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Chapter 28 - Games from the Other Side

Rain fell on the tangled towers of Aiopolis, streaking the glass and metal with ribbons of silver. Léo stood at the edge of the ruined district, heart rattling in his chest, pack heavy with tools and nerves. This was not Gaia-City. Here, the air itself vibrated with a tension that had nothing to do with the weather—static, fevered, hungry.

He paused by a graffiti-tagged pillar, scanned the alley for sentinels—real or digital—then slipped deeper into the city's shadowed skeleton. Overhead, half-dead billboards flickered, caught in loops of slogans that meant nothing now: Level Up. Outplay. Survive.

Léo thumbed his interface awake, half-expecting the system to reject him. Instead, the feed stuttered—then snapped into something new. A network, unnamed and unlisted, pulsed at the edge of perception. It was the rumor he'd been chasing for weeks: an old branch, orphaned after the global reset, left to mutate on its own.

He took a breath, steadying his hands.

Inside, Aiopolis thrummed with broken music. The streets were half-overgrown, roots weaving through broken pavement, green and gray locked in a slow war. The buildings loomed, hunched and hollow, yet lights moved behind some windows—red, jittery, never still.

He reached the gateway: a rusted turnstile, its scanner torn out, replaced by a tangle of wires and a handprint pad, sticky with old tape. Léo pressed his palm down.

A moment's silence—then the system seized his signal.

Welcome, Player.

His profile loaded, but it was wrong: his name scrambled, avatar glitched, XP at zero. New icons unfurled—sharpened, predatory. Quests appeared in red: Sabotage. Deceive. Win or lose.

He swallowed. There was no going back now.

People moved through the corridors: quick-eyed, close-mouthed, faces half-hidden behind hacked badges and digital masks. Here, trust was a resource to be spent, never given. Points shifted with every betrayal. Léo watched a deal go sour—a girl in a ragged coat snatched a data shard from her partner and earned a badge that pulsed, cold and proud, above her head: Backstabber (Lvl 3).

A voice pinged his earpiece—metallic, sly.

Newcomer, the mission is live. Want in?

Léo hesitated. He shouldn't—but he nodded.

A map unfolded across his vision: a derelict mall, three floors gutted and rewired for the game. The mission was simple. Steal a flag from the top floor, bring it down, and survive. The catch: every team was temporary, every alliance a gamble. Only one could win.

He stepped inside, feeling the system's eyes crawl over his skin. Five others gathered in the atrium, silent except for quick, assessing glances. Their names blinked and shifted—no real IDs, only titles: Ghost, Hydra, Blight, Sparrow, Wasp.

The countdown began.

They moved. Léo fell in with Ghost—a flickering, agile form who offered a hand, then a shove, then a promise. Their alliance lasted three minutes before Ghost bolted up the stairs, leaving Léo alone. He scrambled after, adrenaline pounding, senses on high.

Every corner was a trap. The system tracked every choice—XP for deception, extra points for sabotage. He watched Blight reroute a door to lock Wasp outside. He saw Hydra slip a virus into Sparrow's pack.

Léo's heart thudded, caught between thrill and nausea. This was what happened when trust became currency, when progress was the prize and humanity the collateral.

He reached the top floor, ducked behind a scorched kiosk, saw the flag—an old holo-banner, torn but still glowing. Ghost and Hydra converged, hands already reaching.

For a breath, they paused—then Hydra lunged, shoving Ghost into the railing. The system flared: Betrayal +50 XP. Ghost crashed to the floor below. No medics here, no penalty for violence.

Léo hesitated, then ran. He snatched the flag, pivoted, bolted down the emergency stairs as alarms shrieked, points updating in real time. Sparrow intercepted him, a blade glinting—a prop, but the look in her eyes was all too real.

He bluffed, promised her a share. She let him pass.

He didn't look back.

At the exit, the system glitched, spit out a final message: Achievement Unlocked—Liar's Crown.

He tore off the interface, chest heaving, stomach knotted. Rain plastered his hair to his forehead. He stumbled into the night, every muscle tight with the memory of the game.

This was not a game.

He uploaded everything—recordings, logs, a shivering stream of data—back to his encrypted cloud. His hands shook. His throat burned.

Hours later, Léo found Kenji in the dim light of a quiet café on Gaia-City's edge. The older man looked up, saw the shadows under Léo's eyes, the grime of fear that would not wash off.

Kenji listened as Léo spilled the story: the system's inverted logic, the badges for cruelty, the gleaming XP for every betrayal.

When the telling was done, Kenji said nothing at first. He reached across the table and placed a hand over Léo's.

We built this to uplift. But every system casts a shadow.

Léo shook his head.

This isn't just a shadow. It's a sickness. And it's spreading.

Kenji's eyes darkened.

Can it cross the walls?

It already has, Léo whispered. If we can find it, so can others.

They sat in silence, the weight of Aiopolis pressing in from far away.

A ping sounded on Léo's still-connected device—one last artifact from the rogue network. A new mission appeared, taunting, urgent.

Spread the Game.

Léo stared at it, the screen cold against his palm.

He shut it off. But the silence in the café was no longer safe.

He realized, then, that the greatest danger was not that the other side existed—but that it could be desired.

Outside, the rain fell harder. Aiopolis glowed on the horizon—hungry, patient, waiting.

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