among common folk. They wield rare artifacts, lost magics, and ancient weapons capable of slaying even the fiercest of beasts.

Some hunt for gold. Others for fame. And a few... for vengeance.

Among these hunters are rare hybrids like Ravenya Bloodthorn, who blend speed, agility, and magic into lethal artistry—feared even among her own kind.

The Beasts: Nature Twisted by Chaos

The world is not only plagued by undead. Mutated beasts roam the wildlands—creatures like:

Fanghounds – Giant wolf-like predators with multiple rows of teeth.

Bloodthorn Vines – Living plants that devour anything unfortunate enough to get close.

Void Stalkers – Shadow beasts capable of vanishing into thin air before striking.

Gore Titans – Towering monsters that can crush fortresses with a single blow.

Abyss Crawlers – Insects larger than houses, dripping with corrosive venom.

Each year, new breeds emerge—either born from twisted evolution or summoned by cultists seeking to unseal the Monarch of Death once again.

The Looming Threat

The seal over the Monarch of Death weakens with each passing decade. Strange cults grow bolder, dark priests seek forbidden rituals, and monarchs whisper treachery behind closed doors. The "Hundred-Year Prophecy" speaks of his return.

And in this delicate balance, a new player awakens—one not from this world.

Aizetsu.

Armed with knowledge of two worlds, carrying emotional scars of his previous life, and possessing powers that even the greatest mages cannot comprehend, his journey will shake the very foundation of Elarion.

And thus begins the rise of the Shadow Sovereign.

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