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Chapter 6 - Credits

Foundational Works and Creative Teams

This project is a transformative fan work inspired by and built upon the Star Wars universe, created by George Lucas. The character of Galen Marek, also known as Starkiller, was developed by Haden Blackman and the LucasArts team for the game Star Wars: The Force Unleashed.

Special acknowledgement to the creators and writers of:

George Lucas, for creating the Star Wars universe.

Haden Blackman and the LucasArts team, for creating Galen Marek/Starkiller.

Ownership and Copyright

All rights to original characters, settings, lore, and narrative elements from Star Wars and Mass Effect belong to their respective copyright holders:

Lucasfilm Ltd. / Disney for Star Wars, The Old Republic, and associated characters, stories, and imagery.

Electronic Arts / BioWare for Mass Effect, Commander Shepard, and associated characters and worlds.

This story is a not-for-profit, transformative work created out of respect and admiration for the original franchises and their creators. No copyright infringement is intended; all canon characters and universes remain the intellectual property of their original owners.

Personal Note of Gratitude

This story is a heartfelt tribute to the Star Wars universe and one of my most cherished characters, Galen Marek. To me, Galen stands as a figure of immense potential, a character capable of profound depth and complexity, whose journey from Sith apprentice to sacrificial hero resonates deeply. It is a shame that he remains less prominent in Star Wars canon, given the richness his story offers. This novelette, crafted from a series of backstory events I created for my main novel book series, Titans of the Void, is my small hope to bring that potential to life, to explore the emotional and psychological layers of a titan whose legacy deserves to shine. My deepest gratitude goes to George Lucas, Haden Blackman, and the entire creative team behind Star Wars: The Force Unleashed for crafting a universe and a character that continue to inspire.

Acknowledgment of Source Material

This novelette draws inspiration from the narrative and dialogue of Star Wars: The Force Unleashed and Star Wars: The Force Unleashed II, developed by LucasArts. Specific elements, including key events and character interactions from the game's script, have been adapted and expanded upon with reverence for the original work. Special thanks to Haden Blackman, the project lead and writer, and the LucasArts writing team for creating a story that serves as a cornerstone for this fan work.

Workflow Overview and Letter to Readers

This work was conceived, architected, and ultimately brought to life through a process that merges my individual creative vision with advanced AI tools that functioned as an extension of my writing process, not as a substitute for human imagination or authorship. Every narrative turn, world-building detail, and character arc emerged first from my own imagination, guided by the storytelling principles handed down to me by my late grandfather and honed by years of personal reflection and creative experimentation.

AI, in my workflow, occupies the role of a dynamic collaborator—akin to a team of research assistants, dialogue coaches, and concept artists—empowering me to realize the full scope of my vision without the resources of a large studio. I devised all core plot arcs, character motivations, and the interconnected lore of this saga myself. The AI tools were directed by me at every stage: outlining, exploratory scene generation, dialogue construction, iterative editing, and even visual development. At no point was the creative initiative surrendered—each AI-generated suggestion was interrogated, revised, and either integrated or discarded according to my intent, sensibility, and standards for emotional resonance, world-building fidelity, and literary quality.

To readers and skeptics: the heart of this story is, and always will be, fundamentally human. AI amplified my creative capacity, but every artistic choice, every scene, and every character voice bears the imprint of my authorship. This hybrid process represents not a diminution of the creative act, but a democratization and augmentation of it—one that allows a single author to craft a story on a scale and with a polish that once required an entire creative team. I invite you to evaluate this work by its vision, impact, and depth rather than by the novelty of the process of which it was written.

AI Tools Utilized and Their Contributions

Large Language Models and Writing Agents:

Grok by xAI and ChatGPT by OpenAI – utilized together to generate, review, and refine story content. Each served as a creative writing partner for scene frameworks, dialogue, narrative polish, and as a 'producer' when scenes required additional review or restructuring. All outputs were subject to review and editing by the author.

Image Generation and Visual Development:

DALL-E and Sora by OpenAI were the sole image generators used to create the art and visual content for this work. These tools were employed to render key visual elements of the story: character portraits, cinematic scenes, and environmental concept art. Every visual asset was prompted, selected, and edited under the direct supervision of the author to maintain consistency with the established lore and mood.

Creative and Organizational Software:

LorM designed and developed by Haskell Family Intel, used to manage the story's lore, track scene continuity, and organize narrative threads. This proprietary tool, enabled deeper world-building, consistent characterization, and seamless narrative cohesion across the project.

Intellectual Authorship and Human Oversight

All AI-generated content—textual or visual—functioned as input for creative iteration and expansion, never as final product. The synthesis, emotional meaning, and ultimate quality control resided with the author alone. The resulting work, in its entirety, is a reflection of a singular creative vision, augmented but never replaced by algorithmic tools.

This publication mark identifies works created and released freely by the author and is not associated with or endorsed by the copyright holders of Star Wars, Mass Effect, or their parent companies.

The Starkiller: A ToV Tale | 5kY1iN3

——— A Haskell Family Loreworks Publication ———

Legacy inspires. Technology empowers. Stories that light the way.

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